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Just heard about the new dark souls 2 stuff. What all can I expect from it?
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# ? Nov 25, 2014 11:44 |
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# ? Jun 6, 2024 05:52 |
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Fibby Boy posted:Just heard about the new dark souls 2 stuff. What all can I expect from it? My dick in your rear end.
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# ? Nov 25, 2014 12:06 |
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SHISHKABOB posted:My dick in your rear end. Prepare To Die(alate your sphincter)
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# ? Nov 25, 2014 12:09 |
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Fibby Boy posted:Just heard about the new dark souls 2 stuff. What all can I expect from it? More VaatiVidya videos.
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# ? Nov 25, 2014 12:12 |
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SHISHKABOB posted:My dick in your rear end. Sounds good.
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# ? Nov 25, 2014 13:06 |
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All these people saying "the x thing says this and actually here's what's really goin on" without any kind of link or source sure are reputable posters I will pay mind to
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# ? Nov 25, 2014 13:09 |
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I am very down for dark souls 2 enhanced edition even if it ends up meaning I'll have to buy the whole game again
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# ? Nov 25, 2014 13:32 |
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The content has to be pretty impressive for me to be willing to pay again to just get more giggling NPCS
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# ? Nov 25, 2014 13:42 |
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SM is being removed? Also does this mean no fourth dlc?
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# ? Nov 25, 2014 13:45 |
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Will the PS4 and PC versions look visually identical? Or will DX11 have a leg up?
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# ? Nov 25, 2014 13:47 |
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The blue smelter demon is now the tesselated smelter demon. Gaze at how rough looking he is and how many pointy bits he has!
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# ? Nov 25, 2014 13:50 |
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Iretep posted:The content has to be pretty impressive for me to be willing to pay again to just get more giggling NPCS You're getting the new NPCs free of charge. It's just a few improvements (which haven't really been elaborated on, I think just graphics and the fact that you can play with up to 6 people online?) that are limited to next-gen. At this point I'm not sure if there's official word on whether the updated enemy placement will be limited to the next-gen versions or also imported into the base PS3/X360/PC version of the game.
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# ? Nov 25, 2014 13:56 |
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Azuth0667 posted:SM is being removed? Is it?
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# ? Nov 25, 2014 14:09 |
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Alabaster White posted:Is it? I saw a post earlier in the thread claiming it and I was hoping for a source.
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# ? Nov 25, 2014 14:11 |
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Alabaster White posted:Is it? Who the hell even knows. They just mentioned "improved matchmaking" which could mean anything from "more SM tiers" to "we reverted back to the Dark Souls 1 system". That said, I wouldn't get my hopes too high there.
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# ? Nov 25, 2014 14:12 |
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Fair Bear Maiden posted:Who the hell even knows. They just mentioned "improved matchmaking" which could mean anything from "more SM tiers" to "we reverted back to the Dark Souls 1 system". That said, I wouldn't get my hopes too high there. drat, I was hoping for an official confirmation because the removal of SM matchmaking is the difference between "GOTY every year" and "I'll play the new content and then shelve it"
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# ? Nov 25, 2014 14:17 |
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Azuth0667 posted:I saw a post earlier in the thread claiming it and I was hoping for a source. They said "from the sound of it" meaning in their opinion. That's not a claim. Please squash this hope before it starts so that it doesn't get widely spread around.
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# ? Nov 25, 2014 14:46 |
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Alabaster White posted:drat, I was hoping for an official confirmation because the removal of SM matchmaking is the difference between "GOTY every year" and "I'll play the new content and then shelve it"
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# ? Nov 25, 2014 15:20 |
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Zedd posted:That sure isn't an overreaction to a minor inconvenience. It's not minor if you want to do PVP/co-op and don't want to or can not edit your SM.
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# ? Nov 25, 2014 15:21 |
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I've finished 2 full coop playthroughs using the name rings and holy gently caress its so much better than the terrible poo poo DS1 did that was an unbearable broken pain in the rear end. Even with the few PVP experiences i've had SM beats the old SL poo poo by miles. I enjoyed my 8 Dark Souls playthroughs but man, either people have hilariously rose tinted glasses or they had a very different experience than me.Zedd posted:That sure isn't an overreaction to a minor inconvenience. Likely won't rebuy the DX11 version unless it's some insane visual upgrade (trailer didn't look different at all compared to simply using GeDoSaTo), but they'll hopefully go into more detail about how much content "new npc/enemies" really means.
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# ? Nov 25, 2014 15:35 |
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Genocyber posted:It's not minor if you want to do PVP/co-op and don't want to or can not edit your SM. Let's not forget early on in the game's life that when you killed a hacker that invaded you, you would get a large amount of souls and it would gently caress up any invasions or co-op you had planned. SL never did this and never punished you for choosing a niche of game play you liked, such as pvp or co-op. SM apologists are clinically retarded. E: DS1 multiplayer sucked because of gfwl. Azuth0667 fucked around with this message at 16:00 on Nov 25, 2014 |
# ? Nov 25, 2014 15:57 |
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Zedd posted:That sure isn't an overreaction to a minor inconvenience. Soul Memory completely destroys all PVP longevity and makes it really unfun anyway because everyone ends up with massively inflated stats and the same 5 setups over and over.
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# ? Nov 25, 2014 15:58 |
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At least there won't be hacking or save editing on PS4/XB1. Until there is.
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# ? Nov 25, 2014 16:12 |
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Azuth0667 posted:E: DS1 multiplayer sucked because of gfwl. No, it sucked on consoles too.
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# ? Nov 25, 2014 16:15 |
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I wonder if it will be worth buying the new PC version. From what I can tell, patch 1.1 will be bringing all of the actual new content and matchmaking to the current PC version, but not the DirectX 11 support and improved visuals, right? Do we know if the two PC "versions" will use the same matchmaking pool, or will it be split between players of the current PC version and players of Scholars of the First Sin? (This is probably a stupid question.)
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# ? Nov 25, 2014 16:19 |
Harrow posted:I wonder if it will be worth buying the new PC version. From what I can tell, patch 1.1 will be bringing all of the actual new content and matchmaking to the current PC version, but not the DirectX 11 support and improved visuals, right? It seems relevant if you're on the old version of the game trying to challenge people to a duel and get rolled up on by a group of 6.
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# ? Nov 25, 2014 16:21 |
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I wonder if number of enemies will scale with number of summons?So spidergeddon only happens when you summon in people. "More." "More what?" "More spiders" "That enough?" "No." And that is how Freja became nito but spiders.
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# ? Nov 25, 2014 16:33 |
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Rigged Death Trap posted:I wonder if number of enemies will scale with number of summons? That sounds sensible. There are a lot of added enemies in some areas of the trailer (in the Gutter it's especially noticeable), more than what would be sensible for a solo run.
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# ? Nov 25, 2014 16:41 |
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Azuth0667 posted:Let's not forget early on in the game's life that when you killed a hacker that invaded you, you would get a large amount of souls and it would gently caress up any invasions or co-op you had planned. SL never did this and never punished you for choosing a niche of game play you liked, such as pvp or co-op. Pretty much this. I was able to get plenty of summons when I did playthroughs on the PS3 version of Dark Souls, and this was late 2013 so well after the population started to die off. Fair Bear Maiden posted:No, it sucked on consoles too. Nope, see above.
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# ? Nov 25, 2014 16:51 |
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Genocyber posted:Nope, see above. I own the PS3 version of the game and no, summons aren't really easy to get at all. Easier than PC, maybe, but the system was incredibly inconsistent.
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# ? Nov 25, 2014 16:54 |
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Rigged Death Trap posted:And that is how Freja became nito but spiders. Little did we know that system limitations forced the developers to shelve several ambitious concepts, all of which will now re-emerge due to the greater processing powers of the new consoles. - Each spider in the Freya bossfight will now actually be a smaller (but not much smaller) Freya, sweeping laser included. - The Pursuer will actually pursue you until you've killed him, even up to and beyond bonfires. - Throne Watcher and Throne Defender are joined by Throne Polisher and Throne Warmer. - Aava is backed up by up to two invaders, only they're permanently invisible. - Sinh's corrosive aura now also breaks everything you haven't equipped. - You can now be drawn into up to six different Rat Covenant worlds at the same time, controlling yourself in each screen at the same time. - The new lighting engine actually fills the screen with blinding light whenever someone is praising the sun. - Mirror Knight now summons another Mirror Knight who is mere seconds away from summoning as well, creating a massive homing chain of summoned Mirror Knights. You can only win by killing him before summoning. Get gud scrub. - The Velstadt and Raime fights are now expanded by an affection system, determining if one will join you in the fight against the other. At max affection, they will remove their helmets and will have been beautiful all along. - The Gutter expanded to four times its size. Literally, scaled up by four. Including the gaps in the floor. - Black Gulch statues now shoot Mirror Knights mere seconds away from summoning. - Additional feature of respec'ing other players. - The remaining four pets of the Ivory King turn out to be four invisible Smelter Demons in a blizzard. - Soul Memory replaced by Roll Memory and Well What Is It Memory. - Rotten fight is now actually good. - The Emerald Herald's dialogue will be slowed down by 400%, to help people understand the lore better. - King Vendrick will now be explicitly referred to by various NPCs as "he who linked the flames", "The Chosen Undead", "Father of the Abyss", "Frampt" and "Crestfallen Warrior", occasionally in the same sentence. - Old Dragonslayer now backed up by his long-missing companion, Very Old Dragonslayer. ...yeah.
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# ? Nov 25, 2014 16:55 |
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^ There's enough thread title potential there to last well into Dark Souls IV. That's hilarious. "Emerald Herald's dialogue will be slowed down by 400%" has me dying.
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# ? Nov 25, 2014 16:59 |
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And they say Something Awful humor is dead.
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# ? Nov 25, 2014 17:01 |
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Torquemadras posted:- The Pursuer will actually pursue you until you've killed him, even up to and beyond bonfires. Unironically like all these.
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# ? Nov 25, 2014 17:04 |
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Torquemadras posted:Little did we know that system limitations forced the developers to shelve several ambitious concepts, all of which will now re-emerge due to the greater processing powers of the new consoles.
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# ? Nov 25, 2014 17:07 |
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Cardboard Box posted:I am very down for dark souls 2 enhanced edition even if it ends up meaning I'll have to buy the whole game again Same my only worry is any split with the multiplayer community.
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# ? Nov 25, 2014 17:23 |
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Turtlicious posted:Same my only worry is any split with the multiplayer community. My guess is that it won't split it on PC, because the current PC version will be getting a patch to bring all of the balance changes, matchmaking changes, and story content that the new version gets. It looks like the new PC version's only real difference is DirectX 11 and the new graphical stuff. I could be wrong about that, but that's the impression I'm getting. And if that's the case, I can't see any reason to split the multiplayer pools on the same platform. Torquemadras posted:- King Vendrick will now be explicitly referred to by various NPCs as "he who linked the flames", "The Chosen Undead", "Father of the Abyss", "Frampt" and "Crestfallen Warrior", occasionally in the same sentence. The deepest lore.
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# ? Nov 25, 2014 17:26 |
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Just call Vendrick the Sun's Firstborn and change his design to have smiley suns crudely painted all over his armor.
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# ? Nov 25, 2014 17:30 |
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Genocyber posted:Pretty much this. I was able to get plenty of summons when I did playthroughs on the PS3 version of Dark Souls, and this was late 2013 so well after the population started to die off. The server based matchmaking REALLY helped DS2, though. Never once was I in a situation where the "summoning phantom" line was blinking on the screen and then 60s later: summoning failed. If we had that but no SM, it would be great. I think SM is too inherently built into the game for them to get rid of it, though.
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# ? Nov 25, 2014 17:35 |
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# ? Jun 6, 2024 05:52 |
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They should also add a Santa Claus NPC to Eleum Loyce to make it a complete Secret of Mana tribute area
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# ? Nov 25, 2014 17:54 |