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Random rear end in a top hat posted:Can someone please explain the switch puzzle in Evil Spirit Club 2? I must have missed one of the clues or something, because I don't feel I have enough information to solve it on my own and brute-forcing every possible combination isn't working. If it's the one I'm thinking of you're supposed to find the one place where you can walk the path described. It helps to graph it out on paper. hint: the path looks roughly like a "q" edit:read again, maybe it's a puzzle i haven't seen yet. sorry
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# ? Dec 4, 2014 16:08 |
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# ? Jun 8, 2024 08:51 |
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Lunar Suite posted:>You can now create Skill Cards in the Velvet Room! empty quote
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# ? Dec 4, 2014 16:09 |
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Random rear end in a top hat posted:Can someone please explain the switch puzzle in Evil Spirit Club 2? I must have missed one of the clues or something, because I don't feel I have enough information to solve it on my own and brute-forcing every possible combination isn't working.
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# ? Dec 4, 2014 16:13 |
theshim posted:The one in the bottom right? It's a little dumb. The 1 and 2 refer to lights and the 3 and 4 refer to darkness. This is dumb because what that really means is 1 and 2 lights actually on in the room with the lights on and 3 and 4 FOEs in the darkness. You can then turn the lights on and walk on them in order. The FOEs also are arranged as 3 and 4, like the sides of a die.
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# ? Dec 4, 2014 16:20 |
...You can overwrite skills learned from cards like regular skills, right? Or are you locked in once you're filled someone's slots? Also, gently caress the clock puzzle on the 3rd Floor of Evil Spirit Club
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# ? Dec 4, 2014 16:32 |
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Do I want snake glare on the battle or labyrinth guide? I assume the battle guide but I don't want to fuse this the wrong way.
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# ? Dec 4, 2014 16:47 |
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Len posted:Do I want snake glare on the battle or labyrinth guide? I assume the battle guide but I don't want to fuse this the wrong way. I had it on my labryinth guide. I don't think it matters though. Lunar Suite posted:...You can overwrite skills learned from cards like regular skills, right? Or are you locked in once you're filled someone's slots? You can overwrite skills.
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# ? Dec 4, 2014 16:49 |
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Lunar Suite posted:>You can now create Skill Cards in the Velvet Room!
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# ? Dec 4, 2014 18:09 |
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Goddammit game. If you're going to make it so that Hama is the only way to reliably kill the Old Doll, the least you can do is make it so that it has a semi-reliable hit rate. 40 loving turns with Naoto and Yu tossing out Hamaon and Hama respectively, and not a single loving one of the things hit.
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# ? Dec 4, 2014 18:14 |
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Artix posted:Goddammit game. If you're going to make it so that Hama is the only way to reliably kill the Old Doll, the least you can do is make it so that it has a semi-reliable hit rate. 40 loving turns with Naoto and Yu tossing out Hamaon and Hama respectively, and not a single loving one of the things hit. Tbh, the only reliable way to kill the old doll is magic bind and the conventional method. I never tried using hama for that.
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# ? Dec 4, 2014 18:19 |
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i got lucky with a fusion accident that gave me daisoujou and samsara'd it on the first try.
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# ? Dec 4, 2014 18:23 |
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Strange Quark posted:Tbh, the only reliable way to kill the old doll is magic bind and the conventional method. I never tried using hama for that. Okay, that's fair. I guess my complaint is more that I had Naoto set up with Impure Touch, Sukukaja, Sukunda, and Aim Goggles (although I'll admit that I don't know of the latter three actually do anything to help Hama/Mudo), and she was throwing out a Hamaon every chance she had. Yu was also throwing out Hamas, although he didn't have the benefit of Impure Touch. Not once in 40 turns did either of them connect. It's possible to hit it, I know it is because that's how I killed it the first time. But given that setup, either A) I'm the single most unlucky motherfucker in the entire world or B) the hit rate on it is so low they might as well have just made it null the thing and not wasted my time.
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# ? Dec 4, 2014 18:58 |
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it still resists light, so i guess it's just whatever effect that has on the success rate.
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# ? Dec 4, 2014 19:11 |
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Volt Catfish posted:I must be really bad at this game because I'm only at the 2nd Stratum and it feels like every random encounter has a truckload of HP that I tediously have to slog through. Naoto just simplifies it because she comes with the tools already. The broken aspect of the game is that there's really no penalty for spamming these abilities even on non-weak stuff.
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# ? Dec 4, 2014 20:52 |
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Persona Q and Naoto making me feel retarded.
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# ? Dec 4, 2014 21:11 |
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Skill cards can't be reused right? I just got my first card, Recarm. I wanted to put it on yukiko but was planning to replace her once i get the persona 3 cast. Will I get a second Recarm card by then?
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# ? Dec 4, 2014 21:21 |
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LibbyM posted:Skill cards can't be reused right? I just got my first card, Recarm. I wanted to put it on yukiko but was planning to replace her once i get the persona 3 cast. Will I get a second Recarm card by then? No, but you gain the ability to unlock additional cards by the midpoint of the third dungeon.
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# ? Dec 4, 2014 21:43 |
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LibbyM posted:Skill cards can't be reused right? I just got my first card, Recarm. I wanted to put it on yukiko but was planning to replace her once i get the persona 3 cast. Will I get a second Recarm card by then? She gets Recarm later (so does everyone who has healing spells listed in their description) so you'd be wasting it on her anyways.
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# ? Dec 4, 2014 22:28 |
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I like that I can just stare blankly at Naoto until she figures out puzzles for me.
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# ? Dec 4, 2014 23:54 |
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Toadsniff posted:She gets Recarm later (so does everyone who has healing spells listed in their description) so you'd be wasting it on her anyways. Yukari does not get Recarm naturally, fwiw.
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# ? Dec 5, 2014 00:03 |
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Zurai posted:Yukari does not get Recarm naturally, fwiw. Recarm is actually quite rare naturally; only Ken (at 13) and Teddie (at 19) learn it without a card.
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# ? Dec 5, 2014 00:12 |
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Recarm is kinda bad anyway when it's a navigator skill. Besides, you shouldn't feel bad about wasting a Recarm card when Samarecarm exists.
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# ? Dec 5, 2014 00:19 |
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Dont sweat that recard card. The early chests give you items that a very useful for the first dungeon but fall off quickly.
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# ? Dec 5, 2014 00:23 |
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Recarm/Revival Beads are absolutely fine through the vast majority of the game. I think the only fights I used Balms of Life on were the final boss and the most dangerous FOE in the final dungeon, and none of my characters knew Samarecarm.
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# ? Dec 5, 2014 00:25 |
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Manatee Cannon posted:I like that I can just stare blankly at Naoto until she figures out puzzles for me. Yosuke figures one of them out. Yosuke!
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# ? Dec 5, 2014 00:41 |
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Think I'll just stare at a wall and let everyone figure everything out for me for the rest of this game. Delegating the puzzle solving to the team is the leader's job.
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# ? Dec 5, 2014 00:47 |
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Is it bad that my favorite puzzles were the spiderweb ones? I have no godddamn idea why I liked those so much but charting things out with them was a good part of that dungeon.
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# ? Dec 5, 2014 00:52 |
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ThisIsACoolGuy posted:Is it bad that my favorite puzzles were the spiderweb ones? I have no godddamn idea why I liked those so much but charting things out with them was a good part of that dungeon. Spiderweb puzzle is the best because you aren't hosed if you get random battle'd while a FOE chases you.
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# ? Dec 5, 2014 00:54 |
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This may be a dumb question, but do the Navi skills work if they're on a non-navigator character, or do they have to actually be attached to a navigator for them to have an effect?
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# ? Dec 5, 2014 01:16 |
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JavaJesus posted:This may be a dumb question, but do the Navi skills work if they're on a non-navigator character, or do they have to actually be attached to a navigator for them to have an effect? They do nothing. Stick them on navis.
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# ? Dec 5, 2014 01:20 |
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JavaJesus posted:This may be a dumb question, but do the Navi skills work if they're on a non-navigator character, or do they have to actually be attached to a navigator for them to have an effect? The latter. There are also Battle Navigator skills and Field Navigator skills. Once you get the second navigator the distinction is important, since battle skills are useless on the field navi and vice-versa.
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# ? Dec 5, 2014 01:20 |
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This is really dumb, but for the fifth labyrinth: I've got the right half if floor 8 and the top right part of floor 9 filled out, but I have no idea how to proceed. I figure there must be something with the gondolas I'm missing, but I have no idea.
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# ? Dec 5, 2014 01:26 |
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Oh wow, the baby FOEs aren't immune to light?
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# ? Dec 5, 2014 01:31 |
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Strange Quark posted:This is really dumb, but for the fifth labyrinth: I've got the right half if floor 8 and the top right part of floor 9 filled out, but I have no idea how to proceed. I figure there must be something with the gondolas I'm missing, but I have no idea. You need to set up the pistons for the reaper on floor 8 to the left of the stairs at the top, lure the reaper to the top and hug the left for a doorway and more stairs. Unless I'm totally misremembering things. The gondolas I found were pretty straight forward. It's a admittedly confusing layout and one of the reasons I prefer the spider puzzles.
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# ? Dec 5, 2014 01:35 |
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ThisIsACoolGuy posted:You need to set up the pistons for the reaper on floor 8 to the left of the stairs at the top, lure the reaper to the top and hug the left for a doorway and more stairs. I think I'm a bit behind that. The left side of floor 8 is completely inaccessible to me other than the area around the stairs down and elevator. The furthest I've gotten is unlocking the second stairs down on the very right of floor 9.
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# ? Dec 5, 2014 01:41 |
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Tired Moritz posted:They do nothing. Stick them on navis. Vengarr posted:The latter.
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# ? Dec 5, 2014 01:44 |
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Lunar Suite posted:>You can now create Skill Cards in the Velvet Room! this is literally the most accurate rendition of this game
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# ? Dec 5, 2014 02:02 |
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Dr. Fetus posted:Oh wow, the baby FOEs aren't immune to light? Of course I killed like eight of them before testing it on a whim.
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# ? Dec 5, 2014 02:03 |
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theshim posted:Nope. Wait, seriously? Oh man, it is time for revenge.
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# ? Dec 5, 2014 02:04 |
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# ? Jun 8, 2024 08:51 |
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Strange Quark posted:I think I'm a bit behind that. The left side of floor 8 is completely inaccessible to me other than the area around the stairs down and elevator. The furthest I've gotten is unlocking the second stairs down on the very right of floor 9. okay looking at my map, the stairway leading to the rest of floor 9 is in a4/5 at the very top of floor 8. get to the spiderweb room in a7 and the doorway is in the northwest corner of the room. you should also be able to access at least some of the rest of floor 8 from that room, but you'll need to mess with some pistons on floor 9 first in order to get past the reaper.
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# ? Dec 5, 2014 02:07 |