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So I just started playing again the other day, and the new traits got a couple of prisoners killed pretty much straight away, so my 73 days with no incidents bonus went out the window. In response I've built a max sec wing with its own yard and canteen, but the janitors refuse to bring any clothing to the 3 guys in there. Any ideas why and/or solutions?
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# ? Oct 23, 2014 22:16 |
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# ? May 30, 2024 13:20 |
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ShootaBoy posted:So I just started playing again the other day, and the new traits got a couple of prisoners killed pretty much straight away, so my 73 days with no incidents bonus went out the window. In response I've built a max sec wing with its own yard and canteen, but the janitors refuse to bring any clothing to the 3 guys in there. Any ideas why and/or solutions? Only prisoners bring clothes if they are assigned to work the laundry. I'd give the max-sec some work time when everyone else is safely somewhere else.
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# ? Oct 23, 2014 22:23 |
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Trabisnikof posted:Only prisoners bring clothes if they are assigned to work the laundry. I'd give the max-sec some work time when everyone else is safely somewhere else. Not true, janitors will do laundry service. SuperMax and Protective Custody deployment breaks laundry service, though. Janitors won't deliver to cells in those zones. I think that's already fixed for the next alpha.
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# ? Oct 23, 2014 22:33 |
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a worthy uhh posted:Not true, janitors will do laundry service. When did they change that? Next to the tab trick, my game is really changing.
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# ? Oct 23, 2014 22:40 |
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Trabisnikof posted:When did they change that? Next to the tab trick, my game is really changing. They don't do it *well* and you're much much better off with prisoner-run laundry, but they will assist, including delivery to Max security if you only have Min/Med prisoners.
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# ? Oct 23, 2014 22:45 |
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Coolguye posted:Yeah it's becoming obvious that the prisoners will use equipment that's in their allowed area no matter what it is, if they feel they need it. I totally believe that weight benches would get used like crazy in the canteen, along with anything else that satisfied needs. Hell I'm positive that if you dropped a toilet in there it would practically get fought over because eating outright increases the Poo need. In that way, Free Time is kind of the worst thing you can do from a strategic aspect - it indicates that you haven't properly thought out how to keep people happy in-regimen, so you're just relying on them meeting their needs and being good when you give them the run of the place. Which, no loving duh, of course they won't, they're criminals. Yeah, I have a little room off to the side of my canteen that's still technically part of that canteen, full of phone booths/toilet stalls/TVs/etc, and they go nuts in there when they've finished eating. I don't actually give my prisoners any free or shower time at all, instead having them spend a lot of time in an all-purpose indoor yard.
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# ? Oct 24, 2014 02:07 |
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ShootaBoy posted:So I just started playing again the other day, and the new traits got a couple of prisoners killed pretty much straight away, so my 73 days with no incidents bonus went out the window. In response I've built a max sec wing with its own yard and canteen, but the janitors refuse to bring any clothing to the 3 guys in there. Any ideas why and/or solutions? You might just need more janitors, doing laundry is pretty low on their priority it seems.
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# ? Oct 24, 2014 02:12 |
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I always have a little bathroom built into the canteen; just a few toilets with walls enclosing each and a regular door for each (like stalls). Takes care of a lot of issues. I usually plop a couple phones in there too. Seems like there's a lot of milling around that goes on in the canteen.
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# ? Oct 24, 2014 02:32 |
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FronzelNeekburm posted:They did talk a bit about those settings in the alpha 24 video. Skip to about 30 minutes in. The numbers are exposed, I'm just not 100% on how they all function. In case someone else gives a poo poo, based on what shows up in the files, I think this is correct: code:
†Not exactly sure. ‡Duration before the failure action takes place, such as the prisoner soiling themselves or going into withdrawal. I think this is also the duration before a need hits 100. §The amount of time it should take for a prisoner with 100% of any given need to completely fulfill that need with the given object. #Safety appears to work backwards. Prisoners need to feel unsafe for a certain period of time before they have a need for safety, and rather than growing over time it deteriorates. I was under the impression that superior beds had no function, but according to the files prisoners using them only require half as much sleep. Some stuff is clearly handled by scripts or what-have-you, as obviously family need is not 0% and there are no entries in the file for drugs, food, etc. Wallet fucked around with this message at 16:54 on Oct 24, 2014 |
# ? Oct 24, 2014 16:51 |
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How do I get people to go to class? I took the education grant, built a classroom with 20 desks, but I can't get anyone to use it. I scheduled the basic education class on the reform page, and assigned 3 horus of "work" time into the regime to get them to go to class, but no one uses the classroom. Do I somehow need to assign a staff member to teach them or something? When I look at the reform page, under the one class I scheduled it says "ROOM IN USE" (or something like that) in big red capital letters, but as far as I can tell my classroom isn't used at all.
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# ? Oct 25, 2014 01:22 |
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Megasabin posted:How do I get people to go to class? I took the education grant, built a classroom with 20 desks, but I can't get anyone to use it. I scheduled the basic education class on the reform page, and assigned 3 horus of "work" time into the regime to get them to go to class, but no one uses the classroom. Do I somehow need to assign a staff member to teach them or something? When I look at the reform page, under the one class I scheduled it says "ROOM IN USE" (or something like that) in big red capital letters, but as far as I can tell my classroom isn't used at all. Outside staff will come to teach the classes as schedules. How many prisoners are interested (and not prohibited from attending e.g. solitary) in taking the class? Do you have any security restrictions on the classroom?
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# ? Oct 25, 2014 02:31 |
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Also, check your suppression levels. Prisoners that are very suppressed don't like doing classes, and don't do well when they attend. If you can, also try out the "bugbash" builds they're advertising in the news section. They've fixed a bunch of really annoying bugs, including two involving multiple regimes and classes/jobs. In the "2c" release made today, the Programs tab now color-codes each scheduled program when possible. Here's the current changelog, if you don't have a Mantis account: quote:- 0001589: [Control & User Interface] Request - digital clock (elDiablo) - resolved. From bug 4588: Icepick posted:Ok so, I've fixed a problem which would cause prisoners to attend classes when their regime didn't run for the full length of the class, as is possible in these kinds of mixed regimes. From bug 4193: Icepick posted:So there are actually a few issues in play here. In no particular order: From bug 4464: Icepick posted:As mentioned, this issue is very broad and actually covers a lot of different problems, however they should be largely resolved now by a combination of work done on different bugs and some stuff specifically done for this one. McGlockenshire fucked around with this message at 04:51 on Oct 25, 2014 |
# ? Oct 25, 2014 04:43 |
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one thing i do wish was possible is for rooms/areas to be accessable to more options than just one sec level/Everyone In The Prison. I wouldn't mind my low/med sec prisoners being able to mix in a Canteen/Workshop, but i don't want to be adding my Max/any SuperMax prisoners to the mix too.
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# ? Oct 27, 2014 22:41 |
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Nick Esasky posted:one thing i do wish was possible is for rooms/areas to be accessable to more options than just one sec level/Everyone In The Prison. I wouldn't mind my low/med sec prisoners being able to mix in a Canteen/Workshop, but i don't want to be adding my Max/any SuperMax prisoners to the mix too. Set it shared with the only ways in being short corridors/small rooms that are limited to the prisoners you want allowed in the kitchen.
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# ? Oct 28, 2014 04:10 |
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I had two really weird deaths yesterday. My two protective custody guys were constantly getting injured and then unconscious for no apparent reason. They were pretty much isolated from the rest of the prison, apart from reform programs and visitation, and weren't fighting each other either. I kept running doctors to patch them up, which they did, only for the prisoners to get injured again. I focused on something else for a while and then found one of them dead in a hospital bed and the other dead in a solitary cell. Has anyone else experienced anything like this? I started to think it would be really cool if this is how poison works but I've no idea how you could prevent it then. I also noticed the injuries only after turning their outdoors yard into an indoor one. Could this be a weird bug? I have pc cells around the pc yard but if the yard doesn't have foundations the guards patrolling on it can't see into the cells. At least once the injury happened when they were lifting weights - so maybe that's related? Here's a picture of my setup after removing the weight benches. This is all marked protective custody.
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# ? Oct 28, 2014 10:42 |
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I'm guessing they were starving.
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# ? Oct 28, 2014 11:44 |
Havana Affair posted:I had two really weird deaths yesterday. My two protective custody guys were constantly getting injured and then unconscious for no apparent reason. They were pretty much isolated from the rest of the prison, apart from reform programs and visitation, and weren't fighting each other either. I kept running doctors to patch them up, which they did, only for the prisoners to get injured again. I focused on something else for a while and then found one of them dead in a hospital bed and the other dead in a solitary cell. Sure they weren't starving?
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# ? Oct 28, 2014 11:44 |
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a worthy uhh posted:I'm guessing they were starving. I have the same issue. This seems to happen to my prisoners under lockdown. Is there a way to feed them or is lockdown a death sentence?
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# ? Oct 28, 2014 11:51 |
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Don't have them in lockdown for more than 2 (3?) days in a row.
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# ? Oct 28, 2014 11:54 |
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a worthy uhh posted:I'm guessing they were starving. nielsm posted:Sure they weren't starving? This may have been it. Though there seems to be food available in the canteen (the screenshot is soon after their deaths) and they had plenty of time to eat in the regime. I'll have to check when I get a new batch of pc prisoners.
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# ? Oct 28, 2014 12:50 |
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I keep getting a weird bug when the game autosaves that maxes out hygiene and bladder needs on all of my prisoners, which causes them all to immediately piss wherever they're standing. My canteen looks like a sewage plant .
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# ? Oct 28, 2014 13:01 |
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Wallet posted:I keep getting a weird bug when the game autosaves that maxes out hygiene and bladder needs on all of my prisoners, which causes them all to immediately piss wherever they're standing. My canteen looks like a sewage plant . Autosave is the new Montezuma's Revenge.
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# ? Oct 28, 2014 20:44 |
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Malek posted:Autosave is the new Montezuma's Revenge. Is this a known bug or is one of the mods I have loving it up?
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# ? Oct 28, 2014 22:18 |
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Surprisingly he's been convicted of multiple charges of rape. voyeurism and gross indecency without being a user submitted prisoner. I didn't think the game automatically generated those types of prisoner.
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# ? Oct 29, 2014 00:00 |
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Hank Morgan posted:
Aside from the rap sheet, you appear to have generated Mister T.
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# ? Oct 29, 2014 00:01 |
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Three murders in the time it took to upload and post the picture.
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# ? Oct 29, 2014 00:08 |
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Hank Morgan posted:Three murders in the time it took to upload and post the picture. Do what I did and throw that legendary prisoner in solitary until he starves to death. Guards are expensive to replace!
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# ? Oct 29, 2014 00:17 |
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Hank Morgan posted:Three murders in the time it took to upload and post the picture. Well one of the other prisoners in that shot was a Snitch so he was probably the first to go.
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# ? Oct 29, 2014 00:25 |
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Hank Morgan posted:
I'm pretty sure the rap sheets on user made prisoners are always randomly generated since they rarely match up to the bios
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# ? Oct 29, 2014 00:36 |
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Pornographic Memory posted:I'm pretty sure the rap sheets on user made prisoners are always randomly generated since they rarely match up to the bios There's a list of user generated prisoners under extras. He doesn't appear to be in it. After his first stint in solitary he immediately pulled a knife on the guard escorting him out of the cell. He did that twice before I thought about searching him and confiscating it. He's back out in general pop now and he's killed another three guards. I don't mind since it's a deliberately lovely prison. One toilet, one big holding cell and continuous intake. Edit: And another two. Hank Morgan fucked around with this message at 00:45 on Oct 29, 2014 |
# ? Oct 29, 2014 00:41 |
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Hank Morgan posted:There's a list of user generated prisoners under extras. He doesn't appear to be in it. Just consider this guy your "continuous output." Through body bags.
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# ? Oct 29, 2014 00:46 |
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In a totally unrelated incident my power generator exploded for some reason. Taking out the large chunk of my admin building and bit of the holding cell building. Luckily chain fences are unaffected by explosions and fire or otherwise I would have had a mass escape on my hands. 50+ hours in this game and it's my first time actually seeing a fire happen. I'm not going to repair anything though. A smokey pit is just the perfect look for my prison. My legendary prisoner is up to about 15 murders at this point. Edit: Figured out what caused the explosion. I originally had my regime set to continuous lock-down. I later changed it to free-time. Early on in the build however I had completed the grant that requires you to build a shower. I was lazy and built the shower head in an outdoors utility area. In between the pump and the generator. So in free-time a prisoner will walk out to this shower, turn it on and as soon as the water hits the generator. Kablammo! Hank Morgan fucked around with this message at 01:25 on Oct 29, 2014 |
# ? Oct 29, 2014 01:15 |
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Hank Morgan fucked around with this message at 01:43 on Oct 29, 2014 |
# ? Oct 29, 2014 01:41 |
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That series of posts was amazing.
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# ? Oct 29, 2014 06:32 |
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Generation Internet posted:That series of posts was amazing. Indeed. Really wants to make me play again.
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# ? Oct 29, 2014 07:33 |
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The "cook and clean" setup (stoves in the shower area) used to have equally spectacular results.
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# ? Oct 30, 2014 01:26 |
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Cell toilet chat - you can take the concept further by putting cells in an L shape as I've posted about before: More space can be saved by having the doors along a shared wall, and you can also put a TV and phone in each cell to effectively and efficiently meet more needs and to operate without visitation: Jack the Lad fucked around with this message at 10:37 on Oct 30, 2014 |
# ? Oct 30, 2014 10:35 |
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Alpha 26 is out! This one's another bug bash. https://www.youtube.com/watch?v=0p3EgTP2FYA Notes are here
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# ? Oct 30, 2014 13:44 |
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Jack the Lad posted:Cell toilet chat - you can take the concept further by putting cells in an L shape as I've posted about before: Non-Euclidian Geometry Architect
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# ? Oct 30, 2014 14:43 |
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# ? May 30, 2024 13:20 |
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If for some reason you don't have Yard time in your regime you should put it in, they added some new behaviors for prisoners.
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# ? Oct 30, 2014 15:52 |