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Slime Bro Helpdesk posted:Also- was kept up last night worried about the world I'd created in HoI. Maybe it's a good time to take a break from computer games
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# ? Nov 18, 2014 14:45 |
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# ? May 31, 2024 19:28 |
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COOL CORN posted:Maybe it's a good time to take a break from computer games Yeah, when you get to that stage you need to sit down and write a comprehensive AAR.
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# ? Nov 18, 2014 15:00 |
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Drone posted:I really like the art style of the leader portraits in HoI4, all of the historical guys are looking pretty good. How are you handling less well-known ministers? Are there somewhat generic portraits, or do we get a boring silhouette? There are generics we use for less know ppl. Recreating the whole list of characters (17,000) from hoi3 would take 19.5 years in this style, so its not really feasible gradenko_2000 posted:No automation at all? I really didn't mind production automation in 3 and thought that that + 2's actual combat mechanics were what I wanted out of the experience when I didn't want to get too in depth about running the whole country and just wanted to war a bunch. yeah, but isnt it preferable if that part of the game was fun too
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# ? Nov 18, 2014 15:09 |
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DrSunshine posted:Call me silly, but I'd honestly kind of like to see Andreas Waldetoft's take on Soviet marches. If current trends are any indication there will be country or theater specific music DLC.
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# ? Nov 18, 2014 15:51 |
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podcat posted:There are generics we use for less know ppl. Recreating the whole list of characters (17,000) from hoi3 would take 19.5 years in this style, so its not really feasible welp the casuals win yet again
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# ? Nov 18, 2014 20:26 |
If I want to use paratroopers in HoI3 what is a good ratio of Transport to Paratroopers to have? I think I read that the transports have 15 carry capacity so should be able to carry 3 brigades of paratroopers at the start of the war, but I don't recall if it was in HoI3 or 2 that the transports lost all of their org after a mission. That is why I am wondering, is it better to have more divisions of paras to do more drops or more units of transports to pick up and redrop the paras after they complete their objective?
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# ? Nov 18, 2014 20:41 |
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Decrepus posted:If I want to use paratroopers in HoI3 what is a good ratio of Transport to Paratroopers to have? I think I read that the transports have 15 carry capacity so should be able to carry 3 brigades of paratroopers at the start of the war, but I don't recall if it was in HoI3 or 2 that the transports lost all of their org after a mission. That is why I am wondering, is it better to have more divisions of paras to do more drops or more units of transports to pick up and redrop the paras after they complete their objective? I believe the transports lose most/all their org after a drop, but I'm pretty sure they don't need to be at full (or near full) org to do another drop so long as you have decent air coverage? The paratroopers need to have the org at 95% or more to re-drop, but I think the transports can pretty much do whatever.
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# ? Nov 19, 2014 00:05 |
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Question for people who played HoI 2 and 3 a fair amount- did the increase in number of provinces lead to you building larger armies?
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# ? Nov 19, 2014 14:12 |
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Out of necessity, yes. I needed more troops to properly defend the same area, and more tanks to properly exploit the breakthroughs, more planes to soften up specific provinces so I could smash through them etc.
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# ? Nov 19, 2014 17:55 |
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Ofaloaf posted:Nah, they're still around. It's all kind of slow-burning now, from what I understand, since nobody's really wanted to bother with HoI3. KR for DH isn't really 'done', but it can be considered 'completed' far more than most other mod projects, so I mean what's there to do but wait until the next HoI4 for a rousing round of work? If Paradox ever made KR and/or Hegemonia into DLC for HoI4, I would probably surrender my wallet to them and never leave my house.
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# ? Nov 19, 2014 18:59 |
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Don Gato posted:Out of necessity, yes. I needed more troops to properly defend the same area, and more tanks to properly exploit the breakthroughs, more planes to soften up specific provinces so I could smash through them etc. Ok I kind of figured. I was trying to figure out what the army in my last game compared in size to roughly IRL and it was pretty gigantic.
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# ? Nov 19, 2014 22:16 |
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Since we have some paradevs running around here perhaps someone could answer a nagging question I've been wondering about. How the hell do you manage to get all these names? I'm thinking specifically about crusader kings 2 where you can trace the lineage of some Islamic rulers back to the prophet Muhammad himself and beyond, or any number of other characters who can often trace their families back to nearly pre-Christian times. I imagine a lot of names have to be more or less made up right? I mean sure you don't have to send an archaeological expedition to some cave in the Himalayas to get a list of the emperors of Rome, but I'd imagine tracing the history of some tribal baron in Pictland must be a tad more difficult. Mind you, I'm not trying to call you guys out or anything or expose the "GREAT LIE OF GREAT UNCLE ABDUL HAKIM, NEVER AGAIN PARADUCKS!", I'm just genuinely curious about how much research goes into the process and how meticulous you get with it.
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# ? Nov 20, 2014 05:31 |
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OhGreatAGinger posted:Since we have some paradevs running around here perhaps someone could answer a nagging question I've been wondering about. How the hell do you manage to get all these names? Lots of people wrote things down. Monasteries are just coming into vogue as the period opens, and they are literate - it's one of the main functions of a monastery. For the Picts (along with many other societies), if they only write down one thing it's king-lists. They might be mythological, but most post-600 Christian societies have an official chronology written down somewhere, possibly even in a different part of the world (much of the Pictish king list, for example, is only known through Irish annals). This won't help you with lower titles but it gives you a name-base to work off. When it comes to, say, eastern European pagans, they're probably relying on the names used by Christian chronicles, which are often a bit off but you can often guess what they meant if you've got a linguist to hand. e: one thing I would love would be the ability to pick 'regnal' names so I can get a X the VIIth thing going on.
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# ? Nov 20, 2014 05:44 |
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I think there was also a fair bit of history contribution by Paradox forum users too.
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# ? Nov 20, 2014 07:43 |
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Obliterati posted:
An Eric XIV, perhaps?
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# ? Nov 20, 2014 08:12 |
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Obliterati posted:e: one thing I would love would be the ability to pick 'regnal' names so I can get a X the VIIth thing going on. Also whatever happened to spousal titles differentiated by gender? Like yeah Paradox, we get it, jure uxoris makes "prince consort" ahistorical, but your loving game does not model jure uxoris. If only as a modder-friendly or QoL thing, the capability should be in the game.
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# ? Nov 20, 2014 08:17 |
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OhGreatAGinger posted:Since we have some paradevs running around here perhaps someone could answer a nagging question I've been wondering about. How the hell do you manage to get all these names? None of the CK team post here, so you're unlikely to get a super detailed answer, but they had a scripter spend a long time researching them as well as recruiting a number of the forum posters involved with the very historical mods for other games or who had posted a lot about the need for historical detail early in the process.
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# ? Nov 20, 2014 10:39 |
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I wonder how many Balkan volunteers they received.
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# ? Nov 20, 2014 10:50 |
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Video of me sperging about tanks at a museum and hoi4 for 10 minutes: https://www.youtube.com/watch?v=OCeEy1IFyX4
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# ? Nov 20, 2014 12:16 |
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That comments section is going to be full of masturbation about SUPERIOR GERMAN ENGINEERING. Too bad that after the glory days of the panzers on the west front, the Soviets simply did the tanking business much better than the Germans who aimed for the stars they could not reach.
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# ? Nov 20, 2014 12:32 |
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Trogdos! posted:That comments section is going to be full of masturbation about SUPERIOR GERMAN ENGINEERING. Better to dream and fail than never dream at all!
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# ? Nov 20, 2014 12:35 |
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The Soviets dreamed too, they just had more practical goals than 'let's make a tank so heavy it destroys roads as it drives upon them'.
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# ? Nov 20, 2014 12:38 |
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BBJoey posted:The Soviets dreamed too, they just had more practical goals than 'let's make a tank so heavy it destroys roads as it drives upon them'. It's ideal if you retreat and want to tear up the road so the enemy can't use it! Paradox, we better see this highly efficient technology represented ingame!
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# ? Nov 20, 2014 12:54 |
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podcat posted:Video of me sperging about tanks at a museum and hoi4 for 10 minutes: The views expressed in this video do not necessarily represent the views of, and should not be attributed to, the entire HoI4 team
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# ? Nov 20, 2014 13:22 |
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podcat posted:Better to dream and fail than never dream at all! I, too, dream of the day I can strap tank treads to the USS Iowa and drive it through its namesake.
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# ? Nov 20, 2014 13:25 |
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podcat posted:Video of me sperging about tanks at a museum and hoi4 for 10 minutes: Is there going to be a system that allows a player to control how much manpower is directed towards industry (versus military), or will it mostly be an IC system like before?
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# ? Nov 20, 2014 13:26 |
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Slime Bro Helpdesk posted:Is there going to be a system that allows a player to control how much manpower is directed towards industry (versus military), or will it mostly be an IC system like before? Perhaps arranged in some sort of POP system?
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# ? Nov 20, 2014 13:39 |
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podcat posted:Better to dream and fail than never dream at all! Better to aim for the stars and hit Honolulu than aim for Honolulu and hit the ocean!
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# ? Nov 20, 2014 13:42 |
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Ghost of Mussolini posted:Perhaps arranged in some sort of POP system? Only if the system is broken down by age groups to properly model the impact of millions of young men serving in the military.
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# ? Nov 20, 2014 13:43 |
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I'll be honest, I can't tell if Paradox would be accused of making light of the holocaust by implementing a pop system where certain groups in your control can't be used for anything because your political ideology is built in part on hating them... edit- like if there was a specific system that allowed me to say yes my magical Germany did not commit the holocaust, I'd probably be less queasy about playing them? Same with Japan... Fidel Cuckstro fucked around with this message at 14:04 on Nov 20, 2014 |
# ? Nov 20, 2014 13:47 |
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ArchangeI posted:Only if the system is broken down by age groups to properly model the impact of millions of young men serving in the military. Experience the impact of the lost generation.
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# ? Nov 20, 2014 14:00 |
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Slime Bro Helpdesk posted:I'll be honest, I can't tell if Paradox would be accused of making light of the holocaust by implementing a pop system where certain groups in your control can't be used for anything because your political ideology is built in part on hating them... "Guys, what the hell do i do with the Roma pops?" The video talked about wolfram. Will the game separate a ton of metals into their own economic sections or are they simply using an example of the importance of the rare material resource? Mans fucked around with this message at 14:22 on Nov 20, 2014 |
# ? Nov 20, 2014 14:16 |
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Mans posted:"Guys, what the hell do i do with the Roma pops?" That stuck out to me also- because I thought one of the previous diaries said that at least all the general resources (steel/energy/rare/oil) were kinda just getting rolled into one basic resource. I know 3 also had strategic resources on top of those that more provided global effects to the player...maybe it's more like that?
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# ? Nov 20, 2014 15:26 |
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Ghost of Mussolini posted:Perhaps arranged in some sort of POP system? Decisions:
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# ? Nov 20, 2014 15:41 |
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Mans posted:
we have identified a couple of important resources we call strategic resources (it doesnt work like the ones in hoi3) that are critical for certain industry. Wolfram (or tungsten) is one.
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# ? Nov 20, 2014 16:45 |
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Tomn posted:I, too, dream of the day I can strap tank treads to the USS Iowa and drive it through its namesake. I thought the times when it was okay to wage war on Native Americans were long since over?
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# ? Nov 20, 2014 17:04 |
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Slime Bro Helpdesk posted:That stuck out to me also- because I thought one of the previous diaries said that at least all the general resources (steel/energy/rare/oil) were kinda just getting rolled into one basic resource. Wait what How exactly can you make a WWII game where oil isn't represented as its own resource? It was, you know, kind of a significant factor.
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# ? Nov 20, 2014 17:20 |
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There's a separate oil icon visible in the video, together with what I guess is aluminium, rubber, cone thing, steel, and ballbearings/marbles. e: Wait it's oil, aluminum (nnnooo), rubber, tungsten, steel, and chromium. https://www.youtube.com/watch?v=OCeEy1IFyX4&t=455s Koesj fucked around with this message at 18:08 on Nov 20, 2014 |
# ? Nov 20, 2014 18:06 |
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I'm sorry but I don't this game will be any good without the Free City of Danzig. I might have to pass this one up
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# ? Nov 20, 2014 20:35 |
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# ? May 31, 2024 19:28 |
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DStecks posted:Wait what No time to fact check, gotta get mad! Oil is still a resource, Slime Bro Helpdesk is thinking of raw materials - the metal/energy/rare materials used to run IC in previous HoIs have been rolled into one, there's a DD about it here.
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# ? Nov 20, 2014 20:54 |