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GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Impermanent posted:

Now that Essen has come and gone, has anyone published a list of games that actually seeemed good? I'm very much looking forward to Alchemists and Castle of Dr. Ludwig, but what else is out there?

Deus is one I had my eye on. It's designed by the same person who did Troyes, which I always feel is pretty underrated here. I was interested in seeing more of Fief, mostly because it means that it's close to being released to Kickstarter backers. I have no idea when I would ever have the critical mass to play the game, though.

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EvilChameleon
Nov 20, 2003

In my infinite money,
the jimmies rustle softly.

echoMateria posted:

If you are looking for a wargame/skirmish type experience, you don't necessarily need to limit yourself to hexes either. There are games that deliver on those lines with ”squares” like Earth Reborn and Heroes of Normandie as well as ones that do it without in a clever way like Warhammer: Diskwars.

Well, I am half-asking for a friend who is hell-bent on hexes instead of squares. I don't mind squares but I really haven't seen much in terms of hexes in my personal gaming. I will consult the wargaming thread!

SilverMike
Sep 17, 2007

TBD


Check out BattleLore or Memoir '44 if hexes are a must-have. They're closer to wargames than boardgames, but self-contained in a box like most boardgames.

Scyther
Dec 29, 2010

Impermanent posted:

Now that Essen has come and gone, has anyone published a list of games that actually seeemed good? I'm very much looking forward to Alchemists and Castle of Dr. Ludwig, but what else is out there?

You mean Castles of mad King Ludwig and I've neither gone to Essen nor played it, but now I'm laughing and I feel the need to ask everyone to post their favorite misheard/misremembered names or nicknames for board games.

My wife was asking me about "the sorcerer game" and getting increasingly angry that I had no idea what she was referring to. Turns out it was Summoner Wars.

Cromlech
Jan 5, 2007

TOODLES
Is there anywhere to talk about Warhammer Diskwars? Is it any good? I just want to get a rad collection of board games going with my friends

OperaMouse
Oct 30, 2010

After skipping through the rules, Alchemist looks like a logic puzzle. I'm afraid any petson with a decent mathematics background is at a significant advantage there due to being able to deduct more information fron the same number of clues.

A bit similar to Clue, where a smart person also gains info from the questions other investigators ask and who gives them a clue.

Will play in the coming days to confirm or deny this.

Gort
Aug 18, 2003

Good day what ho cup of tea

Cromlech posted:

Is there anywhere to talk about Warhammer Diskwars? Is it any good? I just want to get a rad collection of board games going with my friends

It's good. Word to the wise though, put the player who gets least butthurt over losing on the Empire side in the tutorial, their army sucks compared to the orcs they're up against.

Tevery Best
Oct 11, 2013

Hewlo Furriend

Cromlech posted:

Is there anywhere to talk about Warhammer Diskwars? Is it any good? I just want to get a rad collection of board games going with my friends

It is the greatest.

Buy two core sets, both expansions. Insist on calling the disks "tazos". Invite friends over, make a tournament (with a bit of proxies and convincing people to try mostly different races you have enough stuff as is), tell them that they each need to come up with a wrestling-style nickname and an entry music theme. Mine is Tevujin, Khagan of the Green Horde.

This is Lichtenstein's:

lockdar
Jul 7, 2008

Impermanent posted:

Now that Essen has come and gone, has anyone published a list of games that actually seeemed good? I'm very much looking forward to Alchemists and Castle of Dr. Ludwig, but what else is out there?

GrandpaPants posted:

Deus is one I had my eye on. It's designed by the same person who did Troyes, which I always feel is pretty underrated here. I was interested in seeing more of Fief, mostly because it means that it's close to being released to Kickstarter backers. I have no idea when I would ever have the critical mass to play the game, though.

The stands for Deus, Castles of Mad King Ludwig and Alchemists were filled to the brim for four days straight. At the end of the fourth day people were lining up to buy the Alchemist demo boxes. I'm dissapointed about Deus the most, only saw the German manual and didn't hear any English at the tables when I passed. Not sure what it says about the quality those games but having your demos be filled for four days is pretty awesome.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Tevery Best posted:

It is the greatest.
I knew what that video was going to be. You are both wonderful people:allears:

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
So I bought Tragedy Looper and I'm going to see if I can trick some unwitting friends into playing it. I read through the Mastermind instructions since I'm most likely going to be playing that, and I'm a little confused about what I should and shouldn't say when something happens. Like, if someone dies and that causes the protagonists to lose, do I indicate that the person's death was the cause of the protagonists losing? Or is it just like... "This person died. Also, you lost the game. These events may or may not be connected."? Or even just "You lost" and don't mention at all that someone died?

Madmarker
Jan 7, 2007

Hyper Crab Tank posted:

"This person died. Also, you lost the game. These events may or may not be connected.

This one. You go through all events that transpire before the loop ends (ie additional intrigue placed/whatever) as part of the resolution of roles and then say the loop ended. Generally its pretty obvious what ended the loop but you, as the mastermind, never tell them that is what ended the loop.

ThaShaneTrain
Jan 2, 2009

pure mindless vandalism
:smuggo:

Scyther posted:

You mean Castles of mad King Ludwig and I've neither gone to Essen nor played it, but now I'm laughing and I feel the need to ask everyone to post their favorite misheard/misremembered names or nicknames for board games.

My wife was asking me about "the sorcerer game" and getting increasingly angry that I had no idea what she was referring to. Turns out it was Summoner Wars.

Spy Game - 1955: The War of Espionage
Dumb Goblin game - Aye Dark Overlord
Dicks it - Dixit
(The game that looks like) Red Lobster - Fleet
That game with the flies that we liked (girlfriend's family) - Hike
No - Smash Up!
Brewster's Millions - Last Will
Deez Nuts - Nuts!
Silly Builders - Machi Koro

BonHair
Apr 28, 2007

Shiteating game - Pirmordial Soup

It's accurate though, the game is mostly about eating poo poo

Impermanent
Apr 1, 2010
Wizards from another dimension who want to be rockstars - Mage Knight
Red houses - Castles of Burgundy
Dine-in - Battlecon: Devastation of Indines
Starvation Simulator - Agricola
Comet - Kemet
Card Castlin' - Carcassonne

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

So apparently Machi Koro has a bunch of printing errors in it. Most of them are cosmetic, like blotches and whatnot, but when it applies to like a quarter of your cards it is sorta annoying. Just be warned if you were planning on picking it up that you may want to wait for a second printing.

But really, wow, did Pandasaurus drop the ball with this release. Not only was it months late, it shipped with terrible quality control too?

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
Is Corto more of an ~experience generator~ than a game? It looks beautiful, but the BGG reviews seems to indicate little depth.

Rutibex
Sep 9, 2001

by Fluffdaddy
The Train Game -Ticket to Ride
The Trading Game - Settlers of Catan
That one where your ugly wife turned into a goat and you ate her - Tales of Arabian Nights
Boring Farm Game - Agricola
D&D Cards - Pathfinder Adventure Cards
The plague one with the cubes and stuff - Pandemic

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

Somberbrero posted:

Is Corto more of an ~experience generator~ than a game? It looks beautiful, but the BGG reviews seems to indicate little depth.

I've had this in my hand a half dozen times at my local shop, but haven't pulled the trigger. I'm also curious if anyone has played it.



Also:
Space Poop - Quantum
Detective Poopypants - Letters from Whitechapel
The Corn Game - Tzolkin

I swear my friends are all adults.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Rutibex posted:

The Train Game

The Train Game is Railways of the World for us. Other than that we don't have that many game nicknames.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Cthulahoops - Eldritch Horror
Letters from White Castle - Letters from Whitechapel
That Hipster Paradise Game - Power Grid
We Didn't Really Want to Play This, Either - We Didn't Playtest This at All, Either! Since sold from the collection for $5, thank goodness
gently caress, Not Again - Cards Against Humanity
ROOPEROOPER - Tragedy Looper

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
Galaxy Fucker

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

Big McHuge posted:

I've had this in my hand a half dozen times at my local shop, but haven't pulled the trigger. I'm also curious if anyone has played it.

Corto is notionally a territory-control game, where you either spread your influence or knock out your enemies', depending if you play a card with a white border or black border. The "territory" is composed of four (out of I believe six?) of Corto's adventures, each of which has its own mechanism for getting extra victory points.

But you're sharply restricted in where you can play (starting from the left of the 4x... 14? 16? grid and building a continuous block) and you're pretty much dependent on topdecking good cards. You can recycle your hand, but that puts you behind tempo compared to someone playing with what they have.

And, I mean, randomness is fine as long as the game is short enough to go quickly. I've had good experiences with Machi Koro and King's Forge, which are games with a significant random component that play out in 30-45 minutes. Corto doesn't play that fast.

But this is speaking as someone who never saw the comics and just tried a demo. The game is more experiential and if you've got a playgroup that likes the comics, you might like it.

Also, speaking of Machi Koro, the cards and the component tray are both just a bit too small for standard card game sleeves. Is there a standard Fantasy Flight sleeve type that will fit in the tray?

Glazius fucked around with this message at 23:58 on Oct 21, 2014

parasyte
Aug 13, 2003

Nobody wants to die except the suicides. They're no fun.
I have a friend who always calls Ticket to Ride Trains, which would be confusing if any of my group actually owned the game Trains.

I have another who marches right across Eclipse's name and continues on to call it Eclipse Phase.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So Tragedy Looper came today and while i've only skimmed through the manuel so far, it seems like a lot of :words:

Is there recommended script to start with first? There doesn't seem to be a whole lot of difference between them all at first glance, although i know one side is the "easy" mode while the other is the harder side. The script is what the Protagonists get to share so they have a general idea of might happen correct? Meanwhile the Mastermind gets their card that lets them know who does what and what's REALLY suppose to happen?

And just from reading it seems like the Protagonists have it kinda rough since they to make sure nothing bad happens in every loop while all the Mastermind has to is make them slip up once and they lose right?

I'm also not sure what game means by "nobody can talk unless you're in Time Stream" or something like that, basically you can only discuss strategy in between rounds when everything is getting set back up?

Although i like the concept of this and can't wait to give it a try! Any common rule mistakes that we should look out for? Mainly going to play 2-3 players.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Broken Loose posted:

Galaxy Fucker

We call it Star Truk

andrew smash
Jun 26, 2006

smooth soul

HOOLY BOOLY posted:

And just from reading it seems like the Protagonists have it kinda rough since they to make sure nothing bad happens in every loop while all the Mastermind has to is make them slip up once and they lose right?

The opposite, actually. The mastermind has to make them lose every loop, if they finish even one they win. Also it doesn't matter if "Bad things happen," people can die right and left as long as the mastermind doesn't fulfill an end condition.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



andrew smash posted:

The opposite, actually. The mastermind has to make them lose every loop, if they finish even one they win. Also it doesn't matter if "Bad things happen," people can die right and left as long as the mastermind doesn't fulfill an end condition.

Yeah now that i've had time to sit down and read through this stuff, it's not nearly as bad i though. I thought the sheets of paper where the scripts when they are just little player aids!

I kind of like how the masterminds guide teaches out everything so before we play i might go through with all of that by myself. Does it ever clarify how many cards everybody gets? Or do you just get one of everything for your role and just play with that?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
The action cards have different backs for each character. You get all of your cards at the start of each loop.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

HOOLY BOOLY posted:

Yeah now that i've had time to sit down and read through this stuff, it's not nearly as bad i though. I thought the sheets of paper where the scripts when they are just little player aids!

I kind of like how the masterminds guide teaches out everything so before we play i might go through with all of that by myself. Does it ever clarify how many cards everybody gets? Or do you just get one of everything for your role and just play with that?

Some cards have a 1 x (infinity) symbol on them, which means that once played in a loop, the character that played them doesn't get them back, but all three hero loopers have all their cards. Similarly, so does the Mastermind. (I'm not aware of any scenario in the standard book that uses the Extra Cards.) The problem is picking which ones to play and on who.

EscortMission
Mar 4, 2009

Come with me
if you want to live.
Power Grid - Smug Engineer Knobtwisting Challenge
Alien Frontier - Space Yahtzee
Infinite City - Tile Fucker
Race for the Galaxy - Space Baffle (One of the player's drunk girlfriends named this one for its many icons and symbols)

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
The Castles of Burgundy doesn't need a nickname, just use the German title - Die Burgen von Burgund. Burger puns are also fine.

EvilChameleon
Nov 20, 2003

In my infinite money,
the jimmies rustle softly.

ThaShaneTrain posted:

Dicks it - Dixit

Isn't this how everyone says it? I realize the title is French and would sound closer to "deceit" if you had to use an English word to try to approximate it, but certainly no one calls it anything but dicks it?

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Bubble-T posted:

The Castles of Burgundy doesn't need a nickname, just use the German title - Die Burgen von Burgund. Burger puns are also fine.

Speaking of which, my group took to calling Kingsburg "Burger Kings".

Elder Sign is Cthulhu Yahtzee.

bobvonunheil
Mar 18, 2007

Board games and tea
Essen haul!



I'm feeling some buyer's remorse over Subdivision after realising there is virtually no player interaction but otherwise I am pretty happy! I really wanted some decent 2 player games to play with my partner that weren't too 'mean'.

Essen is super rad and if you haven't gone I recommend it. I went for the full 4 days with my partner. My only recommendation is that you should see if you can find someone who speaks German to go with, if only because a lot of the restaurants won't actually have translated menus and the staff often don't speak English, unless you are happy with slumming it and eating doner kebabs the entire time like an animal.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

I have Archipelago and Galaxy Trucker: Anniversary Edition coming today, with all expansions for both. What's the best way to learn to play them, assuming I'll be alone, and translate that into teaching? Archipelago specifically has a solo scenario add-on that I got, but I'll be playing them both with 4 other people. We typically have about 3 hours to game, so I hope both can fit in that slot, obviously not on the same night.

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Tevery Best posted:

Buy two core sets, both expansions. Insist on calling the disks "tazos". Invite friends over, make a tournament (with a bit of proxies and convincing people to try mostly different races you have enough stuff as is), tell them that they each need to come up with a wrestling-style nickname and an entry music theme.

Fun fact: one of the invited friends got earnestly convinced the game was actually named "Warhammer Tazos".

Buy additional copies for your friends, neighbours and grandma, Cromlech, as I want FFG to print my goddamn Skaven expansion.

[edit] It's a technicality, but might be of interest to some people: with the aforementioned four boxes I rather comfortably ran an 8-people tournament. It was a swiss tournament which began split into two brackets (the "gamer" group and the "casual" group, to let people have fun with people of similar skill levels). We had a table just big enough to hold two battlefields side-to-side so everyone pretty much alternated between playing and drinking beer while trash-talking other players. It admittedly took a bit more time than I imagined, so we had to go straight to finals and tiebreakers after two or three (can't remember) matches of each person due to having to teach/help few newbie players and general partying. So it wasn't really serious as a tournament, I guess.

I sort of took and adapted an idea from the official FFG tournaments in which everyone played standard two-regiment games (army lists prepared beforehand), while the finals were played with three regiments and a randomly chosen special (golden card) scenario, for more epicness.

The outcome of the whole thing was rather amusing, though I expect it's only really funny if you know the people in question. The tournament ended with Tevery Best losing the finals to his younger brother (admittedly, due to a stupid mistake). The brother advanced all the way from the "casual" bracket. Now, he's not a bad player per se and often plays other rather complex games with us, but he had relatively little experience with Diskwars itself and is rather... Timid? Or perhaps, just too passive for his own good. I mean, he's a guy who played BSG as a Cylon once and never committed any act of sabotage, because he felt bad for the other players. So it was rather amusing to see him unexpectedly crush his enemies, see their disks driven before him and hear the lamentations of the entire room on how the hell could they have lost to him, of all people.

Lichtenstein fucked around with this message at 11:17 on Oct 22, 2014

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I did a couple of solo runs of Galaxy Trucker and that seemed to do the trick. Rules and pieces are pretty simple in the base game, so start with that and play a couple of times on your own with different ships before introducing the expansions.

The showing the rules to other players is easy: Introduce the concept, it's fun enough to grab their attention, but don't say that the building phase is in real time. Show them how pieces connect to each other, and then introduce the components one by one, adding "You want as many of these as possible" after each one. Tell them that yu'll be drawing cards to see how the trip goes but don't explain the cards at that point.

THEN, tell them that the building phase is in real time and watch them panic. Explain that you can only use one hand, but ignore the timer for now.

Finally, run the learning game with a crappy ship design and laugh loudly as parts of it are blown to pieces, to show that losing is fun and that they shouldn't be disheartened.

A couple of rules/things to notice:

- Lasers and engines that require batteries cannot be used as a normal laser or engine if you have no bateries. It's all or nothing. This was confusing as hell in my translated manual.
- If several ships have to move forward, start from the first one on the space track. If several ships have to move back, start from the last one on the track. You only count empty spaces, so jumping over a stationary ship counts only as 1 movement.
- Speaking of which, the space track reflects relative position (think of the spaces as "days" of difference), not absolute. It's perfectly normal if ALL the ships end up further back on the track from when they started by the time the trip ends.
- Anything that has to do with engines is brown, and everything to do with lasers is purple. THIS INCLUDES ALIENS. Also, you cannot use aliens if you have no lasers/engines. As the manual says, the little guy isn't going to get out of the ship to push.
- Lasers pointing backwards/to the sides count only half their value (so 1 in the case of a twin laser if you use a battery), but side lasers can blow up incoming rocks on three rows, both the one where they are installed and the two adjacent. This is drawn on the board somewhere.
- Engines can only point backwards.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Kruller posted:

I have Archipelago and Galaxy Trucker: Anniversary Edition coming today, with all expansions for both. What's the best way to learn to play them, assuming I'll be alone, and translate that into teaching? Archipelago specifically has a solo scenario add-on that I got, but I'll be playing them both with 4 other people. We typically have about 3 hours to game, so I hope both can fit in that slot, obviously not on the same night.

The best way to learn Archipelago is to read the rules thoroughly then put the Separatist and Pacifist back in the box before setting up your first game. Then it becomes a nearly full cooperative game where the negotiations are more about stopping someone losing too much. Leave out the expansion for a while.

Also, play Short. My first game was 5-player Short, all of us new, and we knocked it off in 2h20.

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PerniciousKnid
Sep 13, 2006

Jedit posted:

The best way to learn Archipelago is to read the rules thoroughly then put the Separatist and Pacifist back in the box before setting up your first game. Then it becomes a nearly full cooperative game where the negotiations are more about stopping someone losing too much. Leave out the expansion for a while.

Also, play Short. My first game was 5-player Short, all of us new, and we knocked it off in 2h20.

We did this and also played the Benefactor variant so people have an incentive to prevent rebellion (offsetting that there's no Separatist to worry about).

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