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HOOLY BOOLY posted:Strangely I was about to ask about this! So it's only landing on asteroids that prevent shooting AND your action. Just bumping into another ship loses your action, but you can still shoot at other guys are you that are still in range right? I guess that guy who has the ability to bump and still shoot makes sense now. Conceptually, overlapping or touching anything means you are really flying above or below it, except that we play on table tops so that 3D part of the fight can't really be shown. If you are touching another ship, you are “really” above it and about to pass it, so obviously you can't shoot it (don't ask about the YT-1300's ventral turret… shhh!). If you are touching an asteroid, you are “really” trying to fly around it, so nothing on the board is even remotely on the same plane as your guns. I don't know if that works as a memorisation rule, but it's the in-game logic for why the game is balanced that way. The mechanical reasons for why it's a fairly good idea are something completely different, of course.
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# ? Oct 30, 2014 00:31 |
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# ? May 16, 2024 08:37 |
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Tippis posted:(don't ask about the YT-1300's ventral turret… shhh!). When ships are that close they fly by too fast for the turret to track.
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# ? Oct 30, 2014 02:16 |
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Actually i thought of another question to ask! I don't have the book right here close at hand or i'd just look it up. Is there an action that lets you move horizontally? I could have sworn it was the barrel roll but that's something else entirely isn't it?
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# ? Oct 30, 2014 08:29 |
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HOOLY BOOLY posted:Actually i thought of another question to ask! I don't have the book right here close at hand or i'd just look it up. Barrel roll is always a lateral/horizontal move, decloaking also can be.
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# ? Oct 30, 2014 08:35 |
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Dulkor posted:Barrel roll is always a lateral/horizontal move, decloaking also can be. I knew it! It still follows the same kind of movement in both cases though right?
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# ? Oct 30, 2014 08:38 |
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Barrel roll is done as an action (usually after movement, sometimes before due to upgrades/abilities), decloaking is always before movement.
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# ? Oct 30, 2014 08:52 |
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HOOLY BOOLY posted:I knew it! It still follows the same kind of movement in both cases though right? The way I understand it you get more liberty when performing a barrel roll. You use the 1-Forward template and the rules are that it has to be inside the front and back edges before and after moving. So you can scoot forward or backwards slightly if you want.
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# ? Oct 30, 2014 12:27 |
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zokie posted:The way I understand it you get more liberty when performing a barrel roll. You use the 1-Forward template and the rules are that it has to be inside the front and back edges before and after moving. So you can scoot forward or backwards slightly if you want. They both happen like this. Cloaking can also move you straight forwards like a boost move as well, though. HOOLY BOOLY posted:Strangely I was about to ask about this! So it's only landing on asteroids that prevent shooting AND your action. Just bumping into another ship loses your action, but you can still shoot at other guys are you that are still in range right? I guess that guy who has the ability to bump and still shoot makes sense now. Correct!
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# ? Oct 30, 2014 13:47 |
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The Gate posted:Predator is really solid on him as well, since the Firespray can evade. 2 green plus evade makes it surprisingly tough, and Predator means you're not just whiffing every shot with your guns. I'm not a huge fan of cannons on Firesprays because you can't fire them backwards, but Ion is pretty cheap, sooo... Lemon Curdistan posted:Fett's strength is being a better dogfighter thanks to his ability and a Navigator, so I'd run Fett + Navigator + Outmanoeuvre, since the rear firing arc counts for Outmanoeuvre. Predator is also a good choice if your meta is heavy on low PS pilots. That leaves you with one point which you can either use to buy initiative, or upgrade one of the Sabres to RG. TouchToneDialing posted:The only real way to be sort of competitive with Fett is VI, HLC and Engine Upgrade. Possible gunner if you have the points. Engine Upgrade is way more useful than navigator unless you are using navigator as a player skill crutch. zVxTeflon posted:I find Engine to be a must on Firesprays so Id toss my vote in for Woo, lots of feedback... I get why engine upgrade could be so useful on him but it's a card I lack I wonder if I could beg/borrow/steal one off of someone for the weekend. edit: tempted to do that firespray / phantom two ship list (just sans some of the ugprades I'm lacking) - outmaneuver on echo could be all kinds of comedy gold enri fucked around with this message at 16:24 on Oct 30, 2014 |
# ? Oct 30, 2014 14:04 |
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So is there a way to get the Millenium Falcon anywhere close to it's original price or...?
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# ? Oct 31, 2014 01:20 |
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check Barnes & Noble
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# ? Oct 31, 2014 01:23 |
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PJOmega posted:Figure you all would be interested in this. Apparently TIE Fighter is getting a digital rerelease for modern computers. Which reminds me--where's our assault gunboat, FFG?
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# ? Oct 31, 2014 05:30 |
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Moriatti posted:So is there a way to get the Millenium Falcon anywhere close to it's original price or...? Wait for the restock, until then proxy.
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# ? Oct 31, 2014 14:46 |
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Playing Star Wars: TIE Fighter makes me just want to run TIE Fighters again. Man, I'd forgotten how good the X-Wing/TIE-Fighter/XvT series of games were, and it runs like a dream on my current PC. It's not really nostalgia, but what happened?
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# ? Oct 31, 2014 14:56 |
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Leo Showers posted:Playing Star Wars: TIE Fighter makes me just want to run TIE Fighters again. Consoles and Eps1–3, to be honest… And perhaps the FPS:isation that started with Descent. Everyone lost interest in the slightly more complex “action space sim” genre, Lucasart more than most since they had a new IP to squander, and Origin/DA following closely behind once they had resolutely gut-shot the Wing Commander franchise with that… thing… they released and tried to pass off as a film. Tippis fucked around with this message at 15:52 on Oct 31, 2014 |
# ? Oct 31, 2014 15:48 |
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Uh, rogue squadron series was sweet and it was only due to the mismanaged funding or whatever that it stopped. There were some recent interviews from the developers and they would've kept making Internet space x-wings for people if they kept being paid for it and were actually allowed to finish.
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# ? Oct 31, 2014 17:48 |
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The Starfighter series were also surprisingly decent for what they were.
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# ? Oct 31, 2014 18:23 |
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That, and well, Flightsims as a genre is dead as a doornail. It stayed a pretty niche genre back when most other genres became mainsteam.
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# ? Oct 31, 2014 18:28 |
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Iceclaw posted:That, and well, Flightsims as a genre is dead as a doornail. It stayed a pretty niche genre back when most other genres became mainsteam. You can't really say that anymore. Two of the biggest crowdfunding successes (including the biggest one ever, although I'm pretty sure that one is never going to come out) are sci-fi flight sims (Elite: Dangerous and Star Citizen), and there's at least four upcoming indie ones: No Man's Sky, Enemy Starfighter, Limit Theory and EVE: Valkyrie.
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# ? Oct 31, 2014 19:05 |
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Chill la Chill posted:Uh, rogue squadron series was sweet and it was only due to the mismanaged funding or whatever that it stopped. There were some recent interviews from the developers and they would've kept making Internet space x-wings for people if they kept being paid for it and were actually allowed to finish. Sure, but RS was also very much not the kind of fighter sim that X-Wing and TIE Fighter were, but rather distinctly console:y action games. The fast increasing popularity of that genre (and those platforms) over the complex PC sims was part of why the publishers didn't want to put more money into the old types of game. Lemon Curdistan posted:You can't really say that anymore. Two of the biggest crowdfunding successes (including the biggest one ever, although I'm pretty sure that one is never going to come out) are sci-fi flight sims (Elite: Dangerous and Star Citizen), and there's at least four upcoming indie ones: No Man's Sky, Enemy Starfighter, Limit Theory and EVE: Valkyrie. On the other hand, it's rather telling that they had to be kickstarted to make it to the market. It'll be interesting to see if other publishers pick up on the interest and try to cash in.
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# ? Oct 31, 2014 19:30 |
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I settled on a tournament list for tomorrow, bearing in mind I wanted to squeeze Fett in to go for the highest ranked Fett player prize.. it's a terrible list, I dub it "all your eggs in one (two) basket(s)" Fett + Outmaneuver + HLC + Proximity Mines + Shield upgrade + Recon specialist Echo + Adv. Cloak + VI + Gunner ...I'll report back on how absolutely terrible it was tomorrow hopefully. I'm just hoping I lose my opening game, then I can start getting matched up with similarly terrible players and pull a fast one on them. Not likely but eh, what the hell. I'm here for fun right?
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# ? Nov 1, 2014 00:56 |
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enri posted:I'm here for fun right? You are here for victory!
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# ? Nov 1, 2014 02:21 |
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First games seemed to go well. We played 2 games, 1 at 50 points and 1 at 25. The 50 point game was mine, I had 4 tie fighters (borrowed 2 from him) to his x-wing and b-wing with who-knows-what on them. The 25 point game saw 2 tie fighters vs a y-wing, which utterly crushed both of my tie fighters when it kept rolling critical hits that turned up 2 damage points instead of only 1, or my tie fighters kept forgetting how to evade All in all, that was a pretty fun set of games. Looking forward to doing it again.
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# ? Nov 1, 2014 04:07 |
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Leo Showers posted:Playing Star Wars: TIE Fighter makes me just want to run TIE Fighters again. Nobody bought joysticks for PC anymore. We always wanted to make a Freespace 3 at Volition but both THQ and even some of the higherups didn't think it was viable. Around the time kickstarter was starting we investigated the potential for trying to crowdfund something like that but between the rights and the fact that Volition was owned by THQ, which was publicly traded, we couldn't. Then Elite/Star Citizen happened. Star Citizen is going to prove that the market isn't actually viable but that nerds are whales worth targetting with bullshit.
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# ? Nov 1, 2014 04:11 |
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At today's tournament, despite the meta shifting to accommodate and worlds practice, Han still beat out everyone. Tons of B-wings today but they still had trouble killing the Han lists. All 3 of us running Han were around the top tables all day. Paul Heaver and I played the one swarm list and both beat it. I'll chalk it up to pilot error. I took third and Paul took first with different versions of Han and support. Predator works wonders when everyone is playing b-wings so that could've been part of it.
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# ? Nov 2, 2014 01:04 |
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I just got some new toys on Friday! Thats no moon! Stay on target, stay on target.... The tiles and turrets are from JR Miniatures and I think they will paint up very nicely.
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# ? Nov 2, 2014 01:13 |
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LumberingTroll posted:I just got some new toys on Friday! OK, now that is fukkin sweet!Can't really tell.. are those tiles textured or flat? They look textured.
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# ? Nov 2, 2014 05:37 |
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Dredge posted:OK, now that is fukkin sweet!Can't really tell.. are those tiles textured or flat? They look textured. They are all textured.
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# ? Nov 2, 2014 05:59 |
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LumberingTroll posted:I just got some new toys on Friday! That's awesome. Has anyone written a Death Star trench run scenario yet? It'd be great to play on that mat.
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# ? Nov 2, 2014 11:47 |
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I ordered a custom vinyl 3x3 banner from banners on the cheap. They make for good play mats. I just picked a good space background and edited it. Will let everyone know how the quality is when it comes in. Was about $25 shipped.
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# ? Nov 2, 2014 17:15 |
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LumberingTroll posted:
I wound up sawing about a half-inch of the laser turret barrels, since they didn't look right.
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# ? Nov 2, 2014 20:54 |
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Lemon Curdistan posted:That's awesome. There are a few floating around, the one I'm most familiar with is Dagobah Dave's one.
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# ? Nov 2, 2014 22:18 |
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I am super new to this and have some questions - if anybody feels like indulging my ignorance. 1. Do most people buy enough of either faction, or just end up focusing on one? 2. Are pilots specifically tied to a ship? Is it possible to use an A-Wing pilot for a B-Wing, for instance? (Stupid question, but just wanted to make sure). 3. Is there any point in buying the huge ships (Rebel Transport) for casual play or are they more of a tournament thing? They look super cool but dunno how useful they are if I'm never going to play a tournament. 4. I've read a lot about the rules but not a lot about actually setting up a game. Is there anywhere I can read about this? e.g. Constructing a side, how to calculate points by using cards most efficiently, etc. Thanks I'm also glad to read it doesn't really matter what ships you buy as the game is fairly well balanced. Is this still the case?
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# ? Nov 2, 2014 22:31 |
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CelestialScribe posted:I am super new to this and have some questions - if anybody feels like indulging my ignorance. 1. Depends a bit on how you end up playing and with whom. If you're “the guy who owns the game” and have friends come over to 2. They're inseparable. You pick a ship by picking the pilot. In some cases, specific individuals exist as separate crew positions on multi-crewed ships. You can play Luke as an X-Wing pilot and Luke as a gunner, for instance, but obviously not both at the same time. 3. Eh… they're brilliant shelf ornaments, and both come with some handy cards. If you're just playing casually, though, you can just proxy those cards. You can also use them as centre-pieces for some scenarios, just to get them off the shelf every now and then. Beyond that, no, it's more that tournament rules require you to own the actual cards (in which case, eBay). 4. No idea, tbh. All I can say here is that there are a couple of online squad builders that let you easily play around with various builds and try to squeeze as much fun out of your points. Presenting them here for comments and critique is probably one of the better ways to learn what works and what doesn't, if you don't have the time or opportunity to fully play-test them all. As for the last point, yes, largely. There are some weak ships (*cough*tieadvanced*cough*) and some where the balance goes back and forth as new cards and expansions are released. If you're just playing casually, though, it doesn't matter much. Tippis fucked around with this message at 22:48 on Nov 2, 2014 |
# ? Nov 2, 2014 22:44 |
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Since playing TIE Fighter more I've promised myself to actually use Maarek Stele, although it feels really bizzare to run an Advanced without it being Vader (Although technically, Vader flies the x1) I still think that Vader in the x1 can be a good choice.
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# ? Nov 2, 2014 22:47 |
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Is Darth not good? Him and Lando are my favorite characters...
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# ? Nov 2, 2014 23:21 |
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Vader's great, it's the Advanced that's bad, since it only has two attack dice and costs a ton of points. Fortunately, they've said they're going to release buffs for it, so he'll probably make a comeback (and maybe Maarek Stele won't be hot garbage).
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# ? Nov 2, 2014 23:26 |
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Lemon Curdistan posted:Vader's great, it's the Advanced that's bad, since it only has two attack dice and costs a ton of points. Fortunately, they've said they're going to release buffs for it, so he'll probably make a comeback (and maybe Maarek Stele won't be hot garbage). Even in that ship, he's lots of fun, though. Give him Expert Handling and Engine Upgrade — now you have blowing a third of your points budget on a ship that can travel in the most erratic ways imaginable and effectively do three actions per turn. It will also be blown up quickly, do no real good in the mean-time, and, oh yeah, I already said that it eats up a third of your points budget for doing so, right?
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# ? Nov 2, 2014 23:31 |
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Inb4 Tie Advanced upgrade that costs the missile slot and adds an attack die for 2 points.
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# ? Nov 2, 2014 23:31 |
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# ? May 16, 2024 08:37 |
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Maarek Stele has the best art in the entire game
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# ? Nov 2, 2014 23:35 |