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inklesspen posted:Does it fix the stupid bits of ADRP (such as, fixed starting point count, then an auction for stats (relative pricing) then fixed pricing for all the character benefits)? No but they at least reduced the point cost for core abilities to something manageable, instead of ADRPG's all your points style if you wanted to be able to actually travel between worlds.
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# ? Nov 28, 2014 16:00 |
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# ? Jun 6, 2024 15:05 |
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DriveThruRPG is having a Black Friday sale.
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# ? Nov 28, 2014 20:08 |
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13th Age core book and Fantasy Craft for $5 each is pretty dang good.
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# ? Nov 28, 2014 21:46 |
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Kwyndig posted:No but they at least reduced the point cost for core abilities to something manageable, instead of ADRPG's all your points style if you wanted to be able to actually travel between worlds. I'm a bit surprised they didn't just put in partial powers. Half the people who used to run ADRPG seemed to do that. ibntumart fucked around with this message at 03:13 on Nov 29, 2014 |
# ? Nov 29, 2014 03:11 |
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So, since 13th Age is 5 bucks right now, how easy is it to, say, write a different set of Icons to make it fit a different kind of implied setting? Will help me decide if I should buy it or not; I've been looking for something to replace Pathfinder so I can get back to running the game I was running there without having to actually use Pathfinder ever again.
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# ? Nov 29, 2014 04:45 |
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Night10194 posted:So, since 13th Age is 5 bucks right now, how easy is it to, say, write a different set of Icons to make it fit a different kind of implied setting? Will help me decide if I should buy it or not; I've been looking for something to replace Pathfinder so I can get back to running the game I was running there without having to actually use Pathfinder ever again. It's literally no more difficult than writing different names down and explaining how they fit into the world.
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# ? Nov 29, 2014 04:52 |
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Ah, good. I was worried they'd have a ton of mechanical weight behind them or something. That's good to see.
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# ? Nov 29, 2014 05:11 |
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Night10194 posted:Ah, good. I was worried they'd have a ton of mechanical weight behind them or something. That's good to see. Nope, Icons have no stats because they're not there to be killed by PCs.
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# ? Nov 29, 2014 05:23 |
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My players were not heartbroken when I got rid of Icons for a Ravnica game and put in the 10 Ravnica guilds as "Factions" instead. Wish that game would've gone on just a liiiiittle longer.
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# ? Nov 29, 2014 05:34 |
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The Strange also seems to be up for $5. Worth it?
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# ? Nov 29, 2014 05:35 |
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Well, flipping through 13th Age, this definitely looks worth 5 bucks.
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# ? Nov 29, 2014 06:51 |
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Night10194 posted:Well, flipping through 13th Age, this definitely looks worth 5 bucks. I preordered it for $50 and it was worth every penny. It's a really good system (with some flaws).
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# ? Nov 29, 2014 08:31 |
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Covok posted:The Strange also seems to be up for $5. Worth it? It's a poorly done rendition of "every fictional story is a real universe out there somewhere" using the system from Numenera, which was covered in the Fatal and Friends thread: Tulul posted:the rules take a fumbling stab at elegance and end up putting a hole in their own foot One of my particular favorite missteps from The Strange is they have a notion of a big bad called a "planetovore". They can eat whole realities, a villain is plotting to become one, the rogue-alike is defined as being able to "mislead a world-devouring planetovore". Battling a planetovore is explicitly listed in the range of player abilities. There's even an entry on the "Alienation" (read SAN) table for encountering one. Basically, that's your endgame hook, right? Guess how much guidance there is on building this endgame boss for your players to fight? None. Not even a list of warning signs that a worldeater is infiltrating your universe. My advice: Take the basic concept and reimplement it in the system of your choice. It'll work just as well as the this version would, and probably better.
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# ? Nov 29, 2014 15:29 |
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Spincut posted:I preordered it for $50 and it was worth every penny. It's a really good system (with some flaws). What are the flaws?
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# ? Nov 29, 2014 15:47 |
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If you've been playing Pathfinder, you probably won't notice them. The expansion classes needed a little more time in the oven, rolling random ability scores can screw you deeper than you'd expect, and one or two rules appear to be in different draft states. And ability scores exist, which is a Big Deal to this forum. I imagine it's stuff that Tweet left in to appease / placate D20 players. For example, the Monk was intentionally blunted to preserve it's D&D heritage or some poo poo. At one stage of playtesting, Fighters had less background points (backgrounds replace skills) making them less interesting characters because that's how it The upside is that you can actually get people to give it a try, so I guess those concessions paid off. If the book's $5, buy it. I bought the $50 hardcover, and I love it.
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# ? Nov 29, 2014 16:13 |
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Yeah, that's about the impression I've been getting. Also, the stuff in here will be way easier to refluff to the 18th century than the stuff in Pathfinder was. I'd recommend this as a good buy, too, I think, if only to see what 5th edition could've been.
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# ? Nov 29, 2014 16:22 |
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inklesspen posted:It's a poorly done rendition of "every fictional story is a real universe out there somewhere" using the system from Numenera, which was covered in the Fatal and Friends thread:
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# ? Nov 29, 2014 19:18 |
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That's disappointing; it sounded kind of Torg-ish but the system sounds like it's pretty bad. It seems like it'd be something you could just build in Fate in like twenty minutes.
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# ? Nov 29, 2014 19:58 |
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PerniciousKnid posted:What are the flaws? Basically what moths said. It's a little too married to its D&D heritage for its own good, basically.
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# ? Nov 29, 2014 20:47 |
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Covok posted:So, not exactly $5 worthy, then? Disappointing. I'd pay $2 for it, I suppose. Here is one more example: The US government operates a black budget agency for dealing with the alternate universes (termed 'recursions', for no obvious reason) that "neighbor" ours. They are positioned as possible antagonists to the players, who work for a competing agency. This agency's name has the acronym OSR. Based solely on this, I invite you to come up with a name for the agency; you are almost certain to come up with a better one than they did. For example, when I ran across the (as yet undefined) OSR acronym, my first idea was "Office of Special Reconnaissance". Bruce Cordell's genius name? The Office of Strategic Recursion.
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# ? Nov 30, 2014 04:34 |
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inklesspen posted:I'd pay $2 for it, I suppose. Office of Spacial Reprobates? (used in the Calvinistic way) Office of Sabotage and Retaliation? Office of Saving Reality? Office of Salvation and Revelation? Office of Samurai Racketeering? inklesspen posted:The Office of Strategic Recursion Oh...
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# ? Nov 30, 2014 04:46 |
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Office of Sidereal Research. Seriously, not that hard.
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# ? Nov 30, 2014 04:55 |
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The Office of Scholarly Revivals.
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# ? Nov 30, 2014 08:13 |
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Amazon is offering the code HOLIDAY30 until 11:59pm PST, good for 30% off a single book, up to $10 off. I used mine to snag a rule book I'd been wanting for a while, thought you good folks might be inclined to do the same.
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# ? Dec 1, 2014 02:15 |
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Evil Mastermind posted:That's disappointing; it sounded kind of Torg-ish but the system sounds like it's pretty bad. It seems like it'd be something you could just build in Fate in like twenty minutes. That was my thought when a friend linked it to me a while back. Numenera's a poo poo system to start with, and the fluff they offer up on DTRPG as a dubious hook is so loving generic you could come up with something better with a modicum of effort. Spincut posted:Basically what moths said. It's a little too married to its D&D heritage for its own good, basically. 13th Age? I'm not sure how two men with such different opinions about D&D managed to write an interesting new game based on it, and managed not to kill each other, but there you go. Their strongest disagreements are frankly noted in sidebars with optional rule swaps, which I appreciate even if some of those rules are gently caress-awfully wrongheaded. My big complaint about 13A, aside from the fact that a couple of the classes really just stink, is the horrible, stupid, awful loving layout. Trying to make a character, I found myself flipping and flopping like a politician impersonating a drowning fish, because some things are here, and some are two chapters back, and other things you need to consider are fifty pages ahead. Honestly, I think it was worse than the 3x Player's Handbooks in that regard. Really like the game besides that, though. There are some really nice ideas in there and the setting is intriguing. It's definitely worth more than just a few bucks for the PDF.
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# ? Dec 1, 2014 03:27 |
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There's a ton of One Roll Engine RPGs on sale at Arcdream.com right now - for $5 you can get Monsters and Other Childish Things, Reign, and a ton of supplements for Wild Talents, Godlike, and more! http://arcdream.com/home/2014/11/one-roll-engine-cyber-monday-sale-save-these-books-from-doom/
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# ? Dec 1, 2014 07:09 |
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And these are physical books? This is pretty much the deal i've been waiting for!
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# ? Dec 1, 2014 07:24 |
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Bear in mind shipping is going to run about $2 per book and there are no alternate options for that, but it's still a fantastic deal for some great books.
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# ? Dec 1, 2014 14:00 |
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If you don't already have them, getting Monsters and Other Childish Things, Bigger Bads, and Candlewick Manor for $15 is a loving steal. Meanwhile, DriveThru's CyberMonday sale is going on. The headliners aren't that impressive, but there's still a bunch of other stuff on sale.
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# ? Dec 1, 2014 16:05 |
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clockworkjoe posted:There's a ton of One Roll Engine RPGs on sale at Arcdream.com right now - for $5 you can get Monsters and Other Childish Things, Reign, and a ton of supplements for Wild Talents, Godlike, and more! http://arcdream.com/home/2014/11/one-roll-engine-cyber-monday-sale-save-these-books-from-doom/ BUY PROGENITOR
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# ? Dec 1, 2014 16:43 |
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clockworkjoe posted:There's a ton of One Roll Engine RPGs on sale at Arcdream.com right now - for $5 you can get Monsters and Other Childish Things, Reign, and a ton of supplements for Wild Talents, Godlike, and more! http://arcdream.com/home/2014/11/one-roll-engine-cyber-monday-sale-save-these-books-from-doom/ BUY GRIM WAR.
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# ? Dec 1, 2014 16:53 |
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Swagger Dagger posted:BUY PROGENITOR Yes, this.
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# ? Dec 1, 2014 17:01 |
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I ordered everything for Wild Talents + Reign, now time to mash it all up. Crisis on Infinite Stolze.
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# ? Dec 1, 2014 17:37 |
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clockworkjoe posted:There's a ton of One Roll Engine RPGs on sale at Arcdream.com right now - for $5 you can get Monsters and Other Childish Things, Reign, and a ton of supplements for Wild Talents, Godlike, and more! http://arcdream.com/home/2014/11/one-roll-engine-cyber-monday-sale-save-these-books-from-doom/ Dammit, I didn't need any more superhero RPGs... but $5 for all the Wild Talents books was too good. Superhero RPGs are my weakness.
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# ? Dec 2, 2014 08:19 |
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I got Progenitor for free when it was free RPG day or something on DTRPG and it's good, totally worth five bucks.
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# ? Dec 2, 2014 08:22 |
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I enjoyed Rising Stars and thought Paragons was the coolest M&M supplement. I didn't even know Progenitor existed and am super psyched, especially after stumbling across Stolze's playtest sessions. Mnemonic douchery may be my favorite psionic superpower description now.
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# ? Dec 2, 2014 08:35 |
Bundle of Holding is running three deals at once: Dungeon World Runequest 6 Worldbuilder's Toolkit I wanted to pick up Dungeon World anyway.
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# ? Dec 8, 2014 23:04 |
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Which made me realize that I did actually want the basic tier of the Indie Cornucopia +2, it was the higher tier I already owned in its entirety, and I forgot to get in on that action. Whoops.
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# ? Dec 9, 2014 03:02 |
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Darth Various posted:Bundle of Holding is running three deals at once: This is the second time they've run this particular one. I picked it up the first time around. Medieval Society and Red Tide were pretty interesting books if you need a bit of inspiration. The Kobold books are kinda eh. Tome of Adventure Design is more or less just a online word-generator in book form. Masks and Eureka are loving fantastic. I cannot say enough good things about those two books.
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# ? Dec 9, 2014 07:28 |
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# ? Jun 6, 2024 15:05 |
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Can someone sell me on the Dungeon World books? I'm particularly interested if the new classes are any good.
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# ? Dec 9, 2014 07:33 |