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I think the 1066 starts are good and well in the muslim world, but anything in Europe just gets rolled by the HRE and there's seemingly nothing ever going to be done about it.
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# ? Nov 23, 2014 04:15 |
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# ? May 31, 2024 12:44 |
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merely a case of art reflecting life
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# ? Nov 23, 2014 04:45 |
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Odobenidae posted:I think the 1066 starts are good and well in the muslim world, but anything in Europe just gets rolled by the HRE and there's seemingly nothing ever going to be done about it. This is worse than the Karling clowncar somehow?
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# ? Nov 23, 2014 05:00 |
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Fatamids now no longer exist in my game. The Duchy of Arabia, their last bastion after I holy warred Aswan, broke into independent counties. So do baronies and so on not count towards vassal limit? I have 55 vassals in my vassal screen but only 34 towards my limit.
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# ? Nov 23, 2014 05:13 |
Dallan Invictus posted:There's an event that comes up relatively frequently where you get an artist looking to paint something commemorating your family (or something like that) - if you refuse to give them patronage you get that modifier with your dynasty members. I honestly haven't played CK2+ in a while, but I know that compared to the Wiz version the balance of the continuation has always felt really off. Wiz had a lot of the "background numbers" like levy size, retinues, income, CB cooldowns, etc. tuned to a point that just worked really well for both the player and AI. I don't think that that careful balance has ever been restored. The original faction civil war system (factions choose loyalist/rebel/neutral, rebels break off into their own temporary state) was really, really good and vanilla's is a lot like it now but not quite as good - it was removed because civil wars were going through a different design every month or so in vanilla but restoring full functionality for those sorts of complex civil wars would really make it much more "CK2+-like". The map should be vanilla by default and the custom map should be a module (yeah I know, but seriously!). Ancient Religions should be a module. If any of my criticisms are outdated, I apologize. I don't think Wiz's design is sacred or anything but the original CK2+ was fun and I've always felt like the various modders that have continued it have had their own vision for the mod that sometimes conflicts sharply with the sensibilities of most of the people who played CK2+ here on SA. Some of the more off-the-wall features are kind of fun but it would be nice to play without them. As it stands I feel like CK2+ is kind of like MEIOU or Death & Taxes were, where there are a lot of cool ideas but the balance is off and some things that were intended to be completed or re-introduced never have been. Jazerus fucked around with this message at 05:28 on Nov 23, 2014 |
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# ? Nov 23, 2014 05:16 |
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Eric the Mauve posted:This is worse than the Karling clowncar somehow? At least with the Karling clusterfuck there's wars between them, crazy inheritances (good or bad), and (sometimes) a gradual replacement of Karling rulers with local nobles. There's a gamble of having all of them get replaced within a century, all of the kingdoms uniting and inheriting Byzantium, or anything in between. In 1066 the HRE is just a giant blob that can stomp anyone right out of the gates, and is relatively stable compared to their neighbors their constantly beating up on.
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# ? Nov 23, 2014 06:20 |
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I haven't done a 1066 or later start in a while, mostly because I don't really like the advanced technology starts where every county can raise 1k+ men, retinue limits are huge, and holding improvements are extremely expensive. When they added the earlier starts, they had to scale the 1066 tech level up considerably, and I've never found it to be as fun as a result. I don't know if that's an experience anyone else has.
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# ? Nov 23, 2014 07:10 |
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How does the game handle era-specific happenings when you're playing a long game? I'd like to attempt a game starting at the earliest date and trying to keep my dynasty going for as long as possible but I suspect I'd miss out on a lot of content that way since the landscape of the game would likely be drastically changed by my meddling in history as the centuries pass.
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# ? Nov 23, 2014 08:10 |
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There's not really any historical events in the game. Invasions (like the Seljuk and Mongol) are guaranteed to happen (unless you get particularly bad RNG) regardless of the state of the map, and events which unlock features like the Viking Age and Crusades/Jihads all have conditions that will fire approximately at the right time. The only thing that you miss out on from earlier start dates is the particular layout of the map - for example, the Rurikids will almost certainly never take control of Kievan Rus', god knows what will happen to the Karlings, and Islamic realms tend to never reach the fractured state they are at the 1066 and later bookmarks. e: of course the same divergence from history occurs from the Stamford Bridge bookmark; the Norman invasion of England can go a number of different ways, the reconquista may or may not be successful, the Shia Fatimids might stay around, the HRE tends not to lose its periphery etc.
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# ? Nov 23, 2014 08:53 |
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Martello posted:So do baronies and so on not count towards vassal limit? I have 55 vassals in my vassal screen but only 34 towards my limit. Yeah it's counts and upwards only.
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# ? Nov 23, 2014 10:53 |
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Did somebody say "Abbasid Death Blob"? They've been eating away at Turkey since then too. At least the Karlings imploded hilariously right near the start (Charlemagne start). Wafflecopper fucked around with this message at 10:57 on Nov 23, 2014 |
# ? Nov 23, 2014 10:54 |
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Tried an old gods start recently in spain, by the time I kicked the umyads out the abasids had everything. Greece to India and round to morroco.
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# ? Nov 23, 2014 11:27 |
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Cast_No_Shadow posted:Tried an old gods start recently in spain, by the time I kicked the umyads out the abasids had everything. Greece to India and round to morroco. That's why you start as the Umayyads.
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# ? Nov 23, 2014 12:12 |
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Besides the prestige, is there any particular reason to form the Holy Roman Empire? I just took the last county from the previous Emperor and I'm the Emperor of Sicilia (Italia) with all de jure HRE lands under my control.
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# ? Nov 23, 2014 17:08 |
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It also has a nice color. And I hate beige, so Italia is pretty bad. But you should never own two empires, stick to the one you have.
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# ? Nov 23, 2014 17:18 |
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Torrannor posted:It also has a nice color. And I hate beige, so Italia is pretty bad. But you should never own two empires, stick to the one you have. Nonsense. Form one and give the weaker one to a family member. Best allies.
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# ? Nov 23, 2014 17:21 |
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But then I'd lose a giant chunk of my empire. I also just somehow got the Kingdom of Lithuania as part of my empire. The King of Germany mysteriously inherited it from his very distant cousin, also of the gigantic and ultrapowerful Casa Lupino. The last King of Lithuania was also the King of Sweden (again, not sure how that happened) but unfortunately Sweden passed to his son. Still a Lupino, so still a chance of incorporation down the line.
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# ? Nov 23, 2014 19:15 |
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Martello posted:Besides the prestige, is there any particular reason to form the Holy Roman Empire? I just took the last county from the previous Emperor and I'm the Emperor of Sicilia (Italia) with all de jure HRE lands under my control. If you're playing from the Charlemagne start, the first to create the HRE will instantly make all the lands of their Empire, and any held Kingdoms de-jure the HRE. It's a quick-ish way of making your realm de-jure yours.
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# ? Nov 23, 2014 19:39 |
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Modding the hre into forced elective gavelkind is pretty funny.
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# ? Nov 23, 2014 20:02 |
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Edison was a dick posted:If you're playing from the Charlemagne start, the first to create the HRE will instantly make all the lands of their Empire, and any held Kingdoms de-jure the HRE. Ah. Well as stated, that wouldn't do anything for me in this case, since I already own all HRE de jure lands and most of the Wendish Empire too. That's pretty cool to know for the Charlemagne start though.
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# ? Nov 23, 2014 21:02 |
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So...this: http://forum.paradoxplaza.com/forum...58eea534fa26571 I'm really excited to see this new DLC. New cultures and a bigger map are always good, but this sounds very promising, though I have no idea how it could be implemented.
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# ? Nov 24, 2014 03:26 |
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The last thing we need is a goddamn bigger map. The game gets bogged down badly enough after about 100 years in as it is.
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# ? Nov 24, 2014 03:51 |
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Eric the Mauve posted:The last thing we need is a goddamn bigger map. It's a good thing that's not what the DLC is about at all then.
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# ? Nov 24, 2014 04:09 |
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I would legitimately pay for a DLC to remove India, it brings absolutely nothing to the game.
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# ? Nov 24, 2014 04:15 |
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Excelzior posted:I would legitimately pay for a DLC to remove India, it brings absolutely nothing to the game. I like India, but it does feel like its own little game tucked away in the corner. There's very little interaction with the rest of the map.
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# ? Nov 24, 2014 04:20 |
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I wish there was a way to just optionally remove it. My computer is kind of old and that addition noticeably slowed things down, especially in the late game. I like having the option to play as an Indian ruler, but it doesn't really add much to the game when I start in Europe. I haven't seen much interaction between India and the rest of the map on any of my games, so it seems irrelevant for the most part unless you're specifically playing there.
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# ? Nov 24, 2014 04:32 |
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I actually can't play CK2 past like 1100 or so on my older machine because of India. In other news, next time you throw a feast or hold a grand tournament: Medieval HARDCORE PARTY MIX https://www.youtube.com/watch?v=xaRNvJLKP1E
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# ? Nov 24, 2014 04:36 |
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Dr. S.O. Feelgood posted:I haven't seen much interaction between India and the rest of the map on any of my games Abassid are well on their way to taking it over in my game. Control about a third.
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# ? Nov 24, 2014 05:47 |
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The game isn't slower because of India. Since 2.1.6 the game is faster than it has been in a long time. Whenever I see someone claiming that India is the culprit I go give them a "confirmation biased" stamp in my head. The game has always on some machines gotten really slow after a few hundred years of play.
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# ? Nov 24, 2014 08:27 |
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I'm honestly amazed at how well it does run. The number of agents it simulates and events it is checking for is kind of mind boggling. I'd love to crack the engine open and see how it's doing it.
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# ? Nov 24, 2014 08:36 |
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At least it handles agents better than SimCity. I haven't seen any giant blobs of poop pooling around Europe because of bad trade routes.
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# ? Nov 24, 2014 08:45 |
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Shadeoses posted:At least it handles agents better than SimCity. I haven't seen any giant blobs of poop pooling around Europe because of bad trade routes. Although ironically that would be fairly realistic for the period.
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# ? Nov 24, 2014 08:48 |
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Shadeoses posted:At least it handles agents better than SimCity. I haven't seen any giant blobs of poop pooling around Europe because of bad trade routes. All nobles leave home in the morning, go to the nearest war, then on their way home each evening adopt the first title they encounter on their path.
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# ? Nov 24, 2014 08:49 |
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I'm actually kind of curious..... when I get home from Paradox Tower I'm going to compare 1.00 and 2.2.1 in memory and cpu usage. I only compared with the version previous to 2.1.6. Edit: Also the amount of Agents we have is.... 30 000 on a bad day. Though I've seen it go way up above that in some cases. The population though usually spikes around 24-28 000 Groogy fucked around with this message at 09:16 on Nov 24, 2014 |
# ? Nov 24, 2014 09:12 |
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I'm pretty excited. I've got a pretty straightforward pipeline working for getting new terrain into the game using a fractal terrain generator, giving you the Terrain, Topology, Normal, Colormap and Rivers files. Going to type up a tutorial on it on the paradox forums either tonight or tomorrow
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# ? Nov 24, 2014 09:36 |
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Gough Suppressant posted:All nobles leave home in the morning, go to the nearest war, then on their way home each evening adopt the first title they encounter on their path. No joke this is literally how I want Crusades to work.
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# ? Nov 24, 2014 10:27 |
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I never see India undergo any significant change that isn't caused by outside invasion - but then again, that's seems to be sort of the point of India in this game. It's a safety valve for the Saffarids/Seljuks/Ghaznavids/Whatever to go gently caress off in the east instead of pestering everyone to the west. I don't think the whole subcontinent is necessary for this purpose, however. I'd likely be satisfied with, say, the Indus Valley but not much further east. I think the SWMH devs are planning something similar, though right now their map is basically the same overall scope as pre-RoI.
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# ? Nov 24, 2014 11:42 |
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radlum posted:So...this: http://forum.paradoxplaza.com/forum...58eea534fa26571 I wonder, could this whole nondescript 'Way of Life' mumbojumbo finally include stuff like tournaments for reformed pagans? At least for the aggressive ones? They need some way to vent their warrior nobility's testosterone when not at war, just like the christians historically did. (Actually, they should probably still receive a slowed-down 'at peace' opinion penalty even when reformed - Just with the option to make it instantly go away for quite a while after holding a tournament) Defensive pagans could hold athletic competitions like the Olympic Games of days gone by!
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# ? Nov 24, 2014 14:25 |
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Groogy posted:The game isn't slower because of India. Since 2.1.6 the game is faster than it has been in a long time. And yet I haven't had to use the "3 GB memory fix" workaround in order to keep the game from crashing in later years before India was added! DrSunshine fucked around with this message at 15:59 on Nov 24, 2014 |
# ? Nov 24, 2014 15:07 |
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# ? May 31, 2024 12:44 |
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Haha, lol at the idea of the defensive pagans getting anything. The last thing they got was, what, that if they reform they also get a holy order? Which doesn't change the fact that the only ones who even have a remote chance of reforming are Suomenski and sometimes Romuva, if they get lucky. Honestly, the changes to tribal mechanics buggered them even more; at least when they reformed they had a chance to build up, now you have to either first turn feudal, then reform or if you wanna go Merchant reform first, all with very few easy conquest targets, churches to burn or other way of boosting MA. I remember that I had the idea once of seeing if letting defensive pagans also be templeholders like muslims would improve them any, as it would be a simple change that would boost them somewhat without being gamebreaking, but I've no idea how to mod it in. It would also allow you to add events having to do with the gods, other than the Norse one that's just "do you want 50g, a further plus to martial and opinion bonuses". Heck even just have the possibility of it being a doddering old man or Loki fooling you would be better. I can sorta get why there aren't a lot of W-African events, not exactly the target group but just soliciting events from the E-European players would probs give something worthwhile.
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# ? Nov 24, 2014 15:17 |