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gradenko_2000 posted:I was wondering why "old style retinue" mods were so highly rated on the ck2 workshop. So that's it. I think the reinforcement/cost nerfs were enough, so I've modded my personal one back to the old levels (and bonus, +60% total bonus instead of the new +80% bonus most of them have), and got rid of all the non-cultural retinues. It seemed like one of the larger issues with retinues was that the AI would choose whatever was cheapest (LI + Archers), and ignore what they get a bonus to for tactics. Making it so the AI only buys their cultural retinues makes them much more effective, and makes armies look better too. The only culture without a specific one is Roman, so I just added a Pike/Archer combo for them. They should probably have something like LI/HC, but that sounded awful.
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# ? Dec 3, 2014 20:00 |
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# ? Jun 4, 2024 12:41 |
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Personally, I think retinues shouldn't even be unlocked/available until later in the game. I tend to think they work to undermine one of the 'core' gameplay components (even if they are kinda fun/reassuring to have).
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# ? Dec 3, 2014 20:04 |
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It would be interesting if holy orders and mercenaries were more robust/playable, because then the whole retinue system could probably be swapped out for a creatable-vassal-warrior-order thing. So you could get some of the original effects of retinues pacifying your vassals, but they themselves are a vassal to be kept happy (see: the Janissaries).
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# ? Dec 3, 2014 20:10 |
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DStecks posted:It would be interesting if holy orders and mercenaries were more robust/playable, because then the whole retinue system could probably be swapped out for a creatable-vassal-warrior-order thing. So you could get some of the original effects of retinues pacifying your vassals, but they themselves are a vassal to be kept happy (see: the Janissaries). That would be amazing.
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# ? Dec 3, 2014 22:25 |
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SeaTard posted:That would be amazing. On the topic of Janissaries, if CK2 gained exploration, trade, and naval warfare mechanics I am confident it could do a really interesting take on 1444-1789.
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# ? Dec 3, 2014 23:03 |
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Dibujante posted:On the topic of Janissaries, if CK2 gained exploration, trade, and naval warfare mechanics I am confident it could do a really interesting take on 1444-1789. But there is a game about this -- it's called Europa Universalis IV!
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# ? Dec 4, 2014 02:13 |
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DrSunshine posted:But there is a game about this -- it's called Europa Universalis IV! What!? I am not- I mean - And I love it to death. But there are a bunch of important events in EU4 that would just work better with CK2's dynastic/vassal mechanics:
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# ? Dec 4, 2014 02:22 |
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Time to make Steppe Wolfe for CKII
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# ? Dec 4, 2014 02:52 |
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Dibujante posted:What!? I am not- I mean - True story. EU4 doesn't need all the characterization that CK2 has, but holy poo poo could it ever use sub-national entities and dynastic modelling.
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# ? Dec 4, 2014 02:55 |
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PittTheElder posted:True story. EU4 doesn't need all the characterization that CK2 has, but holy poo poo could it ever use sub-national entities and dynastic modelling. Wiz start doing this for eu5.
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# ? Dec 4, 2014 02:57 |
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All Paradox games need more characters. EDIT: Okay, CKII probably has enough characters. I mean all the other ones.
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# ? Dec 4, 2014 03:18 |
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Fintilgin posted:All Paradox games need more characters. I don't know about you but I want to personally select all the soldiers for my retinues individually. It can be the new use for the tournament events. Just imagine holding your yearly tournament so that you can test the worthiness of potential recruits and re-evaluate the fighting skills of all of your thousands of current soldiers
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# ? Dec 4, 2014 03:22 |
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Some simple dynastic modeling for EUIV would be the next big thing I'd like. Its annoying how much of a crapshoot it is to keep your dynasty intact.
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# ? Dec 4, 2014 03:25 |
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Pornographic Memory posted:I don't know about you but I want to personally select all the soldiers for my retinues individually. It can be the new use for the tournament events. Just imagine holding your yearly tournament so that you can test the worthiness of potential recruits and re-evaluate the fighting skills of all of your thousands of current soldiers but hoi3 was bad because of that feature
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# ? Dec 4, 2014 03:30 |
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I'd like a simple trait system for EUIV monarchs. One monarch is a 'Dabbling Natural Scientist' and 'Cavalaryman', another is 'Cautious' and 'Self-Indulgent', with some unique events, national modifiers, and other fun stuff for the traits.
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# ? Dec 4, 2014 03:31 |
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Agean90 posted:but hoi3 was bad because of that feature
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# ? Dec 4, 2014 03:33 |
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kinda bullshit that the AI cheeses it though, it got my Huey Long killed.
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# ? Dec 4, 2014 03:36 |
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Raenir Salazar posted:Some simple dynastic modeling for EUIV would be the next big thing I'd like. Its annoying how much of a crapshoot it is to keep your dynasty intact. Yeah, it feels super goofy to only RM people of my dynasty, just so I can preserve that Hohenzollern name.
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# ? Dec 4, 2014 03:44 |
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Once again pointing out that EU:Rome existed and did some really good things which still have never been touched in the main EU series for some reason. I'm still salty about this because it feels like a huge lost opportunity to me
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# ? Dec 4, 2014 08:52 |
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Fintilgin posted:All Paradox games need more characters.
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# ? Dec 4, 2014 09:00 |
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Ofaloaf posted:I don't know about you, but I enjoyed building up Mackenzie King's retinue. The tournament events were easy enough to deal with if you just took the event options that upped your martial skill. Hitler has re-militarised the Rhineland in violation of the Versailles treaty, how shall we respond? - Do nothing, the Germans are only entering their own back yard. - This means war! - Give him a good tumble.
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# ? Dec 4, 2014 10:14 |
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If you are marxist enough world history can be described entirely by the original CK and Vicky while EU2 and HOI2 are RTS abstractions to gamify a couple of the more interesting eras of history. Anything including and post EU3 are fictions to distract the sheeple from reality.
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# ? Dec 4, 2014 10:45 |
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zedprime posted:If you are marxist enough world history can be described entirely by the original CK and Vicky while EU2 and HOI2 are RTS abstractions to gamify a couple of the more interesting eras of history. Anything including and post EU3 are fictions to distract the sheeple from reality. I don't see how you could say it describes world history entirely, unless you assume that you are a Neo-Stalinist Russian nationalist that ascribes to the New Chronology.
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# ? Dec 4, 2014 10:53 |
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YF-23 posted:I don't see how you could say it describes world history entirely Yeah, Paradox needs to slide two more games into their lineup: Primitive Communists and Slavery Universalis.
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# ? Dec 4, 2014 11:33 |
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All I want is a collaboration with TaleWorlds so you can play out battles in Mountain Blade style. is that so much to ask?
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# ? Dec 4, 2014 12:55 |
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zedprime posted:If you are marxist enough world history can be described entirely by the original CK and Vicky while EU2 and HOI2 are RTS abstractions to gamify a couple of the more interesting eras of history. Anything including and post EU3 are fictions to distract the sheeple from reality. If you are marxist enough history can not be described by a game since anything that didn't happen couldn't possibly have happened.
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# ? Dec 4, 2014 13:10 |
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quote:There was no such thing as the Tartar and Mongol invasion followed by over two centuries of yoke and slavery, because the so-called "Tartars and Mongols" were the actual ancestors of the modern Russians, living in a bilingual state with Turkic spoken as freely as Russian. So, Russia and Turkey once formed parts of the same empire. This ancient Russian state was governed by a double structure of civil and military authorities and the hordes were actually professional armies with a tradition of lifelong conscription (the recruitment being the so-called "blood tax"). The Mongol "invasions" were punitive operations against the regions of the empire that attempted tax evasion. Tamerlane was probably a Russian warlord.
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# ? Dec 4, 2014 14:43 |
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I don't think it would be unreasonable to extend CKII's timeline up to 1600, since that's the final point at which New World colonization can be feasibly ignored. As far as CKII politics are concerned, Columbus could be handled with a flavour event chain.
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# ? Dec 4, 2014 15:55 |
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So, what, Russia is both the Third Rome and the Second Ottoman Empire?
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# ? Dec 4, 2014 16:01 |
DStecks posted:I don't think it would be unreasonable to extend CKII's timeline up to 1600, since that's the final point at which New World colonization can be feasibly ignored. As far as CKII politics are concerned, Columbus could be handled with a flavour event chain. CK2 already runs like a snail swimming through molasses after around 1300 or 1350 anyway, making it go to 1600 would be ridiculous. And CK2 would be absolutely awful at modelling the Reformation. Edit: gently caress it, make CK2 run to the modern day, only replace monarchs with presidents/prime ministers and replace counts/dukes with mayors/governors. Holy Orders and mercenary companies can become PMC's, crusades can be wars for oil. Just because you -can- model the world like that using the CK2 system, doesn't mean you -should-. The same applies with extending CK2 into the modern era. Drone fucked around with this message at 16:10 on Dec 4, 2014 |
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# ? Dec 4, 2014 16:03 |
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Ah, good old Fomenko. So, who wants to make the New Chronology EUIV mod?
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# ? Dec 4, 2014 16:04 |
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The fun bit is that his proof is basically mathematical, not historical. quote:One of Fomenko's simplest methods is statistical correlation of texts. His basic assumption is that a text which describes a sequence of events will devote more space to more important events (for example, a period of war or an unrest will have much more space devoted to than a period of peaceful, non-eventful years), and that this irregularity will remain visible in other descriptions of the period. For each analysed text, a function is devised which maps each year mentioned in the text with the number of pages (lines, letters) devoted in the text to its description (which could be zero). The function of the two texts are then compared.[21] There is no such thing as coincidence or cycles in history. If two books describe different events that flow in a roughly similar order of importance, they must be describing exactly the same event!
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# ? Dec 4, 2014 16:07 |
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Paradox devs have repeatedly said they won't do a game set in modern times. Why not? If they could somehow combine the elements of CK2, EU4 and V2 (and HoI I guess) they could easily cover 1945-2014, or gently caress it, why not extend the timeline to 2300 and get some Star Trek poo poo going on. And instead of colonizing the new world you'd colonize space.
Smoremaster fucked around with this message at 16:32 on Dec 4, 2014 |
# ? Dec 4, 2014 16:30 |
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Smoremaster posted:Paradox devs have repeatedly said they won't do a game set in modern times. Why not? Indeed, why not attempt to model the Israel-Palestine conflict in a video game, especially when their fanbase is already notorious for making nationalistic mountains out of molehills?
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# ? Dec 4, 2014 16:34 |
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DStecks posted:Indeed, why not attempt to model the Israel-Palestine conflict in a video game, especially when their fanbase is already notorious for making nationalistic mountains out of molehills? I know, the only thing worse would be if Paradox made a game where you could play as Hitler.
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# ? Dec 4, 2014 16:35 |
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I mostly think it would be awesome if Paradox did a space game, but based in the near future. I want to play as the USA and fight colonial wars against Russia on Mars.
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# ? Dec 4, 2014 16:37 |
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A modern times Paradox game sounds like a terrible idea, IMO.
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# ? Dec 4, 2014 16:51 |
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Smoremaster posted:I mostly think it would be awesome if Paradox did a space game, but based in the near future. I want to play as the USA and fight colonial wars against Russia on Mars. Sounds like you want to play Victoria Ultimate, the best mod in history.
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# ? Dec 4, 2014 16:57 |
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Paradox have said they'd like to do a 4x Space game or something similar, or at least Johan did if I remember correctly, they just can't figure out how they want to do it. But theres always Crisis of the Confederation!
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# ? Dec 4, 2014 17:00 |
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# ? Jun 4, 2024 12:41 |
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Drone posted:CK2 already runs like a snail swimming through molasses after around 1300 or 1350 anyway, making it go to 1600 would be ridiculous. As of Raj I played a full MP campaign and the game wasn't any less stable or slower in 1350 then it was in 1150.
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# ? Dec 4, 2014 17:12 |