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So what exactly are the limits to Pappets' charm ability? Would it actually be able to work on a boss monster, like say the Baby Dragon? I don't understand why they would introduce such a innovative mechanic to the SF series and then stuff it away to be used for only a handful of battles at the end of the game...yes, there's Scenario 3, but still...
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# ? Jun 11, 2024 12:43 |
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Shiki Dan posted:So what exactly are the limits to Pappets' charm ability? Pappets ability only works on beast type monstes, so no humanoids or dragons. There's a Scenario 3 character who can recruit dragons. I'd assume boss types are immune, but it might be fun for somebody with the premium disk to go try and recruit the queen worm.
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I think the main reason they introduce it so late is in case you missed any of the secret characters. Like the first scenario had the mercenary recruitment for the last double map this one lets you use Pappet.
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Ardeem posted:Pappets ability only works on beast type monstes, so no humanoids or dragons. There's a Scenario 3 character who can recruit dragons. I believe the bonus dungeon for 2 has a Queen Worm, and I'm pretty sure that Queen Worm is capturable, despite being the boss of it's part of the dungeon. Point to note is that if they die, you'll have to get a new one. Monsters come with whatever items they usually have in their inventory-a Minotaur will have it's Healing Drop, for instance. I believe they can't change their equipment(If they HAVE equipment), even if given a piece. No Minotaurs with Mythril equip. Effectively Pappets is the answer to Scen1's mercenary characters. Scen 3 gets it's own variant-though far earlier.
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Bloodly posted:I believe the bonus dungeon for 2 has a Queen Worm, and I'm pretty sure that Queen Worm is capturable, despite being the boss of it's part of the dungeon. You can definitely get a Queen Worm. I remember using her, a Minotaur, and a Griffon as my three monsters. You can get three Queen Worms if you want, but I wouldn't because their movement isn't great. Also, you can talk to the monsters back at HQ and each one has a different line of text talking about how they were forced to fight or what they plan to do now they're in your army.
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Part 67: Redemption Round!![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, that's a creepy note for Domaric to leave on. ![]() ![]() ![]() ![]() ![]() ![]() ![]() It's like Camelot is trying to punish the player by making them use David. As you may recall, he hasn't seen any action since his brain got eaten by zombies several chapters ago. Of course, this means it's boot camp time for him and everyone else who got benched over the course of the game. ![]() ![]() This was too cute not to include. ![]() I took this screenshot about two months ago, so it's hard to remember the details. The thing to notice is that David, Penko, Waltz, and Bernard are all in. Time to play some catch up, but it's slightly more tedious than it was in scenario 1. ![]() This does make things slightly easier. ![]() Or not. ![]() ![]() This is something to look forward to, though. ![]() And it took a bit of savescumming, but this is an amazing weapon for Pappets. More on this later. ![]() This door here is the path to the bonus dungeon. If you don't catch it, Pappets will hint at it if you talk to him (her?) in HQ. ![]() This is the layout of every floor of the bonus dungeon except for the eight and final floor. The boss is guarding a door, with uniform mooks on the last platform. As you walk downwards, each platform will spawn another four of the same mook enemy. It's extremely lazy and one of the larger signals that the budget ran out in scenario 2. ![]() ![]() ![]() Waltz doesn't need much in terms of levels, but David and Penko have a long way to go. ![]() Luckily, the bonun dungeon has no qualms with spawning tons of bonus experience for them to farm. ![]() ![]() David can deal decent amounts of damage to these things and get levels without too much trouble, but Penko is in 1 damage territory. ![]() ![]() ![]() Wouldn't that be too easy if that worked. ![]() ![]() However, the last platform with the boss always has infinitely respawning enemies, so David and Penko can sit around and farm them for a while. And boy does it take a while. ![]() ![]() As we learned last time, promotion does not save useless characters from being useless. ![]() New to chapter 2, though, are mithril beaks! It's not a huge boost to damage, but it gives Penko much better weapon rank scaling than Penn ever had, which makes leveling her up much easier. In fact, if you decide to level her all the way up, she's almost useful. ![]() Unlike scenario 1 where the first bonus map leveled you all the way up to 11 post-promotion, the grunts here don't dole out nearly so much. We have to go down a floor to get more experience for David and Penko. ![]() ![]() Here's the hilarious thing about the bonus dungeon: Because it goes in a circle, Zero can flap down next to the boss to engage it one-on-one. At his level, there's only one floor boss he can't take on by himself. ![]() This boss isn't it. ![]() ![]() The floor blows up, and Medion proceeds. ![]() ![]() ![]() This goes uniformly: David and Penko beat up enemies until they stop giving reasonable amounts of experience (you can really only get two levels at most per floor now), and then Zero goes down and beats the boss in the face to access the next floor. ![]() ![]() The result is we now have a pair of characters who still suck but won't be dead weight when we're forced to use them in the split fight at the end. ![]() Back to the bench, you two. The real characters have some business now. ![]() The reason why the floor blows up when you beat a map for the first time is that it opens a hole in the middle of the starting platform. Medion can move on top of it and immediately jump down to the next level, which is just barely faster than using Zero to kill the boss in one hit. ![]() Floor 5 is where things get trick for Zero. You can see that boss down there is a queen worm. While not the strongest monster we'll find in this dungeon, it packs a whopping 220 HP, which is the highest after the big boss of this entire thing. While Zero can kill it in four turns, he doesn't quite have the defenses to deal with it. ![]() That's where Pappets' mithril weapon comes in. ![]() If the Love Whip is used as an item, it targets a friendly character and does a small amount of damage to them. ![]() But it also casts Attack and Support on them in return. Give me this every day. ![]() ![]() ![]() Zero can do good damage, but the queen worm has enough staying power to win the fight if left unchecked. Side note, if you get hit with a defense down status effect while Support is on, all it does is dispel Support without further lowering your defense. ![]() Basically, every other turn Zero has to fly up for Hera or Uryudo to heal him, and then go back down to serve the boss another whack. It takes some time, but it's still faster than slogging through the level the normal way. ![]() ![]() Moving on. ![]() ![]() The boss of floor 6 is a wyvern. It can fly. It does not have good AI. ![]() That about takes care of that. ![]() Boss of floor 7 is a cerberus which only has 75 HP. It can't kill Zero in one hit, and Zero can kill it in two. You figure out what happens. ![]() ![]() ![]() ![]() The last floor looks a little different. The four elevated platforms have a griffon, a hell sniper, a cerberus, and a clay golem, each of which will respawn if you kill them. Dead center is the big bad necromancer, sporting a new summon that will rip our faces off if we're not careful. ![]() ![]() He's also got good stats. ![]() It's more or less a game of running everyone down the middle and keeping Resist on so he can't blast everyone's faces off. ![]() ![]() It's been two months since I've last played the game, though. Mistakes are bound to happen. ![]() ![]() Pappets does us the favor of finishing off a cerberus, and this is what happens. Any time he kills a beast-type monster, we get the option of recruiting it into our army. We get full control of it, but it won't have any experience or levels. If you're guessing that these monsters will take the place of the mercenaries we recruited in scenario 1, you'd be correct. ![]() The layout of the map is far more inconvenient than its equivalent in scenario 1. It chokes out, and it's hard to get up on the ramps to surround the necromancer. ![]() Hera also doesn't have Resist 2 yet, which is a gigantic problem. No throwing magic defense up on the entire army at once. ![]() Gotta say though, Thor is quite nicely rendered. ![]() The other enemies aren't dangerous and are there to get in the way or finish off stragglers from Thor. ![]() Like the bonus boss in scenario 1, the necromancer has one thousand hit points and pretty decent defense to go with it. While not a particularly hard hitter, Pappets is only whipping for 7 damage here. ![]() For some reason, Jade has advantage over the necromancer. ![]() Clay golems are an enemy that appear only on this map, and thus I'm not too concerned with saying anything substantial about them. ![]() Even with the dark sword, Zero isn't doing that much damage without a critical hit. ![]() ![]() Jade can fire off some damage, though. ![]() Of course, the women have to roll in to save the day. ![]() ![]() That's more like it. ![]() ![]() It goes on like this for a while, because 1,000 HP is quite a bit to chew through. ![]() ![]() Ouch, that's a lot of damage to be losing between my hardest hitter and an archer with innate advantage. ![]() ![]() But we'll get there eventually. With Medion tying up the necromancer's attention, Uryudo next to him, and Hera casting Resist, it's unlikely that Medion is going to die. ![]() Of course, that does mean other characters can die. And this is the one I didn't want dying. ![]() ![]() Just whittling away at that bar. Hedoba looks like she's almost out of MP, but I forgot I was carrying aorund a magic ring. It's an accessory that has negligible equip stats, but when you use it in combat: ![]() ![]() ![]() This is especially painful, because Robby had just received a support with Medion. I can't have nice things. ![]() ![]() It took a while and half the characters dying, but we've beaten the bonus boss. As with most JRPGs of this era, the bonus boss is far harder than the real final boss, so this is a good litmus test for whether or not we're going to steamroll the rest of the game. (We will.) ![]() ![]() And these are our prizes. The final rapier is a good addition for Medion, but the thunder wand is useless since the tiamat wand is far better for Syntesis. ![]() Back up in HQ, we can check on our monster buddies. They have randomized quotes regardless of what monster type they are. We can carry up to three at a time, and if you recruit a new one while there's already three, the oldest one gets shoved out. ![]() Also, the killing blow on the necromancer netted Syntesis and Hedoba the holy grail of supports. ![]() Of course, Hazuki dying means that she's back down to support rank 1 with her fellow mages. It's going to be a lot of grinding to get her back up to speed. Which means I'm going to be spending all of November, between frantic National Novel Writing Month sessions, doing this grinding. And hell, I still need to beat scenario 3 while I'm at it. I'll see you all in December. NEXT TIME: Endgame!
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Huh. Apparently I've got good timing--I only just caught up with the thread earlier this morning! ...just in time for Mo'grind Movember. Yay?
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Ooof. Glad to have you back. See you after Thanksgiving.
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Good to see this again, it's a pity about your supports, but oh well. Good luck with your novel and I'm looking forward to the December update.
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I was just waiting for the moment you realised you had to use David again. He really is a crap character though.
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The thunder wand is good on Hedoba though. Gives her a good summon to use when not blasting things with Zephrus.
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Man, all this support level drop thing just makes death even more punishing than it hitting you right in the wallet.
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That's because he/she's min-maxing. It's in no way required. Take it from someone who's been through the game not bothering.
Bloodly fucked around with this message at 15:43 on Nov 4, 2014 |
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Part 68: Oops![]() There's a lot of uncapped grinding that's happened in the previous month. During that time, I used Pappets to capture a few monsters for the upcoming fight. While you can get a queen worm for cool points and a whopping 220 HP, it doesn't have the best ATT/DEF out of your choices in the bonus dungeon, and also has a terrible 4 MOV. I picked up a cerberus for the best ATT/DEF with 6 MOV, and two wyverns for flying and the third best ATT/DEF. Minotaurs rank #2 and come with healing drops, but they only have 5 MOV. I'd rather have the movement flexibility. ![]() ![]() Unfortunately, for all the grinding I did, I couldn't get Hazuki to soulmate levels with Syntesis and Hedoba. See, when you're jumping from trusted to soulmate, it's actually random, with the RNG determining whether or not the rank goes up every 15 friendship points, which means every 8 kills. I tried to keep tally on the points, but I got really bored of it after a while. There's also another small problem that popped up as I was trying to grind out those friendships. ![]() That's my lowest level character. The mages are somewhere around level 24 or 25, which is way too high and is going to trivialize the last few fights in uninteresting ways. Sorry, thread! Anyways, since it's time to enter the endgame, let's do a rundown of the entire team. The Beaters ![]() ![]() Medion is a typical Shining Force hero with stats that are way too good. He's tied for the highest attack, and third in defense only trailing Rock and Hedoba who has way too many defense items on her. He also has Spark 4 which he definitely is not supposed to have in scenario 2. The chances of him dying in this game are practically none. Naturally, being the hero, he is stuck being on the main force. ![]() Campbell is Campbell. He has robust stats and 7 MOV in a scenario that has no more movement penalty terrain. His ATT is a little lower than it should be, mostly because I've stuck him with a crappy mithril weapon and don't care enough to give him a new one. At level 20, it's not going to matter. ![]() Rock has the highest DEF and is also tied for highest ATT. Sure, his AGL is crap, but when has that stat ever mattered in Shining Force? Due to his superb stats, he'll be stuck going to the secondary team depending on where the mages go. ![]() Zero also has that magical 87 ATT, thanks to his dark sword. He would be a good choice to send to the secondary fight due to his hard hits and mobility, but there's a special reason to keep him in the main fight. You'll all get to see that later. ![]() Tied for second-lowest ATT with Pappets and only outdone by Penko. David never ceases to be garbage, but he's so high level it doesn't matter anymore. He's forced to be on the secondary team, and sends the team into game over if he dies. This is the only piece of difficulty the game has left to throw at us. ![]() ![]() Arthur's stats are better than Campbell's, but that's due to having a better weapon and the white ring giving him +10 DEF. Without those, his physical stats would be pretty middling but still better than David's. His magic is nothing to write home about, and I'm too lazy to grind up his support ranks with the mage trio, despite how hilarious that would be. ![]() Not quite useless like Penn, but still bad. Next. ![]() Pappets has some pretty dumpy stats and would be useless if I didn't give him/her the love whip. But Pappets does indeed have a love whip, which makes Pappets awesome. Pappets, you're okay. The Blasters ![]() ![]() While she has the worst physical stats of the mages, we all know by now that they don't matter too much. She also has the best affinity with Tiamat, which absolutely rips faces off. Since it has the highest MP consumption, I've equipped her with the MP regeneration accessory. ![]() ![]() Hazuki's fallen a bit behind in damage output, but she still has those amazing supports. She also leveled so high that she gets Attack 2, which is an incredible spell that will be pumping damage when she has nothing to hit. Tornado 4 will still be very efficient at 7 MP, especially when boosted by Syntesis and Hedoba. ![]() ![]() The white ring and the wendigo wand make Hedoba incredibly tanky. While Wendigo doesn't hit as hard as Tiamat, it's still hard enough. ![]() ![]() Thanatos doesn't hit as hard as Tiamat, but it still hits really hard. Aura 3 is more than enough raw healing power to keep everyone alive. As the primary healer, he pretty much has to stay in the main team, due to it being thrown into the more protracted battle. ![]() ![]() Hera's got good spells, but not enough MP to sling it around. She can still punch decently, and will basically be going wherever the mages aren't, due to the fact that the mages will be blasting things so badly that we won't need to heal. The Shooters ![]() Waltz sports the highest ATT but lowest DEF. But due to how the AI works, this doesn't matter. ![]() Bernard's stats are actually strictly worse than Waltz's due to his DEF being boosted by his weapon, but once again the poor AI makes none of this matter. ![]() Robby's stats are surprisingly good considering he doesn't have a high scaling weapon at his disposal. He also has a more useful support, but that doesn't seem to matter. ![]() Jade... is just not doing very well. He's strictly worse than Robby, and he even has a high scaling weapon equipped. This is probably supposed to be balanced out by having a double support, but those supports aren't very useful. Oh well, he's still not David. So, with all that reviewed, there's basically two team setups we can go for: Team Setup A ![]() This one throws all three mages into the side fight, which is actually harder than the “main” fight. With this setup, the goal is to basically bumrush the boss of the side fight and evaporate him in a humorously short amount of time. Team Setup B ![]() This one throws a standard team into the side fight, which will actually make it harder. Naturally, that means I fill the side team with the best physical characters and some healing support. The questionable upside to this is that it means the main team's second fight becomes easier, but that's not an issue because the main team's second fight is really easy. ![]() ![]()
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In 999 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Aspina underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the A-Team. ... That's actually a better joke for Disk 3, but I'll work with what I've got.
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A-Team, let the mages do their thing.
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We sat through this much of ![]()
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Team A, because seriously, Garvin has had it coming for a long, long time.
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Part 69: You had ONE job, David![]() You guys voted on blasting Garvin's face off as quickly as possible, so that's what we're going to do. I toss some throwaway accessories on David and Penko, but I can't even remember what they are because the fights were so easy it didn't matter. After that, it's just a straight shot out of Storich to start the endgame. ![]() ![]() ![]() ![]() ![]() ![]() Everyone walks off and we get a scene cut. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() So this is the “main” fight with Medion's team. As you can see, there's only four enemies: two giga breakers, a pegasus knight, and a bow knight. This is a constant. At the start of every turn, whichever enemies you kill will be replaced with exact copies, so there will always be those four enemies at the start of every turn. Considering the enemy is outnumbered 3 to 1, this is an incredibly easy fight. ![]() ![]() ![]() Indoors is a little bit different. Here, you only get five characters, one of whom is David, plus whatever three monsters you picked up with Pappets. While the map only starts with two bow knights and a sorcerer, there's another pair of bow knights, minotaurs, and gigabreaks waiting up on the rafters who will trigger at certain points. Due to the lack of raw manpower, this fight is tricky if you're not prepared for it, but luckily I am. ![]() The cerberus has such good stats that, in retrospect, I should have recruited three of them, but it's not a big deal. Also, I believe all monsters come equipped with a healing drop, in case you forgot to stack up your characters with healing items. ![]() ![]() ![]() ![]() ![]() And due to overwhelming numbers, Medion's team wipes out its half of the battle in a single turn. Yes, there will be an exact replacement next turn, but this demonstrates how insultingly easy it is. At this point, I'm not even going to talk about it any more, because it's just Medion's characters pounding on the same four enemies turn after turn. ![]() One thing to notice, though, is that most characters hit a leveling softcap at 20, where at 21 and above they only gain one or two stats per level. However, Arthur tends to get full levels, probably as a callback to Shining Force 1. ![]() ![]() Syntesis and Hedoba run straight at Garvin and wipe the only moderately threatening enemy off the map. When you cross that bridge, however, the following triggers: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I forgot to cap it, but Garvin starts the fight with 18 HP and stats so low that anyone could kill him in one shot. After transforming... ![]() ...well, that's actually not that impressive. The only reason Garvin is a challenge is because you're not expecting to tackle the boss with the sub-team, and come in unprepared. Which we didn't do. At all. ![]() ![]() The bow knights and minotaurs hop down. The giga breakers are a bit slower to trigger, but they don't matter. In this case, they tend to be road blocks more than anything else. ![]() The monsters can do a pretty nice chunk of damage to the enemy monsters, though. ![]() Second turn. The minotaurs are coming up from behind, and considering how powerful Hedoba and Syntesis are right now, it's easier to take care of them now rather than having them get in our way in the future. ![]() ![]() Hazuki and Waltz take care of one of the backup bow knights. ![]() ![]() David makes himself marginally useful, as his rank 3 sword critical is an instant kill. This cleans the map of everything except Garvin, his two giga breakers, and one bow knight who won't do anything, all on turn 2. Next! ![]() Syntesis is kind of lacking reach, so she has to settle for using Spark 4 which is a bit less MP efficient than Tiamat 2. ![]() It does adequate amounts of damage, though. And that's being too far from Hedoba or Hazuki to get any support. ![]() Blast 4 with support from Syntesis, minus the animation. ![]() Waltz gets in on the fun because as great as it would be to kill Garvin with only magic, I got lazy with positioning. Also, since Waltz's mithril bolt has holy element, she gets weapon advantage on Garvin. ![]() That's about as good as damage can get without a critical or magic. ![]() I get the dog in on the fun too. The reason for this is because after every turn, Garvin heals for 20 HP. Not much in the grand scheme of things, but we want to kill him as quickly as possible. The reason for this is that if you dally around too long, eventually the tank shows up on Medion's field. After two or three turns of that, the tank runs over them and you lose. Not that we even come close to the time limit, but I'm a bit fed up with scenario 2's awful storytelling and want to smash it as hard as possible now. ![]() The giga breakers pose zero threat. ![]() And Garvin's AI is so dumb, it would rather attempt to kill a monster than actually hit something threatening. ![]() ![]() And with two more spells, that's all she wrote. Even without help from Waltz and the cerberus, I believe Hazuki could have finished Garvin with another Tornado 4. Four turns, and the hardest boss of scenario 2 is toast! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Welp, good job David. ![]() ![]() ![]() ![]() God dammit, David! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hey David, maybe you should stop mumbling to yourself and do something about it. ![]() And he does, by meekly running at Garvin. He is promptly stopped by Yasha stepping in his way. loving hell David, you're useless. ![]() ![]() ![]() ![]() David. ![]() NEXT TIME: Finally, this lovely disc is over!
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This...has been an underwhelming experience, yeah.
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After watching this scenario I am kinda glad it never came to the US.
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I'd swear to god that there's an entire town's worth of plot missing from the chapter before this one that actually gave Medion a reason to be going along with this nonsense other than Emperor-Dad said to, but it's been several years since I played, but we're also rapidly running out game for that to have happened in. ![]() ![]() ![]()
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The other thing that sucks about this final battle is that Scenario 1's final battle had you releasing into a flood against your own kingdom on the sliver of a hope that you'll destroy an ancient monstrosity. Here it's just a big boring brown pile of poo poo on both ends with Garvin turning out to be the unholy love child of Robert Pattinson and Taylor Lautner, and what makes it worse is that inside the tank, the music is just a constant loop of a 5-second Scenario 3 tune that happens when you personally attack some of the endgame bosses.
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Shitenshi posted:The other thing that sucks about this final battle is that Scenario 1's final battle had you releasing into a flood against your own kingdom on the sliver of a hope that you'll destroy an ancient monstrosity. Here it's just a big boring brown pile of poo poo on both ends with Garvin turning out to be the unholy love child of Robert Pattinson and Taylor Lautner, and what makes it worse is that inside the tank, the music is just a constant loop of a 5-second Scenario 3 tune that happens when you personally attack some of the endgame bosses. This really can't be stated enough. The music is so ear-ruiningly horrible. I had to mute my sound whenever I was fighting inside the tank because it was such poo poo.
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Really, after messing up Scenario 2 this badly, they make up for it in Scenario 3, right?
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Were David's last words "what's really happening here?" Even his last words suck.
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Part 70: lovely plot twist!![]() Thanks to David's fuckup, we are now all dead. ![]() Okay, maybe not. But let's be honest, that wouldn't have been the worst possible ending. ![]() ![]() ![]() ![]() ![]() ![]() ![]() At this point, all the characters who participated in Medion's fight get up with a spoken line. Syntesis and her crew are in here because I decided to have two different saves, so I could humiliate the final boss just as badly as I did Garvin. Also, another cute touch is that Robby is simply deactivated instead of knocked out. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yep, that sure is Fynnding's squad from scenario 1. Every character has a unique line if they're in here, so I'll just post them all since I have a script lying around. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This fight is Fynnding and whoever else you sent to the sub-fight in scenario 1, plus Tybalt, Yasha, and two more mooks. Since Fynnding's army tends to be much lower level, this fight is basically a joke. Whie Yasha and Tybalt form a duo boss, they're not nearly as hard as Arrawnt's ability to punch in teeth from scenario 1. ![]() ![]() ![]() ![]() ![]() This is how easy the fight is. Fynnding criticals one of the wimpiest characters on my team and barely scratches the paint. I'll just skip over all the boring details of my team one-shotting all of Synbios' bench and give you all their death quotes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Even in death, Synbios' army is still a bunch of patriots. ![]() However, Eldar doesn't have to die. I sent her to the bench in scenario 1 because she gets a special interaction. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Uh, what? ![]() ![]() Okay then. That had almost zero foreshadowing. Once all the scenario 1 characters are taken care of, it's just a matter of tussling with Yasha and Tybalt. As they individually have weaker stats than Garvin did and you'll typically have your stronger characters here, this fight is far easier than Garvin's fight. ![]() Start climbing the stairs, and Yasha will sprint over to start dropping Spark 3 on you. ![]() ![]() ![]() It doesn't exactly work out in his favor. ![]() ![]() ![]() Hazuki doesn't get anything special for killing Yasha, but I thought it was appropriate. ![]() ![]() Tybalt has a critical tied to his weapon, but I can't remember what it's called and Hedoba is so roided up on defense that it doesn't matter. ![]() ![]() Proof that I'm vastly overleveled: There is no way in hell I am supposed to have Spark 4 in scenario 2. ![]() ![]() Three whacks, and we've knocked Tybalt down to about 50 HP. ![]() I did it in scenario 1, so why not finish scenario 2 the same way? ![]() And that's all she wrote. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There, Medion. That's the validation you've been fighting for all game. Can you please stab your dad now? ![]() ![]() ![]() ![]() ![]() ![]() NEXT TIME: We're finally loving done with the bad scenario! inthesto fucked around with this message at 22:47 on Dec 14, 2014 |
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Oh lord, this is just painful all around, and I really hope Scenario 3 makes up for this trash. I'm so used to fans of the series treating Shining Force 3 like the holy grail of Shining Force games, but Scenario 2 here has just been brutal. It's like that sixteen year old GM at a tabletop game who refuses to let the game go anywhere but on HIS rails, common sense or logic be damned.inthesto posted:
Domaric literally pulls a "you mad, bro?" and nobody calls him on it.
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KataraniSword posted:Oh lord, this is just painful all around, and I really hope Scenario 3 makes up for this trash. I'm so used to fans of the series treating Shining Force 3 like the holy grail of Shining Force games, but Scenario 2 here has just been brutal. It's like that sixteen year old GM at a tabletop game who refuses to let the game go anywhere but on HIS rails, common sense or logic be damned. I won't spoil anything, but Scenario 3 is so much better than 2 that it's difficult to put it into words.
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It's like they knew Medion had to turn up at the end in Scenario 1 and wrote Scenario 2 to get him there but had no idea how. What meaningful decisions did we actually make in this scenario?
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Lotish posted:What meaningful decisions did we actually make in this scenario? How badly I wanted to overkill the bosses with Syntesis, Hazuki, and Hedoba.
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Lotish posted:What meaningful decisions did we actually make in this scenario? We let an old, grouchy centaur out of prison and he did his best to screw up a no deaths run EVERY BATTLE HE WAS IN. Scenario 2 has a few good bits in it though. The bits where Galm shrugs off Desherren's strongest ice attack and the introduction of the Rainbloods were both pretty fun. That said, the latter one would have been more fun the last time I played if the aforementioned centaur had decided to go over the drat ice into the basement.
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Part 71: Just throw the rest of the gently caress yous into that pile over there![]() ![]() ![]() ![]() Oh hell no. David, you get just as many free passes as rear end in a top hat Dad. That is to say, none at all. ![]() Oh gently caress you, game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Just to recap: Domaric is so obsessed with retaking Aspia that he's willing to constantly throw his sons into danger over it. Even when it's all but handed to him, he's going to demand that his one of his two remaining sons put his life on the line again. You should all be aware by now that the only proper answer is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() And to recap again: Domaric has now kidnapped his own wife, using his other son to hold her hostage. George Bluth only wishes he could have thought of this poo poo. Anyways, David gets even less of a say than Domaric, so you all know the drill: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, you could show a shred of decency and say “No, I'm not committing a war crime to save the life of a single person that isn't really in jeopardy anyway”, but that would mean somebody says something sensible in scenario 2, and we can't have that. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Actually, it's been stated plenty of times before that Mageron doesn't like violence, nor does he like Arrawnt. There's really no reason for him to follow through on Domaric's orders. ![]() Then shut the gently caress up and let me move on to scenario 3 already. ![]() ![]() Continuing with ![]() ![]() ![]() ![]() ![]() ![]() ![]() See, right here the game is going to play the “look at what you did, you monster” card. ![]() ![]() ![]() ![]() ![]() Except it doesn't work one drat bit because any sensible player would have resisted the second half of the plot the entire way and found themselves railroaded. ![]() ![]() ![]() ![]() ![]() ![]() There is no emotional weight to this because we didn't choose to do a drat thing here. At least choosing to save Garosh or not was a semi-conscious choice we had. ![]() ![]() No, even Final Conflict was better than this scenario, and holy poo poo did Final Conflict have a lot of problems. ![]() ![]() ![]() ![]() ![]() ![]() Just a note, I'm going to put in the translation's lines here rather than the ones I wrote for Synbios back in scenario 1. Medion's lines remain unchanged, though. ![]() ![]() ![]() Reminder: Domaric is cackling about the prospect of murdering his wife and mother of his children just so he can get a lump of territory that isn't even economically useful back. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Now he's just plain laughing that his son is dead. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Well, he's not named Dauntless, Justice, Chivalry, Honesty, or Arthur. He must not have any virtues. ![]() ![]() ![]() ![]() And they charge at each other and switch sides. It really would have been the best chance for Synbios and Dantares to assassinate Domaric right there, but this game isn't that cool. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Seriously, how many times do we have to kill this motherfucker? Strangely, there's no fade to black or text blurb before the credits roll this time. However, we do get another scene after the credits. ![]() ![]() ![]() :thedon A light? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You know what? You're okay, Donhort. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() NEXT TIME: YESSSSSS A MUCH BETTER DISC
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Premium Disc B So now that we've cleaned up another scenario, it's time to pop that premium disc back in and check out the relevant art! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As you can see, there was no post-promotion art. On the plus side, the character designs as a whole are pretty sensible, with exceptions to David and Hedoba. But since they come from another society entirely, it's justifiable. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A bunch of the significant NPCs in scenario 2. Rogan's design is cool enough that I almost wish we got him as a full-time character. Dessheren looks like a total mess, though. Also worth noting are that Tybalt and Varlant's Japanese names were Tyranny and Valiant, respectively. One of these names would have been a bit of a dead giveaway. You can guess which one. ![]() ![]() ![]() ![]() ![]() The cover and some more concept art. Gracia is loving pint-sized. It's also hilarious how the sub-title of the scenario (Target: Child of God) refers directly to him, and he's in the game for maybe a chapter and a half, tops.
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Freedom! Glorious, awful freedom!
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"You have to pick yes" > no "You have to pick yes" > no "You have to pick yes" >no "You have to pick yes" > ![]() "You picked yes! Now you must feel bad!" I have literally seen less railroading on Thomas the Tank Engine.
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What's infuriating is there was good plot potential that gets thrown away and requires you to be a stupid tit to progress
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See, the way I remember this game is that Melinda got kidnapped about about one town after Emperor Dad forced his way into the party and the entire escorting him across the country thing happened with her at swordpoint. But I guess that was just my imagination trying to write a much better game. ![]()
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Don't saddle us with a "But Thou Must" and then bitch us out for acquiescing. The only way the King could be more obviously evil at this point was if he was wearing all black and followed by a marching band playing the imperial march in minor key.
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# ? Jun 11, 2024 12:43 |
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That's one of my biggest pet peeves in a game - being given NO choice but to do something colossally evil or stupid and getting bitched out for it.
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