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The Biomod/Shifter mod introduced some new weapons to the game. Most of them dramatically change gameplay, with some of them being straight upgrades. These are what I found. The stealth pistol is now as strong as a regular pistol. Paul has an upgraded baton in his apartment. El Bruto from the thug at the 'Ton who threatens the Renton's, is a smidgen stronger than the regular pistol and doesn't like being upgraded. The description calls it a hackjob. An automatic shotgun is found in the garage holding Smuggler's small robot. One tap empties five rounds. Doesn't do the same with Dragon rounds. A Precision Rifle is found in the shack on top of the tall building overlooking the streets of Paris where Jock drops you off. It has Nightvision and is semi-automatic.
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# ? Oct 24, 2014 07:01 |
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# ? Jun 6, 2024 21:44 |
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Willie Tomg posted:Mind if I ask why? For me the DC brought the game up from "its okay" to "a few bad things but otherwise great", if only for recharging the first two battery cells by default (hello cloak! suddenly you're the most useful augment in the game, above computer hacking even!) I thought that was a great improvement, though not necessary by any means. What brought it down for me was the slight increase in bugginess. Things like textures failing to load, nothing game breaking.
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# ? Oct 24, 2014 12:54 |
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Every time I get to certain areas in DXDC the whole thing just grinds to a halt for a few seconds. It's hosed me over once or twice. One notable area is halfway down the alley in Detroit.
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# ? Oct 24, 2014 15:20 |
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Dabir posted:Every time I get to certain areas in DXDC the whole thing just grinds to a halt for a few seconds. It's hosed me over once or twice. One notable area is halfway down the alley in Detroit. Right near the basketball court? If it is then it was also in the base version of the game. That place crashed my game a few times. The DC version worked fine though. I think that they might just be loading in that one section.
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# ? Oct 24, 2014 15:53 |
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mateo360 posted:The only thing really that hosed up about Denver's Airport is the drat demon horse statue they put up.
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# ? Oct 25, 2014 03:57 |
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Get that many and a tormented girl looking for her father's killer will break them.
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# ? Oct 25, 2014 04:42 |
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Shei-kun posted:I want that statue. I want at least four of them. No you don't. The loving thing fell on and killed its sculptor. It has already tasted blood.
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# ? Oct 25, 2014 04:57 |
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mateo360 posted:No you don't. The loving thing fell on and killed its sculptor. It has already tasted blood. You say that like it's a bad thing.
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# ? Oct 25, 2014 17:05 |
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Triple A posted:You say that like it's a bad thing. Hey, if you want to star in an episode of Tales from the Crypt, then be my guest.
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# ? Oct 25, 2014 17:17 |
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Scalding Coffee posted:Get that many and a tormented girl looking for her father's killer will break them.
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# ? Oct 25, 2014 18:16 |
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mateo360 posted:No you don't. The loving thing fell on and killed its sculptor. It has already tasted blood. I mean really if you build something that looks like that, then you're kinda asking to get murdered by your own creation.
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# ? Oct 25, 2014 21:43 |
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No, nobody's ever "asking" to get murdered by their own creation. I'm sick of all the victim blaming that happens when everyone inevitably sides with the demonic horse statues.
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# ? Oct 26, 2014 00:05 |
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#sculptorgate
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# ? Oct 26, 2014 00:44 |
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Veyrall posted:What are you referencing? I swear it looks super familiar but I just cant get it.
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# ? Oct 26, 2014 04:15 |
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Scalding Coffee posted:Silent Hill 3.
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# ? Oct 26, 2014 04:42 |
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Shei-kun posted:I want that statue. I want at least four of them. Denver Airport is SO. WEIRD. Let me count the ways. It looks like a bunch of huge tents. It has a huge statue of a blue demon horse that killed it's sculptor. it used to have something that looked like a Mass Effect driver. It has a fake neolithic ruin looking thing on top of Concourse C. It has famously strange murals. The art displays are always insane. The layout is vaguely like a swastika. It takes trolling conspiracy theorists to a whole new level.
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# ? Oct 26, 2014 05:26 |
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Its vaguely like a swastika if they had five arms and didnt really look like one at all. Whats better is that theres a dedication plaque from free-mason group that doesnt exist.
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# ? Oct 26, 2014 08:34 |
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What's also strange is that it's actually a pleasant airport. Somehow I've never had a long wait for security or any major annoyances there. Obviously this is Satan's doing.
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# ? Oct 26, 2014 11:57 |
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Satan is actually a pretty swell guy; without him we would be dumb as poo poo, just kinda walking around and eating stuff of the floor like animals. Also, in the period that God killed millions, Satan only murdered 10 people. Which he did as part of a bet with, you know it, God. What I'm saying is that Denver Airport has the right idea with demonic horses instead of angelic cherubs.
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# ? Oct 26, 2014 12:07 |
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Samopsa posted:Satan is actually a pretty swell guy;
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# ? Oct 26, 2014 12:49 |
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All i know is that Satan has put out a book talking about how lovely heaven is. Sounds like the bigger man.
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# ? Oct 26, 2014 16:53 |
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He's a pretty cool guy...I mean read his bio.
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# ? Oct 26, 2014 18:57 |
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Howard Strong Assassination Mission always felt like it was missing some backstory to it. Who is, Howard Strong? and what did he see?
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# ? Oct 27, 2014 09:06 |
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Shazzner posted:Howard Strong Assassination Mission always felt like it was missing some backstory to it. Why kids love Cinnamon Toast Crunch.
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# ? Oct 27, 2014 09:44 |
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SpookyLizard posted:Its vaguely like a swastika if they had five arms and didnt really look like one at all. I don't know, I could definitely see a swastika popping out in one's mind with a little imagination.
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# ? Oct 27, 2014 14:51 |
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Good news, everyone! Turns out that Dailymotion doesn't like hour+ length videos, so I've divided up the mirror copy. The first Dailymotion icon is for the gameplay portion, and the second is for the Literature Corner. Handouts: Alain & Julia Sector 3 Map Suzie: Go! Maintenance Log Area 51 Email: Cloning Prospectus Area 51 Email: Bovine Manipulation Area 51 Email: Secondary Unit Area 51 Email: Aquinas Secure? Area 51 Email: Situational Update Blue Fusion Reactor Sector 4 Map A Soldier's Transcript Julia & Alain A List of Corners and a Non-Comprehensive Set of Connections Known misses: There's a crate at the end of the red tunnel in Sector 2 which I didn't break open. There's a second shaft in the coolant area with additional goodies at the bottom. I won't go back for them this time, though. PS: Which ending do you prefer, and why? I'll be providing my answer next week in the final video, so discuss amongst yourselves until then.
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# ? Oct 27, 2014 17:01 |
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Well that was amazing. I prefer the benevolent dictator end if only because everyone knows about Helios unlike the illuminati and isn't needlessly destructive like Tong's. There seems more possibility for growth and nothing about Helios seems insurmountable should it prove malevolent. It seems like the most productive choice.
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# ? Oct 27, 2014 19:14 |
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I always go with Helios because Everett's a d-bag and Tong's an idiot.
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# ? Oct 27, 2014 19:18 |
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Helios has the best music, also.
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# ? Oct 27, 2014 19:32 |
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Everett and the Illuminati are really only slight-nicer versions of MJ12. What would putting them back in power do except give us the problems that plagued us back in our previous century? These are people that are really looking out for themselves. And (Deus Ex) history basically shows that the common folk are super-low on their list of priorities. Also, don't forget: Page used to be Illuminati, too. Wanna know how that turned out? You already do (it's this game). Tong and his Dark Age is a great idea, except for the whole "internet goes down" thing. That's bad. Super bad. Also, all our infrastructure, power, everything. While this was the ending I chose the first time I played the game, I realized later that sometimes there are better answers than starting over from scratch. I mean, it's a great equalizer, but getting rid of the source of our society will ruin us. Also, the Dark Ages sucked. And I super-like the internet. Helios. Give a creation of man the power of that which created man. How utterly meta is that? Again, when I first played the game, this is so loving blasphemous as hell, I paid this option no mind. But Helios is right: it's just a machine. It wouldn't have the same flaws as humans would, just different ones... that would be compensated for once it integrated with JC. But it would still be a goddamned dictator of the world, and when has that ever worked well in everyone's favor? How do we know that any bit of JC will be able to make this idea work properly? This is entirely new ground we tread. In the end, the only ending that I think makes the most amount of sense is the Helios Ending. Humanity has always been about moving forward, so why go back to systems that have historically proven to not work well? Bobbin, make us Machine Gods.
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# ? Oct 27, 2014 20:25 |
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I usually go with the Illuminati ending. Helios is benevolent, but there's not someone else to bounce words with as much power as JC would have, other than Helios. Tong's point goes to poo poo even before you meet him as you see a population center with what he had in mind going to poo poo (Talking about the Mole people here). And UNLESS Savage and Tong find a way to distribute the cure after synthesizing it, they're also killing all the progress they made to finding a cure for it, shooting out a way to sending it to people in the first place. Helios would continue to be an asset, but given how much they elaborate, they'd be more useful as part of the discussion as well. These mails look old, given how one of them still talks about John's parents about to be murdered and John being moved to a Switzerland School. This could mean they were records from before the Majestic 12 rift. Kunster fucked around with this message at 20:28 on Oct 27, 2014 |
# ? Oct 27, 2014 20:26 |
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I'm conflicted on the endings. Not on the Illuminati ending, that's obviously right out the window; what if they decide they don't need you and you end up infected with a new version of the Grey Death? Also, if they're not lying and actually have had an amazing level of global control over the past two centuries, then every major global war and catastrophe has happened because they allowed it to. Not the kind of people I'd trust with permanent control over human civilization. I don't fully trust the Helios ending, either. On paper, yes, having an all-seeing all-controlling benevolent god to rule humanity sounds like a dream come true to the shattered world of Deus Ex, but this only works insofar as Helios keeps its word and does what it promises to do. Any deviation from the perfect benevolent dictator role would prove that Helios is capable of acting outside of its programming and thus capable of not fulfilling its role, and given the amount of power it would be given I wouldn't feel comfortable entrusting it with humanities well-being for the rest of time. It's just too big a gamble. Tong's ending is naive at best. I don't think taking down Area 51, the World Government, and the internet as a whole would plunge the world into a new dark age forever (though it would certainly lead to a lot of widespread chaos and anarchy) as it wouldn't really answer any of the root problems behind government and the power structure. The ideal city states of Tong's world would inevitably coalesce into larger polities and nation-states, as although destroying Area 51 would take down the internet it wouldn't decimate the globe the same way nuclear war would, there would still be a base of civilization to build back up from, and it wouldn't be that far off from the globalized, interconnected world Tong is trying to avoid. Maybe it would be better than giving the world to the Illuminati or Helios, but there has to be a better way to kill the conspiracy. I can't help but feel that there would have been another ending or two had the game been completed with the "Stay at UNATCO" path present in the game. Given the way things were going at UNATCO they clearly would have had you go out and hunt down Tong, Everett, and the remainder of the Illuminati, but you would also be in a good position to kill Page and Simons if story went in that direction as well. Where would that leave the world with everyone in the upper levels of MJ12 and the Illuminati dead? Would the player choose to free the world, or take control of the conspiracy? If I had to boil it down to one ending that's in the game, though, I'd pick Tong's ending. I don't trust infinite dictators. zetamind2000 fucked around with this message at 20:34 on Oct 27, 2014 |
# ? Oct 27, 2014 20:29 |
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Kunster posted:These mails look old, given how one of them still talks about John's parents about to be murdered and John being moved to a Switzerland School. This could mean they were records from before the Majestic 12 rift. Yeah, I realized that once I got a good look when I copied the emails, but I only did that after I recorded the commentary.
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# ? Oct 27, 2014 20:30 |
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I like the helios ending because hearing Page whimper about his crushing abandonment is incredibly satisfying.
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# ? Oct 27, 2014 20:49 |
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The fourth "ending" is the best.
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# ? Oct 27, 2014 20:52 |
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Livewire42 posted:I always go with Helios because Everett's a d-bag and Tong's an idiot. And the things Everett and Tong want to try have already failed before. Restoring the Illuminati just means risking another Bob Page down the line, Tong risks the creation of new conspiracies (and mass death). It was time to try something different.
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# ? Oct 27, 2014 20:54 |
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Kinda disappointed there is no Neuromancer style ending, which would deny Page the control he wants from merging their consciousnesses with Helios. Problem is though that Helios is a child of the Illuminati and MJ12 and simply wants to rule and restore "order" than anything else.
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# ? Oct 27, 2014 21:01 |
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So in truth, I do think Helios is the best option. Firstly, Helios' ending reduces suffering for the greatest number of human beings. Whereas Tong's ending forces humanity into a dark age of regrowth and rediscovery, and the Illuminati just maintains a previous status quo, Helios has already given people what they want, and is already beginning to improve things. Helios provides a world where people can live happy and free, without the interests of the very rich or very powerful driving their suffering. He also lays on the best philosophy at the ending. "You will be what you will be. We are our choices." It's excellent and truthful.
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# ? Oct 27, 2014 21:10 |
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In a perfect game, this is where I murder Bob Page and get Alex to reprogram Aquinas to act as a complete passthrough at first then to slowly disable it piece by piece. Then set my sights on Everett and Dowd, with no direct control over anything just let JC be a shadowy boogeyman over every Smartman Moneybags there is or will be. If the illuminati has control over every modern democracy, then maybe democracy hasn't really been given a chance. Since this isn't a perfect game, this is where you realize, much like the sequel, that every option is a False Choice constructed by groups with ulterior motives (especially the AI, Superior Logic is an ideology in of itself) and ostensibly the game designers themselves. The real option is None. Shazzner fucked around with this message at 21:19 on Oct 27, 2014 |
# ? Oct 27, 2014 21:12 |
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# ? Jun 6, 2024 21:44 |
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Cooked Auto posted:Problem is though that Helios is a child of the Illuminati and MJ12 and simply wants to rule and restore "order" than anything else. Remember that Helios is originally Echelon IV, in essence, and wants to protect humanity by finding terrorists. It turned on MJ12 because it classified their ambition to rule as terrorism. It doesn't want to rule at all, I think, but rather sees it as an function of its purpose, a function of its programming, and it needs JC to create for it a human interface. Its ending ties closely in with the conversation with Morpheus - people want Divine Rule, and this is that divine rule, this is the machine become god, that will rule justly and ensure happiness, and JC becomes, well, JC, the human aspect of the divine. So to me, this always struck me as the most philosophically satisfying ending, the most consistent with the thrust of the game's underlying philosophy, as well as the most ethically appealing and humanity-benefiting result.
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# ? Oct 27, 2014 21:13 |