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Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
Binding of Isaac looks like it might be a fun Zelda-like game, but its aesthetic looks like something that I would have mocked back in high school. It's the kind of "edgy" dead-baby garbage that died when Invader Zim was taken off the air.

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Lil Swamp Booger Baby
Aug 1, 1981

Trevor is loving annoying and has obnoxious VO. His character is poo poo and unfunny.

Jastiger
Oct 11, 2008

by FactsAreUseless

JebanyPedal posted:

Trevor is loving annoying and has obnoxious VO. His character is poo poo and unfunny.

This a billion times. Why he's popular is just beyond me.

Bringing down Blood Dragon for me? Just got it on a stupid cheap sale.

I have to sign in to Uplay to even play it. What is this poo poo? I don't know my password and it took them 8 hours to send me one. Screw that, just let me play the game everyone says is awesome without having to deal with Ubisoft bs :mad:

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH

Aphrodite posted:

Adam West was way more annoying for me.

He's annoying too, but at least he has more than one line to say each time.

Debunk This!
Apr 12, 2011


I've been playing Persona 4 for the first time and for the most part its great. However during the early missions I was a little annoyed by how constant Teddie's commentary was. I knew at some point plot events would change that, hopefully making things better but now uh, spoilers I guess Rissette has taken Teddies role but shes just as bad.

It wouldn't be so bad having someone remind you of status ailments and debuffs if it wasn't so constant. I don't need to be reminded of how many enemies are on the battlefield and when the other party members are commenting on stuff as well its just too loving much. Instead of turning the dialogue on and off all the time its just another reason to turn the sound off during combat.

MiddleOne
Feb 17, 2011

I'm only a couple of hours into Evil Within but god drat am I growing tired of the janky camera. While you're doing stealth or aiming your gun it's fine but it just completely falls apart when you're moving around. Most of the time I have trouble seeing anything as the camera keeps realigning itself incoherently and the giant artificial letterboxing doesn't help. This would be fine if ammo wasn't so incredibly scarce but it is, I've spent most of the first couple of chapters running around like a headless chicken just hoping that I won't run into yet another explosive tripwire.

John Murdoch posted:

I'll do you one better: I don't get up to any kind of open world shenanigans at all if I can help it. I got my fill of torturing helpless NPCs when I was 12 playing GTA3 for the first time ever. Even the Saints Row games do nothing for me in that regard, or the oft-touted hilarity of stuffing people into trunks in Sleeping Dogs. It's also no big surprise then that I found Just Cause 2 to be wildly overrated.

Seems to me like you're just not able to appreciate the finer things in life. :colbert:

MiddleOne has a new favorite as of 21:15 on Nov 17, 2014

im pooping!
Nov 17, 2006


DStecks posted:

Trevor Phillips is probably the perfect GTA player character in that absolutely nothing you can do as him is out of character.

I play pretty conservatively in those games, but the first time I met Trevor, I went wild. It felt so liberating to just be crazy while staying in character. A few missions down the road he's flying through the hills on a dirt bike at like 100MPH and I had the biggest smile on my face the entire time. It's really the first time I can remember a video game doing that to me.

Morpheus
Apr 18, 2008

My favourite little monsters
Trevor is a bad character because he isn't a character, he's just some crazy guy. He's about as deep as a kiddy pool and the only reason he's popular is because he's ~wacky~. Like, the Boss in Saint's Row may be a sociopath, but he cares about somethings, like his gangmates and his territory. Trevor is just a flat character who doesn't do anything, someone who would never exist anywhere except in a game, and even then he's out of place in something like GTA, where they at least try to create a realistic, albeit overblown and satirical, world.

counterfeitpinecone
Sep 10, 2010

psychosis cat
I'm not a massive fan of Trevor but he's the only vaguely interesting character in that turgid, sanctimonious, gold-plated dump of a game

Illuyankas
Oct 22, 2010

I'd never played True Vault Hunter Mode in Borderlands 2, and hadn't really wanted to before I completed the DLCs (burnt out at the start of the third) so I went into Borderlands the Pre-Sequel's with an open mind. Level 31, purple level 31 gear, fighting the first real boss Deadlift who is also level 31. I am being effortlessly destroyed. I soloed the raid boss version of the final boss on normal mode and I'm having my shield and health drained in one near-undodgable homing salvo before the adds even show up, and I need to kill this guy to get access to the main hub city and the golden key chest for some better loot. I have at most done about a sixth of the boss's shield before being downed on a platform miles from any enemies and then dying before rallying off killing one. I was genuinely enjoying the game before this.

Febreeze
Oct 24, 2011

I want to care, butt I dont

John Murdoch posted:

I'll do you one better: I don't get up to any kind of open world shenanigans at all if I can help it. I got my fill of torturing helpless NPCs when I was 12 playing GTA3 for the first time ever. Even the Saints Row games do nothing for me in that regard, or the oft-touted hilarity of stuffing people into trunks in Sleeping Dogs. It's also no big surprise then that I found Just Cause 2 to be wildly overrated.

I like some aspects to open worlds over others. I never wandered around in Saints Row or GTA blowing people up for fun because it didn't feel that fun to me, however it was a blast to just grab a fast car, blast the radio and drive around at top speed until you ran into things.

Just Cause 2 had the tether, which made loving with people more fun, but I still played it to rampage around in vehicles. The game world itself was way too copy/paste with all the radio towers and various bases all with the same scenery.

Driving around aimlessly in open worlds is just the best

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Screaming Idiot posted:

Binding of Isaac looks like it might be a fun Zelda-like game, but its aesthetic looks like something that I would have mocked back in high school. It's the kind of "edgy" dead-baby garbage that died when Invader Zim was taken off the air.

Edmund McMillen is pretty much the last holdout in gaming of this kind of thing, which is funny because even the Newgrounds flash games that started the style to begin with have moved on. McMillen is literally incapable of moving past early 2000s Newgrounds-era humor and it is absolutely fascinating to me.

Also BoI: Rebirth looks terrible but so did the first, they're both incredibly low-effort art directions and Rebirth is even worse because good pixel art isn't vector art with a different brush, but that's exactly what Rebirth went for. Plus I can't think of any GBA games that actually had a style that looked anything like Rebirth because the GBA's resolution was tiny and could never get away with as much visual dead space on sprites as Rebirth goes for.

im pooping!
Nov 17, 2006


Febreeze posted:

I like some aspects to open worlds over others. I never wandered around in Saints Row or GTA blowing people up for fun because it didn't feel that fun to me, however it was a blast to just grab a fast car, blast the radio and drive around at top speed until you ran into things.

Just Cause 2 had the tether, which made loving with people more fun, but I still played it to rampage around in vehicles. The game world itself was way too copy/paste with all the radio towers and various bases all with the same scenery.

Driving around aimlessly in open worlds is just the best

I decided one day to drive a car in JC2 on the main highway of the big island in a circle. The car handling is so bad in that game that after like 45 minutes, I had driven over 10 cars into the ground, and wasn't even 1/2 of the way around. At that point I stopped and just started playing like a normal person.

Son of Thunderbeast
Sep 21, 2002

ANIME MONSTROSITY posted:

Make hay while the furries are jerking off, as the saying goes.

You ain't kidding. this made me check rule34 to see how much FNaF porn there was ("how much" rather than "if," since it's really a foregone conclusion)

I knew there'd be some, but not 11 loving pages.

Phobophilia
Apr 26, 2008

by Hand Knit
The vector flash animation style is still pretty heavily used in western animation, and that's probably the reason why alot of people prefer those.

Like in My Little Pony :can:

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Phobophilia posted:

The vector flash animation style is still pretty heavily used in western animation, and that's probably the reason why alot of people prefer those.

Like in My Little Pony :can:

Vector animation as an animation style can be perfectly fine if a bit stiff, and has nothing to do with how McMillen's art is 40% black outline.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Son of Thunderbeast posted:

You ain't kidding. this made me check rule34 to see how much FNaF porn there was ("how much" rather than "if," since it's really a foregone conclusion)

I knew there'd be some, but not 11 loving pages.

It's a game about animatronic animals forcing you into a fursuit. I'm surprised it's only 11 pages.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Son of Thunderbeast posted:

You ain't kidding. this made me check rule34 to see how much FNaF porn there was ("how much" rather than "if," since it's really a foregone conclusion)

I knew there'd be some, but not 11 loving pages.

FNaF adverised on FurAffinity, even if you give the creator the benefit of the doubt he certainly knows his audience.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

...of SCIENCE! posted:

FNaF adverised on FurAffinity, even if you give the creator the benefit of the doubt he certainly knows his audience.

quote:

"Were you going to start without me, again?!" He hears as a very feminine chicken comes into the room,

John Murdoch
May 19, 2009

I can tune a fish.

Febreeze posted:

I like some aspects to open worlds over others. I never wandered around in Saints Row or GTA blowing people up for fun because it didn't feel that fun to me, however it was a blast to just grab a fast car, blast the radio and drive around at top speed until you ran into things.

Just Cause 2 had the tether, which made loving with people more fun, but I still played it to rampage around in vehicles. The game world itself was way too copy/paste with all the radio towers and various bases all with the same scenery.

Driving around aimlessly in open worlds is just the best

This is entirely the appeal of Euro Truck Sim 2. Though I don't get to pull crazy handbrake turns like in Saints Row.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Febreeze posted:

I like some aspects to open worlds over others. I never wandered around in Saints Row or GTA blowing people up for fun because it didn't feel that fun to me, however it was a blast to just grab a fast car, blast the radio and drive around at top speed until you ran into things.

Just Cause 2 had the tether, which made loving with people more fun, but I still played it to rampage around in vehicles. The game world itself was way too copy/paste with all the radio towers and various bases all with the same scenery.

Driving around aimlessly in open worlds is just the best

In Sleeping Dogs they had a little timer that recorded how long you could drive like a normal, civilized human being and then showed your best time to all your friends on steam so you could try to out-drive eachother. It's still one of my favorite parts of that game because it's surprisingly hard to obey traffic laws in that game and now cause a horrible accident, all just so you can get a few more seconds on one of your friends times.

Brainbread
Apr 7, 2008

Heavy Lobster posted:

"Were you going to start without me, again?!" He hears as a very feminine chicken comes into the room,

THEY ARE CALLED HENS.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
I kind of love the FNaF fanbase because in spite of all odds they've managed to sexualize the blocky lurching robotic machinations of a lovely Christian animator.

Who What Now
Sep 10, 2006

by Azathoth

Heavy Lobster posted:

"Were you going to start without me, again?!" He hears as a very feminine chicken comes into the room,

This story is bullshit. Everyone knows the only thing Chica says is "Pizza".

Tiggum
Oct 24, 2007

Your life and your quest end here.


Nuebot posted:

In Sleeping Dogs they had a little timer that recorded how long you could drive like a normal, civilized human being and then showed your best time to all your friends on steam so you could try to out-drive eachother. It's still one of my favorite parts of that game because it's surprisingly hard to obey traffic laws in that game and now cause a horrible accident, all just so you can get a few more seconds on one of your friends times.

I could never figure out how to get more than a few seconds on that. It seemed like if you slowed down at all then the timer reset.

kazil
Jul 24, 2005

A fancy little mouse🐁!

Tiggum posted:

I could never figure out how to get more than a few seconds on that. It seemed like if you slowed down at all then the timer reset.

It's a timer to see how long you can drive at max speed without crashing. It's super easy to abuse if you just hit the highway that runs all around the city.

Tiberius Thyben
Feb 7, 2013

Gone Phishing


kazil posted:

It's a timer to see how long you can drive at max speed without crashing. It's super easy to abuse if you just hit the highway that runs all around the city.

The motorcycle is max speed without crashing. The car one is driving at over 100 Km/h. Best car for it is the default police cruiser, which just manages to inch over at top speed, so you don't need to worry about monitoring your speed, while it also has a siren and decent handling.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

kazil posted:

It's a timer to see how long you can drive at max speed without crashing. It's super easy to abuse if you just hit the highway that runs all around the city.

Someone on my friends list had the record at about 6 minutes. It took me more than a dozen of tries and an entire journey around the map to beat it. The tunnels in North Point are the trickiest part, since there are a lot of areas under construction so you have to deal with single lanes and you can't bump into someone or slow down all that much. I really hope no one after me attempts to beat it. Not because that would knock me off the throne, but because I added nearly 90 seconds to the record and that's going to lead to a lot of frustration on their end.

oh dope
Nov 2, 2006

No guilt, it feeds in plain sight

Tiggum posted:

I could never figure out how to get more than a few seconds on that. It seemed like if you slowed down at all then the timer reset.

Find a lovely slow car and get on the freeway. Your top speed will be just barely faster than the other cars, giving you plenty of time to react.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Mierenneuker posted:

Someone on my friends list had the record at about 6 minutes. It took me more than a dozen of tries and an entire journey around the map to beat it. The tunnels in North Point are the trickiest part, since there are a lot of areas under construction so you have to deal with single lanes and you can't bump into someone or slow down all that much. I really hope no one after me attempts to beat it. Not because that would knock me off the throne, but because I added nearly 90 seconds to the record and that's going to lead to a lot of frustration on their end.

Don't tell anyone then that you can just get a minivan and drive around the roundabout near where you take Peggy for the wedding on the north side of Central. Even if you drive at max speed, you can drive around it indefinitely.

DStecks
Feb 6, 2012

Morpheus posted:

Trevor is a bad character because he isn't a character, he's just some crazy guy. He's about as deep as a kiddy pool and the only reason he's popular is because he's ~wacky~. Like, the Boss in Saint's Row may be a sociopath, but he cares about somethings, like his gangmates and his territory. Trevor is just a flat character who doesn't do anything, someone who would never exist anywhere except in a game, and even then he's out of place in something like GTA, where they at least try to create a realistic, albeit overblown and satirical, world.

Trevor isn't meant to be a fully realized character on his own; he only needs character traits in so far as he reflects Michael's dark side. That is Trevor's purpose as a character, to embody Michael's past and his refusal to fully break with it.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I always considered Franklin the "main character". He is trapped between being dragged in the past by Trevor and Michael and trying to move forward.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

DStecks posted:

Trevor isn't meant to be a fully realized character on his own; he only needs character traits in so far as he reflects Michael's dark side. That is Trevor's purpose as a character, to embody Michael's past and his refusal to fully break with it.

I always thought of Trevor as a sort of in-joke too. Most people play as homicidal lunatics focused on performing the most batshit stunts they can, so they finally made a character that reflects it.

Spalec
Apr 16, 2010

Screaming Idiot posted:

I always thought of Trevor as a sort of in-joke too. Most people play as homicidal lunatics focused on performing the most batshit stunts they can, so they finally made a character that reflects it.

After GTA4 and every insufferable nerd cried about :qq: Ludonarrative Dissonance :qq: like they thought it'd made them sound clever Rockstar just made a character who's a completely unpredictable lunatic so everything the player does is in character.

DStecks
Feb 6, 2012

RenegadeStyle1 posted:

I always considered Franklin the "main character". He is trapped between being dragged in the past by Trevor and Michael and trying to move forward.

Eh, I can kinda see where you're coming from, but Michael is absolutely the centre of the plot. He's the first character you play as, and everything that happens in the plot happens because of a choice (or mistake) that Michael makes. Franklin's character is a reflection of what Michael would like to be, a guy who simply wants a better life and is prepared to do some questionable things to get it; but is still a fundamentally decent person at heart. This is why Michael treats Franklin so much better than anybody else: Franklin lets him believe that maybe he's a decent person at heart too. Trevor's purpose is to remind him that he isn't.

ArcMage
Sep 14, 2007

What is this thread?

Ramrod XTreme
Human Revolution is being dragged down by the ending situation. :(

I mean, the push-button aspect is a frequent complaint, but apparently the endings also vary with your conduct during the game, yeah?

I've been as big an rear end in a top hat as I can figure out how to be without actively doing the opposite of my objectives, and gotten the same 'I was basically a good dude, wasn't I?' blurb. I'm not even sure what level of assholery that's meant to signify.

In a more general way I'm just annoyed when I can't reach a given ending in a game, I guess.

Trick Question
Apr 9, 2007


ArcMage posted:

Human Revolution is being dragged down by the ending situation. :(

I mean, the push-button aspect is a frequent complaint, but apparently the endings also vary with your conduct during the game, yeah?

I've been as big an rear end in a top hat as I can figure out how to be without actively doing the opposite of my objectives, and gotten the same 'I was basically a good dude, wasn't I?' blurb. I'm not even sure what level of assholery that's meant to signify.

In a more general way I'm just annoyed when I can't reach a given ending in a game, I guess.

I've heard it has less to do with whether you're an rear end in a top hat or not and more with how many sidequests you do. Which means I'm never gonna get any of the "actually I was kind of an rear end in a top hat" monologues because gotta get them praxis.

Byzantine
Sep 1, 2007

Screaming Idiot posted:

I always thought of Trevor as a sort of in-joke too. Most people play as homicidal lunatics focused on performing the most batshit stunts they can, so they finally made a character that reflects it.

Claude, Tommy Vercetti and Toni Cipriani were already like that. Hell, even CJ for all that he's called out as being 'a good guy' has no problem slaughtering anybody and everybody in his way.

Ugly In The Morning
Jul 1, 2010
Pillbug
The dumbest part of the whole "Tenpenny ordering CJ around" is the leverage Tenpenny has on CJ. Which is a gun that was used to kill a cop. Man, you really wouldn't want to get arrested with that on you (as well as every other gun you own that was just used to murder hundreds of cops. This one is special, I guess).

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Plan Z
May 6, 2012

im pooping! posted:

I play pretty conservatively in those games, but the first time I met Trevor, I went wild. It felt so liberating to just be crazy while staying in character. A few missions down the road he's flying through the hills on a dirt bike at like 100MPH and I had the biggest smile on my face the entire time. It's really the first time I can remember a video game doing that to me.

Both Kane and Lynch games were bad, but in the first game, the guy playing as Lynch would occasionally hallucinate crazy poo poo that the guy playing as Kane wouldn't see. Neat little psycho touch.

Plan Z has a new favorite as of 01:15 on Nov 19, 2014

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