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Grumio
Sep 20, 2001

in culina est

Orders for ISU-152 #1 (Grumio)

MOVE 100m West as marked on map

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brakeless
Apr 11, 2011

Jobbo_Fett posted:





2nd Tank Co, 4th tank




MOVE along RED line

FACE towards BLUE circle

WAIT 15 SECONDS

MOVE along BLUE line

Once tank has reached PURPLE circle, TARGET VEHICLES only

HUNT along PURPLE line

I'm worried that you'll end up far ahead of the infantry screen with these orders, and there could very well be AT teams lurking near the edge of the objective.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

brakeless posted:

I'm worried that you'll end up far ahead of the infantry screen with these orders, and there could very well be AT teams lurking near the edge of the objective.

Maybe, but they seem to be pulling out of the forest and our inf at the souther edge is having a tough time crossing the road. Putting some pressure in the form of a tank might help them out a bit. That and I really want the enemy armor in Studienka deadified.

Woodchip
Mar 28, 2010
I'll have orders in tonight. In general I'm planning to move squads through the woods SW and then W into town.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

dublish posted:

simplefish hasn't posted in the thread in 2 weeks. Do we need to assign his scout cars to somebody?

Apparently. Any takers?

Woodchip posted:

I'll have orders in tonight. In general I'm planning to move squads through the woods SW and then W into town.

I don't know your time zone, but if you're in the US, "tonight" is too late going by the 48 hours.

I think brakeless is probably right, Jobbo, but hopefully we can kill that Panther and then either bring up the infantry or back up a bit before they can set any rocket ambushes up.

Artillery orders incoming.

P.S. I entered Grumio's, Jobbo's, and Comstar's orders into the spreadsheet, located here. Grey does not check the thread for orders.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."


Artillery Fires
(in order of priority)

Mission One:

One 2-gun 120mm section, with a POINT TARGET on the AT GUN outlined in RED. EMERGENCY, SHORT DURATION, NO DELAY, PERSONNEL FUSING. Use the nearby TRP to originate the strike (the overall Mortar commander [NOT his subordinate HQs] or Batt HQ can call it in, if not them, then 3 Co HQ) - if a point target is somehow not possible, please make it an AREA mission, encompassing the AT gun. If that is not possible, dragoon any HQ unit with LoS except for dublish's mortar HQ.

POSSIBLE Missions Two and Three
This is me guessing at their movements away from us, both westerly and northerly.

I have no idea what kind of LoS platoon leaders might have to these areas, but if they are feasible, I'd like the LAVENDER/GREY LINE to be a LINE target from the 76mm battery (or a 120mm section if the 76mm are unavailable) MEDIUM/MEDIUM. The PURPLE CIRCLE, if possible, a 120mm section AREA, MEDIUM/SHORT.
Please understand that without bugging the poo poo out of you with LoS checks, "theoretical" fire missions are the only way to handle this situation.

Finally, cancel the AREA HARASSMENT mission on the vegetated area (under the "IENKA" on your provided turn maps), if it is still active. I don't want any more friendly fire; the air force is doing a smashing job of that already.

It would be amazing if you could tell us what the mortar HQ around S11 can see. That's the only way we can use its subordinate mortars for fires, as I understand it.

Please, please, click through our fire missions at the end of the video?

Thanks!

The Merry Marauder fucked around with this message at 18:32 on Oct 30, 2014

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."


Orders for T-34 Co. Command Tank, T.M. Marauder



HALT. TARGET BRIEFLY for FIFTEEN SECONDS the building CIRCLED IN RED, or a GERMAN CONTACT there if I can see it (there's a mess of potential contacts around there, I can't tell). Then UNBUTTON, WAIT 15 sec and HUNT FORWARD ~30m.

Davin, if you could move up a little more, maybe into those buildings ahead of you, as Comstar ordered? We'll be letting 2 Co down if we don't link up. I promise to blow up anything that hurts you if you keep me safe!

Hob, you going to keep "rocking" back and forth, or are you happy sitting and shooting?

The Merry Marauder fucked around with this message at 19:51 on Oct 30, 2014

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp


First Rifle Company, Third Platoon

I am sick and tired of that goddamn machine-gun and I want it gone. THIRD PLATOON, TARGET THAT MG!

Edit: Now with helpful reference:

Acebuckeye13 fucked around with this message at 16:58 on Oct 30, 2014

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

The Merry Marauder posted:

Hob, you going to keep "rocking" back and forth, or are you happy sitting and shooting?

As long as I have targets I'm happy to sit here. I can go over the ridge to take a shot at enemy armor if ordered, but otherwise I'm just going to pound the house in front of me to oblivion.

Could you consider dropping indirect fire on the two AT guns we see near the cemetary? Those are much more important targets than any infantry running deeper into Studienka.





WAIT 20 seconds. Move forward a few meters if necessary to get LOS on the building circled with red. Shoot at the house circled with red. Shoot at the house circled with red again. Unbutton the tank.

Hob_Gadling fucked around with this message at 20:09 on Oct 30, 2014

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."


Orders for Southern IS-2, ApostateCourier



MOVE out of the woods the tank is currently in, then QUICK along line indicated above, HUNTING on the PURPLE segment. Tank should be UNBUTTONED.

Hob_Gadling posted:

Could you consider dropping indirect fire on the two AT guns we see near the cemetary? Those are much more important targets than any infantry running deeper into Studienka.

That's quite true, but dublish is already doing so with his on-map mortars, and he's the only HQ who can see them, AFAIK.

The Merry Marauder fucked around with this message at 18:33 on Oct 30, 2014

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

The Merry Marauder posted:

Davin, if you could move up a little more, maybe into those buildings ahead of you, as Comstar ordered? We'll be letting 2 Co down if we don't link up. I promise to blow up anything that hurts you if you keep me safe!

I think my group is one or two more bad turns away from combat ineffectiveness, but okay, changes made.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

Davin Valkri posted:

I think my group is one or two more bad turns away from combat ineffectiveness, but okay, changes made.

You're not alone in that. But there ain't no cavalry comin'.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

The Merry Marauder posted:

That's quite true, but dublish is already doing so with his on-map mortars, and he's the only HQ who can see them, AFAIK.

Can he call off-map stuff on them? If he can, it'd be better to cancel the strike on Studienka and drop more candies on the AT guns. Even if not, I'd rather overkill the one AT gun you can see.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
An HQ can only call in one fire mission at a time, on map or off, as far as I'm aware.

And if "20 rounds in a minute, airburst" isn't enough overkill to kack an AT crew, then next turn, once we see what's available, I'll put a gun on it to fire a round a minute until basically the end of the match.

We can cancel the Studienka fire missions next turn, but I really want to see if they're possible.

Woodchip
Mar 28, 2010




Sniper SN: TARGET the building in red
HQ H: MOVE south as indicated
3SQ: PAUSE 1 min, MOVE southwest through the woods to N8
2SQ: MOVE SW through the woods to O8

RedFlag
Nov 22, 2007

Almost there boys! Keep pushing!



quote:


Grey, please push anyone left alive in 1'2 to move fast to the new RV, marked in by the red/yellow circle on the map below.



Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Orders are final!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets




48 hours for next orders

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Did we just lose all our tanks in one go? :cry:

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Two of the IS-2s, yes. A Town Tank charged right out of the streets, assumed hull down, and, in combination with the other threats....

I can only assume there was serious LoS spergery to make that transit safely.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Looks like we should probably call it. No way we'll do much with all that lost armor.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
I'm not interested in quitting after a reversal.

Though if we lose any more players, our hand is forced.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp
Our biggest problem by far now is dealing with their tank assets. With very little in the way of infantry AT and most of our tanks knocked out, I just don't see how we're going to prevent their armor from shooting our infantry to ribbons-especially considering that the northern push by 1st Rifle and most of our heavy tanks has been effectively broken. My platoon is particular has already been effectively neutralized-with the commander dead, two broken squads, and a Panther staring us down, the only question is how long it's going to take for the last man to be cut down, and whether the bullet hits him in the front or the back.

Edit: Also, SOMEBODY has to take control of those scout cars. Our lack of recon is killing us, and they're not doing anybody any good standing around in the back of our lines.

Acebuckeye13 fucked around with this message at 18:58 on Oct 31, 2014

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
The only problem that is hard to solve is that King Tiger, because our surviving T-34 can't win a long-range duel with it. We'd need to make a massed charge at it with all our tanks, hope we can smoke the advance well enough, hope there isn't any minefields or infantry weapons and we'd need to kill everything else before the charge can take place. Other than that, this is still doable (if not exactly easy). Consider:

- one AT gun was knocked out
- two more will get plastered with mortars before they can move out
- I can get into a good position to take a shot at the advanced Panther. If I hit, chances of penetration are extremely high.
- we still have quite enough armor to wipe out the second defender from Studienka, and enough infantry to clear the houses.

Shame about north, but that can't be helped anymore. We have to concentrate on what we have left. I'm not willing to throw in the tower quite yet.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
The disaster up there was a long time coming, though, and shouldn't really be a surprise. I mean, that Panther getting across that field is a surprise, but not the collapse of the north.

Real talk, though? What would incline me to throw in the towel is me asking (in bold, in the arty plan) "please, please click through the artillery orders" and that not happening. Having to beg - unsuccessfully - for vital information is not encouraging.

Acebuckeye, sounds like you just volunteered! Enjoy the reconning.

Now, Hob's right. This short-term tactical problem is perfectly solvable.

dublish
Oct 31, 2011


Son of a bitch. Posting from work so I can't see the video but the map and comments are disheartening enough. That German tank may have ended the attack on Austrian School. My infantry has a negligible chance of getting close and throwing grenades at it. And right when we finally got our arty down, too.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I am inclined to call it. There is a reversal, and then there is well... - I don't really see a clear idea how we are going to win this. Any victory at this point would basically require some level of luck, and dragging things out for a couple more months hoping for that to happen might not be reasonable or very fair to them.

The loss up north does change the strategic picture. It means we basically must assault Media to win. Which also means the game will probably run the entire 90 turns, and we would be quite reliant on the luck factor of whether the crossings are mined or not. Which we won't find out for a while.

As a personal note, I'm not sure how much fun I am having playing this, at this point, and I am quite busy with other commitments. Though I don't want to quit and make things even more unmanageable for the rest of the team... I don't know how other people feel in general, but I think it would be better to accept the defeat, let Grey remake the game with people who want to play, at a smaller and more manageable scale.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp
Is there any way we can guesstimate how many more forces the Germans have left that we haven't seen? Depending on what they brought, they may very well have put the majority of their forces in IST with minimal forces protecting MEDIA, which would allow us a good chance to take it if we can break through their lines. If there's still a good number of points unaccounted for, though, then that signals that a continued assault may not be feasible.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Two companies+ infantry, scout teams, 3 Panthers, one King Tiger, 1(+) 88mm AT, 2(+) lighter AT, lots of mortars, X # of mines.

There's room for more, but not a whole helluva lot more. Their primary and secondary defense is at IST.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Well, the initial impetus for avoiding attacking MEDIA in the plan was that an even relatively minor force in MEDIA would be very difficult to attack into, if coupled with a few well placed mine fields at the very obvious crossing points. And we won't really find out really how strong the defenses in MEDIA are for a good while.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

Acebuckeye13 posted:

Is there any way we can guesstimate how many more forces the Germans have left that we haven't seen?

Maybe a platoon worth of infantry holding MEDIA plus a few extra scouts, Panzerschreks and/or minefields scattered around. Most of their troops have been accounted for. We got roughly 2,5 times as many points as they did, so my guess for their army would be those 3 guns, 4 tanks (1 KT and 3 Panthers), 2 companies of infantry, some extra Schrecks, and a few minefields.

Deployment was roughly like this:

- channel us towards Studienka, prepare a running defense where we get hit for a few casualties and Germans run away before armor manages to seriously hurt them
- mine the side approaches to discourage flanking
- set up a massive AT killing zone on the north side of Studienka (it's open area and you can target almost everything Germans have there, forcing a local superiority)

I bet the next row of houses is where they stop running and dig in. I think we've caused at least a platoon worth of casualties to them, more likely two, and killed off some of their specialist AT teams.

So, they have left:

1 King Tiger
2 Panthers
2 88mm AT guns
1 company worth of troops in Studienka plus some extra mortars
1 platoon worth of troops in the second objective area
1 truck

We've probably passed most of the minefields already. There might be a few in the river crossings, but probably not.

e: of course this is all for naught if Fangz is giving up, as playing this format without a chain of command is pointless imho. Human interaction makes the otherwise very frustrating format fun and interesting.

Hob_Gadling fucked around with this message at 20:12 on Oct 31, 2014

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
When did Grey say what their point total is?

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

Fangz posted:

When did Grey say what their point total is?

It came up at some point in the Roll20 discussions. Attacker has 2-2,5 times as many points, defender gets fortifications and free deployment to compensate.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Hob_Gadling posted:

It came up at some point in the Roll20 discussions. Attacker has 2-2,5 times as many points, defender gets fortifications and free deployment to compensate.

In my conversation with uPen, he said that the Attacker typically gets only 50% more points than the Defender (i.e. we have 1.5x their points totals, not 2-2.5x).

quote:

Fangz: as attackers do we get TRPs?
uPen (GM): yes we should
only difference between attacker and defender is they hold the objective and we get more points
Fangz: how much more points?
uPen (GM): depends on how grey did it but the typical bump is like 50%
Fangz: okay, so not that much more, then
uPen (GM): 3000 or so

I don't see any other discussion of the points they get.

Fangz fucked around with this message at 20:28 on Oct 31, 2014

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
Fair enough, it's been a while. I think I misremembered this:

Asehujiko(IS-2 #3): maybe, but then they'd have 9000 points of us leaning on 3000 points of them

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Hob_Gadling posted:

Fair enough, it's been a while. I think I misremembered this:

Asehujiko(IS-2 #3): maybe, but then they'd have 9000 points of us leaning on 3000 points of them

That was Asehujiko arguing that it would be dumb for the Germans to split their forces 50:50 between the two objectives.

" Asehujiko(IS-2 #3): so with us at... 8800 I think we should be expecting a little under 6000 for them "

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer
Right, so. Continue or give up?

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Hob_Gadling posted:

Right, so. Continue or give up?

I'd say give up. I don't want to drag the entire team into an unwilling concession, if there is strong enthusiasm to continue. But it seems like enthusiasm is lukewarm at best.

vanity slug
Jul 20, 2010

Achtung. A message from the Germans from a neutral observer.

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The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
Yeah, none of this back and forth love notes poo poo. It was brutally unfunny last time.

Anyway, I'm good to go on, but I also have no interest in running the game with the presaged four people.

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