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All skulltulas complete on the adventure map except the top two rows, which conveniently are all from one picture. Bit by bit I finish things off.
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# ? Nov 7, 2014 06:15 |
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# ? May 29, 2024 23:43 |
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Except for a few levels with costume or weapon unlocks, I've now finished the Master Quest map, so here comes a big post like I did before where you can see what captains, playable characters, and giant bosses show up in the different "quick" map types (Defeat All Enemies, Quizzes, Kill X enemies in Y minutes, etc.). I'm posting them as a merged list just to keep it all together. As before, the rows are A through H with A at the top and the columns are 1 through 16 with 1 at the left, so A1 is top left: - Defeat Giant Bosses: Adventure: Argorok - B11 (+1 Manhandla) Ganon - B6 (with Gohma and King Dodongo) Gohma - B12, G10 Imprisoned - H3 King Dodongo - C6, F4, F14, G7, H13 (this one has 3 of them) Manhandla - C10, E2 Master Quest: Argorok - H15 (+1 Manhandla) Ganon - F16 (with Gohma and King Dodongo) Gohma - H5 (3 of them) King Dodongo - D7, D9, F6, F10, G7 Imprisoned - D3 Manhandla - B11 - Defeat All Enemies: Adventure: A13 - Imprisoned + 2x mini-Imprisoned, 2x Shield Moblin + 2x Dinolfos, Fiery Aeralfos + Ruto + Lana C4 - Darknut + Stalmaster, 2x Dark Agitha, Icy Big Poe + Agitha + Midna C8 - Moblin + Icy Big Poe, Stalmaster + Dark Agitha, Stalmaster + Volga + Dark Agitha D2 - Big Poe + Icy Big Poe, 2x Icy Big Poe, Stalmaster + Big Poe + Icy Big Poe D10 - Dinolfos + Darknut, Dinolfos + Dark Ruto, Dinolfos + Aeralfos + Ruto D12 - 2x ReDead Knights, Wizzro + Big Poe, ReDead Knight + Fiery Aeralfos + Volga E16 - 2x ReDead Knights + Fiery Aeralfos, Wizzro + ReDead Knight, Fiery Aeralfos + Volga + Argorok F13 - ReDead Knight, ReDead Knight + Big Poe, 2x Lizalfos + ReDead Knight G1 - 2x ReDead Knight + Fiery Aeralfos, Volga + ReDead Knight, King Dodongo + Fiery Aeralfos + ReDead Knight G6 - 2x Dinolfos + Darknut, 2x Aeralfos, Imprisoned + 2x mini-Imprisoned G13 - 2x mini-Imprisoned + ReDead Knight, Volga + ReDead Knight, Imprisoned + 2x mini-Imprisoned Master Quest: A8 - Imprisoned + 2x mini-Imprisoned, 2x Dinolfos + 2x Shield Moblins, Lana + Ruto + Fiery Aeralfos A13 - Big Poe + Icy Big Poe, 2x Icy Big Poe, Stalmaster + Big Poe + Icy Big Poe C13 - Dinolfos + Darknut, Dinolfos + Sheik, Dinolfos + Aeralfos + Ruto D4 - Fiery Aeralfos + 2x ReDead Knight, Volga + ReDead Knight, King Dodongo + Fiery Aeralfos + ReDead Knight E12 - Darknut + Stalmaster, 2x Stalmaster, Agitha + Midna + Icy Big Poe E16 - 2x ReDead Knight + Bokoblin, 4x Big Poes, Wizzro + 2x ReDead Knights F1 - 2x Dinolfos + Darknut, 2x Aeralfos, Imprisoned + 2x mini-Imprisoned F4 - ReDead Knight + 2x mini-Imprisoned, Volga + ReDead Knight, Imprisoned + 2x mini-Imprisoned - Kill X enemies in Y minutes / Rack KO Count maps: Note: These are pretty good for murdering the playable cast since they all seem to have significantly lower health than they would in any other mission. Giant bosses tend to go down easy, too, or can just be ignored if you're feeling pressured for time. Adventure: A1 - 4x Imprisoned, Lizalfos, Cia, Zelda, Ganondorf, Link C12 - 2x Manhandla, Icy Big Poes, Darunia, Sheik, Ruto D3 - 2x Manhandla, ReDead Knights, Midna, Agitha, Lana D6 - 2x Gohma, Moblins, Zant, Volga, Wizzro D14 - 2x King Dodongo, Gibdos, Link, Lana, Impa E4 - 3x King Dodongo, Aeralfos, Lana, Sheik, Fi, Link E8 - 2x Gohma, Lizalfos, Darknut, Moblin E11 - 2x Gohma, Stalmasters, Ruto, Darunia, Sheik F11 - 2x King Dodongo, Darknuts, Dinolfos, Lana G2 - 3x Gohma, Fiery Aeralfos, Ghirahim, Fi, Link, Zelda G4 - 3x Manhandla, Dinolfos, Lana, Impa, Link, Zelda G12 - 3x Manhandla, Stalmasters, Dark Impa, Dark Sheik, Dark Zelda, Cia H8 - King Dodongo, Big Poe, Lizalfos, Darknut Master Quest: ** Kill X in Y: B1 - 4x Imprisoned, Lizalfos, Lana, Zelda, Ganondorf, Link C1 - 3x Manhandla, Dinolfos, Lana, Impa. Link, Zelda D10 - 3x Manhandla, ReDead Knights, Midna, Agitha, Lana E4 - 3x Manhandla, Stalmasters, Dark Impa, Dark Sheik, Dark Zelda, Cia E13 - 2x King Dodongo, Big Poes, Lizalfos, Darknut, Link ** Rack Up KOs: Note: These are potentially the best both for unlocking skills and for going for rare materials. Each map has 3 Transport Captains that drop full magic and constantly respawn, and each objective boss (the ones the game tells you to kill) drops full magic when you kill them. They're completely designed for killing as much poo poo as possible while in Focus Spirit, basically. A10 - Manhandla, Gohma, Argorok, Shield Moblins, Stalmasters, 2x Dark Impa, Zelda, Ganondorf, Sheik C4 - King Dodongo, Manhandla, Shield Moblins, Fiery Aeralfos, Ghirahim, Impa, Fi C10 - 2x King Dodongo, Stalmasters, Big Poes, Dinolfos. Fi, Impa, sheik C16 - 2x Argorok, Imprisoned, Icy Big Poes, Fiery Aeralfos, ReDead Knights, 2x Dark Volga, Link, Impa, Ghirahim E10 - Argorok, Gohma, Icy Big Poes, Dinolfos, Sheik, Fi, Link F8 - Manhandla, Moblins, Gibdos, Zelda G1 - Gohma, Manhandla, Dinolfos, Stalmasters, Shield Moblins, Impa, 2x Sheik G4 - King Dodongo, Manhandla, Argorok, Stalmasters, Dinolfos, Icy Big Poes, 2x Lana, Volga, Zelda, Sheik G11 - King Dodongo, Gohma, Shield Moblins, Aeralfos, Stalmasters, Zelda, Ghirahim, Ganondorf H1 - 2x Manhandla, Argorok, Dinoflos, ReDead Knights, Shield Moblins, 2x Dark Ganondorf, Agitha, Lana, Ghirahim H8 - King Dodongo, Big Poes, Zelda, Moblins H16 - 2x King Dodongo, Gohma, Fiery Aeralfos, Icy Big Poes, Dinolfos, 2x Link, Fi, Lana, Zelda - Quizzes: Notes: The correct answer is listed first in each pair, barring any screwups. In quizzes, it is possible to get the drop from the incorrect enemy, but only if they're a playable character, not a captain. I assume this is because the PCs are flagged to drop items both when killed and when retreating, like they do in some Legend Mode maps, whereas captains are never flagged to drop items when retreating. For the incorrect enemy to drop their item, it seems to work best if you are near them when the correct enemy dies and if the incorrect enemy is on screen when the correct enemy dies. The easiest way to ensure this is to weaken the correct enemy, then switch lock-on to the incorrect one and then finish the job. Adventure: A5 - Ganondorf/Ghirahim, Zelda/Lana, Link/Impa A15 - Ruto/Fi, Agitha/Ruto, Ganondorf/Midna B2 - Zant/Ganondorf, Impa/Agitha, Zelda/Darunia B10 - Lana/Midna, Lana/Wizzro, Midna/Lana B13 - Darunia/Impa, Sheik/Ghirahim, Ruto/Sheik C5 - Aeralfos/Big Poe, Moblin/Lizalfos, Lizalfos/Aeralfos C11 - Big Poe/Aeralfos, ReDead Knight/Shield Moblin, Sheik/Link E13 - Ruto/Darunia, Impa/Sheik, Darunia/Ruto F6 - Agitha/Zelda, Agitha/Ghirahim, Midna/Zelda F8 - Darknut/Moblin, Stalmaster/Darknut, Moblin/Darknut F9 - Moblin/Darknut, Big Poe/Darknut, Shield Moblin/Moblin G15 - Lizalfos/Aeralfos, Wizzro/Volga, Cia/Lana H4 - Aeralfos/Lizalfos, Shield Moblin/Fiery Aeralfos, Big Poe/Moblin H6 - Ghirahim/Midna, Moblin/Stalmaster, Fi/Ruto Master Quest: A2 - Zant/Ganondorf, Impa/Agitha, Zelda/Darunia A5 - Ruto/Fi, Agitha/Ruto, Ganondorf/Midna B9 - Ganondorf/Ghirahim, Zelda/Lana, Link/Impa B15 - Darunia/Impa, Sheik/Lana, Ruto/Sheik C8 - Aeralfos/Lizalfos, Shield Moblin/Fiery Aeralfos, Big Poe/Moblin D14 - Ruto/Darunia, Impa/Sheik, Darunia/Ruto E11 - Agitha/Zelda, Agitha/Wizzro, Midna/Zelda E15 - Big Poe/Aeralfos, ReDead Knight/Shield Moblin, Sheik/Link F14 - Aeralfos/Big Poe, Moblin/Lizalfos, Lizalfos/Aeralfos G12 - Lana/Midna, Lana/Wizzro, Midna/Lana
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# ? Nov 7, 2014 07:20 |
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These things need to be in the OP.
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# ? Nov 7, 2014 07:48 |
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loving hell, the Master Quest rewards map A massive amount of morale-powered officers and three of everyone's favorite giant boss, The Imprisoned. That would be tough by itself, but your allies (Impa, Lana, Sheik) all immediately run towards one of the Imprisoneds and get beat up by it. The best part? Once they're down to half of their maximum health, they actually join the enemies's side.
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# ? Nov 7, 2014 12:40 |
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This game has been a very pleasant surprise. Wasn't expecting much but grabbed it anyway since I got a good price. I'm in the process of sending a friend request to everyone in the OP so if you received a weird request with the message "Hi" feel free to accept. mmwwmmww is my NNID, Network Links for all!
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# ? Nov 7, 2014 15:15 |
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drat, Ruto's level 3 mission was a pain in the rear end. There's nothing quite like all 3 objective Aerafols with their Poes flooding in to the keep you're in, then having the Cuccos spawn and seal you in.
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# ? Nov 7, 2014 15:27 |
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Zertoss posted:drat, Ruto's level 3 mission was a pain in the rear end. There's nothing quite like all 3 objective Aerafols with their Poes flooding in to the keep you're in, then having the Cuccos spawn and seal you in. I think my method for that one was to lure everything to that large open area in the middle and hit the groups of Aerolfos and Poes with a few combos when the timing was safe, then stand a safe distance away and throw waves at everybody, then quickly roll up into the yellow circles when I inevitably broke someone's weak point until all of the lizards and ghosts bowed before the Zora Queen. It was hard and it took me two tries, but I think I at least learned how to use Ruto effectively. Part of the reason I'm still resisting doing the second controller cheat is that I think the level 3 missions sort of force you to figure out how best to use each character.
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# ? Nov 7, 2014 15:44 |
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My Ruto needs to gain a few more levels before she can crush that map. I managed to go through and get both the heart piece and container, and then my base got taken right before I could kill Zant. PS, gently caress Zant for never exposing his weakpoint.
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# ? Nov 7, 2014 15:53 |
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Blackbelt Bobman posted:My Ruto needs to gain a few more levels before she can crush that map. Pro-tip, stand in front of Zant and hold block. Don't dodge out of his heavies, let him wail on your guard until he fucks up.
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# ? Nov 7, 2014 15:55 |
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Blackbelt Bobman posted:My Ruto needs to gain a few more levels before she can crush that map. The hearts aren't worth it in the first runthrough, in my opinion. It's better when you don't have to worry about the 15 minute time limit. When I got the heart containers, it was when I could leisurely set about destroying every officer and taking every keep, including one which was conquered by cuccos, so that Zant was alone and crying by the time I got to him, while the folks in my base happily twiddled their thumbs.
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# ? Nov 7, 2014 15:56 |
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Bicyclops posted:Part of the reason I'm still resisting doing the second controller cheat is that I think the level 3 missions sort of force you to figure out how best to use each character. I think part of the frustration with the forced character maps is that the game doesn't provide a recommended level, so if you find yourself dying or getting terrible grades, you're left to wonder if it's because you're underlevelled, the character is terrible, or you just plain suck.
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# ? Nov 7, 2014 15:58 |
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Unponderable posted:I think part of the frustration with the forced character maps is that the game doesn't provide a recommended level, so if you find yourself dying or getting terrible grades, you're left to wonder if it's because you're underlevelled, the character is terrible, or you just plain suck. It would be nice if they would do this, but my Zant, for example, is finally level 50, so I am very close to positive that it is because I just plain suck.
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# ? Nov 7, 2014 16:00 |
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Well at least I can tell you there is no level in the normal adventure mode map that can't be done by a character in the low-mid 50s. My people didn't start reaching 60 and above until Master Quest.
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# ? Nov 7, 2014 16:02 |
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Bicyclops posted:It would be nice if they would do this, but my Zant, for example, is finally level 50, so I am very close to positive that it is because I just plain suck. I think it's more likely that Zant just plain sucks
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# ? Nov 7, 2014 18:40 |
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I wasn't able to get Zant's tier 3 scimitars until I was level 60. Though that also corresponded with when I got a Vs. Skyward to put on my 4-star weapon to make Ghirahim die faster. Probably could have done it at the mid-50s if I had 5-star weapon and Vs. Skyward. There's just a lot of ground to cover in that level.
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# ? Nov 7, 2014 19:23 |
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For Ruto, you can make basically any map a lot easier with Strength VI, Strong Attack+, and Water+ on her weapon. Each map devolves into a couple bigass waves followed by a few smaller waves that go forever and then repeat, basically.
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# ? Nov 7, 2014 19:33 |
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Discovered in Zelda's lv 2 baton mission, you can get the yellow redead packs to kill Wizzro on their own (and the redeads are much easier to kill after). Also, XXY will always hit Volga through his block and knock him back. You can do this over and over, just having to reposition yourself if he runs too close in between to kill him safely. That combo crushes the groups of multiple shield moblins too, though my wind waker did have StrengthII on it. Since taking too much damage from those two punks is basically the only thing that was making me fail in the first couple attempts, this solved the mission for me.
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# ? Nov 8, 2014 00:24 |
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So after another attempt today I still think Lana's Summoning Gate is a super cool weapon and I hate it and I have no idea how to A-rank this stupid stage.
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# ? Nov 8, 2014 00:28 |
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Okay. Here's my Zant quest: I generally try either his stomp combo or his pole combo, get the meter to just under full, use Y, and then spin attack. I typically hit the group of officers, including the objective one (a Fiery Aerolfos), for a little bit as the Mandala stalks load, then rush down and hit them with a boomerang, usually either weakening or taking on of the bases along the way. Then I rush back along the left side and take out the objective officer there. By the time I get back to the base, Fi has entered and I can kill Fi and the remaining Fiery Aerolfos. The base opens, and I typically have 5-8 minutes left. This is enough time for me to rush down the left side again and weaken or kill Sheik, or so I tell myself. I do not have nearly enough kills, but I run to the base, fight Ghiranim, rack up close to enough kills as I slowly whittle him down to about half health, then when he Ghiranim's meter is just on the edge of him being destroyed, Ganondorf retreats. I am also worried that along the way, I just get hit too many times by the Stalmasters or Moblins as I am killing my prey. I am level 50. Should I give up? I have played this level an embarrassing number of times.
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# ? Nov 8, 2014 04:25 |
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Pump him some more levels to make it a bit easier. Then here's a few little tips - Don't beeline straight to objectives. Your route is good, but you need more kills. So in each base on your way around the map do a full bar of giant Zant stomps which should get you some good kills. The other big place for kills is when you go save Ganondorf's rear end. What you really want to do is kill Sheik and the officers he's fighting and then rescue him from danger immediately before going to Girahim. That way he won't die during your fight. The timing on this is tricky and possibly a bit dependent on chance. But if you can get it right you won't have to worry about him dying or you not getting enough kills. And don't give up! If worst came to worst you could always grind him up even higher, but I bet you'll be able to do it at a reasonable level. E: Oh and for Twelve by Pies, here's my advice for the Lana level 3 gate: Regy Rusty posted:I just got this one today - the biggest tip I have is to not try to fully kill Girahim. It wastes too much time. Get him down to half health and then go for the Aerolfos that's in your base. By the time you kill him, hopefully Impa and the other Aerolfos will have grouped together because what you really want to do is kill them both at once. Since the gate's attacks are all gigantic it's very well suited for fighting multiple enemies at the same time. Once you get them dead, spend a couple minutes racking up kills on the Dinolfos horde, but again don't worry about actually killing them. You just want to weaken them and get your kill count to somewhere in the 900s before charging to the base. I was able to do that in 9 minutes which gave me over 5 to kill Link, which was plenty. Regy Rusty fucked around with this message at 05:27 on Nov 8, 2014 |
# ? Nov 8, 2014 04:59 |
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I have yet to try Zant's level 3 weapon stage, so this may not apply at all, but when I was stuck on his A-rank "Watch out for falling artillery fire" heart container one thing that really helped was getting compatriot on a good weapon. Zant's single target damage is pretty bad, but he's great at taking keeps. Getting a damage boost from those keeps in addition to the inherent buffer they provide was very helpful.
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# ? Nov 8, 2014 07:42 |
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I see people recommending using Zant's giant stomp but I never liked it due to Zant remaining stationary and being prone to getting hit while using it. If you want an alternative combo to taking out groups/keeps that's less likely to get you bopped, use his jump-stomp (YYYX). It moves Zant around, you can change direction while using it, can catch up a good amount of enemies while moving forward into more enemies, and the blast at the end has a good AoE on it. Also Bicyclops, when you've got enemies like Stalmasters and Moblins, prioritize them over everything else. Ignore mooks because they're of no consequence, and try to keep heroes on-screen but away from you as they take longer to kill and are more dangerous. Lesser officers are usually easy enough to deal with after a smash or two and then you can get back to business. The exceptions are objective officers (glowing white with a nametag and icon), who have about as much HP as heroes and are noted PITAs. Identify which officers are the easiest to deal with and kill them first. Rejoice when you come across Stalmasters and Darknuts because they are absolute garbage-tier enemies.
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# ? Nov 8, 2014 11:09 |
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Use his totem pole to charge! It activates quickly, it charges quickly, and you can't get hit while you're charging.
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# ? Nov 8, 2014 17:05 |
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Vanrushal posted:
The problem is that while I'm focusing on getting rid of one officer, another will toss his Moblin spear at me from behind, and I also run down the clock while I'm trying to take them out. I think my Zant might just have been under-leveled. I sent him through the rewards map twice to see if I could pick up some weapons (the level 2s I have are decent on attack but they all have not very helpful abilities like Strength VI, Boomerang + and the 25,000 kills unlock). He did gain a ton of levels, so maybe now he's competitive enough.
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# ? Nov 8, 2014 18:46 |
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One thing I dig about this game is discovering stuff that isn't explicitly told anywhere. Again, you might have found this all out by now but I'm going to share my findings. 1) You can activate your Special Attack (if you have a full yellow bar) or your Focus Spirit (if you have a full green magic meter) even if you are in the middle of something where you cannot move. So, if you are frozen by a Redead's Scream, you can still press A or R to activate a special attack or focus spirit, break free, and do some damage. 2) The hookshot and the boomerang can pick up dropped items and bring them to you. See some dropped materials over there? Make your boomerang pick it up. This can be useful if an item accidentally spawns outside of an area you can walk to (I had this glitch happen to me) and my boomerang was able to pick it up even though I couldn't walk to the dropped item. 3) Lots of stuff can cut grass other than just attacks. Using a special attack, even items can cut grass. Boomerangs cut grass pretty fast. Here's some more stuff: When you are using focus spirit (the green magic meter) you are immune to damage from barriers you haven't dispelled yet. Good for using if you don't have the proper elemental bottled fairy. Once you beat the Keep Boss in a Keep that has a damaging barrier, the barrier dies. Last night, I was messing around and found a bug. I'm about 99% sure what caused it. I was in a water barrier keep that was slowly taking away my health. At the moment that the keep "attacked my health" I pressed A to activate my special attack. After my special attack, the barrier remained but the game quit taking my health away. I was unable to reproduce this, but it seems that if you can use your special attack at the right nanosecond while being hurt by a barrier, you can confuse the game into not hurting you more from the barrier. My guess is that I interrupted the game when it was in the middle of resetting the "loop counter" for the next time to damage my health.
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# ? Nov 8, 2014 20:37 |
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Another neat thing to know (not sure if this was mentionned but) you don't have to pick up drops (weapons/materials), you automatically get them at the end if it's on the field.
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# ? Nov 8, 2014 21:59 |
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Reoxygenation posted:Another neat thing to know (not sure if this was mentionned but) you don't have to pick up drops (weapons/materials), you automatically get them at the end if it's on the field. Wait, what?!??! This changes EVERYTHING!
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# ? Nov 8, 2014 22:00 |
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dorkasaurus_rex posted:Wait, what?!??! This changes EVERYTHING! Yeah tried it several times I mean it wont give you more drops or different drops for the bronze mats you have maxed stacks of, but it's super useful for the rare drops/weapons
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# ? Nov 8, 2014 22:40 |
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So I don't need to race around in a desperate last grasp once I beat the stage?
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# ? Nov 8, 2014 22:40 |
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Dr Pepper posted:So I don't need to race around in a desperate last grasp once I beat the stage? I've heard it only picks up say 10 or 20 things so I'd say don't leave a whole lot lying around. Grab the gold and silver stuff if you can. Also, when using Spirit Focus (Green Magic Meter) I believe you are immune to Redead screams so you can get close to them and just go to town and beat them up.
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# ? Nov 8, 2014 22:42 |
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Dr Pepper posted:So I don't need to race around in a desperate last grasp once I beat the stage? Nope you don't, you don't while clearing a stage either. I'm not exactly into speedrunning but items auto picking up really saves a lot of time once you're aware of the mechanic ^^ the item limit might be a thing, haven't checked that, wouldn't surprise me if it was (though to be honest I haven't had that many drops in a while, due to most of my bronze mats being capped)
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# ? Nov 8, 2014 22:43 |
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Yep, I was wrong before. Zant blows. All his attacks take forever, his C5 is a good way to take a shitload of damage from anywhere that isn't ten feet in front of you, and it takes finesse to stop at exactly full meter on combo finishers. On the plus side C6 clears keeps quick, but he blows against bosses and PC enemies, which are the hardest parts of the game. Actually, does his C2 act like Wizzro's C4? Maybe that eats boss meters better. I want to learn him better but UUUUGH.
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# ? Nov 9, 2014 04:03 |
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Locke Dunnegan posted:Yep, I was wrong before. Zant blows. All his attacks take forever, his C5 is a good way to take a shitload of damage from anywhere that isn't ten feet in front of you, and it takes finesse to stop at exactly full meter on combo finishers. On the plus side C6 clears keeps quick, but he blows against bosses and PC enemies, which are the hardest parts of the game. I haven't found a way to use Zant that doesn't blow. Mine's level 70 and all he does is hit hard. I just don't use his combos.
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# ? Nov 9, 2014 05:02 |
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I beat Zant's level 3 and now I have lost three times on the level above it, mostly because of Manhandla stalks that generate when you complete the first objective. This game is very difficult.
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# ? Nov 9, 2014 05:13 |
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Bicyclops posted:I beat Zant's level 3 and now I have lost three times on the level above it, mostly because of Manhandla stalks that generate when you complete the first objective. Good job though! You're past the worst of it now. I forget what the level you're talking about is.
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# ? Nov 9, 2014 05:21 |
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Bllllluuuuuh, Darunia's level 3. Why do shield moblins take so long to kill? I figured out the path that lets me clear all the keeps I need, but there are so many moblins around I can't avoid taking damage while clearing them out.
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# ? Nov 9, 2014 05:55 |
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Regy Rusty posted:Good job though! You're past the worst of it now. I have Gate, Fairy, Zelda's Baton & Rapier, Girhaim and Ruto's Level 3s left. Please tell me that it is the same for me.
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# ? Nov 9, 2014 06:03 |
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The only difficult ones in that batch are the Gate and Ruto missions, but neither of those are as hard as Zant's. Ruto's is tough, but unlike Zant, Ruto is actually pretty good so you aren't struggling with a lovely character.
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# ? Nov 9, 2014 06:05 |
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Regy Rusty posted:Good job though! You're past the worst of it now. It's 3rd from the left, top row, Cia gets attacked by Impa, Sheik is in the Enemy Base. Shield Moblins, Stalmasters and some Icy Big Poes. No matter what I do, the Allied Base falls as soon as I kill the objective officers. I think they start with about 25 officers and I kill all but five, mostly just standing in the base and protecting it with my life, with occasional dash off to Cia to take care of her Impa problem until Impa dies. But the last four moblins goon rush the base and manhandla stalks generate in three far away bases immediately, and the base just collapses.
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# ? Nov 9, 2014 06:25 |
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# ? May 29, 2024 23:43 |
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I think I might understand why I'm having so much fun with this game. If this was a regular Zelda game, I would have seen the credits by now and that would mean I've effectively done everything worth doing in the game. I still have so much stuff to do (finish adventure mode and master quest mode). Then, they'll be more DLC. I still have more weapons to unlock. Also, just running around seeing a battlefield to beat bad guys up on is just plain fun. I know this isn't a canon Zelda game, but I'm having canon Zelda fun and it isn't over yet This game is like my drug now; I cannot stop playing it and that is almost frightening. I don't think I've been full blown "addicted" to a game since I was in grade school.
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# ? Nov 9, 2014 06:42 |