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binge crotching
Apr 2, 2010

gradenko_2000 posted:

I was wondering why "old style retinue" mods were so highly rated on the ck2 workshop. So that's it.

I think the reinforcement/cost nerfs were enough, so I've modded my personal one back to the old levels (and bonus, +60% total bonus instead of the new +80% bonus most of them have), and got rid of all the non-cultural retinues. It seemed like one of the larger issues with retinues was that the AI would choose whatever was cheapest (LI + Archers), and ignore what they get a bonus to for tactics. Making it so the AI only buys their cultural retinues makes them much more effective, and makes armies look better too.

The only culture without a specific one is Roman, so I just added a Pike/Archer combo for them. They should probably have something like LI/HC, but that sounded awful.

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Personally, I think retinues shouldn't even be unlocked/available until later in the game. I tend to think they work to undermine one of the 'core' gameplay components (even if they are kinda fun/reassuring to have).

DStecks
Feb 6, 2012

It would be interesting if holy orders and mercenaries were more robust/playable, because then the whole retinue system could probably be swapped out for a creatable-vassal-warrior-order thing. So you could get some of the original effects of retinues pacifying your vassals, but they themselves are a vassal to be kept happy (see: the Janissaries).

binge crotching
Apr 2, 2010

DStecks posted:

It would be interesting if holy orders and mercenaries were more robust/playable, because then the whole retinue system could probably be swapped out for a creatable-vassal-warrior-order thing. So you could get some of the original effects of retinues pacifying your vassals, but they themselves are a vassal to be kept happy (see: the Janissaries).

That would be amazing.

Dibujante
Jul 27, 2004

SeaTard posted:

That would be amazing.

On the topic of Janissaries, if CK2 gained exploration, trade, and naval warfare mechanics I am confident it could do a really interesting take on 1444-1789.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Dibujante posted:

On the topic of Janissaries, if CK2 gained exploration, trade, and naval warfare mechanics I am confident it could do a really interesting take on 1444-1789.

But there is a game about this -- it's called Europa Universalis IV!

Dibujante
Jul 27, 2004

DrSunshine posted:

But there is a game about this -- it's called Europa Universalis IV!

What!? I am not- I mean -



And I love it to death. But there are a bunch of important events in EU4 that would just work better with CK2's dynastic/vassal mechanics:
  • The 100 years' war
  • The Burgundian Inheritance
  • Actually, all of Austria all the time
  • The Ottoman Empire cycling through sultans like a bossmurder carousel
  • Ottoman client states (Crimea, Barbary coast)
  • The Iberian Wedding
  • The fall of the Ming and the rise of the Qing
  • Sengoku Jidai
  • The fall of the Aztec Empire
  • The fall of the Incan Empire
  • The steppe in general
  • The PLC's elective monarchy
  • Ottoman Empire vassals/"vassals" in Europe
  • Mali and Malian collapse
  • The disintegration of the Mughals
  • Actually most things disintegrate better once you do dynastic/vassal mechanics
  • Actually I'm bad at bulleted lists because this is not an acceptable bulleted list format
  • England and Scotland and that whole mess.

Takanago
Jun 2, 2007

You'll see...
Time to make Steppe Wolfe for CKII

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Dibujante posted:

What!? I am not- I mean -



And I love it to death. But there are a bunch of important events in EU4 that would just work better with CK2's dynastic/vassal mechanics:
  • The 100 years' war
  • The Burgundian Inheritance
  • Actually, all of Austria all the time
  • The Ottoman Empire cycling through sultans like a bossmurder carousel
  • Ottoman client states (Crimea, Barbary coast)
  • The Iberian Wedding
  • The fall of the Ming and the rise of the Qing
  • Sengoku Jidai
  • The fall of the Aztec Empire
  • The fall of the Incan Empire
  • The steppe in general
  • The PLC's elective monarchy
  • Ottoman Empire vassals/"vassals" in Europe
  • Mali and Malian collapse
  • The disintegration of the Mughals
  • Actually most things disintegrate better once you do dynastic/vassal mechanics
  • Actually I'm bad at bulleted lists because this is not an acceptable bulleted list format
  • England and Scotland and that whole mess.

True story. EU4 doesn't need all the characterization that CK2 has, but holy poo poo could it ever use sub-national entities and dynastic modelling.

wargames
Mar 16, 2008

official yospos cat censor

PittTheElder posted:

True story. EU4 doesn't need all the characterization that CK2 has, but holy poo poo could it ever use sub-national entities and dynastic modelling.

Wiz start doing this for eu5.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
All Paradox games need more characters.


EDIT: Okay, CKII probably has enough characters. I mean all the other ones.

Pornographic Memory
Dec 17, 2008

Fintilgin posted:

All Paradox games need more characters.


EDIT: Okay, CKII probably has enough characters. I mean all the other ones.

I don't know about you but I want to personally select all the soldiers for my retinues individually. It can be the new use for the tournament events. Just imagine holding your yearly tournament so that you can test the worthiness of potential recruits and re-evaluate the fighting skills of all of your thousands of current soldiers :allears:

Raenir Salazar
Nov 5, 2010

College Slice
Some simple dynastic modeling for EUIV would be the next big thing I'd like. Its annoying how much of a crapshoot it is to keep your dynasty intact.

Agean90
Jun 28, 2008


Pornographic Memory posted:

I don't know about you but I want to personally select all the soldiers for my retinues individually. It can be the new use for the tournament events. Just imagine holding your yearly tournament so that you can test the worthiness of potential recruits and re-evaluate the fighting skills of all of your thousands of current soldiers :allears:

but hoi3 was bad because of that feature

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
I'd like a simple trait system for EUIV monarchs. One monarch is a 'Dabbling Natural Scientist' and 'Cavalaryman', another is 'Cautious' and 'Self-Indulgent', with some unique events, national modifiers, and other fun stuff for the traits.

Ofaloaf
Feb 15, 2013

Agean90 posted:

but hoi3 was bad because of that feature
I don't know about you, but I enjoyed building up Mackenzie King's retinue. The tournament events were easy enough to deal with if you just took the event options that upped your martial skill.

Agean90
Jun 28, 2008


kinda bullshit that the AI cheeses it though, it got my Huey Long killed.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Raenir Salazar posted:

Some simple dynastic modeling for EUIV would be the next big thing I'd like. Its annoying how much of a crapshoot it is to keep your dynasty intact.

Yeah, it feels super goofy to only RM people of my dynasty, just so I can preserve that Hohenzollern name.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Once again pointing out that EU:Rome existed and did some really good things which still have never been touched in the main EU series for some reason. I'm still salty about this because it feels like a huge lost opportunity to me :(

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Fintilgin posted:

All Paradox games need more characters.
Vicky needs enough characters to calculate a realistic population pyramid, though. And HoI doesn't feel complete unless it let's me give Magda Goebbels a good tumble.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Ofaloaf posted:

I don't know about you, but I enjoyed building up Mackenzie King's retinue. The tournament events were easy enough to deal with if you just took the event options that upped your martial skill.

Hitler has re-militarised the Rhineland in violation of the Versailles treaty, how shall we respond?
- Do nothing, the Germans are only entering their own back yard.
- This means war!
- Give him a good tumble.

zedprime
Jun 9, 2007

yospos
If you are marxist enough world history can be described entirely by the original CK and Vicky while EU2 and HOI2 are RTS abstractions to gamify a couple of the more interesting eras of history. Anything including and post EU3 are fictions to distract the sheeple from reality.

YF-23
Feb 17, 2011

My god, it's full of cat!


zedprime posted:

If you are marxist enough world history can be described entirely by the original CK and Vicky while EU2 and HOI2 are RTS abstractions to gamify a couple of the more interesting eras of history. Anything including and post EU3 are fictions to distract the sheeple from reality.

I don't see how you could say it describes world history entirely, unless you assume that you are a Neo-Stalinist Russian nationalist that ascribes to the New Chronology.

Yaoi Gagarin
Feb 20, 2014

YF-23 posted:

I don't see how you could say it describes world history entirely

Yeah, Paradox needs to slide two more games into their lineup: Primitive Communists and Slavery Universalis.

GrossMurpel
Apr 8, 2011
All I want is a collaboration with TaleWorlds so you can play out battles in Mountain Blade style. :sigh: is that so much to ask?

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.

zedprime posted:

If you are marxist enough world history can be described entirely by the original CK and Vicky while EU2 and HOI2 are RTS abstractions to gamify a couple of the more interesting eras of history. Anything including and post EU3 are fictions to distract the sheeple from reality.

If you are marxist enough history can not be described by a game since anything that didn't happen couldn't possibly have happened.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

quote:

There was no such thing as the Tartar and Mongol invasion followed by over two centuries of yoke and slavery, because the so-called "Tartars and Mongols" were the actual ancestors of the modern Russians, living in a bilingual state with Turkic spoken as freely as Russian. So, Russia and Turkey once formed parts of the same empire. This ancient Russian state was governed by a double structure of civil and military authorities and the hordes were actually professional armies with a tradition of lifelong conscription (the recruitment being the so-called "blood tax"). The Mongol "invasions" were punitive operations against the regions of the empire that attempted tax evasion. Tamerlane was probably a Russian warlord.
:psyduck:

DStecks
Feb 6, 2012

I don't think it would be unreasonable to extend CKII's timeline up to 1600, since that's the final point at which New World colonization can be feasibly ignored. As far as CKII politics are concerned, Columbus could be handled with a flavour event chain.

Pornographic Memory
Dec 17, 2008

So, what, Russia is both the Third Rome and the Second Ottoman Empire?

Drone
Aug 22, 2003

Incredible machine
:smug:



DStecks posted:

I don't think it would be unreasonable to extend CKII's timeline up to 1600, since that's the final point at which New World colonization can be feasibly ignored. As far as CKII politics are concerned, Columbus could be handled with a flavour event chain.

CK2 already runs like a snail swimming through molasses after around 1300 or 1350 anyway, making it go to 1600 would be ridiculous.

And CK2 would be absolutely awful at modelling the Reformation.

Edit: gently caress it, make CK2 run to the modern day, only replace monarchs with presidents/prime ministers and replace counts/dukes with mayors/governors. Holy Orders and mercenary companies can become PMC's, crusades can be wars for oil. Just because you -can- model the world like that using the CK2 system, doesn't mean you -should-. The same applies with extending CK2 into the modern era.

Drone fucked around with this message at 16:10 on Dec 4, 2014

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider


Ah, good old Fomenko.

So, who wants to make the New Chronology EUIV mod?

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

The fun bit is that his proof is basically mathematical, not historical.

quote:

One of Fomenko's simplest methods is statistical correlation of texts. His basic assumption is that a text which describes a sequence of events will devote more space to more important events (for example, a period of war or an unrest will have much more space devoted to than a period of peaceful, non-eventful years), and that this irregularity will remain visible in other descriptions of the period. For each analysed text, a function is devised which maps each year mentioned in the text with the number of pages (lines, letters) devoted in the text to its description (which could be zero). The function of the two texts are then compared.[21]

For example, Fomenko compares the contemporary history of Rome written by Titus Livius with a modern history of Rome written by Russian historian V. S. Sergeev, calculating that the two have high correlation, and thus that they describe the same period of history, which is undisputed.[22] He also compares modern texts which describe different periods, and calculates low correlation, as expected.[22] However, when he compares, for example, the ancient history of Rome and the medieval history of Rome, he calculates a high correlation, and concludes that ancient history of Rome is a copy of medieval history of Rome, thus clashing with mainstream accounts.[23]

There is no such thing as coincidence or cycles in history. If two books describe different events that flow in a roughly similar order of importance, they must be describing exactly the same event!

Smoremaster
Aug 5, 2009

Don't forget to source your quotes!
Paradox devs have repeatedly said they won't do a game set in modern times. Why not? If they could somehow combine the elements of CK2, EU4 and V2 (and HoI I guess) they could easily cover 1945-2014, or gently caress it, why not extend the timeline to 2300 and get some Star Trek poo poo going on. And instead of colonizing the new world you'd colonize space. :getin:

Smoremaster fucked around with this message at 16:32 on Dec 4, 2014

DStecks
Feb 6, 2012

Smoremaster posted:

Paradox devs have repeatedly said they won't do a game set in modern times. Why not?

Indeed, why not attempt to model the Israel-Palestine conflict in a video game, especially when their fanbase is already notorious for making nationalistic mountains out of molehills?

Smoremaster
Aug 5, 2009

Don't forget to source your quotes!

DStecks posted:

Indeed, why not attempt to model the Israel-Palestine conflict in a video game, especially when their fanbase is already notorious for making nationalistic mountains out of molehills?

I know, the only thing worse would be if Paradox made a game where you could play as Hitler.

Smoremaster
Aug 5, 2009

Don't forget to source your quotes!
I mostly think it would be awesome if Paradox did a space game, but based in the near future. I want to play as the USA and fight colonial wars against Russia on Mars.

Fidel Cuckstro
Jul 2, 2007

A modern times Paradox game sounds like a terrible idea, IMO.

GrossMurpel
Apr 8, 2011

Smoremaster posted:

I mostly think it would be awesome if Paradox did a space game, but based in the near future. I want to play as the USA and fight colonial wars against Russia on Mars.

Sounds like you want to play Victoria Ultimate, the best mod in history.

Westminster System
Jul 4, 2009
Paradox have said they'd like to do a 4x Space game or something similar, or at least Johan did if I remember correctly, they just can't figure out how they want to do it.

But theres always Crisis of the Confederation!

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Raenir Salazar
Nov 5, 2010

College Slice

Drone posted:

CK2 already runs like a snail swimming through molasses after around 1300 or 1350 anyway, making it go to 1600 would be ridiculous.

And CK2 would be absolutely awful at modelling the Reformation.

Edit: gently caress it, make CK2 run to the modern day, only replace monarchs with presidents/prime ministers and replace counts/dukes with mayors/governors. Holy Orders and mercenary companies can become PMC's, crusades can be wars for oil. Just because you -can- model the world like that using the CK2 system, doesn't mean you -should-. The same applies with extending CK2 into the modern era.

As of Raj I played a full MP campaign and the game wasn't any less stable or slower in 1350 then it was in 1150.

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