Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Darwinism
Jan 6, 2008


Why do these things have to be presented as tables you roll on rather than just a list of rooms that you assign in a way that makes sense, goddamn right there on the first page it says rolling randomly is probably a dumb idea

Adbot
ADBOT LOVES YOU

Karatela
Sep 11, 2001

Clickzorz!!!


Grimey Drawer

Darwinism posted:

Why do these things have to be presented as tables you roll on rather than just a list of rooms that you assign in a way that makes sense, goddamn right there on the first page it says rolling randomly is probably a dumb idea

DM's Choice :angel:

Why does the crab robot have a lever chart, but have NO random rolling guide? Because it's always been that way.

Small Strange Bird
Sep 22, 2006

Merci, chaton!
Half the stuff from the DMG so far could have been presented as a PDF errata to the 1e DMG, with only the ACs and damage changed. Gygax has probably written as much of it as Mearls.

Cassa
Jan 29, 2009
Did that searchable online compendium of spells ever go back online? Or does anyone have a suitable replacement.

Elector_Nerdlingen
Sep 27, 2004



Darwinism posted:

Why do these things have to be presented as tables you roll on rather than just a list of rooms that you assign in a way that makes sense, goddamn right there on the first page it says rolling randomly is probably a dumb idea

AD&D was formatted like that because you were supposed to be able to generate a completely random hex/dungeon crawl game on the fly if you wanted to (although you certainly didn't have to and the book contains several paragraphs about the pros and cons). It didn't necessarily produce sane results, but it consistently produced something playable.

I guess we'll have to wait for the book to be published to see if Next has actually done something like that, but even if it's present I'm not holding out much hope it will produce playable dungeons given what we've seen in (eg) the CR list.

Moinkmaster posted:

Why does the crab robot have a lever chart, but have NO random rolling guide? Because it's always been that way.

It's stupid cargo-culted tradition with a whole lot of :effort:, but it's still tradition. Take that, haters.

Darwinism
Jan 6, 2008


And everyone knows that tradition for the sake of tradition is the most important thing, that's why 3E barely resembled 2E AD&D

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Darwinism posted:

Why do these things have to be presented as tables you roll on rather than just a list of rooms that you assign in a way that makes sense, goddamn right there on the first page it says rolling randomly is probably a dumb idea

AFAIK, it goes back to the idea that the DM was supposed to be this impartial arbiter of rules back when the hobby was new and nobody really knew how to DM beyond simply making sure the rules were implemented. If you weren't working off of a module/pre-written adventure, you were supposed to use the tables to create a dungeon out of thin air.

It's also tied in with the idea that people should be able to play the same characters across multiple tables/DMs - random generation tables meant that you weren't going to have Jim the Monty Haul DM showering you with magical items everywhere and throwing off your character's balance whenever you took him to play with Bob and Rick as your alternate DMs.

By now we know better - the dungeon should be interesting, it should be more or less customized to the players, and so on, but generation tables are still random anyway because that's how it's always been done.

EDIT: 4E's DMG also makes the case that random generation is something you can use to make a "DM-less" game if all you really want to is to run combats.

gradenko_2000 fucked around with this message at 02:47 on Nov 15, 2014

moths
Aug 25, 2004

I would also still appreciate some danger.



One of the best Paranoia handouts was the Mk IV warbot control panel, which was essentially the space shuttle cockpit diagram where everything was numbered. Players would say "Ok, I move lever #41" and the GM asks "Do you push it or pull it?"

Then after ten seconds of thinking, a player says they push it, the GM checks a bunch of charts, and says it sounds like something fell off.

Did Mearls seriously try to put that lightning back in a bottle?

The Crotch
Oct 16, 2012

by Nyc_Tattoo

Cassa posted:

Did that searchable online compendium of spells ever go back online? Or does anyone have a suitable replacement.

I use hardcodex.ru.

Jimbozig
Sep 30, 2003

I like sharing and ice cream and animals.

Darwinism posted:

Why do these things have to be presented as tables you roll on rather than just a list of rooms that you assign in a way that makes sense, goddamn right there on the first page it says rolling randomly is probably a dumb idea

If you're designing a "death trap" dungeon then over a third of your rooms are going to be guardrooms. That means that for three consecutive rooms, there's about a 4% chance that they will all be guardrooms. If your deathtrap has 12 rooms, then there's something like a 20-25% chance that you end up with a guardroom to guard another guardroom that's guarding a third guardroom.


gradenko_2000 posted:

EDIT: 4E's DMG also makes the case that random generation is something you can use to make a "DM-less" game if all you really want to is to run combats.
This is sweet. Then I and my buddies can play against three consecutive guardrooms where a pair of githyanki are guarding 10 orcs who are in turn guarding a guardroom containing a gelatinous cube and 3 stirges. I'm only half-joking here, because that honestly sounds pretty loving fun. We wander around in a moronic non-designed maze of dead ends and circular paths to nowhere cracking jokes about the gelatinous cube overlord with his harem of orcs and his githyanki bodyguards, only to find in the end that literally the only treasure in the dungeon was the chest in the very first room.

I Am The Scum
May 8, 2007
The devil made me do it
After defeating the dragon, and his bodyguards, and his bodyguards' bodyguards, you open the chest to reveal... [rolls dice]... a healing potion.

Elector_Nerdlingen
Sep 27, 2004



Jimbozig posted:

I'm only half-joking here, because that honestly sounds pretty loving fun.

Well yeah, that sounds exactly like Basic or OD&D or full random AD&D, which were all fun games. Im not sure how fun they'd remain if character creation took longer than 10 minutes or if anyone started taking it more seriously than "not at all seriously".

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I Am The Scum posted:

After defeating the dragon, and his bodyguards, and his bodyguards' bodyguards, you open the chest to reveal... [rolls dice]... a healing potion.

As well as 1d10 bodyguards to protect it. No, Steve, I don't know how they were inside the dragon's chest, but dice don't lie.

Elector_Nerdlingen
Sep 27, 2004



A lot of the fun of the random dungeon thing is collectively building a stupid-funny story out of the results. A good way to handle that is to say "I dunno Steve, why don't you tell us?" Just saying "there's 5 orcs here to fight, gently caress knows why" is dumb and boring and also runs directly against the advice given about running earlier versions of the game.

e: AD&D's monster-based random treasure tables were there specifically to make sure that you couldn't fight a dragon and receive a bent copper piece as treasure. Like, if you actually read the DMG it tells you to place treasures carefully and use the random treasure tables for random encounters.

Elector_Nerdlingen fucked around with this message at 08:28 on Nov 15, 2014

Babylon Astronaut
Apr 19, 2012

AlphaDog posted:

Well yeah, that sounds exactly like Basic or OD&D or full random AD&D, which were all fun games. Im not sure how fun they'd remain if character creation took longer than 10 minutes or if anyone started taking it more seriously than "not at all seriously".
BECMI by the book random actually works pretty well oddly enough. Some of the Judge's Guild stuff was too complicated to roll at the table though. Dungeon level wandering monsters were balanced almost perfectly. The gorgon is the main one that sticks out as above the curve.

Babylon Astronaut fucked around with this message at 08:58 on Nov 15, 2014

Elector_Nerdlingen
Sep 27, 2004



Babylon Astronaut posted:

BECMI by the book random actually works pretty well oddly enough. Some of the Judge's Guild stuff was too complicated to roll at the table though. Dungeon level wandering monsters were balanced almost perfectly. The gorgon is the main one that sticks out as above the curve.

BECMI (at least the BE parts) is a pretty well-done game overall and holds up as a very fun, pretty balanced experience today.

As long as you play it by the book, that is. Try to tell an epic fantasy story in it, and it's poo poo. Go down dungeons for the first 3 levels and then progress to going down deeper dungeons and maybe into a wilderness on your way there, and you're golden.

Sage Genesis
Aug 14, 2014
OG Murderhobo
So... Assassin Rogues score an automatic critical hit on any successful attack against a surprised opponent.

Here's a question for you all: just when does the "surprised" label wear off? The PHB discusses surprise on page 189 and in the second paragraph it makes clear who is surprised; simply compare stealth and perception. Then the third paragraph tells us what being "surprised" does: it imposes restrictions that last until after your first turn. But those are only the standard consequences of surprise. The actual "surprised" label doesn't seem to disappear. This usually won't matter because it doesn't do anything anymore, but for Assassins...

The above is of course somewhat tongue in cheek. I'm not so stupid that I honestly think this is how it works. But I'm a little disappointed to find yet again an instance of lazy writing where I have to do the writers' jobs for them. And back when I first got into D&D, back when I was around 14 and without English as my native language, yeah I totally would have thought that this is how it works. Assassins are just that good that they can exploit an opening and keep it opened up all fight long.

Why did they even remove the surprise round? That's been a D&D tradition since the '70s.

moths
Aug 25, 2004

I would also still appreciate some danger.



I think this showed up earlier in the thread, but more time will be spent reading that rule than ever employing it at the table. Especially since more-than-half of the monsters need to be surprised for any of them to be.

Karatela
Sep 11, 2001

Clickzorz!!!


Grimey Drawer
I personally enjoy things like Barb unarmored AC and Mage Armor setting your AC to a level plus your Dex. Mage Armor says it stops working with a shield. The Barb one doesn't say anything of the kind, and makes no mention of if shields will add or not. I mean, I can assume from prior editions and it not saying NO that it will, but gee golly, that isn't very helpful. I thought it was casters who were supposed to be broken and strange out of the gate, not the melee classes.

I mean seriously, just change it to "sets AC to X plus Dex bonus (plus shield bonus if applicable)." That's it! five words!

mango sentinel
Jan 5, 2001

by sebmojo

Moinkmaster posted:

I personally enjoy things like Barb unarmored AC and Mage Armor setting your AC to a level plus your Dex. Mage Armor says it stops working with a shield. The Barb one doesn't say anything of the kind, and makes no mention of if shields will add or not. I mean, I can assume from prior editions and it not saying NO that it will, but gee golly, that isn't very helpful. I thought it was casters who were supposed to be broken and strange out of the gate, not the melee classes.

I mean seriously, just change it to "sets AC to X plus Dex bonus (plus shield bonus if applicable)." That's it! five words!
Uh, this is what it says:

quote:

Unarmored Defense
While you are not w earing any armor, your Armor Class
equals 10 + your Dexterity modifier + your Constitution
modifier. You can use a shield and still gain this benefit
That line is completely extraneous unless the shield adds its AC bonus. It's extremely clear what it means.

mango sentinel fucked around with this message at 05:34 on Nov 16, 2014

30.5 Days
Nov 19, 2006

mango sentinel posted:

That line is completely extraneous unless the shield adds its AC bonus. It's extremely clear what it means.

This was covered earlier in the thread, but it is not extraneous since abilities that require a shield can still be used even if the shield does not contribute AC. Unless there's something in the rules text of a shield that distinguishes it from the rules text of a suit of armor, I would rule that it does not, since there is no indication that it does.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Sage Genesis posted:

So... Assassin Rogues score an automatic critical hit on any successful attack against a surprised opponent.

If you're talking about Death Strike, then not even. It's not an automatic critical hit because you still have to pass through AC. It's not an automatic critical on any successful attack because it can still try to make a CON save.

I mean, even if you were absolutely right and the surprised "tag" never goes away because they never specific how and when it goes away, Death Strike is just "whenever you hit an enemy, the enemy has to make a CON save; double the damage of your attack if the target fails its save"

Another similar boondoggle is the game having the Loading mechanic for crossbows, never elucidating just how Loading is actually performed, or how a crossbow is reloaded, or if you need a free hand to (re)load, which means the third clause of the Crossbow Expert feat: "When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding." can mean everything or nothing depending on how you/the DM decides to read it.

Sage Genesis
Aug 14, 2014
OG Murderhobo

gradenko_2000 posted:

If you're talking about Death Strike, then not even. It's not an automatic critical hit because you still have to pass through AC. It's not an automatic critical on any successful attack because it can still try to make a CON save.

No, I'm not talking about Death Strike. I'm talking about Assassinate.

Elector_Nerdlingen
Sep 27, 2004



I played a shortish oneshot over IRC on the weekend. We were level 6.

I was a Moon Druid and I was ridiculously tanky. The ability to go "oh, I'm taking damage, guess I'm a polar bear now" and get an extra 42 hit points and being able to expend a spell slot to heal myself 1d8/level ended up effectively meaning that I couldn't be killed by stuff that was flattening other PCs. My bear form was killed at one stage, but since I pop back up at my original hp and then turn straight back into a bear, who cares? 1d8+5 and 2d6+5 damage each round is pretty helpful too. I didn't actually cast a single spell, being a self-healing bear was good enough.

One problem I did have was the question of whether or not my proficiency bonus applies when in bear form. The DM went with "yes" because we couldn't find anything about it. e: ...and I just found it now, right where it should have been. So I guess I should have been using the bear's +7 to hit instead of +7 +3?

PHB page 67 posted:

Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus in stead of yours.

But what's a Polar Bear's proficiency bonus? It gets a +5 to-hit from its strength, but it's total bonus is +7 to-hit. I'd have to assume that the extra +2 comes from its "proficiency bonus", but that's not actually in the stat block. Is it the same as its CR, which is also 2 (comparing other beasts, it seems not)? Does the bear not have a proficiency bonus, so my number should have been +5 (Str) + 3 (my bonus)?

Elector_Nerdlingen fucked around with this message at 02:07 on Nov 17, 2014

30.5 Days
Nov 19, 2006
You asked your DM and they said +10 so I guess it's +10.

Sage Genesis
Aug 14, 2014
OG Murderhobo

AlphaDog posted:

But what's a Polar Bear's proficiency bonus?

A monster's proficiency bonus is determined by its challenge rating, which you can find in the Monster Manual on page 8. But basically it's the exact same table as the one in the PHB, just extrapolated to include higher and lower levels. It's always at least +2 and can climb up to +9.

The rules for transformation don't say you retain your own proficiency in attacks though, only skills and saving throws. So for the bear's attack, you just use the bear's attack.

Elector_Nerdlingen
Sep 27, 2004



30.5 Days posted:

You asked your DM and they said +10 so I guess it's +10.

Well yeah, that's what we did. In the post-game discussion, we tried to figure out the right way though. Being a nigh-invincible murderbear was fun and all, but it was also kind of stealing the spotlight and making fights somewhat easier than they should probably have been.


Sage Genesis posted:

A monster's proficiency bonus is determined by its challenge rating, which you can find in the Monster Manual on page 8. But basically it's the exact same table as the one in the PHB, just extrapolated to include higher and lower levels. It's always at least +2 and can climb up to +9.

The rules for transformation don't say you retain your own proficiency in attacks though, only skills and saving throws. So for the bear's attack, you just use the bear's attack.

Thanks, that looks right. I'm sure that if I'd sat down last night and poked through the books I would have come to the same conclusion, but trying to do it while actually playing isn't as easy as it could be.

So, all that said, it was a pretty fun game although I still hate IRC as a gaming medium. The OP-ness of the moon druid wasn't really in the attacks, more in the huge hp pool you end up with when you transform, and the ability to heal yourself. I guess it's supposed to be a powerful tool, but it manages to effectively more than triple the hp I can burn through in one fight before I start using the self-healing.

Glukeose
Jun 6, 2014

Question on multiclassing: The PHB doesn't specify if gaining the benefits of a class requires class levels or just levels. For instance I'm statting a 6 fighter / 4 barbarian warrior chief and I don't know if the cumulative 10 levels would grant him the second tier of the Totem Warrior path or if he needs 6 Barbarian class levels. Anyone know specifically? The book is vague as hell giving me options as a DM.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
Pretty sure the only thing that's based on total aggregate character level is your Proficiency Bonus, and the effect of some Cantrips.

TheIncredulousHulk
Sep 3, 2012

Glukeose posted:

Question on multiclassing: The PHB doesn't specify if gaining the benefits of a class requires class levels or just levels. For instance I'm statting a 6 fighter / 4 barbarian warrior chief and I don't know if the cumulative 10 levels would grant him the second tier of the Totem Warrior path or if he needs 6 Barbarian class levels. Anyone know specifically? The book is vague as hell giving me options as a DM.

Class levels unless I'm gravely mistaken. It'd be really overpowered the other way.

Glukeose
Jun 6, 2014

TheIncredulousHulk posted:

Class levels unless I'm gravely mistaken. It'd be really overpowered the other way.

I wrote the stats as if it were based on aggregate levels and yes, it looks super loving OP. My bad.

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...

CaptainPsyko posted:

and the effect of some Cantrips.

I was under the impression this might only be based on caster levels..? But that might be from someone in my homegame mis/not-reading the rules.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

P.d0t posted:

I was under the impression this might only be based on caster levels..? But that might be from someone in my homegame mis/not-reading the rules.

There's no such thing as a 'caster level' in 5E. You have your proficiency bonus. You have the level of slot the spell is cast from. And you have the relevant stat. Cantrips are always cast from a '0' level slot, but scale independently with character level in some cases, where it is specifically noted within the Cantrips description. (See, for example, Eldritch Blast.)

Power Player
Oct 2, 2006

GOD SPEED YOU! HUNGRY MEXICAN
Tales Trees Tell is alright. I know this is the edition of ROLEPLAYING but I was kind of upset that murking a people-eating witch was not the best option.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

So I'm lined up to run a one-shot and possibly an unrelated campaign in this system, and I'm kind of excited about it.

I mean, I know the system is ridiculously busted, but I've got Stockholm syndrome or something. Every time I come across something in the rules that seems completely, utterly stupid, instead of getting upset I get a little knowing smile, like watching an uncoordinated child trying to ride a bike for the first time. Sure, they don't really know what they're doing, but they've got heart and you really want them to succeed.

Actually, I think I might just have bad taste. I got Dragon Age 2 for six bucks this weekend and have been really liking it, and I've already burned through the first three Legend of Drizzt books with the Icewind Dale trilogy sitting on my shelf.*


* The LoD books are surprisingly awesome, thanks to whoever recommended them to me. I was skeptical after reading years of horror stories about dual-scimitar-wielding drow PCs in games, but Salvatore seems to really know how to write a fun, light fantasy romp.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
There's an ENWorld thread about someone that reportedly managed to get a DMG from a store that broke the release date. Picking out the information:

quote:

I quickly glanced through the customization options and I've noticed that they are very brief. For example, under the rest options, it merely says that you can make short rest 5 minutes and long rest 1 hour, but there is little discussion of the ramifications. There are suggestions to limit spell recovery after 1 hour, but I seem to remember that we were told that we would see stuff like second wind being changed to temp HP.

quote:

Yes[, there is an optional rule for spell points]. You get a number of spell points (and the maximum level that you can cast) depending on your level. You get 4 at 1st level, 6 at 2nd, 14 at 3rd, 64 at 10th level and 133 at 20th level. You can only cast a spell of each level per day at 6th and above, no matter how many points you have.

Paladins and rangers halve their level and eldritch knights and arcane tricksters use one third of their level.

A 1st level spell costs 2 points, 3 at 3rd, and then 5, 6, 7, 9, 10 and 11 at 9th level.

quote:

There are rules for recurring expenses, crafting magical items, building a stronghold, running a business, carousing, selling magic items, gaining renown, performing sacred rites, sowing rumors and training to gain levels. There are some suggestions to create further downtime activities.
As far as I can see, there are no domains rules.

quote:

There are rules for using squares and hexes which include flanking, more precise rules for cover and facing (the 1-2 diagonal optional rule is also present).

Specific combat options that are offered are: climbing on a bigger creature, disarming, marking, overrunning, shoving aside and tumbling. There's also an option for hitting cover (basically the 3e rule). There is a short table for lingering wounds and rules for massive damage and morale.

quote:

Treasure tables are used according to the CR of the creature.

quote:

No gestalt rules or further options for multiclassing.

quote:

The rules [for creating magic items] are optional. A character needs a formula and possibly special materials and locations (left to the DM). Common items cost 100 GP and require 3rd level; uncommon 500 GP and 3rd level; rare 5,000 GP and 6th level; very rare 50,0000 GP and 11th level; legendary 500,000 GP and 17th level.

A day of crafting (8 hours of work) is worth 25 GP of progress. If the item will cast a spell, the spell must be expended every day during the crafting, but of the spell can be cast once (such as a scroll) the spell needs to be expended only one time. Multiple characters that meet the level prerequisite can cooperate, each contributing 25 GP per day and, if needed, spell slots.

quote:

Healing potions:
Common: 2d4+2
Uncommon: 4d4+4
Rare: 8d4+8
Very Rare: 10d4+20.

Unfortunately the OP went to bed before they could tell the forum about monster creation.

Elector_Nerdlingen
Sep 27, 2004



I have a pretty big stack of dice, but I don't have 10d4. What the gently caress?

Spell points sound like they will be super annoying and probably garbage in other ways, but that's in keeping with the finest D&D traditions so whatever.

I'll be interested to see the morale rules. I liked them in BECMI, but I can't think of any other D&D where they were a good and fun addition to the rules.

Elector_Nerdlingen fucked around with this message at 05:55 on Nov 18, 2014

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
Edit: I am tired and bad at first grade arithmetic. This was a dumb post.

Chevy Slyme fucked around with this message at 05:57 on Nov 18, 2014

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

...No it doesn't? 10d4 has a minimum of 10. 4d10 has a minimum of 4. Plus the curve is so wild it would be completely different in practice.


What stores are supposed to have the DMG on Black Friday? Did I just imagine that?

Adbot
ADBOT LOVES YOU

Elector_Nerdlingen
Sep 27, 2004



It's just... 10d4? My whole table probably doesn't have that present on a normal night.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply