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Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

All skulltulas complete on the adventure map except the top two rows, which conveniently are all from one picture. Bit by bit I finish things off.

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Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Except for a few levels with costume or weapon unlocks, I've now finished the Master Quest map, so here comes a big post like I did before where you can see what captains, playable characters, and giant bosses show up in the different "quick" map types (Defeat All Enemies, Quizzes, Kill X enemies in Y minutes, etc.). I'm posting them as a merged list just to keep it all together. As before, the rows are A through H with A at the top and the columns are 1 through 16 with 1 at the left, so A1 is top left:

- Defeat Giant Bosses:

Adventure:
Argorok - B11 (+1 Manhandla)
Ganon - B6 (with Gohma and King Dodongo)
Gohma - B12, G10
Imprisoned - H3
King Dodongo - C6, F4, F14, G7, H13 (this one has 3 of them)
Manhandla - C10, E2

Master Quest:
Argorok - H15 (+1 Manhandla)
Ganon - F16 (with Gohma and King Dodongo)
Gohma - H5 (3 of them)
King Dodongo - D7, D9, F6, F10, G7
Imprisoned - D3
Manhandla - B11


- Defeat All Enemies:

Adventure:
A13 - Imprisoned + 2x mini-Imprisoned, 2x Shield Moblin + 2x Dinolfos, Fiery Aeralfos + Ruto + Lana
C4 - Darknut + Stalmaster, 2x Dark Agitha, Icy Big Poe + Agitha + Midna
C8 - Moblin + Icy Big Poe, Stalmaster + Dark Agitha, Stalmaster + Volga + Dark Agitha
D2 - Big Poe + Icy Big Poe, 2x Icy Big Poe, Stalmaster + Big Poe + Icy Big Poe
D10 - Dinolfos + Darknut, Dinolfos + Dark Ruto, Dinolfos + Aeralfos + Ruto
D12 - 2x ReDead Knights, Wizzro + Big Poe, ReDead Knight + Fiery Aeralfos + Volga
E16 - 2x ReDead Knights + Fiery Aeralfos, Wizzro + ReDead Knight, Fiery Aeralfos + Volga + Argorok
F13 - ReDead Knight, ReDead Knight + Big Poe, 2x Lizalfos + ReDead Knight
G1 - 2x ReDead Knight + Fiery Aeralfos, Volga + ReDead Knight, King Dodongo + Fiery Aeralfos + ReDead Knight
G6 - 2x Dinolfos + Darknut, 2x Aeralfos, Imprisoned + 2x mini-Imprisoned
G13 - 2x mini-Imprisoned + ReDead Knight, Volga + ReDead Knight, Imprisoned + 2x mini-Imprisoned

Master Quest:
A8 - Imprisoned + 2x mini-Imprisoned, 2x Dinolfos + 2x Shield Moblins, Lana + Ruto + Fiery Aeralfos
A13 - Big Poe + Icy Big Poe, 2x Icy Big Poe, Stalmaster + Big Poe + Icy Big Poe
C13 - Dinolfos + Darknut, Dinolfos + Sheik, Dinolfos + Aeralfos + Ruto
D4 - Fiery Aeralfos + 2x ReDead Knight, Volga + ReDead Knight, King Dodongo + Fiery Aeralfos + ReDead Knight
E12 - Darknut + Stalmaster, 2x Stalmaster, Agitha + Midna + Icy Big Poe
E16 - 2x ReDead Knight + Bokoblin, 4x Big Poes, Wizzro + 2x ReDead Knights
F1 - 2x Dinolfos + Darknut, 2x Aeralfos, Imprisoned + 2x mini-Imprisoned
F4 - ReDead Knight + 2x mini-Imprisoned, Volga + ReDead Knight, Imprisoned + 2x mini-Imprisoned


- Kill X enemies in Y minutes / Rack KO Count maps:
Note: These are pretty good for murdering the playable cast since they all seem to have significantly lower health than they would in any other mission. Giant bosses tend to go down easy, too, or can just be ignored if you're feeling pressured for time.

Adventure:
A1 - 4x Imprisoned, Lizalfos, Cia, Zelda, Ganondorf, Link
C12 - 2x Manhandla, Icy Big Poes, Darunia, Sheik, Ruto
D3 - 2x Manhandla, ReDead Knights, Midna, Agitha, Lana
D6 - 2x Gohma, Moblins, Zant, Volga, Wizzro
D14 - 2x King Dodongo, Gibdos, Link, Lana, Impa
E4 - 3x King Dodongo, Aeralfos, Lana, Sheik, Fi, Link
E8 - 2x Gohma, Lizalfos, Darknut, Moblin
E11 - 2x Gohma, Stalmasters, Ruto, Darunia, Sheik
F11 - 2x King Dodongo, Darknuts, Dinolfos, Lana
G2 - 3x Gohma, Fiery Aeralfos, Ghirahim, Fi, Link, Zelda
G4 - 3x Manhandla, Dinolfos, Lana, Impa, Link, Zelda
G12 - 3x Manhandla, Stalmasters, Dark Impa, Dark Sheik, Dark Zelda, Cia
H8 - King Dodongo, Big Poe, Lizalfos, Darknut

Master Quest:
** Kill X in Y:
B1 - 4x Imprisoned, Lizalfos, Lana, Zelda, Ganondorf, Link
C1 - 3x Manhandla, Dinolfos, Lana, Impa. Link, Zelda
D10 - 3x Manhandla, ReDead Knights, Midna, Agitha, Lana
E4 - 3x Manhandla, Stalmasters, Dark Impa, Dark Sheik, Dark Zelda, Cia
E13 - 2x King Dodongo, Big Poes, Lizalfos, Darknut, Link

** Rack Up KOs:
Note: These are potentially the best both for unlocking skills and for going for rare materials. Each map has 3 Transport Captains that drop full magic and constantly respawn, and each objective boss (the ones the game tells you to kill) drops full magic when you kill them. They're completely designed for killing as much poo poo as possible while in Focus Spirit, basically.
A10 - Manhandla, Gohma, Argorok, Shield Moblins, Stalmasters, 2x Dark Impa, Zelda, Ganondorf, Sheik
C4 - King Dodongo, Manhandla, Shield Moblins, Fiery Aeralfos, Ghirahim, Impa, Fi
C10 - 2x King Dodongo, Stalmasters, Big Poes, Dinolfos. Fi, Impa, sheik
C16 - 2x Argorok, Imprisoned, Icy Big Poes, Fiery Aeralfos, ReDead Knights, 2x Dark Volga, Link, Impa, Ghirahim
E10 - Argorok, Gohma, Icy Big Poes, Dinolfos, Sheik, Fi, Link
F8 - Manhandla, Moblins, Gibdos, Zelda
G1 - Gohma, Manhandla, Dinolfos, Stalmasters, Shield Moblins, Impa, 2x Sheik
G4 - King Dodongo, Manhandla, Argorok, Stalmasters, Dinolfos, Icy Big Poes, 2x Lana, Volga, Zelda, Sheik
G11 - King Dodongo, Gohma, Shield Moblins, Aeralfos, Stalmasters, Zelda, Ghirahim, Ganondorf
H1 - 2x Manhandla, Argorok, Dinoflos, ReDead Knights, Shield Moblins, 2x Dark Ganondorf, Agitha, Lana, Ghirahim
H8 - King Dodongo, Big Poes, Zelda, Moblins
H16 - 2x King Dodongo, Gohma, Fiery Aeralfos, Icy Big Poes, Dinolfos, 2x Link, Fi, Lana, Zelda


- Quizzes:
Notes: The correct answer is listed first in each pair, barring any screwups. In quizzes, it is possible to get the drop from the incorrect enemy, but only if they're a playable character, not a captain. I assume this is because the PCs are flagged to drop items both when killed and when retreating, like they do in some Legend Mode maps, whereas captains are never flagged to drop items when retreating. For the incorrect enemy to drop their item, it seems to work best if you are near them when the correct enemy dies and if the incorrect enemy is on screen when the correct enemy dies. The easiest way to ensure this is to weaken the correct enemy, then switch lock-on to the incorrect one and then finish the job.

Adventure:
A5 - Ganondorf/Ghirahim, Zelda/Lana, Link/Impa
A15 - Ruto/Fi, Agitha/Ruto, Ganondorf/Midna
B2 - Zant/Ganondorf, Impa/Agitha, Zelda/Darunia
B10 - Lana/Midna, Lana/Wizzro, Midna/Lana
B13 - Darunia/Impa, Sheik/Ghirahim, Ruto/Sheik
C5 - Aeralfos/Big Poe, Moblin/Lizalfos, Lizalfos/Aeralfos
C11 - Big Poe/Aeralfos, ReDead Knight/Shield Moblin, Sheik/Link
E13 - Ruto/Darunia, Impa/Sheik, Darunia/Ruto
F6 - Agitha/Zelda, Agitha/Ghirahim, Midna/Zelda
F8 - Darknut/Moblin, Stalmaster/Darknut, Moblin/Darknut
F9 - Moblin/Darknut, Big Poe/Darknut, Shield Moblin/Moblin
G15 - Lizalfos/Aeralfos, Wizzro/Volga, Cia/Lana
H4 - Aeralfos/Lizalfos, Shield Moblin/Fiery Aeralfos, Big Poe/Moblin
H6 - Ghirahim/Midna, Moblin/Stalmaster, Fi/Ruto

Master Quest:
A2 - Zant/Ganondorf, Impa/Agitha, Zelda/Darunia
A5 - Ruto/Fi, Agitha/Ruto, Ganondorf/Midna
B9 - Ganondorf/Ghirahim, Zelda/Lana, Link/Impa
B15 - Darunia/Impa, Sheik/Lana, Ruto/Sheik
C8 - Aeralfos/Lizalfos, Shield Moblin/Fiery Aeralfos, Big Poe/Moblin
D14 - Ruto/Darunia, Impa/Sheik, Darunia/Ruto
E11 - Agitha/Zelda, Agitha/Wizzro, Midna/Zelda
E15 - Big Poe/Aeralfos, ReDead Knight/Shield Moblin, Sheik/Link
F14 - Aeralfos/Big Poe, Moblin/Lizalfos, Lizalfos/Aeralfos
G12 - Lana/Midna, Lana/Wizzro, Midna/Lana

Aurora
Jan 7, 2008

These things need to be in the OP.

Dunban
Jul 4, 2012

OH MY GOD GLOVER
loving hell, the Master Quest rewards map

A massive amount of morale-powered officers and three of everyone's favorite giant boss, The Imprisoned. That would be tough by itself, but your allies (Impa, Lana, Sheik) all immediately run towards one of the Imprisoneds and get beat up by it. The best part? Once they're down to half of their maximum health, they actually join the enemies's side.

Neutral Zone Trap
Nov 6, 2011

It's in the garbage. Where it belongs.
This game has been a very pleasant surprise. Wasn't expecting much but grabbed it anyway since I got a good price.

I'm in the process of sending a friend request to everyone in the OP so if you received a weird request with the message "Hi" feel free to accept.

mmwwmmww is my NNID, Network Links for all!

Zertoss
Apr 29, 2009
drat, Ruto's level 3 mission was a pain in the rear end. There's nothing quite like all 3 objective Aerafols with their Poes flooding in to the keep you're in, then having the Cuccos spawn and seal you in.

Bicyclops
Aug 27, 2004

Zertoss posted:

drat, Ruto's level 3 mission was a pain in the rear end. There's nothing quite like all 3 objective Aerafols with their Poes flooding in to the keep you're in, then having the Cuccos spawn and seal you in.

I think my method for that one was to lure everything to that large open area in the middle and hit the groups of Aerolfos and Poes with a few combos when the timing was safe, then stand a safe distance away and throw waves at everybody, then quickly roll up into the yellow circles when I inevitably broke someone's weak point until all of the lizards and ghosts bowed before the Zora Queen. It was hard and it took me two tries, but I think I at least learned how to use Ruto effectively.

Part of the reason I'm still resisting doing the second controller cheat is that I think the level 3 missions sort of force you to figure out how best to use each character.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


My Ruto needs to gain a few more levels before she can crush that map.

I managed to go through and get both the heart piece and container, and then my base got taken right before I could kill Zant. PS, gently caress Zant for never exposing his weakpoint.

Flytrap
Apr 30, 2013

Blackbelt Bobman posted:

My Ruto needs to gain a few more levels before she can crush that map.

I managed to go through and get both the heart piece and container, and then my base got taken right before I could kill Zant. PS, gently caress Zant for never exposing his weakpoint.

Pro-tip, stand in front of Zant and hold block. Don't dodge out of his heavies, let him wail on your guard until he fucks up.

Bicyclops
Aug 27, 2004

Blackbelt Bobman posted:

My Ruto needs to gain a few more levels before she can crush that map.

I managed to go through and get both the heart piece and container, and then my base got taken right before I could kill Zant. PS, gently caress Zant for never exposing his weakpoint.

The hearts aren't worth it in the first runthrough, in my opinion. It's better when you don't have to worry about the 15 minute time limit. When I got the heart containers, it was when I could leisurely set about destroying every officer and taking every keep, including one which was conquered by cuccos, so that Zant was alone and crying by the time I got to him, while the folks in my base happily twiddled their thumbs.

Unponderable
Feb 16, 2007

Good enough.

Bicyclops posted:

Part of the reason I'm still resisting doing the second controller cheat is that I think the level 3 missions sort of force you to figure out how best to use each character.

I think part of the frustration with the forced character maps is that the game doesn't provide a recommended level, so if you find yourself dying or getting terrible grades, you're left to wonder if it's because you're underlevelled, the character is terrible, or you just plain suck.

Bicyclops
Aug 27, 2004

Unponderable posted:

I think part of the frustration with the forced character maps is that the game doesn't provide a recommended level, so if you find yourself dying or getting terrible grades, you're left to wonder if it's because you're underlevelled, the character is terrible, or you just plain suck.

It would be nice if they would do this, but my Zant, for example, is finally level 50, so I am very close to positive that it is because I just plain suck.

Regy Rusty
Apr 26, 2010

Well at least I can tell you there is no level in the normal adventure mode map that can't be done by a character in the low-mid 50s. My people didn't start reaching 60 and above until Master Quest.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Bicyclops posted:

It would be nice if they would do this, but my Zant, for example, is finally level 50, so I am very close to positive that it is because I just plain suck.

I think it's more likely that Zant just plain sucks

RocketDarkness
Jun 3, 2008
I wasn't able to get Zant's tier 3 scimitars until I was level 60. Though that also corresponded with when I got a Vs. Skyward to put on my 4-star weapon to make Ghirahim die faster. Probably could have done it at the mid-50s if I had 5-star weapon and Vs. Skyward. There's just a lot of ground to cover in that level.

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


For Ruto, you can make basically any map a lot easier with Strength VI, Strong Attack+, and Water+ on her weapon. Each map devolves into a couple bigass waves followed by a few smaller waves that go forever and then repeat, basically.

ultrachrist
Sep 27, 2008
Discovered in Zelda's lv 2 baton mission, you can get the yellow redead packs to kill Wizzro on their own (and the redeads are much easier to kill after).

Also, XXY will always hit Volga through his block and knock him back. You can do this over and over, just having to reposition yourself if he runs too close in between to kill him safely. That combo crushes the groups of multiple shield moblins too, though my wind waker did have StrengthII on it.

Since taking too much damage from those two punks is basically the only thing that was making me fail in the first couple attempts, this solved the mission for me.

Twelve by Pies
May 4, 2012

Again a very likpatous story
So after another attempt today I still think Lana's Summoning Gate is a super cool weapon and I hate it and I have no idea how to A-rank this stupid stage.

Bicyclops
Aug 27, 2004

Okay. Here's my Zant quest:

I generally try either his stomp combo or his pole combo, get the meter to just under full, use Y, and then spin attack. I typically hit the group of officers, including the objective one (a Fiery Aerolfos), for a little bit as the Mandala stalks load, then rush down and hit them with a boomerang, usually either weakening or taking on of the bases along the way. Then I rush back along the left side and take out the objective officer there. By the time I get back to the base, Fi has entered and I can kill Fi and the remaining Fiery Aerolfos. The base opens, and I typically have 5-8 minutes left. This is enough time for me to rush down the left side again and weaken or kill Sheik, or so I tell myself. I do not have nearly enough kills, but I run to the base, fight Ghiranim, rack up close to enough kills as I slowly whittle him down to about half health, then when he Ghiranim's meter is just on the edge of him being destroyed, Ganondorf retreats.

I am also worried that along the way, I just get hit too many times by the Stalmasters or Moblins as I am killing my prey.

I am level 50. Should I give up? I have played this level an embarrassing number of times.

Regy Rusty
Apr 26, 2010

Pump him some more levels to make it a bit easier. Then here's a few little tips -
Don't beeline straight to objectives. Your route is good, but you need more kills. So in each base on your way around the map do a full bar of giant Zant stomps which should get you some good kills.

The other big place for kills is when you go save Ganondorf's rear end. What you really want to do is kill Sheik and the officers he's fighting and then rescue him from danger immediately before going to Girahim. That way he won't die during your fight. The timing on this is tricky and possibly a bit dependent on chance. But if you can get it right you won't have to worry about him dying or you not getting enough kills.

And don't give up! If worst came to worst you could always grind him up even higher, but I bet you'll be able to do it at a reasonable level.

E: Oh and for Twelve by Pies, here's my advice for the Lana level 3 gate:

Regy Rusty posted:

I just got this one today - the biggest tip I have is to not try to fully kill Girahim. It wastes too much time. Get him down to half health and then go for the Aerolfos that's in your base. By the time you kill him, hopefully Impa and the other Aerolfos will have grouped together because what you really want to do is kill them both at once. Since the gate's attacks are all gigantic it's very well suited for fighting multiple enemies at the same time. Once you get them dead, spend a couple minutes racking up kills on the Dinolfos horde, but again don't worry about actually killing them. You just want to weaken them and get your kill count to somewhere in the 900s before charging to the base. I was able to do that in 9 minutes which gave me over 5 to kill Link, which was plenty.

Regy Rusty fucked around with this message at 05:27 on Nov 8, 2014

Llednar Twem
Jan 5, 2013
I have yet to try Zant's level 3 weapon stage, so this may not apply at all, but when I was stuck on his A-rank "Watch out for falling artillery fire" heart container one thing that really helped was getting compatriot on a good weapon. Zant's single target damage is pretty bad, but he's great at taking keeps. Getting a damage boost from those keeps in addition to the inherent buffer they provide was very helpful.

Vanrushal
Apr 2, 2005

I thought my Spitter was a Jockey!
I see people recommending using Zant's giant stomp but I never liked it due to Zant remaining stationary and being prone to getting hit while using it. If you want an alternative combo to taking out groups/keeps that's less likely to get you bopped, use his jump-stomp (YYYX). It moves Zant around, you can change direction while using it, can catch up a good amount of enemies while moving forward into more enemies, and the blast at the end has a good AoE on it.

Also Bicyclops, when you've got enemies like Stalmasters and Moblins, prioritize them over everything else. Ignore mooks because they're of no consequence, and try to keep heroes on-screen but away from you as they take longer to kill and are more dangerous. Lesser officers are usually easy enough to deal with after a smash or two and then you can get back to business. The exceptions are objective officers (glowing white with a nametag and icon), who have about as much HP as heroes and are noted PITAs. Identify which officers are the easiest to deal with and kill them first. Rejoice when you come across Stalmasters and Darknuts because they are absolute garbage-tier enemies.

THE FUCKING MOON
Jan 19, 2008
Use his totem pole to charge! It activates quickly, it charges quickly, and you can't get hit while you're charging.

Bicyclops
Aug 27, 2004

Vanrushal posted:



Also Bicyclops, when you've got enemies like Stalmasters and Moblins, prioritize them over everything else. Ignore mooks because they're of no consequence, and try to keep heroes on-screen but away from you as they take longer to kill and are more dangerous. Lesser officers are usually easy enough to deal with after a smash or two and then you can get back to business. The exceptions are objective officers (glowing white with a nametag and icon), who have about as much HP as heroes and are noted PITAs. Identify which officers are the easiest to deal with and kill them first. Rejoice when you come across Stalmasters and Darknuts because they are absolute garbage-tier enemies.

The problem is that while I'm focusing on getting rid of one officer, another will toss his Moblin spear at me from behind, and I also run down the clock while I'm trying to take them out. I think my Zant might just have been under-leveled. I sent him through the rewards map twice to see if I could pick up some weapons (the level 2s I have are decent on attack but they all have not very helpful abilities like Strength VI, Boomerang + and the 25,000 kills unlock). He did gain a ton of levels, so maybe now he's competitive enough.

Spectacle Rock
May 24, 2013
One thing I dig about this game is discovering stuff that isn't explicitly told anywhere.

Again, you might have found this all out by now but I'm going to share my findings.

1) You can activate your Special Attack (if you have a full yellow bar) or your Focus Spirit (if you have a full green magic meter) even if you are in the middle of something where you cannot move. So, if you are frozen by a Redead's Scream, you can still press A or R to activate a special attack or focus spirit, break free, and do some damage.

2) The hookshot and the boomerang can pick up dropped items and bring them to you. See some dropped materials over there? Make your boomerang pick it up. This can be useful if an item accidentally spawns outside of an area you can walk to (I had this glitch happen to me) and my boomerang was able to pick it up even though I couldn't walk to the dropped item.

3) Lots of stuff can cut grass other than just attacks. Using a special attack, even items can cut grass. Boomerangs cut grass pretty fast.

Here's some more stuff:

When you are using focus spirit (the green magic meter) you are immune to damage from barriers you haven't dispelled yet. Good for using if you don't have the proper elemental bottled fairy. Once you beat the Keep Boss in a Keep that has a damaging barrier, the barrier dies.

Last night, I was messing around and found a bug. I'm about 99% sure what caused it. I was in a water barrier keep that was slowly taking away my health. At the moment that the keep "attacked my health" I pressed A to activate my special attack. After my special attack, the barrier remained but the game quit taking my health away. I was unable to reproduce this, but it seems that if you can use your special attack at the right nanosecond while being hurt by a barrier, you can confuse the game into not hurting you more from the barrier. My guess is that I interrupted the game when it was in the middle of resetting the "loop counter" for the next time to damage my health.

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie
Another neat thing to know (not sure if this was mentionned but) you don't have to pick up drops (weapons/materials), you automatically get them at the end if it's on the field.

dorkasaurus_rex
Jun 10, 2005

gawrsh do you think any women will be there

Reoxygenation posted:

Another neat thing to know (not sure if this was mentionned but) you don't have to pick up drops (weapons/materials), you automatically get them at the end if it's on the field.

Wait, what?!??! This changes EVERYTHING!

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie

dorkasaurus_rex posted:

Wait, what?!??! This changes EVERYTHING!

Yeah tried it several times

I mean it wont give you more drops or different drops for the bronze mats you have maxed stacks of, but it's super useful for the rare drops/weapons

Dr Pepper
Feb 4, 2012

Don't like it? well...

So I don't need to race around in a desperate last grasp once I beat the stage?

Spectacle Rock
May 24, 2013

Dr Pepper posted:

So I don't need to race around in a desperate last grasp once I beat the stage?

I've heard it only picks up say 10 or 20 things so I'd say don't leave a whole lot lying around. Grab the gold and silver stuff if you can.

Also, when using Spirit Focus (Green Magic Meter) I believe you are immune to Redead screams so you can get close to them and just go to town and beat them up.

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie

Dr Pepper posted:

So I don't need to race around in a desperate last grasp once I beat the stage?

Nope you don't, you don't while clearing a stage either. I'm not exactly into speedrunning but items auto picking up really saves a lot of time once you're aware of the mechanic


^^ the item limit might be a thing, haven't checked that, wouldn't surprise me if it was (though to be honest I haven't had that many drops in a while, due to most of my bronze mats being capped)

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
Yep, I was wrong before. Zant blows. All his attacks take forever, his C5 is a good way to take a shitload of damage from anywhere that isn't ten feet in front of you, and it takes finesse to stop at exactly full meter on combo finishers. On the plus side C6 clears keeps quick, but he blows against bosses and PC enemies, which are the hardest parts of the game.

Actually, does his C2 act like Wizzro's C4? Maybe that eats boss meters better. I want to learn him better but UUUUGH.

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie

Locke Dunnegan posted:

Yep, I was wrong before. Zant blows. All his attacks take forever, his C5 is a good way to take a shitload of damage from anywhere that isn't ten feet in front of you, and it takes finesse to stop at exactly full meter on combo finishers. On the plus side C6 clears keeps quick, but he blows against bosses and PC enemies, which are the hardest parts of the game.

Actually, does his C2 act like Wizzro's C4? Maybe that eats boss meters better. I want to learn him better but UUUUGH.

I haven't found a way to use Zant that doesn't blow. Mine's level 70 and all he does is hit hard. I just don't use his combos.

Bicyclops
Aug 27, 2004

I beat Zant's level 3 and now I have lost three times on the level above it, mostly because of Manhandla stalks that generate when you complete the first objective. :)

This game is very difficult.

Regy Rusty
Apr 26, 2010

Bicyclops posted:

I beat Zant's level 3 and now I have lost three times on the level above it, mostly because of Manhandla stalks that generate when you complete the first objective. :)

This game is very difficult.

Good job though! You're past the worst of it now.

I forget what the level you're talking about is.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Bllllluuuuuh, Darunia's level 3. Why do shield moblins take so long to kill? I figured out the path that lets me clear all the keeps I need, but there are so many moblins around I can't avoid taking damage while clearing them out.

Fritzler
Sep 5, 2007


Regy Rusty posted:

Good job though! You're past the worst of it now.

I forget what the level you're talking about is.

I have Gate, Fairy, Zelda's Baton & Rapier, Girhaim and Ruto's Level 3s left. Please tell me that it is the same for me.

RyokoTK
Feb 12, 2012

I am cool.
The only difficult ones in that batch are the Gate and Ruto missions, but neither of those are as hard as Zant's.

Ruto's is tough, but unlike Zant, Ruto is actually pretty good so you aren't struggling with a lovely character.

Bicyclops
Aug 27, 2004

Regy Rusty posted:

Good job though! You're past the worst of it now.

I forget what the level you're talking about is.

It's 3rd from the left, top row, Cia gets attacked by Impa, Sheik is in the Enemy Base. Shield Moblins, Stalmasters and some Icy Big Poes.

No matter what I do, the Allied Base falls as soon as I kill the objective officers. I think they start with about 25 officers and I kill all but five, mostly just standing in the base and protecting it with my life, with occasional dash off to Cia to take care of her Impa problem until Impa dies.

But the last four moblins goon rush the base and manhandla stalks generate in three far away bases immediately, and the base just collapses.

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Spectacle Rock
May 24, 2013
I think I might understand why I'm having so much fun with this game. If this was a regular Zelda game, I would have seen the credits by now and that would mean I've effectively done everything worth doing in the game. I still have so much stuff to do (finish adventure mode and master quest mode). Then, they'll be more DLC. I still have more weapons to unlock. Also, just running around seeing a battlefield to beat bad guys up on is just plain fun.

I know this isn't a canon Zelda game, but I'm having canon Zelda fun and it isn't over yet :) This game is like my drug now; I cannot stop playing it and that is almost frightening. I don't think I've been full blown "addicted" to a game since I was in grade school.

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