|
I think that's a natural extension of the formula. You have to keep them out, but also keep them in.
|
# ? Nov 12, 2014 19:36 |
|
|
# ? May 9, 2024 18:25 |
|
Resturant management sim by day, survival horror by night.
|
# ? Nov 12, 2014 19:38 |
|
The games satire of the shittiness of corporations reminds me of robocop so the third game will be really bad and be about drugs or something.
|
# ? Nov 12, 2014 20:43 |
|
Clever Spambot posted:The games satire of the shittiness of corporations reminds me of robocop so the third game will be really bad and be about drugs or something. Let's Snort! Though from the Hallucinations and general career choices, it's pretty much assumed the player character is hitting some serious poo poo
|
# ? Nov 12, 2014 22:28 |
|
Now I'm really just wanting a Hotline Miami-style game in a crossover with Five Nights at Freddy's with a dash of Night Trap. Say you're Scarface-esque drug kingpin in the 1980's, and you're sitting in your office watching members of a rival gang trying to get to you through the security system. Only the security system doesn't stop at just cameras, you have traps in place all over the house, everything from flamethrowers to mounted guns, spikes, blades, and so on. All of this while some 80's synthwave soundtrack blares. You could call it Miami Nights or something, and instead of a set number of nights it just keeps going until you either get bored or die.
|
# ? Nov 13, 2014 02:46 |
|
A second Five Nights clone is in the Play store now. https://play.google.com/store/apps/details?id=com.chopperkhan.asylum Looks better than the Five Nights at Buddys game at least.
|
# ? Nov 13, 2014 03:49 |
|
Slendy no, you're better than that.
|
# ? Nov 13, 2014 03:55 |
|
How the do pieces of poo poo like that (especially Buddy's) get so many loving downloads and reviews?
|
# ? Nov 13, 2014 04:07 |
|
Massive exposure, ignorant audience would be my guess
|
# ? Nov 13, 2014 04:08 |
|
Yodzilla posted:How the do pieces of poo poo like that (especially Buddy's) get so many loving downloads and reviews? I know Buddy's got downloaded by the kids at my day care because it was free. So I can only imagine that has to have something to do with it.
|
# ? Nov 13, 2014 04:18 |
|
Len posted:I know Buddy's got downloaded by the kids at my day care because it was free. So I can only imagine that has to have something to do with it. I wonder what horror games/films will be like in 15-20 years from now when these kids are adults and nostalgic for the terrors of their childhood, Slender and the Fazbear crew?
|
# ? Nov 13, 2014 13:22 |
|
King Vidiot posted:Now I'm really just wanting a Hotline Miami-style game in a crossover with Five Nights at Freddy's with a dash of Night Trap. Say you're Scarface-esque drug kingpin in the 1980's, and you're sitting in your office watching members of a rival gang trying to get to you through the security system. Only the security system doesn't stop at just cameras, you have traps in place all over the house, everything from flamethrowers to mounted guns, spikes, blades, and so on. All of this while some 80's synthwave soundtrack blares. Isn't the entire Tecmo's Deception line of games like this, only with running around and stuff. And not 80s, I guess. Also, Night Trap.
|
# ? Nov 13, 2014 19:24 |
|
Len posted:A second Five Nights clone is in the Play store now. https://play.google.com/store/apps/details?id=com.chopperkhan.asylum It's literally just Slender Man, wow.
|
# ? Nov 13, 2014 19:36 |
|
No association but https://www.youtube.com/user/HiddenInfluencesTV is doing no cam no commentary horror letsplays. Quote No face cams. No talking. Definitely no screaming. Just horror gameplay. Could be fun. I've enjoyed HarshlyCriticals stuff (found through this thread) so thanks for that. I generally hate the scarecam situation but since he doesn't overdo it's fun to watch.
|
# ? Nov 13, 2014 22:01 |
|
hanales posted:No association but https://www.youtube.com/user/HiddenInfluencesTV is doing no cam no commentary horror letsplays. Longplays of just about any game you want (that is to say no commentary no cam playthroughs) can be found here : https://www.youtube.com/channel/UCVi6ofFy7QyJJrZ9l0-fwbQ If it's not there sorry, but they upload new stuff daily so yeah.
|
# ? Nov 13, 2014 22:04 |
|
So since The Evil Within has seemed to have sold splendidly, do you think we'll start seeing more big budget horror games?
|
# ? Nov 14, 2014 07:27 |
|
We never really stopped seeing those. RE has always had a big budget, as did Dead Space. Isn't Alien Isolation also a AAA game? Oh, plus there's Silent Hills whenever that comes out.
|
# ? Nov 14, 2014 19:23 |
|
Alien Isolation is the big one, in my mind. Assuming sales kept up with the critical reception at all, I could see a small crowd of AAA horror games trying to replicate their success. Which might not be a good thing, because that kind of horror is really hard to get right.
|
# ? Nov 14, 2014 19:26 |
|
With the team play and the focus on action I kinda hesitate to call the recent RE games or Dead Space horror. The difference between a horror game and a game with a horror theme has been debated to death, though.
|
# ? Nov 14, 2014 19:28 |
|
Last Of Us is one of the best selling games of its generation, Amnesia does pretty well, Outlast did pretty well, The Metro series does pretty well, Evil Within is doing well, Alien: Isolation is doing well, Five Nights at Freddy's is the new indie darling. Horror's doing just fine.
|
# ? Nov 14, 2014 19:41 |
|
Sad Mammal posted:Horror's doing just fine. I don't think anyone's debating that... if anything, it's gaining speed. The question now is, if more AAA money is going to be put into horror development, which way is it going to go? Are we going to see more low-combat run-and-hide games like Alien and Outlast, a resurgence in action/horror hybrids like Evil Within, or something else entirely like 5NAF? And personally, I think we're going to see more games in the Alien/Outlast vein.
|
# ? Nov 14, 2014 19:50 |
|
Cardiovorax posted:With the team play and the focus on action I kinda hesitate to call the recent RE games or Dead Space horror. The difference between a horror game and a game with a horror theme has been debated to death, though.
|
# ? Nov 14, 2014 20:02 |
|
Played a few hours of Evil Within last night. That game is bizarre as gently caress. I mean, I was expecting a sort of Haunting Grounds / Resident Evil 4 mashup, where you needed to hide from big guys but regular guys could be taken down with guns if necessary, set in a typical asylum setting. What I got was a Resident Evil 4 meets Splinter Cell game, taking place in, so far, a village, and also everything is hosed except it isn't and what the hell is going on. It's just so loving weird and trippy. Gotta get brain goo to upgrade my abilities and weapons(?), one of the first things you find is ammo for a weapon called a freakin' Agony Crossbow, there are giant keys scattered about. Also the traps loving suck. Tried to disable one next to a ladder, whoops, started climbing the ladder. Boom, dead. Tripwire traps kill me more than enemies do. There's also a really annoying thing where the game starts you off at low health, a point which you automatically regenerate to, after a certain cutscene at the beginning, and at no point tells you that it isn't your maximum health. So I assumed that you just were as resilient as a paper bag until you upgraded your health. It's not a bad game, per se, it's just almost nothing like what I was expecting in terms of tone, or gameplay, or plot.
|
# ? Nov 14, 2014 20:34 |
|
Also the game mentions it, but doesn't really emphasize how useful matches are. When an enemy runs into a burning body they burn up to. So a good idea is to stun (many different crossbow bolts do this) an enemy and then light him up so you end up instant killing several at once as they all start coming at you. Also if you throw an object at an enemy's face it will stun them, during which you can actually do a frontal "stealth" attack with the knife.
|
# ? Nov 14, 2014 21:43 |
|
I wonder if having a demo helped the sales of Evil Within. I'm surprised these games that require DX11 are selling as well as they are. I'm still stuck in DX9 land, with a GTX 275 that runs everything beautifully but can't run DX11.
|
# ? Nov 15, 2014 00:29 |
|
Sad Mammal posted:Last Of Us is one of the best selling games of its generation, Amnesia does pretty well, Outlast did pretty well, The Metro series does pretty well, Evil Within is doing well, Alien: Isolation is doing well, Five Nights at Freddy's is the new indie darling. Horror's doing just fine. Most of those aren't very good nor scary so I would disagree with the conclusion.
|
# ? Nov 15, 2014 00:52 |
|
So what's with the puppet in FNAF2? It seriously seems to be the only enemy that is legitimately malevolent and not just a confused robot.
|
# ? Nov 15, 2014 00:53 |
|
Fojar38 posted:So what's with the puppet in FNAF2? It seriously seems to be the only enemy that is legitimately malevolent and not just a confused robot. At the moment, there doesn't seem to be much info, but the death minigames strongly imply that SOMETHING is up with that thing.
|
# ? Nov 15, 2014 01:25 |
|
Lets! Get! Weird! posted:Most of those aren't very good nor scary so I would disagree with the conclusion. "Good“ and "scary" being relatively subjective, financially successful less so.
|
# ? Nov 15, 2014 01:44 |
|
I'm really hoping Silent Hills sells well. I get the feeling it's not going to be overtly actiony, nor run and hide, though I could be very wrong.
|
# ? Nov 15, 2014 02:06 |
|
A. Beaverhausen posted:I'm really hoping Silent Hills sells well. I get the feeling it's not going to be overtly actiony, nor run and hide, though I could be very wrong. I just want it to be good. I really enjoyed the original trilogy on my recent first play through, but 4 is killing me right now with how loving awful it is. I know people complain about Origins, Homecoming and Downpour, but I'm pretty sure nothing will top the god awful nonsense that is The Room. Although Kojima being involved has me a little worried just because I'm not 100% on board with his brand of crazy, I'm still really looking forward to it, and considering all the buzz PT got, I don't see why Silent Hills wouldn't sell well, unless it's utterly broken, but AC: Unity managed to get away with it so who knows.
|
# ? Nov 15, 2014 20:59 |
|
I have zero interest in silent hill as a setting anymore, i really hope they just use it for brand recognition and then do their own thing with it. Alot of the worst silent hill games in recent memory were bad because they were trying to hard to be silent hill. Whereas the better ones (like silent hill 4, and that one where you ran and everything was blue) went in their own direction with it. edit: i have even less interest in silent hill as a game, its mechanics were never that great and the one thing it had going for it was better puzzles than its contemporaries. Clever Spambot fucked around with this message at 21:16 on Nov 15, 2014 |
# ? Nov 15, 2014 21:08 |
|
Thing is Silent Hill as a setting is really flexible by definition, its a place born out of the subconscious so you can do anything you want with it really, like 2, 4, Shattered Memories, and Downpour did. Homecoming was just the lazy as hell one that just cribbed everything from the old games without understanding how they worked and what they meant, i.e. the blood and rust Otherworld is Alessa's, Pyramid Head is James' personal demon, etc.
Accordion Man fucked around with this message at 18:23 on Nov 17, 2014 |
# ? Nov 15, 2014 21:16 |
|
It's true, I remember when SH2 first came out and how much both 1 and 2 stood on their own as incredible games. We'd notice how the dark world stuff was more immediately well done in SH1 but SH2 formed such a great cohesive whole around its main character's personality. I don't totally blame them for going back to the same well since 1 and 2 are two of the best horror games ever made to me. 2 is great because it established a flexibility to the setting that the rest of the series hasn't really run with like it could have. Even the games involving the cult story keep going back to the same characters. SH2 is fantastic with playing with our expectations after playing SH1 but the rest of SH1's lore was lifted directly from Twin Peaks but stuff like the white claudia plant/drug runners, all the other stuff SH1 potentially brings up as to why some people in the town are crazy never got explored in depth later on. But like you, enough is enough. Downpour has a really strong beginning but it was technically broken to the point of being unplayable on release on PS3 and by the time it was patched up a bit I had lost interest. I know they said Kojima's new Silent Hill won't be structured exactly like the P.T. demo. On the one hand that's great since P.T. has the Japanese budget visual novel do the same scenario five billion times clicking on every pixel until you happen to do the right combination style of "puzzle" solving. On the other hand some of the strongest moments in the series come from those points where they warp your perspective so I hope they don't discard the idea entirely as I'd love to see what Kojima can do with a straight horror game. Neo Rasa fucked around with this message at 21:26 on Nov 15, 2014 |
# ? Nov 15, 2014 21:20 |
|
Silent Hill as a setting - i.e. cult, god, Alessa, etc. - was never really all that good anyway. It's the atmosphere and aesthetics that really bring it together.
|
# ? Nov 15, 2014 21:23 |
|
P.T.'s puzzles were intentionally obtuse because it being a Silent Hill game was supposed to be a surprise and they didn't want people finding out immediately (Of course the game press hosed that up for them) so I wouldn't expect Silent Hills to be like that.
|
# ? Nov 15, 2014 21:24 |
|
Accordion Man posted:Thing is Silent Hill as a setting is really flexible by definition, its a place born out of the subconscious so you can do anything you want with it really, like 2, 4, Shattered Memories, and Downpour did. I never really got why people would grouse about how "different" the American Silent Hills were from the Japanese. Even in the core four developed by J-Konami there are pretty huge differences between even 1 and 3, which were the only two of the main series that treated the town as more than a backdrop.
|
# ? Nov 15, 2014 23:43 |
|
Sad Mammal posted:I never really got why people would grouse about how "different" the American Silent Hills were from the Japanese. Even in the core four developed by J-Konami there are pretty huge differences between even 1 and 3, which were the only two of the main series that treated the town as more than a backdrop.
|
# ? Nov 16, 2014 02:12 |
|
I remember being so psyched about Homecoming 'cause there was so much cool stuff they could do with a war veteran in that setting outside of Jacob's Ladder, but of course they just aped the movie and SH2 a bunch and called it a day. The main problem with Silent Hill post-4 is just creative bankruptcy.
|
# ? Nov 17, 2014 09:03 |
|
|
# ? May 9, 2024 18:25 |
|
Hakkesshu posted:I remember being so psyched about Homecoming 'cause there was so much cool stuff they could do with a war veteran in that setting outside of Jacob's Ladder, but of course they just aped the movie and SH2 a bunch and called it a day. The main problem with Silent Hill post-4 is just creative bankruptcy. There was also the revelation that he was never a veteran at all, just a mental patient, which is just the super laziest writing ever.
|
# ? Nov 17, 2014 09:44 |