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Then they get fired. I don't know, that's how it's done at film companies. I can understand that people don't like doing that so they just get all the rough stuff out of the way in the interview process. And you're right, I actually know a few people with a ton of experience that still suck somehow.
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# ? Oct 30, 2014 21:58 |
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# ? Jun 3, 2024 20:07 |
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Buckwheat Sings posted:Then they get fired. I don't know, that's how it's done at film companies. I can understand that people don't like doing that so they just get all the rough stuff out of the way in the interview process. It is infinitely easier to not hire sometime than it is to fire them. There are $$$ commitments to dealing with a hired person versus a candidate. HR is horrific all over, not just in the games industry, so a tiny bit of laziness gets you stuff like 40 hour tests instead of designing something that's considerate of people's time. Almost all hiring treats candidates like garbage so it is what it is.
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# ? Oct 31, 2014 00:06 |
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Rawrbomb posted:The html on that page is stupidly broken, http://ravensoftware.com//job-listing/ this page has actual job listings though. But I had to look at the HTML source to find that out. Or you could just click where it says "Careers" and choose "Job Listing" from the dropdown. Whatever works for you. OwlFancier posted:You guys make good games. Shalinor posted:Ditto. After Singularity bombed, I got the impression you guys were on the ropes. Looks like you moved into contracting on MW, or is there still original IP work going on too (assuming you can say)? OwlFancier posted:For me it's the Jedi Knight games, Quake 4, and Wolfenstein 2009. I always had the feeling that someone at Raven was stuck in a time capsule from the late 90's/early 2000s and hadn't realized that games had moved on, so they were still churning out stuff in the vein of Unreal and Half Life, really traditional and good shooters with great campaigns. But at the same time they did adopt modern FPS components, just conservatively and integrated them into the older style really well. I'd put quite a few Raven games up against Half Life as examples of really incredible designs that work astonishingly well. Sion posted:Yo just saying that I kind of loved Singularity. I can't really say too much about Raven (history or current), other than what's already public. There is a pretty good article on the studio here, if you're interested: http://www.usgamer.net/articles/raven-software ...but thanks for the kind words. I was hired to work on Quake 4, and have been really happy there for 10 years now. Raven's good people.
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# ? Oct 31, 2014 01:51 |
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Yay, FC4 is gold. And it's launching on my birthday. theflyingorc posted:There's thousands of students out there in CS degrees because that's what the school offered who REALLY want Software Engineering degrees, but don't even know that that's A Thing. CS degrees churn out way too many people who came for job skills and left with theory because nobody pointed them in the right direction.
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# ? Oct 31, 2014 04:48 |
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I am hiring in NY for people who work on the platform side of things. Account, Storefront, Community features. Searching for a product manager type rather than coder. Willing to relocate for experienced people.
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# ? Oct 31, 2014 05:15 |
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aas Bandit posted:Or you could just click where it says "Careers" and choose "Job Listing" from the dropdown. Whatever works for you. Kind of a shot in the dark, but I don't suppose you guys are looking to hire on engineering interns?
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# ? Oct 31, 2014 05:59 |
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theflyingorc posted:Anyone have any familiarity with a Florida studio called Darkside Games? After hearing that some studios will brandish firearms at you, I figured it's good to find out if that's the case from the thread. I heard back from my friend. He likes it there and no one has pointed a gun at him.
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# ? Oct 31, 2014 15:43 |
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Mega Shark posted:I heard back from my friend. He likes it there and no one has pointed a gun at him. I will continue to consider them an option, then. I really appreciate that you specifically asked about the guns thing.
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# ? Oct 31, 2014 15:50 |
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Mega Shark posted:I heard back from my friend. He likes it there and no one has pointed a gun at him. No gun pointing? What a lousy place.
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# ? Oct 31, 2014 17:01 |
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Chernabog posted:No gun pointing? What a lousy place.
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# ? Oct 31, 2014 17:15 |
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Carfax Report posted:I am hiring in NY for people who work on the platform side of things. Account, Storefront, Community features. Searching for a product manager type rather than coder. Willing to relocate for experienced people. PM Sent
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# ? Oct 31, 2014 17:32 |
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Am I the only guy who had a gun pointed at him at work? I don't want this to be a thing.
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# ? Oct 31, 2014 18:03 |
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Beast of Bourbon posted:Am I the only guy who had a gun pointed at him at work? I don't want this to be a thing. I had a brick thrown at me once but it was a foam one.
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# ? Oct 31, 2014 18:15 |
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Beast of Bourbon posted:Am I the only guy who had a gun pointed at him at work? I don't want this to be a thing. Do nerf guns count?
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# ? Oct 31, 2014 18:26 |
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Shalinor posted:We always bring our firearms to the weekly meetings, and try and brandish them at eachother at least once or twice. It builds morale. To celebrate release, I figure one of us will have an accidental discharge, and we'll do team building in the ER. For a while, we tried to have every employee have a machete raised angrily over his head during each meeting, but weak programmer arms tire quickly so we switched back to pistols.
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# ? Oct 31, 2014 18:44 |
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Beast of Bourbon posted:Am I the only guy who had a gun pointed at him at work? I don't want this to be a thing. The only guns I have seen in any game developer (much less that have been pointed at people) have either been nerf, airsoft, or heavy blue rubber/plastic meant to mimic the weight, but not function, of a real gun. I have known several people with knives but they're either people with pocket knives / multitools or people with goofy "display" daggers that look like they belong to Worf. No one has ever raised one of these in anger or jest.
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# ? Oct 31, 2014 18:47 |
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You guys work at some weird places with all this gun talk. Though we did have someone here go to the hospital since he got hit in the eyeball by a nerf gun.
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# ? Oct 31, 2014 23:28 |
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Pseudoscorpion posted:Kind of a shot in the dark, but I don't suppose you guys are looking to hire on engineering interns? Looking specifically for that position? Nope (I checked). That being said, we're always looking for talented people, and if you have a current portfolio that you think might demonstrate skill/enthusiasm/whatever, I encourage you to send it in. In the words of our awesome HR person, "We're always looking for diamonds in the rough--tell them to go ahead and apply even if we don't have that specific position listed."
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# ? Oct 31, 2014 23:51 |
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aas Bandit posted:We are hiring as well, for a variety of positions (programmers, artists, designers). I might apply for junior design, but you guys require a level out of Radiant?
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# ? Nov 1, 2014 00:09 |
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Sigma-X posted:...Worf... Nerd alert!
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# ? Nov 1, 2014 00:24 |
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BizarroAzrael posted:I might apply for junior design, but you guys require a level out of Radiant? Not necessarily a complete, functional level, but enough to show a solid knowledge of how to build stuff in the editor, yeah. Obviously a complete level would be better.
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# ? Nov 1, 2014 00:27 |
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Mega Shark posted:Nerd alert! I am shocked, SHOCKED that you managed to locate a nerd in the video game industry thread.
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# ? Nov 1, 2014 05:53 |
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No nerds here Just Badass Dudes (and dudettes!)
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# ? Nov 1, 2014 06:01 |
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aas Bandit posted:Or you could just click where it says "Careers" and choose "Job Listing" from the dropdown. Whatever works for you. Will there ever be a SoF3?
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# ? Nov 1, 2014 06:06 |
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Beast of Bourbon posted:Am I the only guy who had a gun pointed at him at work? I don't want this to be a thing. Not since the army....
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# ? Nov 1, 2014 08:50 |
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Is GDC Next a thing that people go to? I was thinking about going to see if I could pick up some contract/freelance work, but the only reason I would go is because they gave me a free pass and that doesn't bode well. Also their exhibitor list on their website is like 15 companies...
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# ? Nov 1, 2014 11:09 |
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Mr.Trifecta posted:Will there ever be a SoF3? Of course there will. There are an infinite number of parallel universes out there. It already exists! Edit: Hi ATVI legal! That up there? That's a joke, and has nothing to do with any sort of insider knowledge. aas Bandit fucked around with this message at 14:20 on Nov 1, 2014 |
# ? Nov 1, 2014 14:18 |
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superh posted:Dudes (and dudettes!)
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# ? Nov 1, 2014 16:28 |
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wrong thread...
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# ? Nov 1, 2014 17:05 |
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Writing tests is not an intern job! I've got a dozen tests here that I should just delete because they were created by interns that are long gone and I have no clue how they work or what they are supposed to do.
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# ? Nov 3, 2014 19:00 |
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baby puzzle posted:Writing tests is not an intern job! I've got a dozen tests here that I should just delete because they were created by interns that are long gone and I have no clue how they work or what they are supposed to do. What's a "test"? Are you sure you're in the right thread?
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# ? Nov 3, 2014 20:46 |
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Jan posted:What's a "test"? Are you sure you're in the right thread? I'm assuming this vague post is referring to automated testing processes?
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# ? Nov 4, 2014 01:43 |
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Sigma-X posted:I'm assuming this vague post is referring to automated testing processes? Most likely, yeah. My reply was tongue in cheek in that hardly anyone ever bothers writing tests in the games industry. The usual argument is that it costs more time and effort writing and maintaining them than it saves time preventing bugs. I'm not convinced this is true, and it certainly isn't true in the case of licensed engines. UE4 has a massive test base, for sure.
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# ? Nov 4, 2014 02:21 |
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Jan posted:Most likely, yeah. This is a loving mental thing to see. Are you serious about this? That people don't bother writing tests?
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# ? Nov 4, 2014 12:45 |
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Sion posted:This is a loving mental thing to see. Are you serious about this? That people don't bother writing tests? The 'best' I've ever seen is engineers writing unit tests, but that goes on entirely within their garden. Someone at HMX wrote a tool that would let you record/playback button presses on the 360, but I think I was the only one that ever used it.
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# ? Nov 4, 2014 12:52 |
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That is insane to me. I'm coming from a fairly solid QA background and the fact that there's not specific stuff written for tests (either as scripts for the game to follow through on itself and then do automated error reporting or as a feature/black box VP checklisting by QA) is just... frankly, it's alarming as hell.
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# ? Nov 4, 2014 14:26 |
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I attempt to test my own systems with unit-test level stuff. But really in games there is so much code coming and going that it kinda would be a waste of time to write tests for all of it. That's what we have rooms full of millennials for.
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# ? Nov 4, 2014 14:40 |
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Jan posted:My reply was tongue in cheek in that hardly anyone ever bothers writing tests in the games industry. The usual argument is that it costs more time and effort writing and maintaining them than it saves time preventing bugs. I'm not convinced this is true, and it certainly isn't true in the case of licensed engines. UE4 has a massive test base, for sure.
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# ? Nov 4, 2014 15:03 |
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Sion posted:That is insane to me. I'm coming from a fairly solid QA background and the fact that there's not specific stuff written for tests (either as scripts for the game to follow through on itself and then do automated error reporting or as a feature/black box VP checklisting by QA) is just... frankly, it's alarming as hell. We had process of some kind. We still wrote test cases that were manually run, ran build acceptance tests on dailies and stuff like that, but yeah, automation was a real hard sell when systems were being tweaked up to the last minute, or we had a content cadence to meet.
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# ? Nov 4, 2014 15:19 |
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# ? Jun 3, 2024 20:07 |
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Plus, nobody really knows what is going to stick around and what isn't. If you are a lowly Senior Programmer, you have no clue what the next game is going to be.
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# ? Nov 4, 2014 15:20 |