|
Duke Chin posted:Oh, and die to cthulu-eye or whatever when I was like 4 sword swings away from killing it. You're using more than just a sword, I hope.
|
# ? Oct 31, 2014 02:54 |
|
|
# ? Jun 4, 2024 00:10 |
|
dis astranagant posted:Or go fishing and skip most of the early ore hunt. Yeah, there's a shark you can fish out of the ocean that has pickaxe power equivalent to a molten pick. Fishing is awesome.
|
# ? Oct 31, 2014 02:55 |
|
MR. J posted:Newbie guide: Get silver/tungsten or gold/platinum tools (pickaxe and sword first and foremost) and iron/lead or better armor and go poke the Eye of Cthulhu with all the Shurikens you end up finding along the way. (craft 6 lenses together at a demon alter - which is a evil mouth looking thing that hurts you if you try to hammer it to make an item that'll force the eye to spawn at night) Sweet - I'm already at Silver/Gold pickaxe and sword (and axe) and good armor, as I recall. I already have two of the summon-cthulu things that I ran across just by exploring. The first time he showed up was just by chance... I guess? Got the "an evil eye is watching you" notification and when I went back to the surface the big doof was waiting for me. Almost had him dead but I got trapped and off'd. Didn't know about shuriken-spam, though - Pretty sure I have a ton of those in stock. Jimbone Tallshanks posted:You're using more than just a sword, I hope. Cicadas! posted:Yeah, there's a shark you can fish out of the ocean that has pickaxe power equivalent to a molten pick. Well poo poo, I need to get on this.
|
# ? Oct 31, 2014 03:04 |
|
Duke Chin posted:
Try looking around underground for a boomerang or preferrably a magic boomerang before you challenge the eye of cthulu again. Still though, nearly killed it with just a sword? Pretty impressive.
|
# ? Oct 31, 2014 03:09 |
|
OrangeSoda posted:Try looking around underground for a boomerang or preferrably a magic boomerang before you challenge the eye of cthulu again. Oh I have an enchanted boomerang - my sword did more damage though so I went with that. I think, since then, I've found an even better boomerang so, failing or running out of shurikens I'll go that route. Thanks for the headsup, folks!
|
# ? Oct 31, 2014 03:11 |
|
Boomerang or a decent bow are good, but people usually recommend shurikens because they will pierce through and kill any mini-eyes the boss spawns before hitting the boss itself. I don't think there's any boss you really want to try and take on with a sword. Close combat weapons are good for normal enemies, but for tougher enemies you need to keep at least a small distance away. This is why weapons like boomerangs, chakrams, swords that shoot lasers etc are classified as "melee" damage for the purposes of buffs/armor that effect that stat.
|
# ? Oct 31, 2014 03:23 |
|
Note to self: make a better bow. I have a poo poo load of arrows.
|
# ? Oct 31, 2014 03:25 |
|
Duke Chin posted:Note to self: make a better bow. I have a poo poo load of arrows. Then, take those arrows and make them into flaming arrows. Also save your gold ore, as in don't craft it into bars, it's a very useful ingredient for some potions.
|
# ? Oct 31, 2014 03:46 |
|
Jimbone Tallshanks posted:Then, take those arrows and make them into flaming arrows. Other note to self: Let the deforestation and clear cutting begin.
|
# ? Oct 31, 2014 03:48 |
|
The secret to winning the early game is to get a bunch of booze and silk and craft it all into 40 damage molotovs.
|
# ? Oct 31, 2014 03:52 |
|
Is anyone "following" the update and aware of when it's coming out, roughly?
|
# ? Oct 31, 2014 04:33 |
|
Read posted:Is anyone "following" the update and aware of when it's coming out, roughly?
|
# ? Oct 31, 2014 04:36 |
|
I used the chain knife almost exclusively until I was able to craft the meteorite armor and space gun.
|
# ? Oct 31, 2014 04:41 |
|
Duke Chin posted:The first time he showed up was just by chance... I guess? Got the "an evil eye is watching you" notification and when I went back to the surface the big doof was waiting for me.
|
# ? Oct 31, 2014 04:53 |
|
Also, save some iron/lead ore (don't smelt it into bars) as you can make ironskin potions with those which will help a LOT during boss fights.
|
# ? Oct 31, 2014 04:59 |
|
I really, really wish there were a way to turn bars back into raw ore. Nothing like sitting on a bunch of ingots you'll never need when you could be sitting on a castle's worth of metal bricks you'll also never need.
|
# ? Oct 31, 2014 05:37 |
|
Or allow bars to be used in less-efficient recipes for potions/bricks. Would be a fair tradeoff.
|
# ? Oct 31, 2014 07:12 |
|
Is there a nice, convenient list of craftable blocks that make buildings look cool? I'm building a tower fortress with cannon crenelations but the only material I've used thus far are grey bricks and their wall equivalent.
|
# ? Oct 31, 2014 20:14 |
|
Super Space Jam 64 posted:Is there a nice, convenient list of craftable blocks that make buildings look cool? I'm building a tower fortress with cannon crenelations but the only material I've used thus far are grey bricks and their wall equivalent. http://terraria.gamepedia.com/Block Stone slabs are always good for huge castles. Somebody on 4chan made a picture of how a house made out of each individual block would look like, but it's appearetly not on the wiki. Psychedelicatessen fucked around with this message at 20:33 on Oct 31, 2014 |
# ? Oct 31, 2014 20:30 |
|
Super Space Jam 64 posted:Is there a nice, convenient list of craftable blocks that make buildings look cool? I'm building a tower fortress with cannon crenelations but the only material I've used thus far are grey bricks and their wall equivalent.
|
# ? Oct 31, 2014 20:38 |
|
The very, very first time I fought the Eye of Cthulu was with two other human players; I think we had at best Iron gear and maybe some Silver melee weapons. I managed to sacrifice myself and hit the eye with a stick of dynamite and I think that's the only reason we managed to win in time for the sunrise. Still my favorite moment in the game, 200 hours later. (Well that or drowning another human in a dirt cage after they threw their pickax by mistake.)
|
# ? Oct 31, 2014 20:44 |
|
I feel a sudden urge to seig heil. Seriously, though, this is so much more helpful than the image on the wiki. Thank you.
|
# ? Oct 31, 2014 20:51 |
|
Section Z posted:All this sort of thing is why I keep getting intimidated by what's ahead every time I turn the game on and start digging up tin or copper while prepping baby's first log cabin The only boss I bothered to build a specialized arena for was Eye of Cthulu. It's really not that hard if you sink some time into gearing up. And even then, the arena was just some wooden platforms in the air and a campfire in the middle. Also, it's not so much that hard mode is too hard, I think, as that pre-hardmode is too easy. Hardmode is very strict about gear progression, while in pre-hardmode you can craft a gem staff before killing a single boss and that'll kill every single pre-hardmode boss with relative ease.
|
# ? Oct 31, 2014 22:27 |
|
Hard-mode is tedious, is the thing. The mechbosses have so much drat health, most of the unique monster-drop weapons prior to beating Plantera or doing Holiday wave events aren't of much or any use, and it's loving boring in an open-world game to have to say 'well, this piece of equipment/entire tier of equipment is literally useless, I have to find or make one of these two/three things to progress'. I can see the appeal of arena-building for some, multiplayer for others, and maybe some people find the bosses to be appropriately challenging without being boring, but I don't understand how restrictive the power creep is. I've played that game twice already. The fact that there isn't much in the way of better alternatives kind of kills a lot of the replay value and just makes me not want to ever play the game as anything but glorified legos, which it's okay at, it's just a shame that early hardmode is kind of boring.
|
# ? Oct 31, 2014 23:50 |
|
My biggest problem in Hardmode is that almost everything is now reliant on rare drops. There are so many items with less than 1% drop rate in hardmode. Prior to that it felt like most monster resources were dropped in decent quantity, but you needed a few, and could use those materials to craft a bunch of different things. But in hardmode enemies just drop completed equipment, and then rarely. And for as many new enemies as there are, most of them don't drop anything interesting to begin with, and looking over the loot tables of hardmode enemies almost all of them just drop cash, making the very act of killing them feel a lot more pointless.
|
# ? Nov 1, 2014 00:09 |
|
Yeah, sounds about right. "Ugh it's not actually HARD guys, anyone can do it with some common sense " Vs "Well, yeah but it's also kind of a slog, more so with each 'balance patch' ." is the impression I've been getting. Both are most likely true at the same time. My biggest enemy is my short attention span. "Making baby's first log cabin got me a Guide, Merchant, and Deomlisionist living in my 3 room rectangle. Two legendary boomerangs with identical stats whoo, if only I could dual wield these things." WEEKS LATER: There, now I have helped my friend get halloween cookies for all his alts in FFXIV... Wait, what was I doing? EDIT: It would also probably help if I either A: stopped being terrible at eyeballing block distances. Or B: Stopped obsessing about making things specific sizes. I make a few stone floored rectangle rooms in about the same time it would probably take others to make those giant OP picture layouts Section Z fucked around with this message at 00:28 on Nov 1, 2014 |
# ? Nov 1, 2014 00:23 |
|
I got to the end-game legit last year right before they added the Frost Moon or whatever, and it always felt like just the right balance of tough and fair, of course becoming hilariously broken after you beat everything and had full Spectre gear, but by then all that was really left was farming moon bosses or rare drops. Then they nerfed a bunch of the items I used and buffed the bosses and the idea of trying to do it again while being weaker against harder enemies is a whole lot of gently caress that. They've always taken the "this is the one feasible way to beat this boss without it being insanely difficult or tedious so rather than buff other stuff to make it more useful we're just going to make that item suck until the other items seem good by comparison." It's the dumbest way to balance a game. mr. mephistopheles fucked around with this message at 13:18 on Nov 1, 2014 |
# ? Nov 1, 2014 13:15 |
|
Vib Rib posted:My biggest problem in Hardmode is that almost everything is now reliant on rare drops. There are so many items with less than 1% drop rate in hardmode. Prior to that it felt like most monster resources were dropped in decent quantity, but you needed a few, and could use those materials to craft a bunch of different things. But in hardmode enemies just drop completed equipment, and then rarely. And for as many new enemies as there are, most of them don't drop anything interesting to begin with, and looking over the loot tables of hardmode enemies almost all of them just drop cash, making the very act of killing them feel a lot more pointless. The only upside is you can get a decent chunk of change pretty quickly and spend it at the Traveling Merchant, a Gatligator early on can make a big difference and the Pulse Bow is fun as hell. I agree otherwise.
|
# ? Nov 1, 2014 13:19 |
|
Tenebrais posted:I guess Redigit ... came down on the less fun side. The story of Terraria's development in a nutshell. The game where auto-swing on a weapon is a feature and not a default setting.
|
# ? Nov 1, 2014 19:11 |
|
The game evolving into a shmup by the time you hit mech bosses is extremely good and fun, the first time I soloed the Twins was very satisfying. I'm glad Redigit has been ignoring the people who have been repeatedly saying the game is impossible and unfun every patch since he put in the cooldown on health potions.
|
# ? Nov 1, 2014 19:17 |
|
Devour or Fire posted:The game evolving into a shmup by the time you hit mech bosses is extremely good and fun, the first time I soloed the Twins was very satisfying. I'm glad Redigit has been ignoring the people who have been repeatedly saying the game is impossible and unfun every patch since he put in the cooldown on health potions. Every time I fly in circles around a boss for twenty minutes while shooting at it because that's the only way to avoid being destroyed by their AI of "fly towards you while shooting infinite undodgeable projectiles" I jizz a little and I thank god that the way to increase difficulty isn't to give each succeeding boss more, more complex attack patterns to keep track of but to just increase their HP and damage and how many undodgeable lasers they can fire at one time. I tell you when I first played through Super Metroid my only thought while playing was "Ugh, this is such garbage. Why isn't every boss functionally the same as Spore Spawn except with more and more spores to dodge??? It's like these jokers have never even designed a video game before." (e: FYI don't worry I know you were being facetious, I'll just take any opportunity to bitch about Terraria's garbage boss design) dijon du jour fucked around with this message at 20:27 on Nov 1, 2014 |
# ? Nov 1, 2014 20:12 |
|
dijon du jour posted:Every time I fly in circles around a boss for twenty minutes while shooting at it because that's the only way to avoid being destroyed by their AI of "fly towards you while shooting infinite undodgeable projectiles" I jizz a little and I thank god that the way to increase difficulty isn't to give each succeeding boss more, more complex attack patterns to keep track of but to just increase their HP and damage and how many undodgeable lasers they can fire at one time. I mean, I really like some of the early bosses. Skeletron is a good example of a boss I had trouble with at first, until I really paid attention to the patterns he was using, and it was fun because his head and hands both had their own patterns and you had to be wary of both. But even when later bosses do have patterns, there's either no point because they're so hard to dodge, or you've just got so many things to focus on at once there's no way to keep up. It becomes a clusterfuck, and that early satisfaction of learning a pattern and being really alert and responsive to it goes out the window.
|
# ? Nov 1, 2014 20:30 |
|
Vib Rib posted:I like the idea of fast paced combat in Terraria based on pattern recognition and dodging, but yeah, like you said, a lot of the later bosses become projectile spam, and those projectiles move so quickly you can't dodge them unless you're already moving fast enough with perpendicular momentum. In a SHMUP, you have no momentum, can move instantly and at full acceleration in any direction, and projectiles generally have precise patterns and don't move at near-instant speeds. When you add gravity, platform reliance (even if you have wings, since you can't fly forever), inertia, larger hitboxes, and superfast lasers, that whole gameplay pattern doesn't quite work the same way. Yeah, in defense of the game, the pre-hardmode bosses are just fine, because you are mostly earthbound the developers had to actually take into account player reaction time and mobility. Imo as great as wings are for exploration, they are the worst thing to be introduced, boss-wise. Because now the player can easily keep themselves far out of the reach of a physical-damage-dealing boss like the pre-hardmode ones so the developers compensated by making postgame into a bullet hell, without thinking about whether that was actually fun gameplay. At least that's my theory for why hardmode is so laser-heavy. e: Then again having more teleporting bosses like the Brain of Cthulhu would have negated the mobility the wings give, so maybe I don't know what is going through the developers' heads when they're designing these hardmode bosses. dijon du jour fucked around with this message at 21:06 on Nov 1, 2014 |
# ? Nov 1, 2014 21:02 |
|
dijon du jour posted:e: Then again having more teleporting bosses like the Brain of Cthulhu would have negated the mobility the wings give, so maybe I don't know what is going through the developers' heads when they're designing these hardmode bosses. Absolute Virtue Syndrome. "They aren't beating bosses the way I want them to be beaten! We must punish them! "
|
# ? Nov 2, 2014 01:08 |
|
It's cool though, Fishron moves so fast that in effect they might as well be teleporting. Same for the Ice Queen, except that the Ice Queen isn't really dangerous in comparison.
|
# ? Nov 2, 2014 01:26 |
|
I gave up on the game after trying the Pumpkin Moon a few times; arena building is tedious for me and I wasn't about to farm for hours to get a chest key mold. The game does narrow in Hard Mode in a way that makes it less fun, but it's still pretty fun. I agree that the open feeling of early/midgame is the best though, when you can find a boomerang in a chest and be like "oh, awesome!" and use that for a while as opposed to "must grind out this one specific spell so I can beat Plantera" or whatever. I only started recently but it does sound like they've been reducing options intentionally in the endgame, and that seems dumb to me.
|
# ? Nov 2, 2014 01:43 |
|
Devour or Fire posted:The game evolving into a shmup by the time you hit mech bosses is extremely good and fun, the first time I soloed the Twins was very satisfying. I'm glad Redigit has been ignoring the people who have been repeatedly saying the game is impossible and unfun every patch since he put in the cooldown on health potions.
|
# ? Nov 2, 2014 01:43 |
|
I'll admit, I'm not sure I fully understand the potion cooldown thing either. I mean, great, sure, you've implemented a balance patch, of sorts, making it harder for someone to just buy their way to victory if they're in a tight spot except oh wait poo poo magic (mana potions) and guns (bullets, high entry cost) still exist and basically do the same thing but a little more slowly because you also need to tailor your fighting style/arena to them. Melee was the only thing really hosed by the potion change and melee is already pretty heavily chumped; the only other thing potion cooldown does is force hardmode boss fights to be more tedious, typically.
|
# ? Nov 2, 2014 01:49 |
|
Prior to the potion change it was impossible to die once you had a supply of potions without being 1-shot or extremely bad.
|
# ? Nov 2, 2014 01:58 |
|
|
# ? Jun 4, 2024 00:10 |
|
I'm having trouble understanding why people get upset that they have to fight strong monsters to get items whose only purpose is to fight stronger monsters. Do you just want to stare at projectiles as you fire them into the open sky.
|
# ? Nov 2, 2014 02:06 |