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Probad posted:All of these Sonic effort posts are disgusting. I hope I never run into someone who knows how to play him. You're too slow.
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# ? Dec 5, 2014 01:59 |
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# ? May 29, 2024 23:47 |
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The more I play better players the more I feel Ganondorf needs some tuning up. Hopefully nintendo keeps up with the patches. I have this fear that the patches were more of a one off thing to prepare for the Wii U release, some last minute tweaking, rather than an ongoing balancing effort.
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# ? Dec 5, 2014 02:03 |
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seiferguy posted:What's the best way to reveal 100% of the wall during credits? My best result was with Ike using his up + B over and over again, but I only got to about 99.8%. Custom Palutena, use Heavenly Light.
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# ? Dec 5, 2014 02:07 |
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Waverhouse posted:The more I play better players the more I feel Ganondorf needs some tuning up. Hopefully nintendo keeps up with the patches. I have this fear that the patches were more of a one off thing to prepare for the Wii U release, some last minute tweaking, rather than an ongoing balancing effort. Fight against Reksi and you'll change your tune real quick
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# ? Dec 5, 2014 02:08 |
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Either I suddenly got good with Dedede really quick or the other dude choked hard because as Wii Fit Trainer he knocked me down a stock, brought me up to ~100% and then I squeezed by knocked out both his stocks without getting hit once.
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# ? Dec 5, 2014 02:25 |
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These Amiibos have me really missing my GBA and my eReader
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# ? Dec 5, 2014 02:26 |
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The way to do the 100% picture thing is to just look for spots where there's a gap, wait for a name box to go over it and attack the name box over the gap, so if you need one little spot you just attack a box over that spot. That's 100% of the meta behind the credits game.
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# ? Dec 5, 2014 02:37 |
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It's bullshit though. You little missing square you were right in the middle of that name when I loving hit it how dare you!
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# ? Dec 5, 2014 02:41 |
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Macaluso posted:Fight against Reksi and you'll change your tune real quick I'm saying that as a Ganondorf main since the Melee days, I want him to be good. I like that they made his two worthless attacks (Warlock punch, up tilt) a little better this time around, but it seems they were reluctant to improve anything else. Also, not being able to L-cancel his aerials now so that you can't safely short hop them really hurts the 'Dorf.
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# ? Dec 5, 2014 02:41 |
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DoctorWhat posted:I've also discovered more cool poo poo since then! Thanks for these posts. I'm really starting to like Sonic.
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# ? Dec 5, 2014 02:56 |
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Ganondorf is a lot of fun and has a great "use patience, reads, and sheer power to overcome glaring character faults" playstyle in this one but the glaring faults get really glaring in certain matchups. He could use a couple more tools and Wizard Dropkick should be the default DownB.
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# ? Dec 5, 2014 03:06 |
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Davinci posted:Either I suddenly got good with Dedede really quick or the other dude choked hard because as Wii Fit Trainer he knocked me down a stock, brought me up to ~100% and then I squeezed by knocked out both his stocks without getting hit once. So this is the rage effect I've heard so much about!
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# ? Dec 5, 2014 03:18 |
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Macaluso posted:I'm starting to enjoy Greninja after not initially like how he played in the 3DS version. But man I really wish he didn't have a counter and had something else instead (I don't really bother with custom moves, but you can't use them in randoms anyway). I'm awful with counters. I can rarely successfully pull one off. He's got a lot of fun moves though. It took me a little bit to figure out how that one disappear then reappear further away move worked. It's not immediately obvious that there's a shadow to look for. It's also pretty satisfying when you pull off the down attack and combo that into his backward leg kick thing. He's fun! I dunno why he seems more fun than when initially tried him. Playing Smash for the first time, I fumbled around with him but it's slowly clicking. Never noticed the shadow so I'll look out for that next time I play! And yeah, pulling off the substitute is basically sheer luck for me but it's super satisfying when you do it and combo off of it.
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# ? Dec 5, 2014 03:56 |
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Sudden Death should have acid rise up below ledges instead of having Bob-ombs rain down. This would encourage actually playing the game.
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# ? Dec 5, 2014 04:02 |
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hello is there a way to pick victory poses this is important to me
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# ? Dec 5, 2014 04:26 |
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Lessail posted:hello is there a way to pick victory poses Nope, you can't do it in Smash 4.
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# ? Dec 5, 2014 04:31 |
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Sire Oblivion posted:Nope, you can't do it in Smash 4. that's a shame
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# ? Dec 5, 2014 04:40 |
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Those were good games, whoever the hell I was playing. I am really bad against Lucina apparently.
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# ? Dec 5, 2014 06:11 |
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jon hendren stin
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# ? Dec 5, 2014 06:43 |
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I've discovered that my banes are getting lightning juggled by Ness, and getting countered by Shulk. And maybe I'm not playing against the right people, but the only glaring faults I've noticed in new Ganondorf is that he doesn't automatically laugh his rear end off when he shitstomps somebody. Maybe needs more sword. Otherwise he's perfect and I love him forever.
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# ? Dec 5, 2014 08:29 |
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Davinci posted:Either I suddenly got good with Dedede really quick or the other dude choked hard because as Wii Fit Trainer he knocked me down a stock, brought me up to ~100% and then I squeezed by knocked out both his stocks without getting hit once. In smash 4 if you're more damaged you get kills faster. This is why bowser can eat loads of abuse then get a single forward smash on an enemy at 20% and kill them.
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# ? Dec 5, 2014 10:41 |
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THE AWESOME GHOST posted:In smash 4 if you're more damaged you get kills faster. This is why bowser can eat loads of abuse then get a single forward smash on an enemy at 20% and kill them. Is this an actual mechanic? I thought Lucario had something like that, but I didn't realize everybody did.
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# ? Dec 5, 2014 11:00 |
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Yeah, and I even heard it's one of the tips that comes up before a match as 'Rage Effect' (Also Lucario's Aura is a completely different mechanic in addition to rage effect). I don't think characters do more damage with it, but rather have more knockback on attacks. Here's a pretty good example, where Palutena's dash attack becomes a pretty early kill move when she's over 100%. https://www.youtube.com/watch?v=NgmYe7UI-yY&t=281s
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# ? Dec 5, 2014 11:17 |
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Screenshot of the Day is over with the game's release in Japan. Thanks, Sakurai
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# ? Dec 5, 2014 13:28 |
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Anyone have any good videos or write-ups for how to play R.O.B.? I read a post in here basically telling me to constantly spam laser and gyro, don't charge either one, and use his UpAir as a finisher. All of these have served me very well, but I want to get even better.
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# ? Dec 5, 2014 16:34 |
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nnid bonburd ADD ME FIGHT ME
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# ? Dec 5, 2014 16:56 |
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Reinanigans posted:Anyone have any good videos or write-ups for how to play R.O.B.? I read a post in here basically telling me to constantly spam laser and gyro, don't charge either one, and use his UpAir as a finisher. All of these have served me very well, but I want to get even better. Hey yo I play a lot of fuckin' ROB so let me give you a very quick breakdown (because I'm workin'): - downthrow leads to up air very frequently - his forward air is great for dragging people off the stage and chains together a lot - his up air is really good -- like seriously, it's really good --- use that poo poo - his downsmash comes out quick, hits both sides of him, and sends people pretty far away. I like to spotdodge an attack and retaliate with a downsmash - his upsmash has a bit of a vacuum to it, hitting people beside you and sucking them up into the main blast. it comes out fairly quick, so feel free to bust it out if you want to pop someone in the air (for an up air assault) - you can get a lot more mileage out of his up-b if you tap the button instead of holding it. either way it's a kind of slow and predictable recovery so be wary of getting smacked. you can use any non-b attack while rocket boosting. - I wouldn't bother charging the gyro too much because it takes a real idiot to walk into it and more often than not they'll just pick it up and throw it back at you. it can be used as a pretty safe way to edgeguard if you learn its trajectory. - his dash attack is pretty solid. pops people to just the right height for a forward air assault
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# ? Dec 5, 2014 17:15 |
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just got one of those hori battlepad things and it feels amazing. I don't know why anyone would bother trying to get the gamecube adapter ones because this thing is great on its own. Only caveat is that you do need it hooked up to wiimote, so it's finite in power, but I loving hate controllers connected to poo poo on the floor so at least it's "wireless." Also works with VC games and poo poo as a Classic Controller/Classic Controller Pro substitute; something the smash bros official GC controller does not do.
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# ? Dec 5, 2014 17:26 |
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I want the GCN adapter because 1) I don't want any Wiimotes 2) I can hook the GCN adapter to my computer and play games on Dolphin just as nature intended
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# ? Dec 5, 2014 17:28 |
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MinibarMatchman posted:just got one of those hori battlepad things and it feels amazing. I don't know why anyone would bother trying to get the gamecube adapter ones because this thing is great on its own. Only caveat is that you do need it hooked up to wiimote, so it's finite in power, but I loving hate controllers connected to poo poo on the floor so at least it's "wireless." Also works with VC games and poo poo as a Classic Controller/Classic Controller Pro substitute; something the smash bros official GC controller does not do. Not to mention if you sell your gcn adapter for loving $120 like I did, you can buy four of the drat things.
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# ? Dec 5, 2014 17:36 |
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Lessail posted:hello is there a way to pick victory poses Holding up, left/right, or down on the D-pad when the game ends will let you pick your victory pose. Lunatic Sledge posted:I've discovered that my banes are getting lightning juggled by Ness, and getting countered by Shulk. His main faults are that he has a really hard time approaching (mainly against characters with projectiles or disjointed hitboxes), a lot of his moves are slow and punishable when he loses the prediction game, and his recovery is both predictable and among the worst in the game. He'll annihilate anyone who doesn't know the matchup against him, but that gets less common as you fight better players.
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# ? Dec 5, 2014 17:43 |
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Where can I find a good guide that will explain all the mechanics of the game like how they changed L-canceling or the turn-grab extended range thing?
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# ? Dec 5, 2014 18:54 |
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Hey, been trying to find a good main, but playing against bots or doing Classic kinda makes everyone feel kinda similar. Can you fellow goons help me pick a starting point of a few characters? Huge fan of playing grapplers/charge characters in other fightgames, and I'm just having trouble finding a character I can jive into.
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# ? Dec 5, 2014 19:34 |
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pulp rag posted:Hey, been trying to find a good main, but playing against bots or doing Classic kinda makes everyone feel kinda similar. Can you fellow goons help me pick a starting point of a few characters? -Mii Bralwer -Zero Suit Samus -Greninja -Lucina What do you mean by charge characters?
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# ? Dec 5, 2014 19:45 |
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pulp rag posted:Hey, been trying to find a good main, but playing against bots or doing Classic kinda makes everyone feel kinda similar. Can you fellow goons help me pick a starting point of a few characters? "Charge/grappler" does not really translate well into this game at all but maybe Bowser fits the bill since he has a special move grab+throw? If you want big gapcloser tanks go for Bowser and Donkey Kong, or DDD since he also has a vacuum move to grab people, a great grab game in general, and one of the best fuckoff projectiles in the game. Also Ganondorf, who has a dashing grab/chokeslam as well as a leaping grab move, and is a complete fucker when it comes to weight and instant power.
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# ? Dec 5, 2014 19:47 |
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I figured he meant like a rush down character, in which case it's Sheik all the way.
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# ? Dec 5, 2014 19:47 |
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Charge characters are characters like Guile in Street Fighter where you have to hold the directional input to and then input another command to do special (I think it's like hold back on the stick, then quickly press forward and Punch to do Sonic Boom, as Guile). I don't know charge characters well but I think the idea is hold your ground and defend until you can take advantage of an opening.
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# ? Dec 5, 2014 19:53 |
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StickFigs posted:Where can I find a good guide that will explain all the mechanics of the game like how they changed L-canceling or the turn-grab extended range thing?
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# ? Dec 5, 2014 20:34 |
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Kaubocks posted:I want the GCN adapter because God drat right. Though the drivers are only available for Linux right now.
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# ? Dec 5, 2014 21:24 |
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# ? May 29, 2024 23:47 |
So... who likes tier lists? I think they can be pretty fun. This is apparently the current Japanese ranking, based on tournament results. The discussion I've seen on this is hilarious, as people keep saying "that seems wrong" about poo poo, when it's not a judgement at all, just a ranking of actual performance. It's obviously going to be pretty wonky with the relatively small sample size, but random forum-goers with gut tier lists getting all huffy, criticizing this actually objective (if not especially meaningful) one, is amusing. Still, it's interesting how far Marth and Lucina have fallen. The last version of this list might have been the basis for the nerfs/buffs in the last patch, so this might actually be relevant at some point.
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# ? Dec 5, 2014 21:31 |