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Tenno, master the Rathbone Archwing Hammer and flatten the opposition! Shoot metal slugs and obliterate enemy armor with the new Velocitus Archwing Railgun. RATHBONE Pulverize the enemy with the Rathbone Archwing Hammer. Using Archwing’s jets for thrust, this massive hammer crushes anything in its path. VELOCITUS When fully charged, the magnetized barrel of the Velocitus Archwing Railgun accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor. https://www.youtube.com/watch?v=ZtappuNRa5Y
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# ? Nov 13, 2014 02:09 |
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# ? May 28, 2024 16:25 |
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https://forums.warframe.com/index.php?/topic/344505-update-1520/ Additions: Tenno Reinforcements: RATHBONE: Archwing Melee Using Archwing’s jets for thrust, this massive hammer crushes anything in its path. VELOCITUS: Archwing Primary When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor. New Player Quest: Introduction to Infested: Once Awake Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate. This new quest will be immediately available to any player who has completed Vor’s Prize, and can be accepted directly from the Codex. It will also be made available to players who skipped Vor’s Prize when the quest system was first implemented, meaning that only players who are yet to complete Vor’s Prize and are brand new to Warframe will need to wait to play! Warframe Changes: Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once. Vauban’s Tesla beam from the Tesla Link Mod has received an improved visual effect to reduce visual clutter when cast multiple times and Vauban’s Tesla beam from the Tesla Link Mod should now properly deal Slash damage. Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies. Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble. Changes: Optimized Dojo memory use to improve performance and load times. Optimized game code to improve loading times and performance. HUD will now display the correct button mapping when using a controller with a remapped button layout. Enemy spawn points are now spread into clusters in Dark Sector Conflicts. Removed brown fog from Archwing missions. Made small adjustments to flaming debris in Archwing Trench Run missions. Previewing the front sigil will now display the default color for the sigil you are viewing without changing the color of your equipped back sigil. Huras Kubrow Hunt Mod will now prompt Kubrow to pick an enemy near other enemies (since the charge is AoE). Added knockdown to Huras Kubrow charge that should make enemies hit suffer an entertaining knockback. Gilded Truth Mod will now provide a multiplier of 1.2 instead of a multiplier of 0.2. Moved Vor’s transmissions during Vor’s Prize to sit on the right hand side of the screen to reduce obstruction. Adjusted timers on special effects particles to prevent lingering FX (ie. smoke from destroyed crates). Removed Neural Sensor Requirements from Large Restore Crafting Recipes. Eximus units in the Void now require 3 scans for a Codex entry, as opposed to the original 20. Changed all entries of ‘Fire’, ‘Poison’ or ‘Freeze’ damage elements to ‘Heat’, ‘Toxin’ and ‘Cold’ respectively to remove inconsistency. Interception: Points can no longer sit neutral, they must be owned by either AI or players Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more. Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25% per second) Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point Archwing Fixes: Fixed description for Elytron’s Core Vent ability incorrectly stated that it hurts enemies. Fixed an issue with Archwing melee weapons not extending when viewed in the Arsenal. Fixed color changes on Archwing weapons appearing to revert when modified in Arsenal, changes now correctly saved. Fixed Archwing parts loading into non-archwing missions. Fixed Odonata’s Disarray not affecting Dreg Spheres. Fixed Elytron’s Core Vent not affecting Dreg Spheres. Fixed the activation of Odonata Archwing abilities not properly issuing 25/50/75/100 Affinity respective of ability used (1/2/3/4). Fixes: Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset. Fixed a UI Bug that made Affinity Orbs appear to give 100 Affinity in the ‘pickup ticker’ when a Affinity Booster is active, when 200 Affinity was in fact being rewarded. Fixed pause menu becoming inaccessible when viewing mission progress. Fixed a crash that would occur for players with pending recipes available on login. Fixed an error where Kubrow would still be heard when using Arsenal or when muted. Fixed issue where using the search bar for Mods would always display Fusion Cores in the results. Fixed a game freeze that could occur when selecting an event from the World State Window. Fixed scrollbar inaccuracies in Events tab of World State Window. Fixed inbox messages breaking after transmissions have played. Fixed some profiles appearing incorrectly as Grand Master. Fixed Trench Run minimap issues to correctly display objective marker and load correct room. Fixed issue with Huras Kubrow Hunt Mod where charge would end after 5 frames of no movement. Fixed issue with Huras Kubrow Hunt Mod where all Kubrow in mission would share the same cooldown recharge time. Fixed issue that caused Sigils to never display warframe energy color. Fixed issue that caused planets to not zoom in when on Solar Map, also reduced lingering on the full map once a planet/node has been selected. Fixed dual wielded secondary weapons appearing in players hands in Archwing Arsenal. Fixed menu tabs not displaying correctly when player switches quickly from one tab to the next. Fixed login screen not displaying last used Warframe, should now be corrected after one login. Fixed defense objective on Ceres alerts spawning off the lift, breaking enemy pathing. Fixed loading issue with Grineer shipyard zones. Fixed Europa incorrectly displaying 500-1200 conclave requirement, now properly reads 500-1000. Fixed pathing error on Infested Corpus Ship tileset that would occur when entering certain hallways. Fixed various gameplay freezes and crashes. Fixed continued issues with Stalker not spawning properly. International: Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese. Localized final Archwing mission transmissions to French. Resized Syndicate names to not be so long in Russian. Various localization fixes and updates.
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# ? Nov 13, 2014 02:11 |
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So Gilded Truth now maxs at +480% fire rate. Combined with a mousewheel script it turns the Burston Prime into pretty much a full auto gun. Mind Control will finally see some use, too. Malachite_Dragon posted:And they'll still have their bullshit insta-capture Great job, DE. You know it's not instant, right? They need to complete their animation in front of the control console before the point gets capped. Kyte fucked around with this message at 02:21 on Nov 13, 2014 |
# ? Nov 13, 2014 02:14 |
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Kyte posted:So Gilded Truth now maxs at +480% fire rate. Combined with a mousewheel script it turns the Burston Prime into pretty much a full auto gun. It is (or was) instant in the sense that it automatically grabbed it straight back from you, no going from Tenno -> Neutral -> AI like you have to do when you capture it back. Now that they've removed Neutral altogether I suppose it's slightly less aggravating. But only just.
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# ? Nov 13, 2014 02:30 |
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Denzine posted:Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies The last few weeks was the only time I had ever touched Excalibur Prime since I got him for being a stupid founder. It was for its entire history the most boring and useless frame I had ever tried to play. I actually had tons of fun running around as Excalibur recently though because the 4 suddenly wasn't poo poo, and I've never even touched viver. Welp, glad DE fixed that. Back to never touching Excalibur again. If im going to be ham-stringed by stupid LOS requirements, I'll use a frame who has more useful abilities like Mirage or something.
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# ? Nov 13, 2014 02:30 |
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Once they touch the console you have to kill them or it will flip to hostile when the timer runs out. Also please note these Important Changes: Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies. Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). Excalibur, Mag and Trinity have been sacrificed to save the rep grind.
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# ? Nov 13, 2014 02:32 |
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Denzine posted:
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# ? Nov 13, 2014 02:34 |
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Have tested Excal, Trinity and Mag. Radial Javelin, Energy Vampire, and Shield Polarize all use the same LOS calcs as Radial Flash, so they're blocked by any significant barrier. Doors, boxes, pillars, etc but not other mobs. Shield Polarize requires Line of Sight for both the shield drain and the radial damage effect.
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# ? Nov 13, 2014 03:03 |
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Denzine posted:Once they touch the console you have to kill them or it will flip to hostile when the timer runs out. Hey, DE. You know what would have been better than re-ruining Excalibur? Nerf Overextended. Thats the reason why we can farm. Because a 58.75m nuke with maxed Transient, Blind Rage and Intensity is STILL hitting for almost 2k. Half the range, make it +45% with the same damage reduction. Or make it -90% damage reduction! Or maybe make it so Transient Fort and Blind Rage don't stack again. Don't take stuff that people finally started to use again and nerf it back into uselessness. Excalibur's ult was unusuable because it require LoS checks before. The net effect is now its shots aren't completely stopped by low walls. Their patches are making me feel like I'm playing WoW again. "Hey Warlocks, remember when you had this thing? NOT ANYMORE. Maybe you'll get something next patch. I mean next expansion. Sure. Whatever."
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# ? Nov 13, 2014 03:04 |
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soooo now exal is even worse than he was before they made any changes, because now radial blind and radial javelin use their dogshit LOS code.
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# ? Nov 13, 2014 03:08 |
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Brainbread posted:Hey, DE. You know what would have been better than re-ruining Excalibur? Nerfing Overextended would change a huge number of frames. The actual solution to the problem is to tie rep gains directly to mission performance instead of affinity(so, a set value for a given mission, with endless modes just scaling at each checkpoint) and replacing Viver's tile with a larger one. FirstPersonShitter posted:soooo now exal is even worse than he was before they made any changes, because now radial blind and radial javelin use their dogshit LOS code. Yes, but for a month or so he was a lot of fun again.
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# ? Nov 13, 2014 03:14 |
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instead of fixing broken syndicate grind or viver directly, they're taking it out on the frames? really, de? whatever, time for 2 saryn/2 trinity frame teams until they nerf miasma.
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# ? Nov 13, 2014 03:16 |
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In addition to the nerfs, new bugs. I'm running into placeholder art. Fantastic.
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# ? Nov 13, 2014 03:18 |
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So did they literally just nerf excal because of viver? why not fix viver instead? or even better, fix the stupid lovely rep system instead. grinding up 22,000 rep on regular missions at like 100-200 rep per mission just so i can gain the privelage to buy friggin large health restores for even more rep is not fun. I don't want to have to play hours of warframe every day to be able to get towards some weapon mods that interest me.
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# ? Nov 13, 2014 03:18 |
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They also nerfed interception missions as a whole.
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# ? Nov 13, 2014 03:36 |
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Well it somewhat makes sense that you'd need LoS for Radial Javelin or Shield Polarize since they're not 'truly' AoE skills like Miasma (although explosion of Shield Polarize should be unaffected by LoS like Miasma), but come on Trinity's Energy Vampire effect too?FirstPersonShitter posted:soooo now exal is even worse than he was before they made any changes, because now radial blind and radial javelin use their dogshit LOS code. Denzine posted:The actual solution to the problem is to tie rep gains directly to mission performance instead of affinity(so, a set value for a given mission, with endless modes just scaling at each checkpoint) and replacing Viver's tile with a larger one.
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# ? Nov 13, 2014 03:42 |
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And of the frames that got the nerfstick, two of them have Prime variants.
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# ? Nov 13, 2014 03:44 |
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For being their mascot frame they sure do poo poo on Excalibur a whole lot, don't they?
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# ? Nov 13, 2014 03:45 |
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Malachite_Dragon posted:For being their mascot frame they sure do poo poo on Excalibur a whole lot, don't they? its a loveless marriage. they've been having an affair with rhino for years.
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# ? Nov 13, 2014 03:49 |
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FirstPersonShitter posted:So did they literally just nerf excal because of viver? why not fix viver instead? or even better, fix the stupid lovely rep system instead. grinding up 22,000 rep on regular missions at like 100-200 rep per mission just so i can gain the privelage to buy friggin large health restores for even more rep is not fun. I don't want to But seriously, it's bullshit. C'mon, DE. Just let me actually have fun in your game. Grinding for basic rewards is not fun.
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# ? Nov 13, 2014 03:50 |
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FirstPersonShitter posted:its a loveless marriage. they've been having an affair with rhino for years.
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# ? Nov 13, 2014 03:51 |
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I have a good thing to say about the update. The newbie Infested quest is good. It's short(3 missions), the second mission gives you Molten Impact, and the third mission is an infested defense on the grineer asteroid reactor tile covered in Infested biocrud. Completing it gives you the Heat Sword blueprint. It is good. Also, the Grineer are responsible for the Infested.
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# ? Nov 13, 2014 03:56 |
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Denzine posted:It is good. Also, the Grineer are responsible for the Infested. Grineer: bastion of bad ideas, film at 11
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# ? Nov 13, 2014 03:57 |
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Denzine posted:I have a good thing to say about the update. OBJECTION! The Infested far predate the Grineer.
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# ? Nov 13, 2014 04:01 |
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kafziel posted:OBJECTION! The Infested far predate the Grineer. And the Flood predate the Covenant, but it's always the Covenant who keep opening ancient ruins that were Sealed For A Reason
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# ? Nov 13, 2014 04:25 |
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So anybody taking bets on how long will these changes stick?
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# ? Nov 13, 2014 05:12 |
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kafziel posted:OBJECTION! The Infested far predate the Grineer. For, uh. Romp room versus fights against their own troops, apparently. Anyways, the quest is three simple missions, give some appropriate rewards for new players, not bad. The defense tile does need an art pass, though. Mostly the reactor core, which they took the cap off of so you can just see straight into the thing from the infested gunk all over it that you can walk right up.
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# ? Nov 13, 2014 05:21 |
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Fish Noise posted:They do, but the current Infestation was woken up by the Grineer. Seeing straight into it isn't the only thing you can do! You can get inside it with Excal's super jump by jumping in through the top. There aren't any textures on the inside that block line of sight. It was fun.
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# ? Nov 13, 2014 05:43 |
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Kyte posted:So anybody taking bets on how long will these changes stick? Probably 2 days, either that or they fix the LOS calc and reduce the Syndicate rep grind.
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# ? Nov 13, 2014 05:53 |
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SaffronKit posted:Seeing straight into it isn't the only thing you can do! You can get inside it with Excal's super jump by jumping in through the top. There aren't any textures on the inside that block line of sight. It was fun. I played with a Nyx that walked right in.
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# ? Nov 13, 2014 06:21 |
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So Shield Polarize doesn't restore Mag's shields any more. How much do you want to bet that they hosed up the LoS stuff and so she doesn't have visibility to herself?
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# ? Nov 13, 2014 06:23 |
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It doesn't? poo poo, I wasn't even looking for that. Energy Vampire restores Trinity's energy, so it's a problem that's unique to Mag.
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# ? Nov 13, 2014 06:32 |
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Denzine posted:It doesn't? poo poo, I wasn't even looking for that. Energy Vampire restores Trinity's energy, so it's a problem that's unique to Mag. Energy vampire's pulse's point of origin is not Trinity herself though. Betting that fixing this would make a new bug where the victim of Energy Vampire gain health or explodes or something.
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# ? Nov 13, 2014 07:07 |
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Eeugh, that certainly was an update. Guess Excalibur Prime's going back into the vault again now that his 4th has been wrecked. Here's hoping DE backpedals on some of these changes and hammers out a better way of dealing with the rep grind. Quick question for the market folks: What's the going price for the Cryotic Front event mods? I've been trying to get my hands on them for a while since that event flew under my radar, but so far I've only found a few people who tried to sell a single one of those mods for 150 plat.
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# ? Nov 13, 2014 08:47 |
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If that new Archewing gun is a charge weapon that seems a monumentally bad idea when Archewing missions are all about tons of enemies that move around a hell of a lot.
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# ? Nov 13, 2014 09:18 |
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Pierson posted:If that new Archewing gun is a charge weapon that seems a monumentally bad idea when Archewing missions are all about tons of enemies that move around a hell of a lot. DE: bastion of bad ideas, film at 11.
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# ? Nov 13, 2014 09:47 |
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The starting gun is the best archwing gun. The rest is just mastery fodder
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# ? Nov 13, 2014 10:05 |
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If you care about Archwing and don't already have Elytron, good luck with Caelus, Odonata's skill costs were raised to 25/50/75/100, and the interception change also applies here.
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# ? Nov 13, 2014 10:28 |
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Pierson posted:If that new Archewing gun is a charge weapon that seems a monumentally bad idea when Archewing missions are all about tons of enemies that move around a hell of a lot. The best part? It's not even loving hitscan! It is worse than the starting gun in every loving way!
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# ? Nov 13, 2014 11:50 |
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# ? May 28, 2024 16:25 |
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Patch Notes posted:
Finally, pet heavies
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# ? Nov 13, 2014 11:51 |