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It's a Wii U exclusive. Forcing reviewers to buy their copies will probably double the game's sales.
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# ? Nov 12, 2014 00:38 |
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# ? Jun 9, 2024 18:13 |
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So if anyone is interested, this guy, a speedrunner, is doing a first playthrough. It has turned into a glitch hunt and he's been consistently going out of bounds.
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# ? Nov 12, 2014 01:29 |
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Ha ha ha holy poo poo it's like Sega KNOWS it's a steaming pile.
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# ? Nov 12, 2014 06:27 |
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Whelp, that's pretty reassuring Sega good job. Thank god I live in a world where people with worse purchasing decisions than myself have access to video capture devices and Youtube to discourage me from buying poorly made products.
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# ? Nov 12, 2014 08:54 |
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Okay guys. You're making Generations 2 because Sonic Boom has failed. What levels do you have? Generations 1: Sonic 1: Green Hill Sonic 2: Chemical Plant Sonic 3 and Knuckles: Sky Sanctuary Sonic Adventure: Speed Highway Sonic Adventure 2: City Escape Sonic Heroes: Seaside Hill Sonic 2006: Crisis City Sonic Unleashed: Rooftop Run Sonic Colours: Planet Wisp. I would probably go with: Scrap Brain, Mystic Cave, Hydrocity, Emerald Coast, Metal Harbour, gently caress Heroes, gently caress 2006, Shamar: Arid Sands, and Starlight Carnival. I reckon that gives a fair bit of level variety and gently caress heroes and 2006. Plus it really pissed me off that the Colours level was literally the worst level in Colours instead of Sweet Mountain which is a hilarious concept and Starlight Carnival which for a Wii game was visually stunning. Natural 20 fucked around with this message at 11:14 on Nov 12, 2014 |
# ? Nov 12, 2014 11:11 |
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Generations 2: Advance 1: Secret Base Zone or Egg Rocket Zone Advance 2: Music Plant Zone or Sky Canyon Zone Advance 3: Cyber Track Zone or Chaos Angel Rush: Right There;Right On or Egg Utopia Rush Adventure: Machine Labyrinth or Ghost Ship or Sky Babylon You know what, Why even make actual eras, just 2 zones from a game call it a level. It'll have more playable levels than Generations 1.
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# ? Nov 12, 2014 11:37 |
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Marble Zone, Oil Ocean, Icecap zone, Red Mountain, Crazy Gadget/Sky Rail, Egg Fleet/Hang Castle, Kingdom Valley, Dragon Road and Starlight Carnival. Toss in Egg Beetle, Egg Walker and Egg Emperor as bossfights, fight with Knuckles, one or two form of Imperfect Chaos, and we're golden. Plot is Orbot and Cubot reactivated Metal Sonic, who went after Sonic, who is just running around his favourite moments of the past because of a plot device. Final boss is Metal Overlord, but this time you fight only as Sonic and not even in Super form. Bam.
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# ? Nov 12, 2014 11:51 |
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sonic 1: star light - i don't really have any special attachment to this one but i just think its nice. sonic 2: mystic cave (joke answer: hill top) - have a lot of memories of this one for whatever reason. probably because it was one of the multiplayer stages. plus i think a cave level could be cool to see updated, especially with mystic cave's color palette. also that drat pit could make a return. sonic 3 & knuckles: either hydrocity or lava reef - i think hydrocity is most people's fave. it's basically chemical plant round 2, complete with rad music. lava reef always stood out to me though, with how it changes from cool light blues to hot bright reds. sonic adventure: lost world - temple levels are fun and this one had a bunch of gimmicks that can be played with sonic adventure 2: crazy gadget - this stage owns. thats all i really have to say. sonic heroes: hang castle/mystic mansion - ghost house levels are not common in sonic games and this one, especially mystic mansion, had a really fun concept that would be cool to see done right. sonic 2006: kingdom valley i guess? - crisis city was the only stage worth updating, but i guess kingdom valley would look nice with brighter colors and a more cartoony look. sonic unleashed: jungle joyride - i love this stage. i was completely awestruck the first time i saw it and it still holds up, aside from causing massive lag at certain parts. sonic colors: terminal velocity (if sky sanctuary can be in then so can this) - when i first played this stage i thought i was gonna be running all the way down to earth and was disappointed when i found out that isn't the case. let's fix that. and from lost world: sky road - this one had good music and lots of variation in levels rival fights: mecha sonic fight from sonic & knuckles knuckles fight from sonic adventure uhhh team dark fight from sonic heroes, why not bosses: giant robot with the fingers at the end of sonic & knuckles biohazard with live and learn remix. this one is important. the final boss from sonic lost world
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# ? Nov 12, 2014 12:08 |
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I was hoping the 3DS version would follow the handheld and download titles, so for a mobile Generations 2: Labyrinth Zone (8-bit version had amazing music) Scrambled Egg Gigapolis Boss: Sonic Chaos final boss (walking mech thing) Rival: Knack/Fang Egg Rocket/Cosmic Angel Hot Crater Cyber Track Boss: Advance 3 Final Boss Rival: Emerl Dead Line Blizzard Peaks Sky Fortress Boss: S4Ep2 Final Boss Rival: Blaze
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# ? Nov 12, 2014 13:42 |
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Since you guys are going off topic, I have a Sonic Unleashed question. The PS2 and Wii version supposedly have different levels than the X360/PS3's. Assuming I don't care about graphics, which one has the superior stages? And on that note, which one has the less frustrating night levels? I assume they are equally frustrating in both versions, but maybe less in one of them.
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# ? Nov 12, 2014 13:47 |
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MykonosFan posted:We'll also have the one and only Mike Pollock, who we all know as the best drat Eggman ever. Doctor_Fruitbat posted:Yup, and I want them to resurrect the ghost of Long John Baldry as well; there will never be a greater Robotnik than he. Saoshyant posted:Since you guys are going off topic, I have a Sonic Unleashed question. The PS2 and Wii version supposedly have different levels than the X360/PS3's. Assuming I don't care about graphics, which one has the superior stages?
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# ? Nov 12, 2014 13:56 |
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Admiral H. Curtiss posted:360/PS3 is straight up the better game. Can you go in a bit more detail, please?
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# ? Nov 12, 2014 14:16 |
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Saoshyant posted:Can you go in a bit more detail, please? The werehog levels are kind of equivalent, only the Wii version has them split into 3-5 mini-acts of 5 minutes each for some reason. Wii might have less bullshit platforming, as well, but balances out by having exactly 2 combos (that lenghten when you level up) you can use instead of the somewhat interesting variety you have in HD. Now, the Sonic levels though. The Wii uses some kind of ghetto engine for them that's not very fast or very interesting to play. Also, the level designs themselves are spaced out and barebones. There are long stretches of just running forward in 3D while nothing is happening. And the controls are kind of unresponsive, too.
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# ? Nov 12, 2014 14:37 |
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Thanks. HD one it is.
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# ? Nov 12, 2014 14:42 |
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Oh yeah, and I forgot about the Best Thing: If you're playing with the Wiimote + Nunchuk, oh boy is there waggle. Sonic's boost is mapped to shake wiimote. Werehog's right punch and left punch are mapped to shake wiimote and shake nunchuk respectively. Good luck hammering out those combos!
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# ? Nov 12, 2014 14:49 |
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Hm, for Generations 2... Sonic 1: Star Light Zone, because it's unequivocally the best zone in that game aside from Green Hill. Sonic 2: Aquatic Ruin Zone. It's a good level to emphasise going fast and staying on the good routes, since the 'bad' routes are made obvious by the water. Sonic 3: Ice Cap Zone. Come on. The modern one can be full of Sonic Adventure bits, even. Sonic Adventure: I dunno, Twinkle Park? Sonic Adventure 2: Pyramid Cave I guess. Fill the classic one with Sandopolis references. Sonic Heroes: Grand Metropolis. Loadsa fun, that one. Sonic '06: uuuuuugggggggggggghhhhhhhh let's say Kingdom Valley, that one's not too horrible and it's got that cool bit where you run on a wall made of water Sonic Unleashed: Jungle Joyride. I don't care if it's too similar to Aquatic Ruin, it looks like fun and you go hella loving fast. Sonic Colors: Starlight Carnival because it's just so pretty. Sonic Lost World: Des(s)ert Ruins? I just like the pun.
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# ? Nov 12, 2014 14:53 |
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Saoshyant posted:Thanks. HD one it is. I entirely entirely disagree with this. Now, I only played the 360/PS3 stages on the Unleashed mod for Generations, but I think my opinion stands. The Wii/PS2 Day stages are absolutely incredible, the controls are vastly tighter and it actually feels like you're learning the level and getting better. Some people hate it because they hate "Racecar Sonic," I love it because there basically isn't a point on a day stage where you'll stop and have to platform in a game that's centred around going incredibly fast. It's the closest thing to F-Zero GX I've found. Further, a lot of the later stages in the 360/PS3 versions just result in you dying to bullshit, see basically any water walking segment where the controls really don't help. The Night stages are a slog in both. I know it's not much, but to corroborate, the Wii/PS2 versions came out with significantly better reviews at the time of release.
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# ? Nov 12, 2014 15:05 |
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Goddamn it. I don't have time to play both Unleashed games and figure out which one I like more.
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# ? Nov 12, 2014 15:11 |
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Do you have a PC with Generations on it? If so: http://www.moddb.com/mods/sonic-generations-unleashed-project/news/sonic-generations-unleashed-project-10-released That mods in all the Sonic Unleashed Day stages from the PS3/360 version into Generations which results in you playing the game in a better engine and on a PC. That at least gets rid of some of the control issues with Sonic Unleashed. A lot of the stage bullshit still exists but it's a good way to get a taste of what to expect.
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# ? Nov 12, 2014 15:14 |
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what are you folk's opinions on sonic boom...the show?!
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# ? Nov 12, 2014 15:33 |
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Sonic 1: Star Light Zone Sonic 2: Mystic Cave or Casino Night Sonic CD: Stardust Speedway Sonic 3: Hydrocity, Ice Cap or Launch Base Sonic & Knuckles: Flying Battery or Death Egg Chaotix: Botanical Base Sonic Adventure: Egg Carrier SA2: I dunno one of the many pyramid levels or the ARK Heroes: gently caress that game Shadow: the tron level, the one cool thing about that game 2006: ditto Unleashed: Chinese china dragon level Colors: Japanese water sushi level or outer space carnival level Hbomberguy posted:what are you folk's opinions on sonic boom...the show?! I dunno, probably not gonna watch it because there's other shows I haven't seen that I'd like to watch way more than a sonic cartoon
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# ? Nov 12, 2014 15:42 |
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Hbomberguy posted:what are you folk's opinions on sonic boom...the show?! I actually thought it was pretty funny, and I'm kindof interested to see what else they do with it. Sticks was the only annoying thing about the first two episodes, but she only had like three or four lines at least. Everyone else was good, though I'm still not used to seeing Knuckles with fingers, though Amy not being obsessed with Sonic is a nice change. Also because LISTS Sonic 1: Labyrinth Zone Sonic 2: Oil Ocean Zone Sonic 3&K: Lava Reef or Ice Cap or Death Egg Zone. Can I just have a Sonic 3 and Knuckles: Generations? Sonic Adventure: Red Mountain or Ice Cap or Death E-hunh. Never realized how similar the zones were between those two games. Sky Deck? Sonic Adventure 2: Crazy Gadget or Metal Harbor Sonic Heroes: Hang Castle Shadow: Mad Matrix or Cosmic Fall Sonic 06: Uhhhhh that train level? I guess? Probably Kingdom Valley though. Sonic Unleashed: JUNGLE JOYRIDE Sonic Colors: Starlight Carnival or Terminal Velocity Sonic Lost World: Zelda Zone! Basically, Generations had a lot of city levels (well, 3), so now lets have lots of space levels. Hooray space. And I really want a remake of the Mecha Sonic fight from Sky Sanctuary Xad fucked around with this message at 16:01 on Nov 12, 2014 |
# ? Nov 12, 2014 15:50 |
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- Get Unleashed on PS360 - Buy the Apotos DLC - Spam the Apotos DLC Act 1 Night stage - Spend the obscene amount of EXP you get on Werehog stats - Blast through the Werehog stages with ease
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# ? Nov 12, 2014 16:16 |
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I only want Mystic Cave Zone if they do another generations. Not because I like that stage but because I want the music in it.
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# ? Nov 12, 2014 16:36 |
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It's gonna be cool to see how broken this game can get. https://www.youtube.com/watch?v=ZPwXKHqdXDw
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# ? Nov 12, 2014 17:20 |
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I'm seeing a disappointing lack of Pumpkin Hill in these recommendations. It was the best Knuckles rap and therefore deserves a spot in Generations 2.
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# ? Nov 12, 2014 17:27 |
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Good lord that awful dance scene goes on for an uncomfortably long time.BattleHamster posted:It's gonna be cool to see how broken this game can get. This is infinitely funnier to me than it probably should be.
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# ? Nov 12, 2014 17:37 |
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BattleHamster posted:It's gonna be cool to see how broken this game can get. "All that hard work paid off!" I'm starting to get the impression that Sonic Boom is the Sonic '06 for a new generation.
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# ? Nov 12, 2014 18:09 |
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Suspicious Cook posted:"All that hard work paid off!" I dunno, does sonic fall in love with a human in Boom?
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# ? Nov 12, 2014 18:12 |
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The Bee posted:I'm seeing a disappointing lack of Pumpkin Hill in these recommendations. It was the best Knuckles rap and therefore deserves a spot in Generations 2. They're saving that for Knuckles Generations.
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# ? Nov 12, 2014 18:14 |
A product of the glitch stream mentioned earlier.
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# ? Nov 12, 2014 18:38 |
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BattleHamster posted:It's gonna be cool to see how broken this game can get. Nice reference to the MegaMan exploit. These guys know us old school gamers well.
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# ? Nov 12, 2014 18:48 |
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I don't understand how a professionally developed game released today has such an obvious and blatant pause glitch. Seriously, properly buffered pause states is one of the most basic things to check and verify during testing.
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# ? Nov 12, 2014 18:52 |
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Back in the day, sega felt like this giant super smart corporation that thought of everything and was careful about stuff. The later sonic games seem like four guys made them and accidentally shipped the beta.
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# ? Nov 12, 2014 18:55 |
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I always wanted some kind of documentation or retrospective on Sonic 2006's development a la Daikatana. Everything implies there was some deep horrible dysfunction and that would be amazing to read.
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# ? Nov 12, 2014 18:58 |
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Saoshyant posted:Goddamn it. I don't have time to play both Unleashed games and figure out which one I like more. Wii/PS2 version sucks, this is the common consensus. It was made by Dimps. The worst part of Unleashed is repeating levels just to progress. Just play the Unleashed mod for Sonic Generations. It's the same levels but in a better engine. https://www.youtube.com/watch?v=LBE2EFNQoEo
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# ? Nov 12, 2014 19:08 |
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mycot posted:I always wanted some kind of documentation or retrospective on Sonic 2006's development a la Daikatana. Everything implies there was some deep horrible dysfunction and that would be amazing to read. Unfortunately I don't think that's a thing that they do in Japan. But I would love to read about what the hell happened with that game. I've only gotten past the first mach speed section in Sonic 2006, it's not anywhere near the worst the game has to offer from what I've gathered yet it was still a complete trainwreck. How does someone decide 'yeah these controls are great'. I fuckin game over'd the first time trying to finish the mach speed section because it is completely impossible to do anything you want to do. It's pretty amazing that the game is actually as bad or worse than its reputation would lead you to believe, that's almost never the case since the internet loves to exaggerate how bad a game is.
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# ? Nov 12, 2014 19:14 |
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I buy all the non-Nintendo exclusive Sonic games. Generations was great. I'm glad something that is a pile wasn't multiplatform.
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# ? Nov 12, 2014 19:17 |
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Discendo Vox posted:A product of the glitch stream mentioned earlier. This is taken after this glitch was used to skip no less then half of the game.
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# ? Nov 12, 2014 19:41 |
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# ? Jun 9, 2024 18:13 |
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Cubey posted:Unfortunately I don't think that's a thing that they do in Japan. But I would love to read about what the hell happened with that game. As Amppelix alluded to earlier, the most likely issue a Sonic game is going to get that'll affect its development is a deadline. With 06 they wanted a Christmas release, plus the ability to promote it as part of the 15th anniversary. Dark Brotherhood was kicked out with half finished graphics and a soundtrack sprung together at the last minute due to Bioware still using licensed stuff. Unleashed's Night Time sections were made so drat long because they were less costly whilst easy to lengthen out, compared to the daytime stages. In general, Sonic games don't have a development time of longer than two years, and they're always trying to get something new added in since the 3D leap hit. So they've gotta test for whatever new mechanics they're going on, as well as (normally) trying to work out the kinks in a new engine, within that not exactly generous span of time. The result, needless to say, is often a lack of refinement, even where the games might have good ideas. Sonic Generations had the fortune of running off the existing Hedgehog engine, with the only really 'new' thing going for it being an attempt to recreate the style of the Genesis games. In short, SEGA really needs to allocate more time - whether to the main games, spinoffs, or whatever - to actually make sure stuff works right.
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# ? Nov 12, 2014 23:10 |