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The Kins posted:Now that we've gotten everything out of our system, have a teaser video of the earliest found build of Duke Nukem 3D, dating back to 1994. - Commander Keen: Goodbye Galaxy has been cleaned from old savefiles (Don't worry; the patch won't delete your own.) aww I thought the old saves being in there was cute.
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# ? Nov 28, 2014 23:07 |
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# ? Jun 6, 2024 12:29 |
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laserghost posted:Duke3D had really some interesting progression during the development period, I wonder when they ditched the idea of straight DN2 sequel with cola cans etc. for mature, violent b-movie like romp of the finished game. That teased beta seems to be around then, since you have a generic laser rifle and a hud more like DN1/2, as well as robot enemies still. Lameduke got the more real guns and humanoid enemies.
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# ? Nov 28, 2014 23:29 |
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Yeah, it was somewhere in-between the transition, they experimented with quasi-realistic levels like cities and some mature elements (the feminine androids), but there was still score count and colas and similar stuff. Also really looking forward for answers regarding those animations: The first one I guess they were going for some sort of falling animation akin to Road Runner cartoons, but the second is baffling
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# ? Nov 28, 2014 23:59 |
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laserghost posted:but the second is baffling Duke attempts to do the worm and has a horrific accident.
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# ? Nov 29, 2014 02:25 |
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drat, those alien bastards are gonna pay for fuckin up my spine
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# ? Nov 29, 2014 02:27 |
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It's Duke folding up for use in a suitcase Duke.
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# ? Nov 29, 2014 03:20 |
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If I had to guess it would have been some level/episode transition animation, the broken spine part being the ending of it.
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# ? Nov 29, 2014 03:42 |
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Steam sale FYI: currently Quake for $5, and Final Doom / Doom 2 / DN3D / Shadow Warrior for $2.50 each, in the fall sale. Reasonable prices if you don't own these yet! I don't think these are "daily deal" prices, so if you're a true Steam Sale Pro you could lurk a while in hopes of a bigger price cut, but, eh. Anyway: At least in the case of Quake/Doom, the purchases get you the original games; typically you'd want to just yoink the data files from your Steam download and then use those data files with some more modern & maintained executable (Quake/Doom "sourceport" or "engine"). If you're looking to fiddle around with Quake, the guides I've posted can come in handy. I'd also recommend negke's guide about playing custom content. For ideas about Quake stuff to play, see: my posts in this thread, my Steam screenshots, DaZ's "Custom Gamer" youtube channel, and quaddicted.com.
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# ? Nov 29, 2014 03:54 |
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speaking of, was there ever any singleplayer mods for Quake 2? like, it seems like the game was a deadzone from which nothing cool was ever made, even though the singleplayer was really fun overall. Note: that model replacement that is Transformers Quake doesn't count.
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# ? Nov 29, 2014 06:54 |
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I somewhat suspect that Half-Life coming out about a year later stole Quake 2's single-player modding thunder to some degree. Always seemed Q2 attracted more MP mods than anything else. (I presume this was a heavy factor in Quake 3 being MP-only. Well, more that everyone as focusing on MP in general, not specifically that only MP mods were coming out.)
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# ? Nov 29, 2014 07:22 |
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I don't know where it lies in terms of being able to be legally obtained, but I just started actually playing through Malice for Quake, which was apparently at one point an unlicensed commercial add-on. Despite some amateurish voice acting and a few sparsely seen stock objects here and there, it's really solid. Came with a whole new soundtrack, fully acted cutscenes, and an array of interesting new gadgets such as a controllable parachute to save yourself from huge falls and a fully functional mini sub that can be piloted underwater. Overall, it feels like a sort of spiritual predecessor to the later SiN in that it's got that sort of gritty corporate espionage and sci-fi kind of feel to it. If it's not already available from the OP or something and we can get the go ahead to put it up somewhere, I'd definitely recommend it.
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# ? Nov 29, 2014 07:24 |
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Shadow Hog posted:I somewhat suspect that Half-Life coming out about a year later stole Quake 2's single-player modding thunder to some degree. Always seemed Q2 attracted more MP mods than anything else. (I presume this was a heavy factor in Quake 3 being MP-only. Well, more that everyone as focusing on MP in general, not specifically that only MP mods were coming out.) Even Half-Life didn't get many SP mods. I think the boom that was happening at the time sorta killed the SP TC scene since any idiot could get an FPS published.
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# ? Nov 29, 2014 07:33 |
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Chinese Tony Danza posted:I don't know where it lies in terms of being able to be legally obtained, but I just started actually playing through Malice for Quake, which was apparently at one point an unlicensed commercial add-on. Despite some amateurish voice acting and a few sparsely seen stock objects here and there, it's really solid. Came with a whole new soundtrack, fully acted cutscenes, and an array of interesting new gadgets such as a controllable parachute to save yourself from huge falls and a fully functional mini sub that can be piloted underwater. Overall, it feels like a sort of spiritual predecessor to the later SiN in that it's got that sort of gritty corporate espionage and sci-fi kind of feel to it. Yeah I remember this. It was the first FPS I played that had a reload button.
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# ? Nov 29, 2014 07:39 |
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Colon Semicolon posted:speaking of, was there ever any singleplayer mods for Quake 2? like, it seems like the game was a deadzone from which nothing cool was ever made, even though the singleplayer was really fun overall. A lot of project started, but were never finished or changed to being strictly multiplayer, like sadly cancelled HacX 2 or Turrican. I remember Pax Imperia having a lot of praise when it was released, author also released a bunch of good SP maps. Other ones I found lurking through half-dead sites are The Armageddon Device, Belly of the Beast, CodeRED: Battle of Earth and others.
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# ? Nov 29, 2014 10:58 |
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laserghost posted:A lot of project started, but were never finished or changed to being strictly multiplayer, like sadly cancelled HacX 2 or Turrican. I remember Pax Imperia having a lot of praise when it was released, author also released a bunch of good SP maps. Other ones I found lurking through half-dead sites are The Armageddon Device, Belly of the Beast, CodeRED: Battle of Earth and others. can't seem to open The Armageddon Device setup since it's strictly 32bit. I don't suppose there's another way to install it?
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# ? Nov 29, 2014 11:38 |
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Elliotw2 posted:Even Half-Life didn't get many SP mods. I think the boom that was happening at the time sorta killed the SP TC scene since any idiot could get an FPS published. The big thing with HL1 was multiplayer mods. Of course, for every mod approaching Action HL or The Opera's quality, there were 20 or so pieces of poo poo that either never got off the ground or were unfun and buggy messes.
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# ? Nov 29, 2014 11:58 |
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Still there were some really cool mods for sp even though not many. Not to mention Sven mod.
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# ? Nov 29, 2014 12:09 |
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I went through a HL1 SP mod and maps binge back in summer 2007 and I found several good ones. It's been so long that I only remember some of them, like the Todeangst(sp?) series along with the usuals like USS Darkstar, Azure Sheep, and They Hunger. Speaking of, I really should replay They Hunger sometime soon.
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# ? Nov 29, 2014 12:21 |
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So I just found out about BloodCM and it's really amazing how faithful it is to the original. Shame it has some bugs and isn't finished yet.
Nokiaman fucked around with this message at 19:57 on Nov 29, 2014 |
# ? Nov 29, 2014 14:10 |
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I got the 3D Realms Anthology yesterday, and I can't get ECWolf to run Wolfenstein 3D at all. Version 1.3 32 and 64 bit crash before it gets to the main menu. Version 1.2.3 runs, but the graphics are all messed up. The menu and the HUD sprites are all over the place. I'm just copy/pasting the .WL6 files from the Wolfenstein 3D installer into the ECWolf directory, is there some other setup that I'm missing? Hilariously enough, the Dosbox .bat from the installer doesn't even work for me. The main menu is fine, but once it gets to the actual game, it's just a black screen.
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# ? Nov 29, 2014 17:00 |
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Mogomra posted:I got the 3D Realms Anthology yesterday, and I can't get ECWolf to run Wolfenstein 3D at all.
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# ? Nov 29, 2014 17:03 |
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The Kins posted:The version of Wolf3D included in the anthology isn't the very latest version, for unknown reasons. Grab the Patch Utility from the ECWolf download page and it'll sort things out for you. drat, I read another comment somewhere else saying that, but I thought they were talking about a patch for ECWolf or something. Thanks!
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# ? Nov 29, 2014 17:41 |
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The Kins posted:The version of Wolf3D included in the anthology isn't the very latest version, for unknown reasons.
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# ? Nov 29, 2014 19:23 |
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closeted republican posted:The big thing with HL1 was multiplayer mods. Of course, for every mod approaching Action HL or The Opera's quality, there were 20 or so pieces of poo poo that either never got off the ground or were unfun and buggy messes. I still fondly remember The Specialists, its dumb RP servers, its multitude of awesome model packs that, for some reason, never showed up anywhere else, and making people angry by using the M4 in that dumb Matrix Lobby server.
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# ? Nov 29, 2014 19:54 |
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closeted republican posted:I went through a HL1 SP mod and maps binge back in summer 2007 and I found several good ones. It's been so long that I only remember some of them, like the Todeangst(sp?) series along with the usuals like USS Darkstar, Azure Sheep, and They Hunger. Point of View was also pretty cool. You play as Vortigaunt during events of Azure Sheep.
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# ? Nov 29, 2014 19:58 |
Man, I was convinced that the "Kingpin" in USS Darkstar had escaped and was going to viciously murder me as I crept through the dark. At the time, I had no idea that it was just a cut-content creature with limited AI (as were the rest of the unfinished creatures that the mod incorporated from Half-Life).
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# ? Nov 29, 2014 20:07 |
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Cream-of-Plenty posted:Man, I was convinced that the "Kingpin" in USS Darkstar had escaped and was going to viciously murder me as I crept through the dark. At the time, I had no idea that it was just a cut-content creature with limited AI (as were the rest of the unfinished creatures that the mod incorporated from Half-Life). Is this the TC that was set on a spaceship-zoo? If so, I loving loved that one. If not, what am I thinking of?
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# ? Nov 29, 2014 21:27 |
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Rupert Buttermilk posted:Is this the TC that was set on a spaceship-zoo? If so, I loving loved that one. If not, what am I thinking of? That's the one.
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# ? Nov 29, 2014 21:35 |
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I could never figure out how to beat Darkstar after you got in the room with the low gravity reactor core thing.
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# ? Nov 29, 2014 21:54 |
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Been replaying the Descent games and I'm sad that this particular style of game never really took off. Are there more games like Descent? Really wish they make a new one.
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# ? Nov 29, 2014 22:07 |
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There are quite alot of games that go with the style of gameplay, but none are really good. a few of them are actually based on the one weird Toonami descent clone they made for a specific event, which is to say highly trimmed down and not remotely as fun.
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# ? Nov 29, 2014 22:10 |
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Have you played Forsaken? That's a pretty good Descent clone that I enjoyed quite a bit back in the day. I think there's one of those "portable" versions that are all the rage these days floating around to make it easy to play it on modern machines, if you want to try it.
Lork fucked around with this message at 22:38 on Nov 29, 2014 |
# ? Nov 29, 2014 22:36 |
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Colon Semicolon posted:can't seem to open The Armageddon Device setup since it's strictly 32bit. I don't suppose there's another way to install it? You can always leave it to someone with old-rear end obsolete operating system to install it and copy the files for you. Which is exactly what just happened. https://www.dropbox.com/s/4yy6g5ptjzhsfte/tad_q2_tc.zip?dl=0
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# ? Nov 29, 2014 22:38 |
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Starhawk64 posted:Been replaying the Descent games and I'm sad that this particular style of game never really took off. Are there more games like Descent? Miner Wars 2081 is horrible. Avoid it. Sol Contingency was the latest attempt at making an updated Descent, but Interplay (which is probably comprised of a lawyer and a janitor in a cardboard box somewhere by now) C&D'd it. Sounds like they're going to try to kickstarter something with the assets they have.
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# ? Nov 29, 2014 22:43 |
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There's also NeonXSZ, which combines that kind of gameplay with procedurally generated levels and rpg mechanics. I haven't tried it myself, but it seems well liked.
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# ? Nov 29, 2014 23:00 |
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Old shareware from Epic Megagames, Radix: Beyond The Void is my personal favourite. It's bit simpler to control, but still very fun. Dunno about it's current compatibility, but I remember Tunnel B1 being fairly popular back in the day, at least on Playstation.
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# ? Nov 29, 2014 23:02 |
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Has there been any word about early ROTT material, especially from when it was still a Wolfenstein sequel?
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# ? Nov 30, 2014 01:15 |
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laserghost posted:Old shareware from Epic Megagames, Radix: Beyond The Void is my personal favourite. It's bit simpler to control, but still very fun. Tunnel B1 works on Dosbox but good luck figuring out how to switch weapons (it's the function keys I think). It's also really hard and unforgiving in some parts, but I never made it far because even the first couple of levels will destroy you if you don't watch where you shoot because there's a lot of nuke canisters that leave behind radiation cleverly placed near health pickup boxes The soundtrack is cool (Chris Huelsbeck ) and the weird perspective is neat, but the game's brutal.
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# ? Nov 30, 2014 01:24 |
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Colon Semicolon posted:I could never figure out how to beat Darkstar after you got in the room with the low gravity reactor core thing. IIRC, the gravity varies depending on how close you are to the core; jump from the right place and you can get up to the second floor. It's been a long time since I played Darkstar, though. I know They Hunger got all the accolades, but I liked Darkstar a lot more. Starhawk64 posted:Been replaying the Descent games and I'm sad that this particular style of game never really took off. Are there more games like Descent? Miner Wars 2081 had so much potential and then hosed up so badly. I can't even point to any one thing they did particularly wrong, it's just...not fun. I've heard varied things about Retrovirus, but it might be worth a look if it goes on sale for cheap. I haven't played it myself, though. I'm still pissed about Sol Contingency. I hope they manage to reboot it as a spiritual sequel to Descent, but man, a modern remake of Descent 1 (which, IMO, is the best game of the series) would have owned so hard. At least I found about NeonXSZ this way; definitely keeping an eye on that.
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# ? Nov 30, 2014 01:28 |
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# ? Jun 6, 2024 12:29 |
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GAF had someone asking if anyone was interested in working on "a Descent game" among other old Interplay IP and was totally serious. I'm not sure what that means but despite Interplay being jerks I'd probably play a new Descent. Shame that Wiiware version basically went nowhere, the controls would have been cool with the remote.
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# ? Nov 30, 2014 01:32 |