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Red Mundus
Oct 22, 2010

Improbable Lobster posted:

While not a nazi, the dev has been buying ads on Furaffinity which is pretty :laffo:

Apparently the first game was a huge hit with furries so it's good marketing sense to market to them. That and furries will seemingly buy any goddamn thing.

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Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

Red Mundus posted:

Apparently the first game was a huge hit with furries so it's good marketing sense to market to them. That and furries will seemingly buy any goddamn thing.

Yeah but it's really funny that they're advertising directly to the furries now. Apparently one of the animatronics now has hotpants and an hourglass figure too

The Biggest Jerk
Nov 25, 2012

Improbable Lobster posted:

Yeah but it's really funny that they're advertising directly to the furries now. Apparently one of the animatronics now has hotpants and an hourglass figure too

Would that mean to them 5NAF is similar to a sexy chick jumping out of the shadows to get you?

dijon du jour
Mar 27, 2013

I'm shy

Improbable Lobster posted:

Yeah but it's really funny that they're advertising directly to the furries now. Apparently one of the animatronics now has hotpants and an hourglass figure too

Oh noooo looking at the screenshots I think that's New Chicka and suddenly I'm remembering that "sexy Chicka" was kind of a "thing" among FNaF fanart. :gonk:

Accordion Man
Nov 7, 2012


Buglord
Five Nights with Furries.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Hey I know all the Outlast chat was a couple of pages ago, but it's going to be on sale for 5 bucks on PS4 the second Halloween week sale. Figured it might help anyone like me who was on the fence about it.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I'd say Outlast is worth $5. I only played it up to Doctor Pantsless but I liked how immersive moving around the asylum and working with your camera was. Some sequences fall apart if you fail them a bunch but it's good if you can get into it and dig the brutal aesthetic.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

The Biggest Jerk posted:

I'm guessing that if there are 2 generations of animations in play, then it might mean you have to do something different in order to survive each one, like maybe put on different masks or something. Maybe so you can't just use the mask at all times?

The current theory is that the new ones won't hurt you normally, but they'll attack you if you're wearing the mask, with the opposite going for the old ones. Since you have no way of keeping the animatronics out (No doors!), it suddenly becomes VERY important to know when one of them is going to show up so you can react accordingly.

Doctor Bishop
Oct 22, 2013

To understand what happened at the diner, we use Mr. Papaya. This is upsetting because he is the friendliest of fruits.

dijon du jour posted:

Oh noooo looking at the screenshots I think that's New Chicka and suddenly I'm remembering that "sexy Chicka" was kind of a "thing" among FNaF fanart. :gonk:

If you've only seen "sexy" stuff of one of the characters from that game while browsing fanart for it (why are you even doing that in the first place?), you're absurdly lucky.

Here's what happens when you're not so lucky.

Link is :nws:, naturally.

Edit: linked to be safe.

Doctor Bishop fucked around with this message at 20:09 on Oct 22, 2014

1upclock
Sep 25, 2009

Taken completely out of context
I just noticed 5NAF2's HUD has a battery meter, but it doesn't show a percentage of how much power you have left. I guess power outages won't be as inevitable as in the last game. They'll still happen, but they'll be more of a surprise.

That's good horror game design.

al-azad
May 28, 2009



Weird Games days 1-4
Weird Games days 5-8
Weird Games days 9-12
Weird Games days 13-16
Weird Games days 17-18

19. Ghost Master
https://www.youtube.com/watch?v=KMUMStHyGvI

Ghost Master is a strategy/puzzle game about scaring people and I love it. You control a variety of cookie-cutter monsters to scare the poo poo out of the cliche interlopers like sorority girls at a sleepover or film makers at a haunted cabin. Monsters can only be attached to physical objects that match their type so you have to lure humans to the areas that are haunted. Humans also have their own phobias, beliefs, and sanity so there's a balancing game here where you need to keep your victim from going insane while you're constantly freaking them out with scares. Eventually you encounter ghost hunters who can ward areas and exorcise your ghosts.

Ghost Master scratches my trap itch from Deception but it's also a loving send off to the genre as a whole that Zombies Ate My Neighbors paid tribute to. The aesthetic is so wonderfully charming that the game still looks great today.

To some extent Ghost Master can be seen as a spiritual successor to EA's Haunting Starring Polterguy. The concept is the same: scare the poo poo out of a family of human interlopers. Replaying it Haunting feels kind of arbitrary in places, especially the "death" mechanic where you have to run through hell to collect energy and get back to the real world, but it has some of my favorite 16-bit graphics. Next to General Chaos this was one of my favorite early EA games.

20. Papa Sangre/The Nightjar
https://www.youtube.com/watch?v=zeBFCQ-aBds

Papa Sangre is a mobile game that has surprised me on two fronts: I'm surprised it doesn't exist on any other platform, and I'm surprised other developers haven't cribbed its concept. In Papa Sangre you are dead and apparently the afterlife is completely dark. With no visuals your only guide is sound (headphones are a requirement) and using binaural sound techniques it simulates a 3D space. Your UI consists of tapping for each footstep; tap too fast and you fall on your face. It's a simplistic game but very atmospheric and while it's not straight horror it's certainly thrilling when you're trying to navigate around patrolling monsters based on how closely they're growling behind your back.

In 2011, Somethin' Else released The Nightjar which is the horror concept I really wanted Papa Sangre to be. You're trapped on a derelict ship in complete darkness. It's more of the same as Papa Sangre but the concept is far greater realized. The excellent sound design is straight out of the Alien films. There's an omnipresent computer similar to Mother that calmly announces passive-aggressive messages in the background. Your guide this time is the dulcet voice of Benedict Cumberbatch who acts as a driving force to a more complex story. The Nightjar is Papa Sangre's concept fully realized and I highly recommend it for anyone with an iOS device.

Papa Sangre 2 was released last year. I haven't played it although this one features the voice work of Sean Bean.

21. Fear Effect
https://www.youtube.com/watch?v=FxBiV0voczY

Horror videogames tend to come in two flavors: Western and Japanese. Fear Effect focused specifically on Chinese horror and as a game felt completely new even if it was at its heart a Resident Evil clone. The early game is set up in a stylistic Blade Runner fashion with a futuristic Hong Kong before it dives squarely into the field of horror. The cel-shaded graphics have aged really well but I can't say the same for the gameplay which is somehow stiffer than Resident Evil. Very often you're asked to navigate hazards in the pre-rendered environments and there are multiple instances where you can die instantly. On the other hand I do enjoy some of the puzzles which feel more organic than anything in a Resident Evil game. Instead of finding hex cranks and chess keys you'll do something like burning paper to create objects (part of the Chinese mythology of hell) or sneaking behind chefs in a kitchen while avoiding their gaze as they turn to spit on the floor or crush roaches. If there's any game I would want an HD remake of it's Fear Effect.

I also want to sing praise to the plot which is structured in a 4-act system and told quite well. Above all, Fear Effect isn't afraid to gently caress with its ensemble cast. Deke is straight up murdered and has his head shoved through a spike. You fight Deke in hell complete with his severed face. Glas has him arm cut off which limits his weapon choices. The ending of the game is choosing whether Hana or Glas shoot each other. There's a third ending if you play on hard which basically restores everything to normal but I find that to be a huuuge cop out and recommend against it.

To be honest, I never played Fear Effect 2 even though I own it. I'll probably get on that soon but Eidos' strong "everyone loves lesbians!" marketing campaign turned me off even as a teenager. There was going to be a PS2 game called Fear Effect Inferno but it got canceled which pissed me off back then because it looked darker content wise and beautiful on the PS2. Looking back it was probably a good thing as the cutscenes on the demo reel (which you can watch on youtube) are pretty bad.

al-azad fucked around with this message at 19:55 on Oct 25, 2014

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

Improbable Lobster posted:

While not a nazi, the dev has been buying ads on Furaffinity which is pretty :laffo:

Not even buying, the head guy at that site just offered him ad space.

Oxxidation
Jul 22, 2007

Justin_Brett posted:

Not even buying, the head guy at that site just offered him ad space.

Savvy and skeezy. I like the taste of that gent's pepper sauce.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



al-azad posted:

19. Ghost Master
https://www.youtube.com/watch?v=KMUMStHyGvI

Ghost Master is a strategy/puzzle game about scaring people and I love it. You control a variety of cookie-cutter monsters to scare the poo poo out of the cliche interlopers like sorority girls at a sleepover or film makers at a haunted cabin. Monsters can only be attached to physical objects that match their type so you have to lure humans to the areas that are haunted. Humans also have their own phobias, beliefs, and sanity so there's a balancing game here where you need to keep your victim from going insane while you're constantly freaking them out with scares. Eventually you encounter ghost hunters who can ward areas and exorcise your ghosts.

Ghost Master scratches my trap itch from Deception but it's also a loving send off to the genre as a whole that Zombies Ate My Neighbors paid tribute to. The aesthetic is so wonderfully charming that the game still looks great today.

To some extent Ghost Master can be seen as a spiritual successor to EA's Haunting Starring Polterguy. The concept is the same: scare the poo poo out of a family of human interlopers. Replaying it Haunting feels kind of arbitrary in places, especially the "death" mechanic where you have to run through hell to collect energy and get back to the real world, but it has some of my favorite 16-bit graphics. Next to General Chaos this was one of my favorite early EA games.

Ahhh, you beat me to this one. I'll probably be a bit more critical of it, but it is indeed a little gem. It's like someone played The Sims just to kill their Sims and bring them back as ghosts and thought "This needs to be its own game". And they were right.

adamantium|wang
Sep 14, 2003

Missing you
90% of the 5N@F thread content at /vgg/ is lewd fanart, requests for lewd fanart or poorly written "erotic" fiction. I just want to read about the game goddamnit :mad:

I don't blame the guy for pandering to these guys though. I'll bet he wasn't expecting the first one to take off as it did and he's accidentally managed to gain a foothold in a market full of gigantic manchildren who are willing to throw thousands upon thousands of dollars at things that remotely cater to their fetish.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

dijon du jour posted:

Oh noooo looking at the screenshots I think that's New Chicka and suddenly I'm remembering that "sexy Chicka" was kind of a "thing" among FNaF fanart. :gonk:

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM
On the other hand...

Verizian
Dec 18, 2004
The spiky one.
Not seen any mention of sandbox survival games in here. Many of them seemed to start off with a loose zombie horror theme anyway, apart from Rust which replaced zombies with mandatory dicks and random monuments for some reason.

DayZ and 7 Days to Die both still have zombies in them, though DayZ is more about being an arsehole to new players and stealing their pants on the roadway from what I remember.

7 Days has the strange combination of exploration and building in a highly malleable world. Sure you can build a happy little cabin out in the woods but next time a feral horde wanders by at night you're going to see all your hard work torn down. There's less fear than a typical survival horror or jumpscare title can provide but for much of the game there's the constant dread of losing resources that took you a long time to gather. Hopefully the promised Zombie Bears randomly wandering the woods will add a nice "Oh poo poo, gently caress I gotta run!" element to exploration in a future patch.

Until then the scariest moment will be that first time you decide to build a roof without knowing about structural integrity and all the wood you spent hours chopping with a stone axe will just collapse around you just as the sun sets. Then that lone spider zombie suddenly turns into a frenzied sprinter capable of climbing most walls with ease and you have to decide between beating his skull in while limping with a broken leg or firing a weapon that will probably spawn a moderate horde on your first few nights ingame.

woodenchicken
Aug 19, 2007

Nap Ghost

al-azad posted:

21. Fear Effect The cel-shaded graphics have aged really well but I can't say the same for the gameplay which is somehow stiffer than Resident Evil.
Aloneinthedarkalikes are fine when gameplay is fairly straightforward, but even then you can find yourself fighting the controls if the action gets hectic. Fear Effect required you to be all Mr. Action Hero, jump-rolling sideways, landing and shooting from your knee and poo poo, I dunno some hilariously complicated stuff for tank controls. I recently got some PS1 games that I always thought looked interesting, and Fear Effect seemed p.sweet for like 10 minutes, but after the third encounter with gunmen that just stand there and unload on you while you remember what button to press, I decided that I'm good :v:

SUPERMAN'S GAL PAL
Feb 21, 2006

Holy Moly! DARKSEID IS!


I hope the point of this design is more tongue-in-cheek humor with corporations making poo poo decisions. All-new hip, trendy designs that some marketing wing insisted their target demographic would love to go with new tech marketed safe to quell parents' fears, etc. Reminds me of a few times as a kid/preteen seeing toys I liked being slimmed down (and sexualized, though at the time I wouldn't have caught that) and adults getting upset, including long-time fans of said thing (MLP pre-Friendship being one of them).


dijon du jour posted:

Oh noooo looking at the screenshots I think that's New Chicka and suddenly I'm remembering that "sexy Chicka" was kind of a "thing" among FNaF fanart. :gonk:

That only happened the moment LPers started beating night 7 and the names got revealed. The moment Chica was gendered female BAM creepy fuckers everywhere! Dammit, they're genderless automatons haunted by dead children! :argh:

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

SUPERMAN'S GAL PAL posted:

I hope the point of this design is more tongue-in-cheek humor with corporations making poo poo decisions. All-new hip, trendy designs that some marketing wing insisted their target demographic would love to go with new tech marketed safe to quell parents' fears, etc. Reminds me of a few times as a kid/preteen seeing toys I liked being slimmed down (and sexualized, though at the time I wouldn't have caught that) and adults getting upset, including long-time fans of said thing (MLP pre-Friendship being one of them).
Pretty sure that's exactly what they were going for.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....

SUPERMAN'S GAL PAL posted:

Dammit, they're genderless automatons haunted by dead children! :argh:

Please don't just decide that Chica is genderless, only zhe has the right to do that you bigot.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

I remember when the first game came out, people were complaining frequently that they couldn't look at the FNAF tag on Tumblr because 90% of it was furry porn. Made it horrifying for a multitude of people in an entirely unexpected way.

dijon du jour
Mar 27, 2013

I'm shy

SUPERMAN'S GAL PAL posted:

new tech marketed safe to quell parents' fears, etc.

"Freddy Fazbear's is re-opened and re-vamped with our brand new musical automata! These safety-tested* androids are created using the latest in robotics technology. With their fully-articulated fingers and microtouch sensors they can deftly take your child's forearm and gently twist it until it separates from the body."

MorphineMike
Nov 4, 2010

dijon du jour posted:

"Freddy Fazbear's is re-opened and re-vamped with our brand new musical automata! These safety-tested* androids are created using the latest in robotics technology. With their fully-articulated fingers and microtouch sensors they can deftly take your child's forearm and gently twist it until it separates from the body."

Don't give furries ideas

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Yodzilla posted:

Speaking of permadeath, has anyone actually played Ghostship Aftermath and is it as tedious as the GB Quick Look makes it seem?

https://www.youtube.com/watch?v=enYvj30MCHk

Boy, have I got a writeup for you.

:spooky: The 31 Days Many Games of October :spooky:

Challenge Games
1. Alien: Isolation
2. Year Walk
3. Deadlight
4. Adventures of Shuggy
5. Atom Zombie Smasher
6. Alan Wake's American Nightmare
7. Infected: The Twin Vaccine - Collector's Edition
8. How to Survive
9. 1953 - KGB Unleashed
10. Burn Zombie Burn!
11. Home
12. Huntsman: The Orphanage (Halloween Edition)
13. Nosferatu: The Wrath of Malachi
14. Scarygirl
15. I Have No Mouth And I Must Scream
16. Closure
17. Alien Breed 2: Assault
18. F.E.A.R. Online

Bonus Games
A. Painkiller: Black Edition
B. The Void
C. Shadowgrounds
D. Haunted Memories
E. Serena
F. The Forgotten Ones

-----------------

19. Ghostship Aftermath



Of all the games I've played for this roundup so far, this one is the most interesting. It's very clearly a passion project that pushes some major boundaries, but also suffers for its ambition. Strap in 'cause I'm going over this one in meticulous detail. It deserves the attention.

Ghostship Aftermath is the story of a two-man crew that comes across a huge derelict spaceship in the middle of nowhere. You are the adventurous one, donning a bulky spacesuit and delving into the ship only to very quickly discover that things have gone terribly wrong. Your partner stays behind to guide you in his impossibly snarky way, but is soon cut off by the ship's AI who warns you that your partner may not be who you think they are. Your job, then, is to survive the perils of the derelict while siding with either the man or machine to bring an end to the deadly infestation aboard. It's an interesting premise, and feels heavily informed by 2001: A Space Odyssey.

The ship itself is a labyrinthine mess of halls and hatches. Much of it is locked down in the wake of the disaster that left it drifting, but it is so huge that the parts still open feel overwhelming. The ship is split into four sections, each with seven decks and plenty of elevators, stairs, and sublevels between them. Here the game feels like an open-world System Shock, with armories and medbays and cargo holds and engineering compartments to explore. Fortunately your allies provide you verbal guidance to your objectives, which you REALLY need to pay attention to because it is quite easy to get lost.

There's a remarkable level of detail in parts of the ship, as well. The halls and chambers can get a bit samey, but smaller elements like debris and signage are worth paying attention to. Of particular note are the computer displays around the ship, which ALWAYS feature readable information. I'm not sure how useful any of it is, but it's a fantastic addition. You also experience the entire game through your suit, which has a HUD reminiscent of the cockpit in Descent. It's a little distracting, but once you get used to the size and locations of useful info it's good for immersion.

Once you get the AI switched back on and the ship warms up, you find out this has roused the monsters that killed the crew as well. You're directed to a weapon which is effective but has VERY little ammo available. While combat is an option, you really need to run from what you can and save your shots for the things you CAN'T run from. I encountered three kinds of enemies as I played. One was slow but prevalent, easy to escape but I always had to be on the lookout for. Another was small and fast but easy to dispatch. And the third was quick and dangerous and had to be dealt with before it tore me apart. The creatures are scattered around the ship, just common enough to keep you on edge every time you turn a corner. I had a fantastic experience after I grabbed the weapon and was moving to another part of the ship. As I got to the airlock to the next section, I heard some kind of creature behind me. I ran and triggered the doors, and when I turned to look I saw the shadows of something lumbering down the hall. The airlock shut just as they were about to cross the threshold. The whole thing gave me shivers.

All of this combines into a package that should rival the likes of Alien: Isolation... A huge open ship, a variety of monsters roaming the decks, NPCs you can't fully trust, and an atmospheric, immersive environment. And maybe if it was made by a AAA studio it would have been. But as I said, this was very clearly a passion project, and in this case that sadly takes more from the game than it adds.

The game's engine is terrible. There's really no getting around this one, I'm afraid. It looks good to be sure, but everything outside the graphical polish is clunky to the point of being unworkable. The first warning sign was the options. Instead of a menu, it is a QUESTIONNAIRE, to be completed one option at a time. You can only pick one of two resolutions, neither of which were optimal for my displacy (1680x1050). Furthermore, the controls cannot be rebound. If you want to change something that isn't on the quiz, you're out of luck, and anytime you want to change one of those options you have to go back through and make all your choices again.

Within the game, movement is the biggest problem. I know you're supposed to be in a clunky space suit and all, but this ship is HUGE and you tromp around at less than human walking speed. There is a sprint but you run out of stamina quickly and the view shakes so much that I literally got motion sick and had to stop playing. It's surprisingly easy to get hung up on geometry, and walking over debris on the floor can make you pop into the air or wiggle up and down like the game doesn't know where to settle you. The worst part is that this can affect the monsters as well, killing any sort of horror or tension they impart. Remember I mentioned a quick, deadly enemy that attacked me? The first time it pounced at me, it got stuck in the wall and stayed there for a whole 30 seconds, swinging at me impotently until it dislodged itself. All the terror I felt when it first attacked evaporated instantly.

There are other annoyances, like strangely sticky mouse controls that slow way down as you move the view across eye level. Your weapon has a fixed aim at a point that is NOT the center of the screen and that you have to hold RMB to display the actual reticule for. There's no indication of what items can be picked up and interacted with, which can lead to some serious DOOM-style-secret-door-hunting wall humping. The writing is extremely amateurish and the voiceovers do it no favors, taking a lot of wind out of the interesting setup between your partner and the AI (the AI isn't bad though, having a cold, mechanical delivery to very clinical lines).

But perhaps most damning of all is how the huge, open-world nature of the game actually works against itself. For as huge and detailed as the ship is, you're stuck traipsing through it at a snail's pace, struggling to remember where you're going or figuring out how to get there, and desperately looking for things to interact with because they are few and far between. Your first task for the AI is to get one of the ship's reactor's online. If you take the most direct route, you discover that the stairs in the Engineering section are blocked and you have to backtrack to another section to get into the sublevel access. This is after walking the length of the ship and waiting through 3-4 loading screens as you traverse each section. There are entirely too many loading screens as you play, having to sit through one every time you move between sections, decks, or key areas. I think there's something like 4 load screens just getting from your ship to the derelict in the intro, where all you do is put on your suit and exit the airlock.

I honestly wish this was a better game. I think there's a good game in here, buried under a bad engine and suspect design choices. But this goes beyond something like The Witcher 1 or the original S.T.A.L.K.E.R., where a little patience will reward you with a deep and fascinating game. I just can't imagine putting the time in to learn the lay of the ship and how to deal with all the janky creatures. Not when Alien: Isolation hits all the same notes and does them so much better.

20. Hell Yeah!



If you're still reading after all that, let's talk about a weird little platformer before you go. I was worried Hell Yeah! would be the least Halloweeny game on my original list, but it has enough blood and hellfire to count, I think. You play Ash, the skeletal bunny prince of Hell. Your dad croaked and some rear end in a top hat demon took scandalous photos of you so your mandate to rule is in question. The story is dumb and the humor errs on the side of trying too hard, but it's a good enough setup for murdering tons of demons. Which is your goal, killing 100 demons in all kinds of gruesome ways. Your main weapon is a sawblade (they call it a jetpack and I have no idea why) that lets you kill normal enemies by touching them and wear down the big named monsters. Once you wear them down you get a little WarioWare-style minigame to finish them off in some bloody, goofy way.

The platforming is solid, though the emphasis seems more on exploring to find money and secrets for upgrades than on fighting. Combat really is mostly a non-issue since you kill things by touching them and you have a ridiculous amount of health. It's colorful and cute and a little gross and has a ton to unlock, so it's not bad if you want a light platformer with some goofy style.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Zombie Samurai posted:


19. Ghostship Aftermath



:words:

The game's engine is terrible. There's really no getting around this one, I'm afraid. It looks good to be sure, but everything outside the graphical polish is clunky to the point of being unworkable. The first warning sign was the options. Instead of a menu, it is a QUESTIONNAIRE, to be completed one option at a time. You can only pick one of two resolutions, neither of which were optimal for my displacy (1680x1050). Furthermore, the controls cannot be rebound. If you want to change something that isn't on the quiz, you're out of luck, and anytime you want to change one of those options you have to go back through and make all your choices again.

Haha how the gently caress does this even come across as a good way to do options? Thanks for the writeup, it at least sounds like something that's worth a look but drat are those some strange hangups.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Yodzilla posted:

Haha how the gently caress does this even come across as a good way to do options? Thanks for the writeup, it at least sounds like something that's worth a look but drat are those some strange hangups.

The best part is that the options are voiced by the AI. She reads out every choice you make. :mitt:

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Zombie Samurai posted:

Boy, have I got a writeup for you.

:spooky: The 31 Days Many Games of October :spooky:

Challenge Games
1. Alien: Isolation
2. Year Walk
3. Deadlight
4. Adventures of Shuggy
5. Atom Zombie Smasher
6. Alan Wake's American Nightmare
7. Infected: The Twin Vaccine - Collector's Edition
8. How to Survive
9. 1953 - KGB Unleashed
10. Burn Zombie Burn!
11. Home
12. Huntsman: The Orphanage (Halloween Edition)
13. Nosferatu: The Wrath of Malachi
14. Scarygirl
15. I Have No Mouth And I Must Scream
16. Closure
17. Alien Breed 2: Assault
18. F.E.A.R. Online

Bonus Games
A. Painkiller: Black Edition
B. The Void
C. Shadowgrounds
D. Haunted Memories
E. Serena
F. The Forgotten Ones

-----------------

19. Ghostship Aftermath



Of all the games I've played for this roundup so far, this one is the most interesting. It's very clearly a passion project that pushes some major boundaries, but also suffers for its ambition. Strap in 'cause I'm going over this one in meticulous detail. It deserves the attention.

Ghostship Aftermath is the story of a two-man crew that comes across a huge derelict spaceship in the middle of nowhere. You are the adventurous one, donning a bulky spacesuit and delving into the ship only to very quickly discover that things have gone terribly wrong. Your partner stays behind to guide you in his impossibly snarky way, but is soon cut off by the ship's AI who warns you that your partner may not be who you think they are. Your job, then, is to survive the perils of the derelict while siding with either the man or machine to bring an end to the deadly infestation aboard. It's an interesting premise, and feels heavily informed by 2001: A Space Odyssey.

The ship itself is a labyrinthine mess of halls and hatches. Much of it is locked down in the wake of the disaster that left it drifting, but it is so huge that the parts still open feel overwhelming. The ship is split into four sections, each with seven decks and plenty of elevators, stairs, and sublevels between them. Here the game feels like an open-world System Shock, with armories and medbays and cargo holds and engineering compartments to explore. Fortunately your allies provide you verbal guidance to your objectives, which you REALLY need to pay attention to because it is quite easy to get lost.

There's a remarkable level of detail in parts of the ship, as well. The halls and chambers can get a bit samey, but smaller elements like debris and signage are worth paying attention to. Of particular note are the computer displays around the ship, which ALWAYS feature readable information. I'm not sure how useful any of it is, but it's a fantastic addition. You also experience the entire game through your suit, which has a HUD reminiscent of the cockpit in Descent. It's a little distracting, but once you get used to the size and locations of useful info it's good for immersion.

Once you get the AI switched back on and the ship warms up, you find out this has roused the monsters that killed the crew as well. You're directed to a weapon which is effective but has VERY little ammo available. While combat is an option, you really need to run from what you can and save your shots for the things you CAN'T run from. I encountered three kinds of enemies as I played. One was slow but prevalent, easy to escape but I always had to be on the lookout for. Another was small and fast but easy to dispatch. And the third was quick and dangerous and had to be dealt with before it tore me apart. The creatures are scattered around the ship, just common enough to keep you on edge every time you turn a corner. I had a fantastic experience after I grabbed the weapon and was moving to another part of the ship. As I got to the airlock to the next section, I heard some kind of creature behind me. I ran and triggered the doors, and when I turned to look I saw the shadows of something lumbering down the hall. The airlock shut just as they were about to cross the threshold. The whole thing gave me shivers.

All of this combines into a package that should rival the likes of Alien: Isolation... A huge open ship, a variety of monsters roaming the decks, NPCs you can't fully trust, and an atmospheric, immersive environment. And maybe if it was made by a AAA studio it would have been. But as I said, this was very clearly a passion project, and in this case that sadly takes more from the game than it adds.

The game's engine is terrible. There's really no getting around this one, I'm afraid. It looks good to be sure, but everything outside the graphical polish is clunky to the point of being unworkable. The first warning sign was the options. Instead of a menu, it is a QUESTIONNAIRE, to be completed one option at a time. You can only pick one of two resolutions, neither of which were optimal for my displacy (1680x1050). Furthermore, the controls cannot be rebound. If you want to change something that isn't on the quiz, you're out of luck, and anytime you want to change one of those options you have to go back through and make all your choices again.

Within the game, movement is the biggest problem. I know you're supposed to be in a clunky space suit and all, but this ship is HUGE and you tromp around at less than human walking speed. There is a sprint but you run out of stamina quickly and the view shakes so much that I literally got motion sick and had to stop playing. It's surprisingly easy to get hung up on geometry, and walking over debris on the floor can make you pop into the air or wiggle up and down like the game doesn't know where to settle you. The worst part is that this can affect the monsters as well, killing any sort of horror or tension they impart. Remember I mentioned a quick, deadly enemy that attacked me? The first time it pounced at me, it got stuck in the wall and stayed there for a whole 30 seconds, swinging at me impotently until it dislodged itself. All the terror I felt when it first attacked evaporated instantly.

There are other annoyances, like strangely sticky mouse controls that slow way down as you move the view across eye level. Your weapon has a fixed aim at a point that is NOT the center of the screen and that you have to hold RMB to display the actual reticule for. There's no indication of what items can be picked up and interacted with, which can lead to some serious DOOM-style-secret-door-hunting wall humping. The writing is extremely amateurish and the voiceovers do it no favors, taking a lot of wind out of the interesting setup between your partner and the AI (the AI isn't bad though, having a cold, mechanical delivery to very clinical lines).

But perhaps most damning of all is how the huge, open-world nature of the game actually works against itself. For as huge and detailed as the ship is, you're stuck traipsing through it at a snail's pace, struggling to remember where you're going or figuring out how to get there, and desperately looking for things to interact with because they are few and far between. Your first task for the AI is to get one of the ship's reactor's online. If you take the most direct route, you discover that the stairs in the Engineering section are blocked and you have to backtrack to another section to get into the sublevel access. This is after walking the length of the ship and waiting through 3-4 loading screens as you traverse each section. There are entirely too many loading screens as you play, having to sit through one every time you move between sections, decks, or key areas. I think there's something like 4 load screens just getting from your ship to the derelict in the intro, where all you do is put on your suit and exit the airlock.

I honestly wish this was a better game. I think there's a good game in here, buried under a bad engine and suspect design choices. But this goes beyond something like The Witcher 1 or the original S.T.A.L.K.E.R., where a little patience will reward you with a deep and fascinating game. I just can't imagine putting the time in to learn the lay of the ship and how to deal with all the janky creatures. Not when Alien: Isolation hits all the same notes and does them so much better.

Did you only give it one go?

The Giant Bomb Quick look showed it having permadeath and rogue like elements, randomizing the events you have to do.

For example, you can start the game entering the ship in zero gravity...which basically means you walk even slower.

Oh, and you have to listen to the computers full speech every time. :getin:

It's also optimized for the Oculus Rift which explains the resolutions.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



ayn rand hand job posted:

Did you only give it one go?

The Giant Bomb Quick look showed it having permadeath and rogue like elements, randomizing the events you have to do.

For example, you can start the game entering the ship in zero gravity...which basically means you walk even slower.

Oh, and you have to listen to the computers full speech every time. :getin:

It's also optimized for the Oculus Rift which explains the resolutions.

I couldn't bring myself to load up another round of it like I did with Nosferatu. The opening just draaaaaaaaags onnnnnnnn. My understanding is that the story itself can change between playthroughs, which is pretty cool, assuming you have the patience for the game in the first place.

There's a separate client launch for Oculus mode, so I really don't see any reason to limit the resolutions in the normal game. Really I can't explain anything about the options as they are. It's bewildering.

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost
You can only play it for like an hour, I don't think added in a way to recharge your oxygen supply.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
So I just played Five Nights at Freddy's on a projector with a big room full of people, most of which has never seen it before. What a loving fantastic game to play with an audience, everyone getting freaked out and cracking jokes and screaming about which cameras to check and such.

joylessdivision
Jun 15, 2013



So I've completed the first three Silent Hill games and have moved into playing The Room (OH HAI GHOSTS)

OG Silent Hill is good, holds up pretty well for a 15 year old PS1 game. Silent Hill 2 so far is the best loving SH game I've played, the atmosphere and story are amazing and it lived up to all the hype it's received. SH3 mechanically is leaps and bounds beyond the first two, and the story is pretty good, but gently caress that level design.

I'm about an hour into The Room and so far I like the first person stuff, despite the controls feeling a bit floaty, I hate the combat which is also floaty, and ANOTHER loving SUBWAY LEVEL!? GOD loving drat IT! Soundtrack is good though, and I'm kinda hoping that the story can make up the awful, awful combat. Also why the gently caress do we need yet another dog monster? And why does it sound like a jaguar when you kill it?!

Silent Hill 4 really is starting to seem like it's going to be as bad as everyone said.

Best case scenario it'll make for an amusing column when I write it up.

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Silent Hill: The Room is conceptually fantastic but absolutely loving awful to play. I wanted to like it but ugh.

adamantium|wang
Sep 14, 2003

Missing you

joylessdivision posted:

Also why the gently caress do we need yet another dog monster? And why does it sound like a jaguar when you kill it?!

You're just gonna love the nurses.

Yodzilla posted:

So I just played Five Nights at Freddy's on a projector with a big room full of people, most of which has never seen it before. What a loving fantastic game to play with an audience, everyone getting freaked out and cracking jokes and screaming about which cameras to check and such.

I bought this for my brother in the US and he hadn't heard about it before. It was hilarious sitting on Skype listening to himself, his roommate and his girlfriend playing for the first time. Even without video I could tell Foxy was coming down the hall by the sudden loud panicked screaming :v:

adamantium|wang fucked around with this message at 04:12 on Oct 24, 2014

Trick Question
Apr 9, 2007


The best part of Silent Hill 4 is the trailer.

It also has great visuals, absolutely wonderful monster/ghost design and animation, wonderful sound design, and every part of the first-person apartment is great and has obviously had a lot of love put into it. It's almost amazing that the rest of the game manages to be bad enough to piss all of that goodwill away.

Oxxidation
Jul 22, 2007
For every person who hates SH4 with a passion, there is a person who never learned that you could safely ditch Eileen's rear end in every single stage.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
It definitely has some seriously good setpieces. GIANT loving FACE room gave me one hell of a freakout, and that one room where you are surrounded by a dozen Twin Victims who just stand there and point at you accusingly is a serious mindfuck.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



joylessdivision posted:

Silent Hill 4 really is starting to seem like it's going to be as bad as everyone said.

The halfway point tends to be what makes or breaks people. I feel for you when you see what you have to do.

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Azran
Sep 3, 2012

And what should one do to be remembered?

Cardiovorax posted:

It definitely has some seriously good setpieces. GIANT loving FACE room gave me one hell of a freakout, and that one room where you are surrounded by a dozen Twin Victims who just stand there and point at you accusingly is a serious mindfuck.

I... don't remember that second one. :stare:

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