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Chill la Chill posted:Um, Melf and Bigsby and other silly but highly practical names are the cornerstone of magical realms. Melf is literally magic elf, you can't get more bob than that. Well, you could, but then his name would just be 'Elf the magic Elf'
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# ? Dec 5, 2014 18:08 |
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# ? Jun 7, 2024 15:03 |
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They've been pushing the "victory of Chaos is inevitable" for a longass time, if the end times are actually "yup Chaos wins on schedule" they're going to be boring af. Grimdark settings only work if they're not actually hopeless, a fact that GW and Wyrd seem to be forgetting.
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# ? Dec 5, 2014 18:19 |
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I'm surprised at reading all this enthusiasm in this thread. Reads like the normal 40k thread now, but thankfully without rationalizations of paying for your static, less detailed $100 Gundam. S.J. posted:Well, you could, but then his name would just be 'Elf the magic Elf'
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# ? Dec 5, 2014 18:34 |
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So, what are the odds that this End Time stuff will actually have any long-term impact and they'll use it as an excuse to drastically overhaul their games and write decent rules for them?
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# ? Dec 5, 2014 18:37 |
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FrostyPox posted:So, what are the odds that this End Time stuff will actually have any long-term impact and they'll use it as an excuse to drastically overhaul their games and write decent rules for them? None. It's about selling lots of $40 single plastic kits for new or returning named characters.
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# ? Dec 5, 2014 18:39 |
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NTRabbit posted:None. It's about selling lots of $40 single plastic kits for new or returning named characters. Yeah, that's about what I figured. It sure would be nice, though!
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# ? Dec 5, 2014 18:41 |
It's also about consolidating armies and removing legacy stuff in time for the next edition for a system they don't really seem to care much about anymore.rkajdi posted:Only ones that have gotten bumped to insane levels are KFA and Eterenity Malekith. Hell, the new "better" everqueen is a reduction in power. Gav Thorpe's obvious bias towards his favorite army probably saved Malekith more than anything else, unless he was just handed a pile of notes on which models to remove and which not to before writing the end times stuff. The entire thing seems to have turned into a mess, especially with the Dark Elf infinite magic phase. Did they retcon out his curse or is that something that might still happen? Eggplant Squire fucked around with this message at 19:00 on Dec 5, 2014 |
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# ? Dec 5, 2014 18:57 |
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FrostyPox posted:So, what are the odds that this End Time stuff will actually have any long-term impact and they'll use it as an excuse to drastically overhaul their games and write decent rules for them? It's like dividing by zero. There won't be a serious rules overhaul unless/until the company gets bought.
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# ? Dec 5, 2014 19:00 |
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I think most if not all the people that follow this thread understand that at this point, advancing the 40k storyline does not address the fundamental problems with GW's business model, but it gets kind of repetitive arguing over exactly how badly they're being run. Sure this is the equivalent of rearranging the deck-chairs on the Titanic, but holy poo poo did someone need to rearrange them.
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# ? Dec 5, 2014 19:02 |
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Right now the only glimmer of hope I have for 40k is that they let Fantasy Flight make all the rules from now on. E: Nothing about the end-times scenario would actually matter in 40k because even if all the Necrons die, games with Necrons just happen before those events. Plus "warp anomaly" is their scifi answer to "a wizard did it." moths fucked around with this message at 19:06 on Dec 5, 2014 |
# ? Dec 5, 2014 19:03 |
I'm kinda curious how the Fantasy End Times stuff is going to affect Fantasy Roleplay. Honestly they've grimdarked the gently caress out of the setting removing a good deal of it, killed off a ton of characters and human ethnicities... Is Fantasy Flight just going to ignore that or are they going to have to try and incorporate it into their game?
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# ? Dec 5, 2014 19:07 |
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TheCosmicMuffet posted:Is this a commentary on our perpetual beta release cycle or are you serious? Because the full campaign was released a couple weeks ago. My impression is that it's now just a matter of DLC expansion, not hammering out the basics. It's an early access game that got released once they hit a certain milestone, rather than because it was complete (imo). It should continue to receive updates but realistically it's still in beta. Yes, I know it's being sold as a complete product. No, I don't think it's the right way to do things. Early access is a bloody disaster though, and I'm hopeful they'll give it the polish it needs. Besides, they'll want to monetise it with DLC so it'll need some attention regardless.
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# ? Dec 5, 2014 19:17 |
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I actually suspect they've finally noticed how Flames of War breaks WW2 into Early, Middle, and Late war games. Having certain units exist only before or after Nagash's return would be a similar thing. They could do stuff like changing Empire soldiers' helmets post-Nagash so if you want to run other new stuff from that period you've got to redo all your infantry. This is already happening to a degree with FW's 30k stuff, they may just be leveraging it harder.
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# ? Dec 5, 2014 19:22 |
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Radish posted:I'm kinda curious how the Fantasy End Times stuff is going to affect Fantasy Roleplay. Honestly they've grimdarked the gently caress out of the setting removing a good deal of it, killed off a ton of characters and human ethnicities... Is Fantasy Flight just going to ignore that or are they going to have to try and incorporate it into their game? I think FFG has basically stopped publishing WHFRP, haven't they?
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# ? Dec 5, 2014 19:23 |
Night10194 posted:I think FFG has basically stopped publishing WHFRP, haven't they? Have they? I thought they were still putting out cards and stuff. I didn't really like the new system they made after ditching the D100 one and moving to the cards and dice so I stopped really paying attention.
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# ? Dec 5, 2014 19:34 |
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The game line is Officially Complete, and they won't be making any new products for WHFRPG 3rd edition. Who knows as to whether or not they'll come out with a new edition in the future, I doubt they will anytime soon, but at least the game system lives on in the new Star Wars games.
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# ? Dec 5, 2014 19:51 |
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Does anyone recall the story regarding GW not wanting to make the Smaug mini (mini haha) - or was that fan speculation?
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# ? Dec 5, 2014 19:53 |
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I'll just leave this here.
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# ? Dec 5, 2014 20:05 |
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Radish posted:It's also about consolidating armies and removing legacy stuff in time for the next edition for a system they don't really seem to care much about anymore. It seems a little too convient to me that all the characters who've died so far have been the older ones without updated figures. For the infinite phase, are you talking about the power of darkness trick? People were going on about it on TWF, but to do what was asked required a Life caster too, and then you still aren't accomplishing much-- life is going to have a hard time doing much without being able to multi-cast dwellers. You can get some regrowth going, but the vortex is a mess to use since you only get 1-2 shots at casting it a game since you can't dispel it. Still only halfway through Khaine, but it's good so far to me. I'm looking at this as Crisis on Infinite Warhammers, so I expect some dustups and such. I wanted to do something different, so I'm planning on doing one of the lesser elf host lists (Aestyrion) to make it a bit more challenging. Plus, I can model up a diorama of Tyrion coming down a set of stairs in a bathrobe with a pipe and Malekith at the bottom sporting his best "What did you do to mommy?" expression .
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# ? Dec 5, 2014 20:14 |
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rkajdi posted:It seems a little too convient to me that all the characters who've died so far have been the older ones without updated figures. Throgg got a model somewhat recently and he bit the dust; so did the Glottkin, and they're brand spanking new.
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# ? Dec 5, 2014 20:19 |
The way it was explained to me by my friend who is part of a crew that loves to ruin Games Workshop games by exploiting their poorly written rules was that Malekith was able to recast spells (maybe everyone can? it's really been a while for me) and that there was no limit to how many dice you could have in a single magic phase from the new Khaine book. So you just cast power of darkness on two dice and there's only a 1/36 chance of failure and you are either going to come out even or get more dice. So you just cast that until you have enough to use as many spells as you could possibly want and as long as you have more power dice than the opponent has dispel to start with you are good. I may be missing something in my description since he's usually right about this sort of thing. Eggplant Squire fucked around with this message at 20:38 on Dec 5, 2014 |
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# ? Dec 5, 2014 20:19 |
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I don't want to ruin your day but http://graham-mcneill.com/#!/end-times-not-coming/ The original blog post got what he said massively out of context. Things he would LIKE to do, not what ARE happening. In other news, Smaug is a really nice model.
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# ? Dec 5, 2014 20:22 |
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And they've all sold out in 20 minutes.
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# ? Dec 5, 2014 20:56 |
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That's... One of the lowest-effort shops I've seen in a while. If it's an official pic, someone really phoned it in, and ditto if it's a 'real legit' pic. Poe's Lawhammer.
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# ? Dec 5, 2014 21:07 |
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HiveCommander posted:I always joked with my local group that 7th ed would probably end up with Guilliman making a magical recovery and taking the throne of the Emperor, but now that it might actually happen... I will settle for GW killing off all the smurfs and blood magpies.
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# ? Dec 5, 2014 22:02 |
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Can't wait to see Abaddon choke on a pie.
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# ? Dec 5, 2014 22:56 |
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You really should read Graham Mcneils blog from today.
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# ? Dec 5, 2014 23:07 |
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Well, obviously it was never going to move.
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# ? Dec 5, 2014 23:15 |
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Night10194 posted:Well, obviously it was never going to move. And just like that, "setting not plot" group becomes even more insufferable (luckily, haven't see any of those on SA so far) than before. OneThousandMonkeys posted:I will settle for GW killing off all the smurfs and blood magpies. Magpies don't even have rules! Also, asking for GW to kill Ultras or refocus on space commies is just... well... wow. serious gaylord posted:You really should read Graham Mcneils blog from today. The way his post reads suggests that some people thought that 40K as a game is ending, which is hilarious. And as someone mentioned say Necrons getting wiped, but still playable: you'd think there'd be many players who'd play the faction that has officially "lost" 40K? Would they trust GW not to drop miniature support ASAP?
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# ? Dec 6, 2014 03:52 |
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JcDent posted:Also, asking for GW to kill Ultras or refocus on space commies is just... well... wow. I mean I know they're not going to do anything of the sort but that's my vote. I'm glad we're starting to get games that involve other chapters at least.
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# ? Dec 6, 2014 03:57 |
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OneThousandMonkeys posted:I will settle for GW killing off all the smurfs and blood magpies.
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# ? Dec 6, 2014 12:39 |
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Don't be ridiculous. The Ultramarines are the chapter for people who want to sign up to play with their friends but aren't keen on reading a 30-page genocide wank-rag to do so. They're the heroes, and a lot of GW's core market (13-year-olds) want to play as the heroes.
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# ? Dec 7, 2014 19:16 |
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Loxbourne posted:Don't be ridiculous. The Ultramarines are the chapter for people who want to sign up to play with their friends but aren't keen on reading a 30-page genocide wank-rag to do so. They're the heroes, and a lot of GW's core market (13-year-olds) want to play as the heroes. They are also quite easy to paint, you can base them on almost anything and it looks good, and so a lot of people start off with them for those reasons. It doesn't hurt that for several years they were the "default" space marine army and if you wanted to use another chapter's rules you were forced to bring a special character. Also they are really loving easy to paint and make look good.
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# ? Dec 7, 2014 22:32 |
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drgnvale posted:They are also quite easy to paint, you can base them on almost anything and it looks good, and so a lot of people start off with them for those reasons. It doesn't hurt that for several years they were the "default" space marine army and if you wanted to use another chapter's rules you were forced to bring a special character. Also they are really loving easy to paint and make look good. And on top of that, space marines used to be the force where you bought fewer models and painted fewer models and still had an army that was just as good, which is a consideration for a beginner or anyone on a budget and is a huge factor. Grey Knights kind of usurped that from Space Marines more recently.
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# ? Dec 7, 2014 23:13 |
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I feel sort of bad for the Ultramarines inasmuch as anyone can feel bad for fictional sci-fi supersoldiers since pre Matt Ward their biggest crime was being relentlessly average and now everybody hates them thanks to "spiritual liege."
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# ? Dec 7, 2014 23:26 |
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Kai Tave posted:I feel sort of bad for the Ultramarines inasmuch as anyone can feel bad for fictional sci-fi supersoldiers since pre Matt Ward their biggest crime was being relentlessly average and now everybody hates them thanks to "spiritual liege." Yeah they were mostly harmless DEFAULT MARINES which was fine. Its only when you look at the fluff that you need to laugh at how dumb they are mostly because they are going of and winning everything without risk.
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# ? Dec 7, 2014 23:35 |
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Someday, I really want to see a Marine who is introduced as EITHER a very good commander OR a very good fighter. Getting told every single Marine ever is the best commander in the Imperium and also the best fightman is part of why they're so insanely boring as a whole.
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# ? Dec 7, 2014 23:39 |
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Rulebook Heavily posted:And on top of that, space marines used to be the force where you bought fewer models and painted fewer models and still had an army that was just as good, which is a consideration for a beginner or anyone on a budget and is a huge factor. Grey Knights kind of usurped that from Space Marines more recently. Grey Knights also seem easier to paint... almost as easy as necrons if you don't go nuts with ornamentation (you should always go nuts with ornamentation). I still like painting my ultramarines and I ignore almost all of the codex fluff so the only thing that bothers me about them is when I'm playing and some warmahordes rear end in a top hat comes up to the table to mock me for playing "Smurfs." Go gently caress off back to your own little insufferable circle-jerk community thanks in advance.
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# ? Dec 7, 2014 23:39 |
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Night10194 posted:Someday, I really want to see a Marine who is introduced as EITHER a very good commander OR a very good fighter. Getting told every single Marine ever is the best commander in the Imperium and also the best fightman is part of why they're so insanely boring as a whole. Considering authority leads to asskicking nature of Space Marine leadership, that's kind of hard to pull off. Would be really hard to advance to authority position without surviving and making a mark for yourself. Especially when there's no Officer Training Academy, it's really kind of hard to skip in line. PLUS, in the end, it's 40K. If you're not leading from the front, then you're a planetary governor that meets a grisly death in failing to defend the planet in prologue, or you're the planetary governor of a rebelous planet that heroes have to kill.
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# ? Dec 8, 2014 01:58 |
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# ? Jun 7, 2024 15:03 |
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OCS for space marines? I'd imagine it's all about purchase of commisions, which would explain their lack of tactical genius and british origins.
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# ? Dec 8, 2014 02:59 |