|
Speaking of Sleeping Dogs, I've been replaying it and there's a few small things just driving me nuts about it. The first is, of course, -5 Clumsy/Property Damage. The second one is especially egregious when you get hit with it while action hijacking a car before you've actually taken control of the car. Second is the whole taxi situation. You pretty much need to fling yourself into the street to get one to stop (which is, I guess, at least realistic ) and when you do, accidentally taking your finger off of the "Hire Taxi" button too quickly can end with you carjacking the taxi instead! There needed to be a "Taxi!" button that let you flag one down and the Hire/Carjack buttons DEFINITELY should not have been the same button. Thirdly, the big grappler enemies. They have unblockable grabs that require you to be incredibly quick to break out of and can't themselves be grabbed until near the very end of the game. They also have an enormous amount of HP. I love this game (probably tied with Red Faction Guerrilla for open world games for me) but Christ those three things keep pulling me out of it.
|
# ? Nov 19, 2014 01:39 |
|
|
# ? Jun 1, 2024 06:13 |
|
im pooping! posted:I play pretty conservatively in those games, but the first time I met Trevor, I went wild. It felt so liberating to just be crazy while staying in character. A few missions down the road he's flying through the hills on a dirt bike at like 100MPH and I had the biggest smile on my face the entire time. It's really the first time I can remember a video game doing that to me. If you haven't, play Saints Row 4. It's the perfect culmination of crazy a GTA-like could ever hope for, plus a thousand and one pop culture references! And some of them are even funny! My only problem with it is that some of the activities get old and the game is far too short. Aside from that, it's the perfect game.
|
# ? Nov 19, 2014 01:43 |
|
Screaming Idiot posted:If you haven't, play Saints Row 4. It's the perfect culmination of crazy a GTA-like could ever hope for, plus a thousand and one pop culture references! And some of them are even funny! Its literally part of the plot in Saints Row 4 that the Boss is a violent sociopath and the game makes fun of the previous games for being GTA clones and not being able to decide if they were serious crime-dramas or wacky slapstick comedy. SR4 is probably the only open-world game that truly understands how story works in open world games.
|
# ? Nov 19, 2014 01:58 |
|
I took the plunge and bought NBA 2k15 after not playing a basket all game for 5 years. Played my first season with the nuggets and couldn't get off that team fast enough. I signed to the Clippers when I had the choice and of course Chris Paul is injured for some god drat reason. So every bad game I have I get chewed out for having no assists because my options for scorers are so small. It's otherwise a pretty solid experience but I wish something so seemingly random wasn't holding back my progress.
|
# ? Nov 19, 2014 01:59 |
|
1stGear posted:Its literally part of the plot in Saints Row 4 that the Boss is a violent sociopath and the game makes fun of the previous games for being GTA clones and not being able to decide if they were serious crime-dramas or wacky slapstick comedy. SR4 is probably the only open-world game that truly understands how story works in open world games. I couldn't get into Saints Row 4 for the very same reasons people cite it as one of the best games of the year.
|
# ? Nov 19, 2014 02:00 |
|
1stGear posted:Its literally part of the plot in Saints Row 4 that the Boss is a violent sociopath and the game makes fun of the previous games for being GTA clones and not being able to decide if they were serious crime-dramas or wacky slapstick comedy. SR4 is probably the only open-world game that truly understands how story works in open world games. The Dubstep Gun is literally the greatest weapon in the history of video gaming. The BFG 9000 and Gravity Gun can loving eat me. In fact, it's so good that it makes the game a cakewalk, and I have to force myself to use the other weapons in order to give the game a chance.
|
# ? Nov 19, 2014 02:02 |
|
Dance Dance Revolution: Mario Mix is a treasure that's only marred by the fact that I can't watch Luigi pull off moves during the songs because I'm too busy focusing on the step chart.
|
# ? Nov 19, 2014 02:02 |
|
Screaming Idiot posted:The Dubstep Gun is literally the greatest weapon in the history of video gaming. The BFG 9000 and Gravity Gun can loving eat me. In fact, it's so good that it makes the game a cakewalk, and I have to force myself to use the other weapons in order to give the game a chance. Terrible opinion. Both dubstep and that weapon suck. Fact. Something that gets me about every PC game I've played recently with controller support only has the option for either XBox prompts and button15 type prompts. If the game is already multiplatform how hard could it possibly be to add playstation button prompts.
|
# ? Nov 19, 2014 02:27 |
|
Screaming Idiot posted:The Dubstep Gun is literally the greatest weapon in the history of video gaming.
|
# ? Nov 19, 2014 03:01 |
|
Screaming Idiot posted:The Dubstep Gun is literally the greatest weapon in the history of video gaming. The BFG 9000 and Gravity Gun can loving eat me. In fact, it's so good that it makes the game a cakewalk, and I have to force myself to use the other weapons in order to give the game a chance. It is annoying that the game gives you a half-dozen rad weapons that all use the same inventory slot but then wastes half of your inventory on small arms that are not only no fun to use but are also copy-pasted from Saints Row 3 only with an extra novelty skin or two. The game's already unbalanced and easy, let me carry all the fun gimmick weapons!
|
# ? Nov 19, 2014 03:12 |
|
Austrian mook posted:I couldn't get into Saints Row 4 for the very same reasons people cite it as one of the best games of the year. Because it's fun?
|
# ? Nov 19, 2014 05:23 |
|
Speaking of weapons in Saints Row 4 it's the cooldowns on alien weapons that annoy me. I feel I get a lot more shots out of a normal gun clip than I do with the alien equivalent. Plus I prefer bullets to pew pew lasers but maybe that's just my problem.
|
# ? Nov 19, 2014 05:24 |
|
OldTennisCourt posted:Because it's fun? I didn't really think so.
|
# ? Nov 19, 2014 05:25 |
|
ArcMage posted:Human Revolution is being dragged down by the ending situation.
|
# ? Nov 19, 2014 05:37 |
|
2house2fly posted:as far as I know the only thing that affects it is how many people you killed, the idea being that killing people was the most convenient way to achieve your objectives or something. It's kind of like Dishonored, where you can kill a shitload of people and still get the guilt-free ending. Unlike dishonored, killing was actively discouraged and you were rewarded way more for not killing people. I don't get why the non-lethal takedowns were shorter, quieter, and gave more XP than the lethal takedowns, for example.
|
# ? Nov 19, 2014 05:52 |
|
2house2fly posted:as far as I know the only thing that affects it is how many people you killed, the idea being that killing people was the most convenient way to achieve your objectives or something. It's definitely not that. I killed shitloads of people, including a whole lot of cops and civilians for no reason, and I still got the good dialogue. I did do every sidequest though, so if it is sidequest completion that triggers it then that would fit.
|
# ? Nov 19, 2014 05:57 |
|
Ugly In The Morning posted:It's kind of like Dishonored, where you can kill a shitload of people and still get the guilt-free ending. It should've been the other way around. I mean, the "nonlethal" takedowns are punching people so hard they pass out, that's gonna make some noise. But rather than a syringe aug or some kind of throat-slitting knife, lets just give him giant fuckoff baraka blades. Those are really subtle.
|
# ? Nov 19, 2014 06:52 |
|
The Bee posted:But rather than a syringe aug or some kind of throat-slitting knife, lets just give him giant fuckoff baraka blades. Those are really subtle. Marketing insisted on it.
|
# ? Nov 19, 2014 10:05 |
|
The Bee posted:But rather than a syringe aug or some kind of throat-slitting knife, lets just give him giant fuckoff baraka blades. Those are really subtle. The scissor-saw from MGR would have been magical.
|
# ? Nov 19, 2014 10:29 |
|
MysticalMachineGun posted:Speaking of weapons in Saints Row 4 it's the cooldowns on alien weapons that annoy me. I feel I get a lot more shots out of a normal gun clip than I do with the alien equivalent. Plus I prefer bullets to pew pew lasers but maybe that's just my problem. Yeah, they never really incentivize the use of those guns. At least the alien hardware has manual cooldown, but powerpacks that worked like magazines would've been much better.
|
# ? Nov 19, 2014 10:45 |
The Bee posted:It should've been the other way around. I mean, the "nonlethal" takedowns are punching people so hard they pass out, that's gonna make some noise. It's not even that they're impossible to use quietly, Jensen just insists on it.
|
|
# ? Nov 19, 2014 11:29 |
|
The one bad thing about Saints Row 4 is that it's hard to get a good rampage going as you progress. As new types of enemies are introduced, they replace basic ones at higher notoriety levels rather than appearing alongside them, and they appear in lower numbers. To complete many of the challenges and achievements, you basically have to grind hotspots and retreat before you complete them, and good luck if you don't figure that out before you clear them all. Plus, those rolling marauder turret robots that can only be killed by being shot in the back of the head really kill your momentum.
|
# ? Nov 19, 2014 11:29 |
Dr Christmas posted:The one bad thing about Saints Row 4 is that it's hard to get a good rampage going as you progress. As new types of enemies are introduced, they replace basic ones at higher notoriety levels rather than appearing alongside them, and they appear in lower numbers. To complete many of the challenges and achievements, you basically have to grind hotspots and retreat before you complete them, and good luck if you don't figure that out before you clear them all. Plus, those rolling marauder turret robots that can only be killed by being shot in the back of the head really kill your momentum. This is definitely my least favorite part of SR4, too. Those turrets are just bad enemies and the fact that you stop having fun to kill fodder after the like, halfway point is just a bummer. The best part of having the best items in these games, is being able to just destroy massive amounts of dudes because you've finally earned it. I didn't like the whole golden snitch thing either, it was kind of silly and fun at first. But as the enemies got more annoying and it became the only effective way to stop a fight with the annoying enemies, I began to hate it. It's especially disappointing since they removed the four separate wanted levels from 3, and replaced it with a catch-all wanted level, so you can't even have police shootouts anymore because once you shoot a cop aliens teleport in and once you shoot enough aliens you have to fight a really annoying boss. I mean I still love the hell out of SR4, and I'll never get tired of super powered insurance fraud. It's just got some really annoying issues.
|
|
# ? Nov 19, 2014 13:12 |
|
Dr Christmas posted:The one bad thing about Saints Row 4 is that it's hard to get a good rampage going as you progress. As new types of enemies are introduced, they replace basic ones at higher notoriety levels rather than appearing alongside them, and they appear in lower numbers. To complete many of the challenges and achievements, you basically have to grind hotspots and retreat before you complete them, and good luck if you don't figure that out before you clear them all. Plus, those rolling marauder turret robots that can only be killed by being shot in the back of the head really kill your momentum. It might have worked better if it took longer to progress through the wanted levels, but it's just way too quick. And some particular weapons seem to just jump you through really fast. I found trying to have fun with the inflato-ray was almost impossible because I'd kill two or three dudes and be at warden level already. It's still a great game and a lot of fun, but rampaging was way better in SR2. Even the brutes in SR3 were a step in the wrong direction, I think.
|
# ? Nov 19, 2014 14:51 |
|
The cool thing about the Metal Gear Solid series is that the controls change every game, so that after taking a few years off the last game, it feels like a new game and a new experience, while keeping the MGS vibe. However it sucks when you want to play them back to back. You're so used to the old way it was set up and now the camera is different and I have to aim it this way and oops I accidentally alerted a guard because I forgot this game let's me run or crawl, but not crouch run. Another for Peace Walker, great game, and I was on the last extra op where I send a squad of tanks, helicopters, personnel and a Metal Gear into action for me. MG Zeke was destroyed, but we still won, and I was able to make a brand new Zeke with extra parts around the bases. Why can't I just send out two gears at once? Or three? I know it would make the Extra Ops a joke, but then Alligator might've lived. RIP Alligator.
|
# ? Nov 20, 2014 17:28 |
|
LumpyGumby posted:The cool thing about the Metal Gear Solid series is that the controls change every game.... How is that a cool thing? That poo poo would be infuriating.
|
# ? Nov 20, 2014 17:31 |
|
LumpyGumby posted:The cool thing about the Metal Gear Solid series is that the controls change every game, so that after taking a few years off the last game, it feels like a new game and a new experience, while keeping the MGS vibe. Haha what kind of Stockholm Syndrome nonsense is this? That's definitely a qualifier for this thread right here.
|
# ? Nov 20, 2014 17:52 |
|
To me it was a cool thing. The same controls after six games would probably just feel like the same thing over and over. But yes, Stockholm has probably set in a while ago.
|
# ? Nov 20, 2014 18:10 |
|
For a company that created 2 entire universes with a wealth of lore, Destiny sure lacks in the creativity department when it comes to the bosses, its just really big versions of already existing enemies.
|
# ? Nov 20, 2014 19:40 |
|
Not always! What about the one that's three regular enemies?
|
# ? Nov 20, 2014 21:01 |
|
Elfface posted:Not always! What about the one that's three regular enemies? Excuse you. Three regular enemies with different colored shields. e: Unless you're on the bone.
|
# ? Nov 20, 2014 21:09 |
|
RyokoTK posted:Haha what kind of Stockholm Syndrome nonsense is this? That's definitely a qualifier for this thread right here. The controls for the older games were this very idiosyncratic japanese action game style layout-- the first one came out before there was a standard FPS control scheme for consoles-- and the camera controls were set up like a more limited version of Mario 64. As innovations like dual thumbsticks and radial menus and that kind of thing became standard, the Metal Gear games started to incorporate them. That's why it's cool, if you play the games in order you see the same basic gameplay concept evolve over 20 years of changing industry standards. swamp waste has a new favorite as of 22:00 on Nov 20, 2014 |
# ? Nov 20, 2014 21:56 |
|
LumpyGumby posted:The cool thing about the Metal Gear Solid series is that the controls change every game, so that after taking a few years off the last game, it feels like a new game and a new experience, while keeping the MGS vibe. Which game had crouch running? The last MGS game I played was MGS3
|
# ? Nov 20, 2014 22:19 |
|
LumpyGumby posted:But yes, Stockholm has probably set in a while ago. Stockholm syndrom set in shortly after Raiden threw off his scubamask in the beginning of MGS2.
|
# ? Nov 20, 2014 22:20 |
|
I kinda hate how lots of games now have a push this button or button combo to dodge automatically mechanic. I kinda feel if the movement controls worked right in the first place you wouldn't need to add such a mechanic.
|
# ? Nov 20, 2014 23:25 |
|
Away all Goats posted:Which game had crouch running? The last MGS game I played was MGS3 Peace Walker and Ground Zeroes/Phantom Pain have it.
|
# ? Nov 20, 2014 23:35 |
|
LumpyGumby posted:Peace Walker and Ground Zeroes/Phantom Pain have it. As does 4. It also has the greatest slow-crawl to ever be devised. http://youtu.be/B9hdYIFxJcU?t=12m13s RareAcumen has a new favorite as of 00:14 on Nov 21, 2014 |
# ? Nov 21, 2014 00:08 |
|
MGS3D has it as well.
|
# ? Nov 21, 2014 00:16 |
|
LumpyGumby posted:Peace Walker and Ground Zeroes/Phantom Pain have it. I'm sure the updated version of MGS3 also had crouch walking added to it. efb
|
# ? Nov 21, 2014 00:17 |
|
|
# ? Jun 1, 2024 06:13 |
|
TOILETLORD posted:I kinda hate how lots of games now have a push this button or button combo to dodge automatically mechanic. I kinda feel if the movement controls worked right in the first place you wouldn't need to add such a mechanic. What games are you referring to?
|
# ? Nov 21, 2014 15:26 |