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SoulChicken posted:Favorite bird in a Video Game? (Excluding duck from duck hunt) Easily Christmas Duck from Gone Home, but since you specified from a videogame, the answer is the giant birdman in a wizard's robe from EVO.
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# ? Oct 30, 2014 03:14 |
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# ? May 28, 2024 16:19 |
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I like the vendor birds from the Souls series. Their tone is such a cool mixture of terrified and eager, and I like to believe that if a bird could speak (to the extent that they could engage in trade) they'd be all pushy and excitable like that. I recall chocobos having a cool theme song but I'm told that at some point they stopped saying "wark" which I find unacceptable. Comedy Option: King's Quest Five's lovely Owl moller fucked around with this message at 04:57 on Oct 30, 2014 |
# ? Oct 30, 2014 04:55 |
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Val Kilmer in Heat. Val Kilmer in Heat. Val Kilmer in Heat. Should have been the episode title imo
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# ? Oct 30, 2014 06:43 |
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Thanks for ruining the Laura Palmer theme for me Jake BRAAAAAAAAAAAAAAAAAAAA
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# ? Oct 30, 2014 06:43 |
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moller posted:Comedy Option: King's Quest Five's lovely Owl I'm changing my vote
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# ? Oct 30, 2014 07:00 |
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Al! posted:Thanks for ruining the Laura Palmer theme for me Jake BRAAAAAAAAAAAAAAAAAAAA It's my first time watching the series all the way through and I really am delighted by that now that he mentioned it. I'm always disappointed in those rare instances when they cut the song before the turn happens. Every time it plays I'm like " OH BOY HERE IT COMES."
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# ? Oct 30, 2014 08:03 |
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SoulChicken posted:I will find out soon about the mod. I'll poke around for the Breckon on Borderlands. It was a good segment. And then! "Reader mail! Nels Anderson writes..." !!
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# ? Oct 30, 2014 13:36 |
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Sad to hear that Alexis is leaving Giant Bomb, that dude always looks like he's having a fun time
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# ? Oct 30, 2014 13:43 |
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Jake if you're reading this, tell Chris to check out Dreamfall Chapters. It's basically Mass Effect 1 citadel: The game.
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# ? Oct 30, 2014 14:43 |
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Anachronox is the original Citadel: The Game play that as well
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# ? Oct 30, 2014 14:58 |
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Ulta posted:Does anyone know what episode of VGHD Twinbeard (aka the Frog Fractions guy) apeared on? Google isn't helping and none of the episode descriptions have it either. Episode 166.
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# ? Oct 30, 2014 15:20 |
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Pinterest Mom posted:It was a good segment. So many sirens holy poo poo.
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# ? Oct 30, 2014 16:17 |
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The Resident Evil episode of Watch Out for Fireballs! is up. Listen to us spend hours gushing about Lisa Trevor. http://duckfeed.tv/woff/85 Up next is "I Have No Mouth and I Must Scream", then a broadcast of our live episode about "Street Fighter II", and then our winter WRPG, "The Elder Scrolls III: Morrowind". On that last note, we'd like any input you have on sensible ways to divide that up. We're doing it in three parts with a single extrasode at the end, like we did with our Final Fantasy VII episode.
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# ? Oct 30, 2014 16:44 |
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Excellent idle thumbs this week. I have really got into civ 5 this year for exactly the same reasons that chris likes it. The historical context with the mood and the music make it far more engaging than a science fiction equivalent. I think I'll wait a year or so and see what expansions can do to the latest one before I jump in.
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# ? Oct 30, 2014 16:51 |
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Yeah this was easily, easily one of the best Idle Thumbs in a long-rear end time. While they sometimes stumble over each other with a 5-person cast, I feel it ultimately makes it a much better, casual experience. There were at least half a dozen times where I just started guffawing at what was happening(mostly Nick's Sims story). But the one line that keeps popping into my head from this episode is "Val Kilmer in Heat"
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# ? Oct 30, 2014 16:58 |
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Hey all, wanted to let you know that we've got a new podcast series starting this week on Idle Thumbs. The show is called "Designer Notes," and it's a new series of developer interviews, this time hosted by Soren Johnson (who you may know from his appearances on Three Moves Ahead, or his new studio Mohawk Games, or more likely from his role as lead designer on Civilization IV). The first guest is Rob Pardo, of insane Blizzard pedigree -- Rob was a designer on StarCraft 1 and 2, WarCraft 3, and World of Warcraft. You can check it out at http://idlethumbs.net/designernotes The closest parallel in format is easily Tone Control, though I'm sure the mood of this cast will be a bit different as Soren and Steve are different people with different personalities. Tone Control was also twice a month, while Designer Notes is monthly. ja2ke fucked around with this message at 17:20 on Oct 30, 2014 |
# ? Oct 30, 2014 17:13 |
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Song For The Deaf posted:and then our winter WRPG, "The Elder Scrolls III: Morrowind" Boss Instead of dividing the game into linear chunks the way you do with like FF7 you could split it into an episode about game mechanics and design, an episode about the main storyline quest where you go heavy on plot and themes and poo poo, and an episode about sidequests or something. There's a lot more optional questlines and guild quests and poo poo than there is main plot, but I also doubt that you guys are both going to spend 300 hours doing all of them so there will probably be several that either one or neither of you has a frame of reference for and you can't really discuss much. If you want to split the main quest the place to do it thematically would probably be when Caius Cossades leaves the island and you become the ranking Blade on Vvardenfell, but I honestly can't remember if that's roughly halfway through the progression of story quests. EDIT: You could maybe do an episode about the main quest, an episode about guilds/houses, and then put all the random odds and ends of exploration and sidequesting into the mechanics and design episode? Baku fucked around with this message at 17:22 on Oct 30, 2014 |
# ? Oct 30, 2014 17:18 |
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Zombies' Downfall posted:Boss This sounds like a great idea, Morrowind isn't the sort of game you travel through in a linear fashion like FF7.
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# ? Oct 30, 2014 17:25 |
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The plot is also completely throw away, you could go over it in thirty minutes with plenty of room to discuss. You could fill an entire 90-120 minute block about the setting and locations alone.
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# ? Oct 30, 2014 17:31 |
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This weeks Thumbs was great, I guess the fiver just needed a little warming up. However Sean is starting to drive me nuts. That's exactly right. That's exactly right. That's exactly right. EDIT: Hot crap, how did I miss this: Song For The Deaf posted:then our winter WRPG, "The Elder Scrolls III: Morrowind". On that last note, we'd like any input you have on sensible ways to divide that up. We're doing it in three parts with a single extrasode at the end, like we did with our Final Fantasy VII episode. Morrowind is my absolute favourite ever game, I'm so glad you're doing it! The main quest is really... not that big a deal? Almost none of my memories and little of my play time was actively spent pursuing it, to the point I don't know if it even warrants a full third of your time. The guilds and houses were much more interesting to me, as well as just all the random exploratory side stuff. Maybe this would be an opportunity to break out of the usual structure, as unless you two do some serious co-ordination your experiences are going to diverge even more wildly than something semi-open like Fallout 2. Perhaps using the start of each House/Guild 'chain' as jumping off points to discuss that narrative/physical area of the game would work, as really the landscape is as worthy of discussion as some of the 'plot'. Are you planning to include the expansions? I would really recommend having Bloodmoon active from the start (as it can happily weave into the main game and adds some cool stuff, as well as some extra landmass), and then only activate Tribunal after you've 'finished' with the main game (or at least ignore it until then, as it's more of a standalone thing). And no post about Morrowing is complete without talking about the mods, which, well, what kind of dong do you want your cat dude to have? Pasco fucked around with this message at 18:49 on Oct 30, 2014 |
# ? Oct 30, 2014 17:56 |
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al-azad posted:The plot is also completely throw away, you could go over it in thirty minutes with plenty of room to discuss. You could fill an entire 90-120 minute block about the setting and locations alone. That may be part of why I liked Oblivion less than Morrowind or Skyrim, possibly, now that I think of it. In morrowind I wandered around lost, experiencing the world. In Oblivion I kept feeling railroaded onto the plot path while I wanted to explore the world - but it was all trees and cat-dudes in glass armor shouting THERE YOU ARE or whatever.. And then in Skyrim I knew there was a story and mostly where to go to follow it, and just didn't care, and enjoyed wandering the blasted landscapes shouting monsters to death a la Condemned 2. Obviously what I'm getting at, is that I must hate trees in videogames.
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# ? Oct 30, 2014 18:14 |
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Also wanted to say that this weeks Thumbs was one of the best. I was losing my poo poo at Nick's Sims story. "Please continue".
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# ? Oct 30, 2014 21:05 |
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Sexy Randal posted:Also wanted to say that this weeks Thumbs was one of the best. I was losing my poo poo at Nick's Sims story. "Please continue". Me, too. I was trying to hide my face on the bus this morning.
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# ? Oct 30, 2014 21:07 |
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I hope people know they look more psychotic trying hard not to be seen laughing than to bust out laughing
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# ? Oct 30, 2014 21:21 |
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Listening to the part where Sean rants that Alien: Isolation should've been 12 hours long instead of 30 is killing me, because that's how long it took me to beat it. Once you learn how the Alien behaves you can get through areas pretty reliably, instead of sitting in a locker for five minutes just because you heard it in the vents.
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# ? Oct 30, 2014 21:43 |
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Vastakaiun posted:Listening to the part where Sean rants that Alien: Isolation should've been 12 hours long instead of 30 is killing me, because that's how long it took me to beat it. Once you learn how the Alien behaves you can get through areas pretty reliably, instead of sitting in a locker for five minutes just because you heard it in the vents.
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# ? Oct 30, 2014 21:50 |
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Vastakaiun posted:Listening to the part where Sean rants that Alien: Isolation should've been 12 hours long instead of 30 is killing me, because that's how long it took me to beat it. Once you learn how the Alien behaves you can get through areas pretty reliably, instead of sitting in a locker for five minutes just because you heard it in the vents. U so pro
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# ? Oct 30, 2014 21:51 |
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coyo7e posted:So speedrunning through a suspenseful horror game makes it okay? I mean Condemned is a scary-rear end game but once I learned to sprint into every encounter area and start pummeling enemies before they could find a weapon, it was really fast and easy and had no ambience. That is a good thing right? Sorry for being so unclear, but the way I played was far from speedrunning, I never even sprinted anywhere. My point was that playing the game normally (in a way that in no way disrupted the tension and the atmosphere) it took nowhere near the time that was making Sean angry. So I hope he gives the game another shot, because I agree with Danielle's opinion on the game. Also I didn't mean to make the first post to sound like a slight on Danielle, I like her. I don't know how she played it, but it surprised me just how wildly we differed on that one aspect. e: Yeah, reading it again, the tone of my first post is way too dickish. Sorry about that, I didn't mean to sound like I was some e-sports pro looking down on others. Vastakaiun fucked around with this message at 22:17 on Oct 30, 2014 |
# ? Oct 30, 2014 22:12 |
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Song For The Deaf posted:The Resident Evil episode of Watch Out for Fireballs! is up. Listen to us spend hours gushing about Lisa Trevor. Can't wait to hear this one. I was a massive babypants when this game originally came out (at the tender age of 20), so I'm really looking forward to playing the ReRemake. The non-tank controls they've added work great!
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# ? Oct 30, 2014 22:30 |
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Hakkesshu posted:Jake if you're reading this, tell Chris to check out Dreamfall Chapters. It's basically Mass Effect 1 citadel: The game. If that doesn't sell you on the game, check out the Giant Bomb Quick Look. Shitbot is a contender for Character of the Year.
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# ? Oct 30, 2014 22:43 |
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Vastakaiun posted:Listening to the part where Sean rants that Alien: Isolation should've been 12 hours long instead of 30 is killing me, because that's how long it took me to beat it. Once you learn how the Alien behaves you can get through areas pretty reliably, instead of sitting in a locker for five minutes just because you heard it in the vents. I have to say, I'm surprised by this, because this is the first time I've heard anyone say their playtime was sub-20 hours. Everything else has been 20-25, 25, 28, and such.
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# ? Oct 31, 2014 00:12 |
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thefncrow posted:I have to say, I'm surprised by this, because this is the first time I've heard anyone say their playtime was sub-20 hours. Everything else has been 20-25, 25, 28, and such. This kind of thing is so common in games. One of the things you learn as a developer is how you can never predict the range of ways your game will be played, both by people intending to play it in unexpected ways and by people who are just playing however they play and getting totally different results. It's one of the reasons I find it really tiresome when people complain about dollars per hour and how they're not getting enough value, because as a developer you'll see that somebody took four hours to complete your game and somebody else took 20 and they'll both claim this is just "how long the game is."
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# ? Oct 31, 2014 01:32 |
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That's why I consider the speedrun time to be the only objective measure of the length of a game. TESIV: Oblivion is a poor value because it's 5 minutes long. Skyward Sword is the best Zelda game because it's 5 hours long.
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# ? Oct 31, 2014 01:52 |
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good rear end Thumbs this week. I was surprised to hear what Payday actually is. I knew absolutely nothing about that game, but it was filed under 'trash games' in my mind for whatever reason and I would have never spared it a glance. looking forward to Morrowind WOFF! I haven't gone back to that game in years, but I poured obscene amounts of time into it when I was younger, and remember it fondly. I absolutely loathed Oblivion and found Skyrim decent (if shallow, and misguided in several respects) so I'm interested in hearing a more modern analysis of Morrowind by comparison. though I did get a little of that recently: Bunnyhop did a video comparing the main questline of Morrowind and Skyrim a couple months ago, and brought up a lot of worthwhile points. Its good watchin'.
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# ? Oct 31, 2014 01:53 |
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ja2ke posted:Hey all, wanted to let you know that we've got a new podcast series starting this week on Idle Thumbs. There aren't nearly enough developer interview podcasts around, gonna give this one a shot. I don't know if Soren Johnson still has a mohawk but please ask him to change his haircut.
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# ? Oct 31, 2014 01:59 |
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RE: Splitting Morrowind, thank you everyone for the input. I'm hesitant to totally switch up our formula (we've had bad luck trying to discuss plot and mechanics as separate things) so I'm thinking of Main Quest, Guild Quests, Assorted Side quests and stuff. Does that make sense? Regarding expansions, we likely won't include them in the show for the sake of time but I very well may play them on my own.
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# ? Oct 31, 2014 02:14 |
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Song For The Deaf posted:and then our winter WRPG, "The Elder Scrolls III: Morrowind" Fuuuuuuuuuck yes I love Morrowind and have been looking for an excuse to fire it back up. I like Main Quest/Guild Quests/Misc Quests is a decent break-down, as long as you can work the lore in at the appropriate times. The unique world and world-building are a big part of what makes that game so memorable, and you'd be remiss not to discuss it.
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# ? Oct 31, 2014 06:20 |
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Watch Out For Fireballs doesn't know poo poo about the best Resident Evil related GameFAQ. Check this out: http://www.gamefaqs.com/pc/198456-resident-evil-2/faqs/21095quote:RACOON CITY STREETS
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# ? Oct 31, 2014 06:21 |
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It's like a modern day Faulkner.
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# ? Oct 31, 2014 06:51 |
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# ? May 28, 2024 16:19 |
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weird bleep posted:Watch Out For Fireballs doesn't know poo poo about the best Resident Evil related GameFAQ. Check this out: http://www.gamefaqs.com/pc/198456-resident-evil-2/faqs/21095
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# ? Oct 31, 2014 06:55 |