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I've always had very small lists and still made room for Zealous Conscripts at the 5. But if you're hoping to wheel Hellkite, clearly your list supports all-out aggro red a lot more than I ever had. edit: only now realized that we're not talking about a cube design thing and instead talking about the legacy cube Lurchington fucked around with this message at 22:05 on Nov 23, 2014 |
# ? Nov 23, 2014 05:40 |
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# ? Jun 8, 2024 09:37 |
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BaronVonVaderham posted:This is true, but if my pick were between Thundermaw and a good burn spell, I'd take the burn and hope the dragon came back around unless my deck REALLY supported it already. I think the best curve-toppers are Chandra, Purphoros, Hero of Oxid Ridge, and sometimes Beetleback Chief (if I have Purphoros) or Koth.
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# ? Nov 23, 2014 06:59 |
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WhiteWolf123 posted:I think there are plenty of good black 2-drops for aggro decks. And green has solid midrange 3cc creatures, but they're mostly utility guys. Eternal Witness and Reclamation Sage are good, but I think green could do with some solid beaters at 3cc playing the role that above-curve creatures like Nessian Courser play in normal limited. The RG guild really falls off in quality after the top few picks as well.
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# ? Nov 23, 2014 09:42 |
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Ebethron posted:Eternal Witness and Reclamation Sage are good, but I think green could do with some solid beaters at 3cc playing the role that above-curve creatures like Nessian Courser play in normal limited. The RG guild really falls off in quality after the top few picks as well. Well, we're getting one from Fate Reforged... http://www.mtgsalvation.com/cards/fate-reforged/23654-yasova-dragonclaw But if you don't want to wait, you can always default to Call of the Herd or Troll Ascetic or something.
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# ? Nov 23, 2014 15:13 |
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Ebethron posted:Eternal Witness and Reclamation Sage are good, but I think green could do with some solid beaters at 3cc playing the role that above-curve creatures like Nessian Courser play in normal limited. The RG guild really falls off in quality after the top few picks as well. I dunno, RG has been good for me, but I do usually splash blue. I had one great queue where I got both Bloodbraid Elf and Shardless Agent, managed to cast the one to cascade into the other and then cascade into Mizzium Mortars to clear away my opponent's last creature. It felt good. If someone passes me both Bloodbraid Elf and Hunter of the Fells it's a good deck, but I agree that the 3-drop spot is lackluster. I can't even remember if Kitchen Finks is around. I assume it is because I get Murderous Redcap all the time in red, but I don't think I've actually seen it. Mikujin posted:Definitely, and I'm not saying to seek out the 5-drop, moreso just if it falls in your lap. Thundermaw wheeled for me tonight. If memory serves I think I took Searing Blaze or Firebolt over it initially. Agreed. You'd be surprised how often it does just fall in your lap like that, I have no idea why it is such a low priority for other decks but I guess my best guess would be everyone tries going 3 colors and double red scares them off.
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# ? Nov 23, 2014 17:51 |
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WhiteWolf123 posted:Well, we're getting one from Fate Reforged... http://www.mtgsalvation.com/cards/fate-reforged/23654-yasova-dragonclaw Ah, yes - Yasova looks very very strong. Might have been strong enough if the triggered ability had cost 1RR or 1UU instead of the hybrid cost. If there is a full cycle then it seems likely that there will be other cube-worthy wedge cards.
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# ? Nov 23, 2014 19:54 |
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This deck is a little greedy but I have never seen this color so open. I really want to see how the deck does but my first round opponent dropped before Game 1.
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# ? Nov 23, 2014 20:10 |
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Maybe a LITTLE greedy, but I'm more curious as to why you're not running the Shrine. That card has been an absolute house for me. In mono red it's usually a guaranteed 8 damage after 2-3 turns.
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# ? Nov 23, 2014 20:17 |
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BaronVonVaderham posted:Maybe a LITTLE greedy, but I'm more curious as to why you're not running the Shrine. That card has been an absolute house for me. In mono red it's usually a guaranteed 8 damage after 2-3 turns. You know, I probably should be. I think my thought process was "I don't want to spend mana to do anything that doesn't commit dudes to the board or damage to my opponent's face" but the Shrine is a really, really powerful card. What do you suggest I drop? I was thinking Rift Bolt, which isn't nearly as good as a singleton in Cube as in a 4-of in a dedicated burn deck.
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# ? Nov 23, 2014 20:24 |
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Searing Blood would be my pick depending on your matchup. It's the most often stranded card in my hand, I tend to leave it in the side and then bring it in against decks with little mana dorks.
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# ? Nov 23, 2014 20:27 |
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Ended up 3-0ing with that. Last round was kinda neat against a Simic tempo player-- he had Finks, a couple of Walls, a Treachery, an Opposition, some other stuff. I landed a Purphoros game 3 and then Tempt with Vengeance for 5, killing his Jace and dealing four to his face. I know he had Remand and he was holding it up but I had a loaded hand and wanted to draw it out. Next turn I dropped Wardriver, which got Remanded, and then Hero of Oxid Ridge which got the concession. Shrine was kind of a disappointment. Round 2 was vs. a Golgari player with Acidic Slime and Abrupt Decay, and Round 3 the guy's Opposition put a lot of strain on my mana.
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# ? Nov 23, 2014 21:39 |
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I have to take a break for dinner then do another. Just did a VMA draft with some of my free packs and somehow 3-0'd with what I shall call "CounterGoblins". P1P1 foil Force of Will, didn't switch from black to red until pack 2, but got a pair of Goblin Chiefs and a full playset of Beetleback Chief and a slew of tempo bounce spells and burn to clear the way. I was actually just being goofy, figured switching colors so late was bad, but it worked out! But I miss cube. Way more fun format, I just wanted to play Power Nine Roulette once (and it paid off!).
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# ? Nov 23, 2014 22:26 |
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I've got the flu and can barely think so I'm not streaming this cube but I just want to say there is no better feeling than making a horrible error that should have cost me the game, then making what seems like a very strange attack while holding up bounce/CS mana as a huge bluff and having it work to steal the final match in a set that I had no business winning. Once again i got a last pick Grafted Wargear. Sure, my Old Man of the Sea will hold that in my otherwise 18 creature UG deck! Why yes I will bestow a Boon Satyr on him and steal that Griselbrand! Edit: re: shrine discussion: This is an autoinclude and would be one of the best cards in your deck, if not THE best. I Love You! fucked around with this message at 23:02 on Nov 23, 2014 |
# ? Nov 23, 2014 22:59 |
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Yeah, I think I'll be maindecking it from here on out. Purphoros is what makes the deck work, I think. He gives me reach on turns 5+ when my opponent has started to resolve threats. Krenko's Command becoming a one-sided Flame Rift that leaves behind bodies is really sweet. Other Cube all stars: Spikeshot Elder. Holy poo poo, is he good. I've run him with Hall of Triumph, Bonesplitter and Teetering Peaks at various times and he just machine-guns down my opponent's side of the board. Last draft I suspended a Rift Bolt, then in response to the trigger on my next upkeep broke Kira's shield with the Elder and Bolted her off the table.
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# ? Nov 23, 2014 23:12 |
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DAD LOST MY IPOD posted:Yeah, I think I'll be maindecking it from here on out. Purphoros is what makes the deck work, I think. He gives me reach on turns 5+ when my opponent has started to resolve threats. Krenko's Command becoming a one-sided Flame Rift that leaves behind bodies is really sweet. Shrine basically reads "If opponent does not have artifact removal, deal 8-12 damage to him in 4-5 turns or remove a creature before then". Imagine him with Grafted Wargear. I Love You! fucked around with this message at 23:36 on Nov 23, 2014 |
# ? Nov 23, 2014 23:34 |
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Imagine every creature with Grafted Wargear. All of them. Why would anyone let this go to last pick?
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# ? Nov 23, 2014 23:51 |
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Spiderdrake posted:Imagine every creature with Grafted Wargear. All of them. Why would anyone let this go to last pick? In my cube environment it is just on the border of being first pick material early on. It is just so good if you are going to use 10+ creatures.
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# ? Nov 23, 2014 23:53 |
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Shrine of Burning Rage is so good, it's my white blue cube deck win condition. But seriously, it's by far and away the best of the shrines, you'll be hard pressed to find a reason to not run it over a simple burn spell of the same cost.
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# ? Nov 23, 2014 23:54 |
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And on topic, I just opened a new cube pool and went p1p1 Devil's Play, p1p2 Shrine. Yeah, I got some reach. Feelin pretty good about my chances. (Getting red reach early that is nonetheless on curve is loving sick since filling out a red deck is trivial) Edit: AHAHHAHA Searing Blaze, then Hellrider I Love You! fucked around with this message at 01:30 on Nov 24, 2014 |
# ? Nov 24, 2014 01:28 |
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Not a bad first pack. Sulfuric Vortex plz? Ok no one at this table is even SPLASHING red I Love You! fucked around with this message at 01:39 on Nov 24, 2014 |
# ? Nov 24, 2014 01:36 |
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I Love You! posted:
I'm in a similar draft right now. As things stand near the end of pack 2... THAT'S what I have to choose from in that pack. And I already took something else from it (I think Brimstone Volley). I started off P1P1 Thundermaw. Pick 2 was Keranos, followed by Metamorph. After that it was all burn all the time. That's the funny thing though....I DIDN'T want to draft red for once, but it's just too open to let it go!
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# ? Nov 24, 2014 01:46 |
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I got the Vortex. and 39 other red playable. I had to cut at least 10 cards that if you told me I would ever cut from a RDW deck I would have thought you were insane. I'm confused. I Love You! fucked around with this message at 01:51 on Nov 24, 2014 |
# ? Nov 24, 2014 01:46 |
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You guys need to slip in some mono red secret combo wins. The green decks never see that poo poo coming.
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# ? Nov 24, 2014 02:00 |
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Mono-R is so loving good in this format and it's so, so easy to force, because barring insane packs you're cutting everyone downstream of you off of the one card per pack that really fits the archetype. I even got to sideboard Kiki-Jiki and Zealous Conscripts but sadly never got the combo to fire because I had already won handily.
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# ? Nov 24, 2014 02:07 |
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Spiderdrake posted:You guys need to slip in some mono red secret combo wins. The green decks never see that poo poo coming. I did pass subsequent Splinter Twin and Kiki Jiki in P1. I love how they specifically talked about removing narrow cards etc etc and then left in pestermite/deceiver, the narrowest loving combo there is in cube. Not a fan of this cube's lack of archtypes but leaving in the dumbest archtype of them all is just plain lazy. Part of the REASON mono-R is so strong is that those "narrow" cards were what made other strats good enough to compete with raw aggro. Black is a complete joke in this cube since most of the abusive things it wanted to do are just gone which is pretty funny.
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# ? Nov 24, 2014 02:08 |
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That draft with Keranos I actually took a long time to decide on one pick, deciding between some creature and Splinter Twin. I passed on Twin figuring what are the odds of finding Pestermite or Conscripts.... Next pick I was passed a Pestermite and later took a Conscripts
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# ? Nov 24, 2014 02:27 |
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I Love You! posted:I love how they specifically talked about removing narrow cards etc etc and then left in pestermite/deceiver, the narrowest loving combo there is in cube. Not a fan of this cube's lack of archtypes but leaving in the dumbest archtype of them all is just plain lazy. cool poo poo I've done with Pestermite that isn't Splinter Twin: surprise blocks untap Pod to go from 2 to 4 in one turn tap a big creature before it can attack pretend that it's Rishadan Port against people with bad manabases You're going to get two-card combos in cube just because there's enough unique effects, but I don't think pestermite/exarch is a narrow card. Let's talk manabases, by the way. How many sources do y'all usually want if you're splashing a colour? Where in the pack do you usually grab lands - early or late?
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# ? Nov 24, 2014 02:46 |
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Hahah my round 2 opponent was twin combo and t4ed it twice, awesome games! And let's be honest, those cards are absolutely 100% in the cube for the 2card combo. They would never be there otherwise, especially Exarch. It's clearly "well these cards aren't ALWAYS dead outside of the combo" rather than "these two good cards that have a reason to be in this format just haaaaaaaaaaappen to go infinite with 2 other cards" I Love You! fucked around with this message at 03:06 on Nov 24, 2014 |
# ? Nov 24, 2014 03:03 |
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I Love You! posted:Hahah my round 2 opponent was twin combo and t4ed it twice, awesome games! Okay yeah, I see your point (especially about having both of them/running Exarch). My 360 cube has Pestermite but neither Exarch or Splinter Twin so I'm probably biased for that reason. How do you feel about Natural Order or Eureka?
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# ? Nov 24, 2014 03:25 |
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Another 3-0 with that Keranos-Metamorph build I drafted Metamorph was brutal in the final round against RW aggro. One game I copied his Shrine of Burning Rage (THAT'S where it went....that bastard). Another I copied his Hero of Bladehold. A third time I copied his Precinct Captain then killed the original.
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# ? Nov 24, 2014 03:40 |
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a dozen swans posted:Okay yeah, I see your point (especially about having both of them/running Exarch). My 360 cube has Pestermite but neither Exarch or Splinter Twin so I'm probably biased for that reason. I'm ok with those cards because they go in a variety of strats. Eureka can go in sneak/show builds or as a backup in reanimator or even in some superfriends builds. Natural order is a flat-out "good card" in any green deck running fatties. Yes, instant wins, but if the goal is to not be narrow they certainly aren't, and poo poo like Jace may as well be instant wins anyway. Instant wins are fine, I actually like narrow strats for the most part too, but the stated goal in the cube is directly counter to the few narrow things they've left in for some strange reason. Natural Order certainly isn't a fun card, so I guess there's that, but cube has all sorts of unfun cards.
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# ? Nov 24, 2014 04:50 |
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Once again I have a baller deck, curving out at 4 and with Sulfuric Vortex. I cut a burn spell for Jitte, which I wasn't 100% on but it's such an insane card I feel like it would be nuts not too. EDIT: ugh not a great start, lost 1-2. Would have had him next turn on game 3 but he had chain lightning and lightning bolt in hand (jund build) to finish me off. Game 1 was miserable, it was turn 1 thoughtseize turn 2 abrupt decay turn 3 maelstrom pulse just wrecking my opening. DAD LOST MY IPOD fucked around with this message at 19:47 on Nov 24, 2014 |
# ? Nov 24, 2014 19:18 |
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I Love You! posted:Hahah my round 2 opponent was twin combo and t4ed it twice, awesome games! The popularity of Cube is in a large part due to players who are familiar with competitive constructed formats getting to relive those archetypes and power cards in the context of an "all-star" limited format. Exarch/Twin is one of the most recognizable combos in Magic history, probably the most recognizable to any player who started in the last 5 years. It absolutely makes sense to have them in a 600 card cube given that they are solid tempo cards regardless of the combo, even if they are below average or they irritate someone's precious cube design senses.
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# ? Nov 24, 2014 19:42 |
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Ahhhhhh I just won the closest game ever. Against Sultai, game one was so fast I didn't know exactly what he was doing. Game two I flooded out and drew 7 of my 16 lands in the top 12 cards of my deck, but managed to stick Chandra, a Wardriver, and a Krenko's Command (and one of those lands was Mutavault). He Intuitions for Massacre Wurm, Kozilek and Wurmcoil; I think on it, then give him Wurmcoil, hoping he'll tap out to cast it next turn and I can Chandra ping it to swing for lethal. Instead he Eurekas and drops the Wurmcoil, Griselbrand and Progenitus, while I get Young Pyromancer and Lightning Mauler. He passes, I ping Griselbrand, tank on combat math for a bit, then animate Mutavault and swing out. He's at 8, he can block two of my attackers and gain 6 life, so he'll take 9 or 10 damage depending on who he blocks. He blocks the Wardriver and Mutavault, taking one more point of damage than he had to (he could have blocked two of my three-power dudes) and goes to 4. I Fireblast him for exactsies.
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# ? Nov 24, 2014 20:15 |
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DAD LOST MY IPOD posted:Ahhhhhh I just won the closest game ever. Against Sultai, game one was so fast I didn't know exactly what he was doing. Game two I flooded out and drew 7 of my 16 lands in the top 12 cards of my deck, but managed to stick Chandra, a Wardriver, and a Krenko's Command (and one of those lands was Mutavault). He Intuitions for Massacre Wurm, Kozilek and Wurmcoil; I think on it, then give him Wurmcoil, hoping he'll tap out to cast it next turn and I can Chandra ping it to swing for lethal. Instead he Eurekas and drops the Wurmcoil, Griselbrand and Progenitus, while I get Young Pyromancer and Lightning Mauler. He passes, I ping Griselbrand, tank on combat math for a bit, then animate Mutavault and swing out. He's at 8, he can block two of my attackers and gain 6 life, so he'll take 9 or 10 damage depending on who he blocks. He blocks the Wardriver and Mutavault, taking one more point of damage than he had to (he could have blocked two of my three-power dudes) and goes to 4. I Fireblast him for exactsies. You can also Fireblast the creature he blocks with the Wurmcoil so he doesn't gain the lifelink life.
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# ? Nov 24, 2014 20:18 |
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WhiteWolf123 posted:You can also Fireblast the creature he blocks with the Wurmcoil so he doesn't gain the lifelink life. Yeah, I was considering that, but this way worked too and was neater. If he had blocked a 3/2 I would have had to do it that way. Also, I just went 1-2 . I felt I had a really solid pool but round 1 I just got ground out and wasn't ever able to establish a board. Round 3 was very close, went to game 3, but he was able to counter my first two spells of the game and then drop a Wall of Blossoms into Garruk into Kiora, so I was totally shut out. I misplayed game 1 by attacking him instead of his Freyalise and thus allowing him to draw a bunch of cards, which probably cost me that game. DAD LOST MY IPOD fucked around with this message at 20:58 on Nov 24, 2014 |
# ? Nov 24, 2014 20:52 |
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Never pass Jitte. Ever. I just won an absolutely insane round against GW Ramp. I had nothing but a Restoration Angel and a Grim Lavamancer, Jitte on the Angel. I managed to win through a field of Obstinate Baloth, Burning-Tree Emissary, Polukranos, and an active Nissa who at first accelerated the other poo poo out in one turn then just vomited land-creatures at me. I mean, drawing Sarkhan helped deal with Nissa, but Jitte allowed me to profitably block and whittle down his field. Once he lost the Nissa he tried for one last alpha strike where I played Boros Charm to double strike my Angel against his Polukranos (which he had done Monstrosity 1 with in response to trying to put Grafted Wargear on my Lavamancer). Jitte already had 2 counters, so I was able to weaken his Polukranos so my angel survives, gets 4 more counters I can use to nuke the land, and in the end he has no creatures while I have an Angel with a Jitte and Wargear and an active Sarkhan. He was at 26 life and conceded when I was at 1. I have never come from so far behind with only casting three spells (charm, wargear, Sarkhan) because the power of ONE card I had on my field was just so high it was able to hold off monstrous poo poo and trampling lands and a planeswalker that only ticks up all by itself.
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# ? Nov 24, 2014 21:12 |
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BaronVonVaderham posted:Never pass Jitte. Ever. Guess you haven't played with Vedalken Shackles then! (good thing they removed swords)
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# ? Nov 24, 2014 21:15 |
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I Love You! posted:Guess you haven't played with Vedalken Shackles then! I don't play WITH it much, but playing against it with Jitte is funny. They forget I still control the equipment, so they steal my equipped guy and swing with it. Thanks for the counters!
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# ? Nov 24, 2014 21:22 |
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# ? Jun 8, 2024 09:37 |
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I Love You! posted:Guess you haven't played with Vedalken Shackles then! Jiitte is better than any sword. The only one that comes close in a limited environment is Sword of Body and Mind.
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# ? Nov 24, 2014 21:53 |