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Thoughtless
Feb 1, 2007


Doesn't think, just types.
I also prefer the original BoI graphics.

So on a different note, Far Cry 3: Blood Dragon. These environments are terrible. I'm a big 80s fan and I still don't see why you'd make every part of the game eye-searing bright neon colors. It sucks because it's great fun otherwise.

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Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Thoughtless posted:

I also prefer the original BoI graphics.

So on a different note, Far Cry 3: Blood Dragon. These environments are terrible. I'm a big 80s fan and I still don't see why you'd make every part of the game eye-searing bright neon colors. It sucks because it's great fun otherwise.

You obviously didn't live in the post apocalyptic 80s then. I mean, c'mon man, that's EXACTLY how they looked! I should know.

I enjoyed Far Cry 3: Blood Dragon a whole buncha lotta, but I hated that weapon upgrades were tied to your collectibles.

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

Rick_Hunter posted:

I enjoyed Far Cry 3: Blood Dragon a whole buncha lotta, but I hated that weapon upgrades were tied to your collectibles.

This was the single, only, one problem with Blood Dragon.

Anyone who says otherwise deserves a kick in the nuts. Whether you have a pair or not.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

At least collectibles were all identified on the map so if you knew you needed TVs you could snag them in a hurry.

Ugly In The Morning
Jul 1, 2010
Pillbug
The thing dragging down Blood Dragon and CoJ:Gunslinger is that Ubisoft hasn't made any more sweet 15 dollar games since those two.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I really like Destiny a lot but some of the challenges are just stupidly difficult if you don't outright cheese them by hiding in some obscure corner where the spawns can't hit you.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Are there any Ubisoft games (Rayman excluded) that aren't incestuously made? It seems their every major release has the same DNA: skill trees that hardly impact gameplay, a non-customisable DudeBro protagonist in a shallow sandbox that barely lets you influence the story, mandatory Uplay, egregious amounts of DLC and collectibles coming out of your ears. It really isn't necessary to ram so much optional content onto a disc as most players get bored of open-world box-ticking by the three-quarter mark.

I don't know whether to eat this or roll it at the seven-pin.

Inspector Gesicht has a new favorite as of 00:15 on Nov 16, 2014

Ugly In The Morning
Jul 1, 2010
Pillbug

Inspector Gesicht posted:

Are there any Ubisoft games (Rayman excluded) that aren't incestuously made? It seems their every major release has the same DNA: skill trees that hardly impact gameplay, a non-customisable DudeBro protagonist in a shallow sandbox that barely lets you influence the story, mandatory Uplay, egregious amounts of DLC and collectibles coming out of your ears. It really isn't necessary to ram so much optional content onto a disc as most players get bored of open-world box-ticking by the three-quarter mark.


Ugly In The Morning posted:

The thing dragging down Blood Dragon and CoJ:Gunslinger is that Ubisoft hasn't made any more sweet 15 dollar games since those two.

Seriously, play Gunslinger. Short, sweet, and cheap.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Ryoshi posted:

I really like Destiny a lot but some of the challenges are just stupidly difficult if you don't outright cheese them by hiding in some obscure corner where the spawns can't hit you.

I like Destiny a whole lot too, but I can't stand that I have to go onto Bungie's goddamn website just to read lore poo poo.

swamp waste
Nov 4, 2009

There is some very sensual touching going on in the cutscene there. i don't actually think it means anything sexual but it's cool how it contrasts with modern ideas of what bad ass stuff should be like. It even seems authentic to some kind of chivalric masculine touching from a tyme longe gone

Inspector Gesicht posted:

Are there any Ubisoft games (Rayman excluded) that aren't incestuously made? It seems their every major release has the same DNA: skill trees that hardly impact gameplay, a non-customisable DudeBro protagonist in a shallow sandbox that barely lets you influence the story, mandatory Uplay, egregious amounts of DLC and collectibles coming out of your ears. It really isn't necessary to ram so much optional content onto a disc as most players get bored of open-world box-ticking by the three-quarter mark.

They kind of pioneered that style though, and it's working for them. I hope there's a backlash against this joyless, metric-driven monetization in games, but if that's all the AAAs offer and people keep buying them, welp v:goleft:v

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ryoshi posted:

I really like Destiny a lot but some of the challenges are just stupidly difficult if you don't outright cheese them by hiding in some obscure corner where the spawns can't hit you.

I felt the same about some missions in GTA: Online.

Cleretic
Feb 3, 2010
Probation
Can't post for 7 days!

Inspector Gesicht posted:

Are there any Ubisoft games (Rayman excluded) that aren't incestuously made? It seems their every major release has the same DNA: skill trees that hardly impact gameplay, a non-customisable DudeBro protagonist in a shallow sandbox that barely lets you influence the story, mandatory Uplay, egregious amounts of DLC and collectibles coming out of your ears. It really isn't necessary to ram so much optional content onto a disc as most players get bored of open-world box-ticking by the three-quarter mark.

Heroes of Might and Magic VI had Uplay, but it didn't have any of the rest!

Shame that, as a HoMM game, it was pretty crap. I only played V before it, but VI was in a weird position where it was trying too hard in some places (the army-specific special abilities were more just annoying and intrusive than actually beneficial) and not hard enough in others (there was just no joy in putting together an awesome city stronghold, no hero skills were massive game-changers like some good ones in V were).

I also felt like it was too insistent about making me complete maps quickly, but that might just be because I'm way more patient about my warmongering than they are, it's not an intrinsic flaw in the game. Can I ask if there are any strategy games that are more patient like that, and okay with me taking my time to build up as much as I want? Civilization and XCOM are very different types of strategy game, but I like their pacing.

DStecks
Feb 6, 2012

Inspector Gesicht posted:

Are there any Ubisoft games (Rayman excluded) that aren't incestuously made? It seems their every major release has the same DNA: skill trees that hardly impact gameplay, a non-customisable DudeBro protagonist in a shallow sandbox that barely lets you influence the story, mandatory Uplay, egregious amounts of DLC and collectibles coming out of your ears. It really isn't necessary to ram so much optional content onto a disc as most players get bored of open-world box-ticking by the three-quarter mark.

I'd argue that Jason Brody from Far Cry 3 is one of the best FPS player characters ever; in that the whole point of the game is that his propensity for bloody murder is extremely hosed up. All the other things you list are extremely subjective.

And Ubisoft of all publishers can hardly be called out for "egregious DLC"; their DLC is usually pretty close to legit old-school expansion packs. EA and Activision are both much worse for "GUN PACK DLC" and assorted bullshit.

Austrian mook
Feb 24, 2013

by Shine

DStecks posted:

I'd argue that Jason Brody from Far Cry 3 is one of the best FPS player characters ever; in that the whole point of the game is that his propensity for bloody murder is extremely hosed up. All the other things you list are extremely subjective.

And Ubisoft of all publishers can hardly be called out for "egregious DLC"; their DLC is usually pretty close to legit old-school expansion packs. EA and Activision are both much worse for "GUN PACK DLC" and assorted bullshit.

You really think Far Cry 3 is the paragon of video game writing?

Overweight Shark
Mar 18, 2009

Austrian mook posted:

You really think Far Cry 3 is the paragon of video game writing?

I wouldn't go that far, and maybe Far Cry 3's not even the best example (compared to the Prototype series for instance) but more video games need to just have you play a hosed up rear end in a top hat since you're playing that way anyway.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?
Has it been said that the thing that really dragged down Brutal Legend was the RTS gameplay can be really frustrating and unenjoyable?

Other than that I would say it is also the fact that after it reaches the midpoint that whole game goes into overdrive and you a lot of the rest of the continent feels rushed and shorten. That and there is a real lack of variety in side missions.

DStecks
Feb 6, 2012

Austrian mook posted:

You really think Far Cry 3 is the paragon of video game writing?

Reread what I wrote and how I qualified my statement.

one of the best FPS player characters

Spalec
Apr 16, 2010

achillesforever6 posted:

Has it been said that the thing that really dragged down Brutal Legend was the RTS gameplay can be really frustrating and unenjoyable?

Other than that I would say it is also the fact that after it reaches the midpoint that whole game goes into overdrive and you a lot of the rest of the continent feels rushed and shorten. That and there is a real lack of variety in side missions.

I actually enjoyed the RTS concept (even though I wish there was more non-Stage battle missions) but the game really got rushed and it's very obvious after Lars Dies. I was expecting an entire 3rd act after defeating Ophelia at the Sea of Black Tears and was very disappointed you got one more mission and a final boss fight. The Tainted Coil barely got any screentime despite being the major villain army, which was a shame as they operated very differently then the other 2.

That said, the characters, humor and world they created still made it a very enjoyable game. Shame there's probably never going to be a sequel. :(

PsychoInternetHawk
Apr 4, 2011

Perhaps, if one wishes to remain an individual in the midst of the teeming multitudes, one must make oneself grotesque.
Grimey Drawer

Overweight Shark posted:

I wouldn't go that far, and maybe Far Cry 3's not even the best example (compared to the Prototype series for instance) but more video games need to just have you play a hosed up rear end in a top hat since you're playing that way anyway.

This is why Saint's Row is the best, it takes the crazy rear end in a top hat everyone acts like in sandbox games and builds a character out of it. So of course that character is a sociopathic, narcessistic, thrill-seeking moron who can effortlessly pilot a mech or operate a variety of weaponry but can't figure out how to cross the loving street without NPC help. And everyone is simultaneously appalled, amazed, attracted to, and terrified of you. It's fantastic.

As opposed to, say, GTA, in which you might re-enact 9/11, go on a murder spree in a tank, and murder a bajillion hookers before going right back to "TRYIN' TO MAKE IT IN AMERICA" as soon as you do a story mission.

princecoo
Sep 3, 2009

PsychoInternetHawk posted:

As opposed to, say, GTA, in which you might re-enact 9/11, go on a murder spree in a tank, and murder a bajillion hookers before going right back to "TRYIN' TO MAKE IT IN AMERICA" as soon as you do a story mission.

I really love the GTA games, but San Andreas was the weirdest for that. "I gotta make some paper!" says CJ, taking another job whacking some mid-level mob boss, or delivering another stolen truck to a chop shop.

CJ, you own half a casino, your own record label, a successful chop shop of your own, properties all over the state and you have literally hundereds of millions of dollars. You can stop tying "to make it", CJ. You've made it. It's done.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

And then Sweet gets out of jail and says "gently caress your money, the hood is all that matters". And CJ ends up agreeing instead of saying "no, gently caress YOU" and living lavish in Las Venturas.

Szurumbur
Feb 17, 2011
Rogue Legacy: enemies deal damage you merely by touching you. As your main attack has a very short range, it takes a fair bit of getting used to as to how exactly one should move and I don't think the game would lose any balance if you could touch them without repercussions. Also, I could only get to the very first boss, but the amount of HP it has makes my blows seem almost inconsequential - I hope it won't be a trend, because it seems that with enough skill one can dodge its projectiles with ease and then it would just become tedious.

RyokoTK
Feb 12, 2012

I am cool.

Szurumbur posted:

Rogue Legacy: enemies deal damage you merely by touching you. As your main attack has a very short range, it takes a fair bit of getting used to as to how exactly one should move and I don't think the game would lose any balance if you could touch them without repercussions. Also, I could only get to the very first boss, but the amount of HP it has makes my blows seem almost inconsequential - I hope it won't be a trend, because it seems that with enough skill one can dodge its projectiles with ease and then it would just become tedious.

You just gotta keep leveling up. Spend more money on the damage-increasing upgrades and make sure you've upgraded your classes. You aren't necessarily ready to fight the boss just because you reached him.

An important thing to know is that not every class is actually good at fighting bosses. I usually would use the Spellsword or Hokage for fighting bosses, since they're strong and versatile, and if neither of those appeared in my choices I would usually just use that life to go grind a bunch of money.

Rogue Legacy is a really hard game.

joshtothemaxx
Nov 17, 2008

I will have a whole army of zombies! A zombie Marine Corps, a zombie Navy Corps, zombie Space Cadets...
In a lot of ways Rogue Legacy has the same basic ethos of Dark Souls. The sooner you accept death the better.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
In Lego Batman 3, Conan O' Brien is the thing dragging the game down.

He's playing himself. Hanging out in the Batcave and the Watchtower next to points of interest. And every time you go near one of these points, he has a line about them. And it's always the same line, and it plays every time you go near the point of interest. Points on interest like... the level select computer. Or the entrance to a location so he says his line as soon as you arrive.

Best of all, if you spend long enough on the screen, like with the custom character maker, he'll say it again! I've probably heard more lines from him than any other character in the game because of this.

It really makes you wish the Lego games were still silent.

Szurumbur
Feb 17, 2011
Oh, I'm dying left and right and as long as I obtain enough gold to buy an upgrade I consider a run a success - I suppose I may start to care more if I'll actually start making any significant progress inside the castle.

However, as I run and die I think it'd be nice if one could automate Charon's garnishments somewhat - he only takes a few second, but I'd never been there while not going to the castle, so talking to him is a waste of time either way.

The Moon Monster
Dec 30, 2005

Szurumbur posted:

Rogue Legacy: enemies deal damage you merely by touching you. As your main attack has a very short range, it takes a fair bit of getting used to as to how exactly one should move and I don't think the game would lose any balance if you could touch them without repercussions. Also, I could only get to the very first boss, but the amount of HP it has makes my blows seem almost inconsequential - I hope it won't be a trend, because it seems that with enough skill one can dodge its projectiles with ease and then it would just become tedious.

I'm not sure if the problem with that game is that it put way too much emphasis on grinding or just that I sucked at it.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice
Skyrim

Vampires, I get that you really want me to come play with you but leave me alone and stop killing NPC's that I need every time I show up at a town. I'm doin' my own thing out here. There will be time for you later so go play Jenga or something

kazil
Jul 24, 2005

A fancy little mouse🐁!

The Moon Monster posted:

I'm not sure if the problem with that game is that it put way too much emphasis on grinding or just that I sucked at it.

Rogue Legacy gets way, way, way easier after you've bought a good amount of upgrades. The early game really sucks balls though.

princecoo
Sep 3, 2009

Mierenneuker posted:

And then Sweet gets out of jail and says "gently caress your money, the hood is all that matters". And CJ ends up agreeing instead of saying "no, gently caress YOU" and living lavish in Las Venturas.

Also, the whole Tenpenny thing. Yeah, a corrupt cop is making you life hell, sure, but there comes a point where you have the support of your gang, who may control all of Los Santos, your Yakuza friends, hundereds of millions of dollars, and you're a bonafide proven badass yourself. You break into a top secret government facility for gods sake. You kill one of Tenpenny's corrupt cop buddies.

At this point, if Tenpenny is such a thorn in your proverbial side, Tenpenny is as good as dead. You have the funds to make him realistically disappear, since you essentially control the major crime groups in Las Venturas and Los Santos, or you could do it yourself because you've already done harder poo poo by yourself no problem.

When Tenpenny pops up all "Well well, if it isn't my little bitch" to you, and then tells you to do something or he'll put you away or kill your brother in jail or whatever, CJ is quite capable of just telling him to gently caress off, and then use his considerable power and influence to protect his brother, and deal with Tenpenny in a hundered different ways. Money is no problem, you could bribe every man woman and child on his street with $10,000,000 each to beat him to death with garden implements and you'd still be rich as hell.

GTA V however, I felt like it was much better done because while you do get stupid rich, the characters actually like the action. I felt like it was less about the money, and more about the deed itself. Michael needs the money, but he is clearly using it as a good excuse to get back into the game. He likes the violence, but he doesn't like that he is that kind of person though. Trevor doesn't give a gently caress, Trevor does what he wants, and what he wants is to hurt people. Making some money is a nice bonus. Franklin has no friends, then he meets these guys who show him how to make easy money, but once he's rich and got a nice place and a few cars, he's pretty happy with it all, he just keeps getting involved to help his friends. He even tries to be a mediator later in the game.

DStecks
Feb 6, 2012

GTAV is the game where they finally got it, except for Franklin I guess. But Franklin needs to be not-irredeemable for the three leads' dynamic to work, so Rockstar kinda put themselves between a rock and a hard place there.

His character does still work though, so long as you never play as him in the freeplay. Franklin killing during missions can be justified as him being prepared to kill people if he has a concrete objective or if his life is in danger; whereas Michael and Trevor are both believable as spree-killers, Michael because of his hair-trigger temper and repressed sociopathy, and Trevor due to his absolute psychopathy. Trevor Phillips is probably the perfect GTA player character in that absolutely nothing you can do as him is out of character.

princecoo posted:

GTA V however, I felt like it was much better done because while you do get stupid rich, the characters actually like the action. I felt like it was less about the money, and more about the deed itself. Michael needs the money, but he is clearly using it as a good excuse to get back into the game. He likes the violence, but he doesn't like that he is that kind of person though.

This is the thing that most impressed me about GTAV, though; it actually has a story that I would call artistically worthwhile, as opposed to almost literally any other game I can name. There are three player characters, but Michael is fundamentally the protagonist; Trevor and Franklin are only significant in terms of how they relate to Michael. Trevor is the man that Michael is afraid that he is, and Franklin is the man he wants to be. GTAV is about Michael Townley trying to be a good man, in spite of the fact that he simply isn't. He wants to live a normal, boring life with his family, but he can't resist the thrill of the score. He's a monster who wants to be a man. That is legitimately compelling drama.

Byzantine
Sep 1, 2007
Probation
Can't post for 5 hours!

princecoo posted:

Also, the whole Tenpenny thing. Yeah, a corrupt cop is making you life hell, sure, but there comes a point where you have the support of your gang, who may control all of Los Santos, your Yakuza friends, hundereds of millions of dollars, and you're a bonafide proven badass yourself. You break into a top secret government facility for gods sake. You kill one of Tenpenny's corrupt cop buddies.

Yeah, but if you start looking at it like that, you also gotta remember there's stuff that the game inflicts on Carl that you the player don't have to pay for.

When you get kicked out of Los Santos, Carl shouldn't have any money (unless CRASH was nice enough to let him keep a roll of 5 million dollar bills in his pocket). All the money he earns in the Badlands goes to paying Truth for a couple tons of weed, so when you hit San Fierro you should be flat broke.

Besides, Carl isn't worried about Tenpenny by the time he has all that stuff. Toreno's in charge by then, and then Tenpenny gets arrested around the time you return to Santos.

GelatinSkeleton
May 31, 2013

Elfface posted:

In Lego Batman 3, Conan O' Brien is the thing dragging the game down.

He's playing himself. Hanging out in the Batcave and the Watchtower next to points of interest. And every time you go near one of these points, he has a line about them. And it's always the same line, and it plays every time you go near the point of interest. Points on interest like... the level select computer. Or the entrance to a location so he says his line as soon as you arrive.

Best of all, if you spend long enough on the screen, like with the custom character maker, he'll say it again! I've probably heard more lines from him than any other character in the game because of this.

It really makes you wish the Lego games were still silent.

This is loving surreal.

For some content, an extremely minor thing, but I really wish the shortcut dude would show up when playing co op Spelunky.

RyokoTK
Feb 12, 2012

I am cool.

The Moon Monster posted:

I'm not sure if the problem with that game is that it put way too much emphasis on grinding or just that I sucked at it.

The funny thing is that level zero runs of this game absolutely exist and the world record speed run of the game is under 15 minutes. It does take a decent amount of luck for favorable room layouts, but the game is actually a lot more technical than it looks and there is a lot of skill involved. It's more like Castlevania than anything else -- extremely simple looking, but you can get really good at it.

RyokoTK has a new favorite as of 06:58 on Nov 17, 2014

Aphrodite
Jun 27, 2006

Elfface posted:

In Lego Batman 3, Conan O' Brien is the thing dragging the game down.

He's playing himself. Hanging out in the Batcave and the Watchtower next to points of interest. And every time you go near one of these points, he has a line about them. And it's always the same line, and it plays every time you go near the point of interest. Points on interest like... the level select computer. Or the entrance to a location so he says his line as soon as you arrive.

Best of all, if you spend long enough on the screen, like with the custom character maker, he'll say it again! I've probably heard more lines from him than any other character in the game because of this.

It really makes you wish the Lego games were still silent.

Adam West was way more annoying for me.

Szurumbur
Feb 17, 2011

The Moon Monster posted:

I'm not sure if the problem with that game is that it put way too much emphasis on grinding or just that I sucked at it.

I think it's both, actually - if you're at least somewhat competent at the game you'll probably have a decent stream of upgrades going, but if you're unlucky with the room placement or aren't doing very well the amount of gold gained will be too little to actually upgrade anything, Charon will take it all away and a few repeated cycles like that will most likely sap your enjoyment quite fast.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Morpheus posted:

I don't understand how people say this. The art is the exact same. The only thing that's really changed is the paintbrush, not the design itself.

Edit: Radically different art!





The pixel graphics are what drags down Rebirth and prevents me from buying it. It's the dumbest quibble with it, sure, but I just hate that in ever screenshot I've seen I can count the pixels and it bothers me even more that it was done completely intentionally. It looks like someone's emulating a GBA game and maximized their window.

Cleretic
Feb 3, 2010
Probation
Can't post for 7 days!

Nuebot posted:

It looks like someone's emulating a GBA game and maximized their window.

Well, that is literally the aesthetic they were going with. I'm not against it, myself; in a gaming landscape full of 8-bit and the occasional SNES throwbacks, a direction more in-keeping with something a bit more modern, and in fact something that I grew up with, is very welcome to me.

Supeerme
Sep 13, 2010
I must be the only one who doesn't go on a killing spree in any GTA game because it's just not fun.When you start having fun, the game just send a gently caress-ton of cops and it just makes it unfunny. No I don't want to fight a literal army of cops! :argh:

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John Murdoch
May 19, 2009

I can tune a fish.

Supeerme posted:

I must be the only one who doesn't go on a killing spree in any GTA game because it's just not fun.When you start having fun, the game just send a gently caress-ton of cops and it just makes it unfunny. No I don't want to fight a literal army of cops! :argh:

I'll do you one better: I don't get up to any kind of open world shenanigans at all if I can help it. I got my fill of torturing helpless NPCs when I was 12 playing GTA3 for the first time ever. Even the Saints Row games do nothing for me in that regard, or the oft-touted hilarity of stuffing people into trunks in Sleeping Dogs. It's also no big surprise then that I found Just Cause 2 to be wildly overrated.

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