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Tempted by Field of Glory during the matrix sales but how good is the IA? I usually don't have much time to play PBEM
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# ? Nov 29, 2014 10:20 |
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# ? Jun 1, 2024 05:56 |
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Morholt posted:The first mission is kind of difficult, yes. The top tip for playing Germans in UoC is to always keep your tanks moving to the next objective since you have very limited time if you want brilliant victories. This means they can do dissapointingly little actual fighting; your infantry has to do the heavy lifting. The real tip is gently caress BRILLIANT VICTORIES. Several people in this thread have repeatedly said that despite playing for dozens of hours and being very good at the game they have difficulties with brilliant victories.
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# ? Nov 29, 2014 11:03 |
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The thing about Brilliant Victories is that they can be sabotaged by bad luck. Get bad weather or a few bad combat results and you won't get one.
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# ? Nov 29, 2014 11:17 |
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Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. Gonna be at http://baloogancampaign.com/
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# ? Nov 29, 2014 11:27 |
Man, FC:RS is super fun. Even losing can be really great. I'm running through "Eyes, Ears, and Teeth" right now and things were going really outstanding... until around 1130. I had set up a nice defensive line along the eastern 3 city hexes in Kirchhain, with some Abrams and one unit of Avengers stationed on the hills northwest of town guarding the northern passage (which turned out to be really good, since I took out a minor Soviet column trying to flank me). I put another unit of Abrams in the hills of Amöneburg overlooking the N454 and the fields south of Kirchhain. I took the bet that that city would be the main site of the battle, and turned out to be correct. A token Soviet force was sent north to VP's at Rauschenberg, but I took them out with helos + arty. For the first four hours of the mission or so, the little corridor just south of Langenstein and east of Kirchhain along the N454 was a total slaughter zone. I can't even count the number of little red crosses in those hexes for all the enemy recon + armor + AFVs I destroyed. I got a little optimistic from my early success. Then the main thrust of the Soviet advance came. The trickle of men turned into a flood over the two bridges crossing the Netzebach. Soviet armor was able to punch through my lines in the city hexes of Kirchhain easily, as my tank support from the hills in Amöneburg inconveniently ran out of ammo RIGHT as the advance was coming through. My artillery had no more improved munitions and was scrambling to put neutralizing fire in the right hexes at the right time. A group of Hinds came in and I narrowly avoided a slaughter there, as my Avengers were able to take them out before themselves getting overrun by Soviet tanks. That time between 1100 and 1230 was SUPER tense and I haven't had an experience quite like it in a grognard game yet. The game isn't over yet, but I just got a tremendously lucky arty strike in that wiped out an entire column + 2 HQ's, so I might be able to turn it around. Edit: here's the situation as of 1230. Those Fangs Baloogan posted:Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. Woo, congrats! Drone fucked around with this message at 12:34 on Nov 29, 2014 |
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# ? Nov 29, 2014 12:28 |
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Baloogan posted:Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. For god's sake now they have a working game engine get them to do what the Panzer Corps guys did and pump out loads of content quickly and cheaply so they can set their prices to something more reasonable and actually make some money. Or they could spend 10 years making CMANO:2, whatever you don't need to tell me their plans. Because the FPC:RS sale really nailed it: £20 is what I'm willing to play for a wargame of that level of quality.
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# ? Nov 29, 2014 12:29 |
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Gort posted:The thing about Brilliant Victories is that they can be sabotaged by bad luck. Get bad weather or a few bad combat results and you won't get one. I believe some missions require them to advance.
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# ? Nov 29, 2014 14:32 |
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Indeed, to do the more ridiculous alt-history missions you need Brilliant victories in the preceding missions. A reasonable way to go about it is just taking whatever victories you can get first time, going on to the Soviet campaign, and then come back and 100% both.
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# ? Nov 29, 2014 15:00 |
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So that's two goons now that have been hired by game devs by building up their portfolios via mods
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# ? Nov 29, 2014 15:28 |
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SA_Avenger posted:Tempted by Field of Glory during the matrix sales but how good is the IA? I usually don't have much time to play PBEM AWFUL but it is silly that you say you don't have time for pbem. You do a turn a day, and if you only get in 5 turns a week you will pretty much only be slightly on the low side of average. Pretty much everyone can manage that. Still I don't know if I'd recommend the game. There are a thousand expansion packs and the game is nearing the end of it's life cycle.
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# ? Nov 29, 2014 15:29 |
Holy Hell, I did it. Not the cleanest victory (Alchenar's from a page or two was better) but drat if that wasn't satisfying. The Soviets had marched into Kirchhain with a decent amount of force and I committed what is undoubtedly some kind of war crime by just flattening the town with artillery. That was apparently enough to push them over the edge casualty-wise. Game owns. Buy it.
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# ? Nov 29, 2014 18:16 |
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Drone posted:Holy Hell, I did it. Not the cleanest victory (Alchenar's from a page or two was better) but drat if that wasn't satisfying. The Soviets had marched into Kirchhain with a decent amount of force and I committed what is undoubtedly some kind of war crime and just flattened the city with artillery. That was apparently enough to push them over the edge casualty-wise. It took a lot of attempts to get my result. But every time I got better. That's the crucial thing that makes FPS so enjoyable for me - there's just the right balance between randomness and the chaos of fog of war that you expect from a wargame, traded off against having your orders meaningfully make a difference. I played that scenario a dozen times or so, I'm currently replaying the first couple of turns of the Hell on Wheels campaign over and over again, and each time I do I learn a little bit more about how to get my mens to fights betters.
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# ? Nov 29, 2014 18:26 |
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dtkozl posted:AWFUL but it is silly that you say you don't have time for pbem. You do a turn a day, and if you only get in 5 turns a week you will pretty much only be slightly on the low side of average. Pretty much everyone can manage that. Still I don't know if I'd recommend the game. There are a thousand expansion packs and the game is nearing the end of it's life cycle. Problem is my irregularity. I could for 10 turns without problem one week then be unable to play for 2-3 weeks. But thanks for your answer. Guess I will try to resist ^^
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# ? Nov 29, 2014 18:27 |
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Gort posted:The thing about Brilliant Victories is that they can be sabotaged by bad luck. Get bad weather or a few bad combat results and you won't get one. And then there's this guy, who made a whole series of YouTube videos showing him beating every scenario in the main game and both DLC's, with Brilliant victories and no prestige use. https://www.youtube.com/user/MyXpLevel/videos Granted, even he acknowledges that you need luck on some scenarios, but it is doable. PS Monday is the last day for signups for the Unity of Command PVP tournament. http://unityofcommand.net/forums/viewtopic.php?f=7&t=2422
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# ? Nov 30, 2014 02:07 |
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In Flashpoint Campaigns i'm not sure what the point of recon units on the attack are. The Soviet ones are platoons and just melt to any attention paid to them, but the order delays are such that they can't really go first and meaningfully change your plan. I just end up having them screen my flanks. At least the NATO ones usually have marginally better combat capability.
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# ? Nov 30, 2014 02:59 |
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They can spot for your arty, that's a lot of offensive capability right there. e: I made a small scenario in the NE corner of the Hameln map to test some stuff out; early 80s set piece battle, British mixed bat against a Soviet Tank Regiment with some arty from division cascaded down. The results weren't pretty: prepositioned fires on the suspected defensive ridge line took out more than half the UK forces on turn 1. Koesj fucked around with this message at 06:07 on Nov 30, 2014 |
# ? Nov 30, 2014 06:03 |
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Baloogan posted:Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. Holy poo poo, I just bought it based on your clips! Congratulations! I'm finding myself surprisingly competent so far. Looks like those Aurora 2 sessions didn't go to waste.
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# ? Nov 30, 2014 11:40 |
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quote:Flashpoint Campaigns: loving Hinds
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# ? Nov 30, 2014 18:53 |
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I don't know how many of you guys iPad game, but Wars and Battles is pretty interesting. It is kind of Korsun Pockety and has regimental campaigns for all of Normandy. They also plan on releasing other battles as they go (Gettysburg, Austerlitz, October War, Kharkov, and Korea so far).
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# ? Nov 30, 2014 23:04 |
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Mokotow posted:Holy poo poo, I just bought it based on your clips! Congratulations! Hurrah! If you have any questions I've gathered a group of helpful knowledgable people http://chat.baloogancampaign.com/#/rooms/baloogan here. If you are familiar with the acronyms SEAD, EMCON and FCR you will go far in Command.
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# ? Dec 1, 2014 02:05 |
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WITP Question: When I bomb or bombard an airfield (hooray for battlewagons!), the little "animated" battle reports often reports way more aircraft damaged or destroyed than the final After Action Report. Which of those two is correct? Or, like Intelligence reports of ships sunk, can I not trust either of them? I want to know because this will determine if I put my four engine bombers back in the barn for some more training or if I continue night bombing airfields in Truk and Rangoon. ALSO: Don't forget tomorrow is the last day to sign up for the UoC tournament. http://unityofcommand.net/forums/viewtopic.php?f=7&t=2422
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# ? Dec 1, 2014 03:12 |
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Baloogan posted:Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. Bully for you, lad. Glad to see a hometown boy make it big. Remember us when you hit the big times and give us some good poo poo.
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# ? Dec 1, 2014 03:43 |
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Myoclonic Jerk posted:WITP Question: I believe the discrepancy is the same airframe being damaged twice in different rounds of combat, but if it's still not destroyed then it will only show as damaged at the end of the battle. Also I'm pretty sure you can't really trust any of the reports, except for ship sunk in a combat report, I haven't seen that one turn out wrong yet. Ships sunk after combat are almost never actually sunk though in my experience.
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# ? Dec 1, 2014 13:08 |
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gently caress YOU COMMAND, gently caress YOU SHRIKE, gently caress YOU SA-2, gently caress YOU NORTH KOREAN AD NET OF 1968 This is my rational review of C:MANO 10/10, would drop more money Baloogan posted:Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. Top Hats Monthly fucked around with this message at 16:23 on Dec 1, 2014 |
# ? Dec 1, 2014 16:14 |
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Please add a rating and buy recommendation, thanks.
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# ? Dec 1, 2014 16:17 |
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Why yes, the Russians are holding up splendidly
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# ? Dec 1, 2014 22:06 |
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Baloogan posted:Hey guys, tomorrow I'll be doing a stream about Command: Modern Air/Naval Operations. Also, incidentally, I got hired by Warfare Sims (the guys who make Command) as a developer. Congrats Baloogan, I just purchased C:MA/NO in honor of you! I enjoy your streams. ( It's also on the Steam Autumn sale for a mere $50 for the next couple of weeks )
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# ? Dec 2, 2014 00:25 |
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Yay! Also check out the announcement on http://www.warfaresims.com/ a pile of new features are coming in the next version. Command 1.06 will include editor capabilities to simulate all sorts of aircraft ready time behavior (including things like peacetime vs surge operational tempos, and hot reloading). This article is worth reading even if you don't care about Command. Command 1.06 has a built in programming language for scenario authors to add additional functionality to scenarios. This allows for reactive scenario AIs to change mission priorities and doctrine; additional amphibious warfare options; control over ship's EMCON; deleting units; moving units; setting unit's course; changing the names of units and a whole pile of other stuff I can't remember. Video Tutorial: https://www.youtube.com/watch?v=ayDyeXx79hI 06:33 - Making a CAP change mission to become more aggressive once approached 09:14 - Having a 50% chance of an AWACS being added when the scen is loaded 14:18 - Removing radar information from fighters when the Fighter HQ is bombed (permanently or coming back online after X amount of minutes) 19:07 - Making tanks become detectable to the player side when crossing into an area 22:17 - Making those tanks retreat once they reach a certain amount of damage together 25:35 - Randomizing whether an SA-2 site is dumb with radar on or smart with radar off and a prosecution area at scen load 31:30 - Randomly adding either an SA-3, SA-6 or SA-8 at a location 34:13 - Randomly adding either an SA-3, SA-6 or SA-8 at a location with 40% chance for 3 or 6 and 20% for the 8 36:04 - Randomizing which CAPs a group of MiG-29s goes to 39:20 - Having the weather improve over time with slight amount of randomness 44:43 - Showing how to have a strike mission marshal somewhere first before 47:08 - Randomly selecting which target they go to A few things with the EW radars: 49:15 - Having SAMs go active once too many EW Radars are taken out 51:58 - Having SAMs go active when the SAM HQ is bombed 54:07 - Having SAMs go passive again when HQ backup is online after X minutes, UNLESS they were already active because EW radars were taken out API Documentation: http://wiki.baloogancampaign.com/index.php/CommandLua And finally: you can see the unit image in the top right.
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# ? Dec 2, 2014 00:41 |
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Morholt posted:
Gotcha! At least it's not my game against Alikchi in which I am totally screwed. In that the USA just joined, in April 1916! Saros fucked around with this message at 04:19 on Dec 2, 2014 |
# ? Dec 2, 2014 04:17 |
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Baloogan posted:
The most important update of the lot. EDIT: Unironically
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# ? Dec 2, 2014 04:20 |
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I did that. Though I think the aircraft ready time is the more important change; aircraft ready times in games like this has been a ongoing 30+ year flame war and this should be the last word.
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# ? Dec 2, 2014 06:13 |
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What language is the game written in? Do you think the game could be ported over to OSX? First one is interest, second is a desire for a native port so I can watch TV and play the game on my Mac instead of using remote desktop. Also, why do all these grog companies make the games only for Windows? It's fairly trivial to cross-compile these days in pretty much any language you could want.
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# ? Dec 2, 2014 06:22 |
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Lord Windy posted:What language is the game written in? Do you think the game could be ported over to OSX? Its written in a number of languages. I can't state my opinion on if the game could be ported over to anything. I've seen people stream playing it in OSX somehow; I don't know how though. Windows is drat nice to program in; making stuff for multiple OSs sucks and takes a big team. Windows is the grog-OS: Grognards are males age 30-60 which is also the people who use windows. edit: VVV hell no. But it can be used to simulate naval warfare in the era of windows 3.1. 1992 is a very interesting year to set WWIII. Everyone has the best cold war weapons; and nuclear ship launched cruise missiles. Think: F-18s and F-14s on carriers, F-117s too! Tomahawks are present, but aren't totally dominant. TLAM-A (the nuclear tomahawk) presents a wonderful way to clear out airbases. Soviets still have their huge fleets of anti ship missile bomber regiments. Everyone has satellites galore. Baloogan fucked around with this message at 09:00 on Dec 2, 2014 |
# ? Dec 2, 2014 06:29 |
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Could you port it to Windows 3.1?
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# ? Dec 2, 2014 07:17 |
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Can you download the database images for Command: MANO anywhere besides the official mirror? It's a 1.8GB file, and the mirror linked here seems to be throttled at 70kB/s
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# ? Dec 2, 2014 10:10 |
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You know what's the worst part about that is that I don't have the most up to date db images either. :'( And neither does my wiki. Lemmy fix this for you; I'll stick it (after I download it) on my dropbox which has just too much unused space and share the link to that. Edit: https://www.dropbox.com/s/p6okfjp9q0utlch/DB_addons.zip?dl=0 All 1.8 gigs of database images. Baloogan fucked around with this message at 22:46 on Dec 2, 2014 |
# ? Dec 2, 2014 11:11 |
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Grognard Games Megathread - sortie rate discussions since the early 1990s
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# ? Dec 2, 2014 12:40 |
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So the Wolves campaign in FC:RS is kind of insane. I hit the north and western towns simultaenously, and kept a small screening force in the east. After i took the north town this happens: code:
And it wasn't the only stack either I lost 5 of my 13 Leopards but since the soviet tank blob was traveling on a highway i think i came out ahead:
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# ? Dec 2, 2014 21:30 |
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Illegal Username posted:So the Wolves campaign in FC:RS is kind of insane. I hit the north and western towns simultaenously, and kept a small screening force in the east. After i took the north town this happens: That's every Soviet tank unit. Soviets have companies. It's not so bad for tanks but the weakness shows up with mech infantry.
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# ? Dec 2, 2014 23:33 |
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# ? Jun 1, 2024 05:56 |
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Is Battlefront the only place to get the Combat Mission games? The LPs of them always intrigued me, but I'm a bit leery of forking over money to a company running a website from 1992. Hell, when I was googling it, their site came up with the page being titled something along the lines of "PHP Anti-Hacker" in the search results, suggesting that maybe they don't know what they're doing when it comes to this whole "internet" thing. If it were on Steam, they'd already have my money. If it were somewhere like Matrix, I'd still probably pick up one. But I've seen Chinese wholesalers with better made websites.
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# ? Dec 3, 2014 08:27 |