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Darkrenown posted:Oh, ok. It's not like I run the company either, but my guess is we didn't expect it not to work out when we started on it, I don't want this to sound mean, but that's kind of a meaningless statement. Of course you don't start a project expecting it to turn out crappy. Darkrenown posted:and the needed art and content takes time make too. Our art team is pretty small, so it all has to start up at the same time and progress along with the core features - plus they had to learn or get used to new systems, as the art assets for Runemaster are quite different from our regular stuff. You also need things to look decent, at least in places, for showing it off during production - especially when it's a different type of product than what you're known for making. Ah, there's the rub. I suppose with a team structure like that, you wind up in a dilemma: do you potentially waste thousands of dollars on art assets that will never be in a released game, or do you definitely inflate the game's budget by paying people to sit on a finished game while the art team does their thing? A small studio doesn't want to risk effort going nowhere, but it can't be assumed that loss-prevention strategies would be cost-free, so in the long run it could actually be smarter to take an occasional bruise if it means you can run a tighter ship when things are going well. At least, I assume that's what the thought process was.
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# ? Dec 5, 2014 06:17 |
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# ? Jun 3, 2024 22:52 |
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Raskolnikov38 posted:Hell wargame: ww2 would be fun as gently caress. RUSE was a thing.
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# ? Dec 5, 2014 06:48 |
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Westminster System posted:Paradox have said they'd like to do a 4x Space game or something similar, or at least Johan did if I remember correctly, they just can't figure out how they want to do it. Paradox should do a modern game inspired by Alien Legacy wherein you show up in a solar system with a seedship, a few thousand people in cold storage and a randomized (or handcrafted) planetary system. Your goal would be to colonize the system and set up a bunch of installations and research bases and the general goal would be to reach some kind of development index. The first few years would focus on survival as you set up food supplies and fuel, as well as build production bases to maintain your seedship. The ship itself would be customized before the game starts, sort of like Civ: Beyond Earth. As the game progresses you could turn your seedship into an orbital factory or use it as a kind of voyager nomad that travels around the systems installations and picks up metals and fuel or remove its engines and put it in permanent orbit around a planet. It would be nice if the game was completely open ended and you could end up doing different things every playthrough, you might commit to a habitable planet and land all your resources there, or spread out and colonize the whole system. Maybe focus on building more seedships or send a message home that you found an earth like planet and need more colonists. Ideally I think this idea would work best if there wasn't a habitable planet to colonize, thus forcing the space colonization theme.
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# ? Dec 5, 2014 07:04 |
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FreudianSlippers posted:A Paradox game focused on the Third World in the mid 20th century where you would play as a leader of a country recently independent from some European power and have to try to get your country in order while dealing with foreign powers trying to influence or depose you would be neat. (It just bugs me)
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# ? Dec 5, 2014 07:51 |
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Morholt posted:So, Finland? Austria? Ohhh, Ireland? bepp boop what does colloquial mean???
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# ? Dec 5, 2014 07:59 |
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The point was of course not that these countries would be a part of such a game but rather to point out that it is an imperialistic term.
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# ? Dec 5, 2014 08:40 |
Morholt posted:The point was of course not that these countries would be a part of such a game but rather to point out that it is an imperialistic term. The new preferred lingo is "developing countries".
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# ? Dec 5, 2014 10:00 |
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Morholt posted:it is an imperialistic term. No, it's not. The term is a Cold War relic: First World: The Free World (W. Europe, NATO, etc) Second World: Commie Bastards Third World: Everyone else
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# ? Dec 5, 2014 10:58 |
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StashAugustine posted:RUSE was a thing. But not really the same thing at all.
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# ? Dec 5, 2014 11:27 |
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DrSunshine posted:Ahh! But there is such a game! But you can be first or second world in that game as well! Personally, I'd like a third world simulator because Real Lives always lacked the possibility to become a dictator.
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# ? Dec 5, 2014 12:45 |
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DStecks posted:I don't want this to sound mean, but that's kind of a meaningless statement. Of course you don't start a project expecting it to turn out crappy. Of course not, but you were wondering why we didn't instead make a gameplay prototype before starting on the art and I'm pointing out that we had to start the whole project at the same time with the assumption that it would work out rather than making a barebones proof of concept first.
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# ? Dec 5, 2014 13:25 |
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Darkrenown posted:Of course not, but you were wondering why we didn't instead make a gameplay prototype before starting on the art and I'm pointing out that we had to start the whole project at the same time with the assumption that it would work out rather than making a barebones proof of concept first. Well, you know what they say about assumptions
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# ? Dec 5, 2014 16:37 |
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Darkrenown posted:Of course not, but you were wondering why we didn't instead make a gameplay prototype before starting on the art and I'm pointing out that we had to start the whole project at the same time with the assumption that it would work out rather than making a barebones proof of concept first. Smoremaster posted:Well, you know what they say about assumptions Artists, designers, animators, modelers, riggers, writers, scripters, testers... these people all get paid. Every day. If you're given a choice between employing your programmers to put together a game prototype while simultaneously employing your artists to put together art assets, or employing your programmers to put together a game prototype while simultaneously paying your artists to sit on their hands, it's a no-brainer. You could argue that maybe the artists should just crank out a billion portrait packs for EU4 to ensure that their effort is never wasted. But if you want this other product to have the best fighting chance it's got, then probably the best average rate of return is to gamble the artists on it too. People are the most expensive part of any software enterprise. Companies could switch to a part-time/commission/contract model and avoid this, but that would just dislocate the instability of the process to employees, who are the least able to absorb those kinds of shocks. Paradox swung, swung earnestly, and missed. I'm sure they have many more swings in them, and I've enjoyed many of their hits, even though I'm certain that for every one of those, they put their art teams into production concurrently with their development team, rather than waiting for a complete prototype.
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# ? Dec 5, 2014 18:22 |
The level of betrayal I felt when Paradox was unable to release their new RPG...
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# ? Dec 5, 2014 18:30 |
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Drone posted:The level of betrayal I felt when Paradox was unable to release their new RPG... Paradox has assassinated... my heart
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# ? Dec 5, 2014 18:34 |
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Drone posted:The level of betrayal I felt when Paradox was unable to release their new RPG... At least they are releasing pillars of eternity Hey, why don't they ask obsidian to finish it?
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# ? Dec 5, 2014 19:04 |
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Panzeh posted:But not really the same thing at all. No, it was much better but it wasn't spergy enough so it won't get a sequel
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# ? Dec 5, 2014 21:01 |
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Riso posted:No, it's not. The term is a Cold War relic: No trust me referring to half the planet as a third world as though they are separate and different from the rest of the world isn't imperialist or racist at all what are you talking about?
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# ? Dec 5, 2014 22:41 |
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It really isn't, it's about their political-ideological position in regards to the western and eastern bloc. Austria and Sweden were third world countries. It doesn't have anything to do with quality of life, imperalism or racism. Now the way the term is used by most people is a different story. Morholt posted:So, Finland? Austria? Ohhh, Ireland?
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# ? Dec 5, 2014 23:09 |
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Sampatrick posted:No trust me referring to half the planet as a third world as though they are separate and different from the rest of the world isn't imperialist or racist at all what are you talking about? Yeah, I know, right? Since they have exact same level of infrastructural development and social progress, why would ever need terms to identify African or middle-eastern nations as being different from countries in Western Europe or North America? I can't think of a single fact that would indicate that someone living in Afghanistan or Somalia does not share the same quality of life as a financially stable upper middle class citizen in Northeastern America. VerdantSquire fucked around with this message at 23:18 on Dec 5, 2014 |
# ? Dec 5, 2014 23:12 |
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Mans posted:It really isn't, it's about their political-ideological position in regards to the western and eastern bloc. This map ends in August 1975, and Angola won its independence in November 1975. Mozambique won its independence in September. So, bloody wars of independence were raging in both countries and this map clearly indicates only that the colonial overlords of those countries were in the First World. I think the map was chosen to try to highlight the First World at its greatest extent. A map that happened later in the Cold War would see a lot more red in Africa.
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# ? Dec 5, 2014 23:15 |
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What I would like to see would be a game that would take the ideas of CK and turn it into a game about crime families, with you trying to advance certain types of criminal enterprises while ensuring your crime family doesn't die out due to other families, or different national governments. Also make it an option for the player to take over third world governments if they accumulate enough power. Also if they ever do vicky 3 they need to have a much more complex trade system in place beyond protectionism and free trade, maybe 4 different policies, Autarky, Protectionism, Mercantilism, and free trade. Also some sort of immigration system that would better reflect the xenophobia at the time at people from certain parts of the world, and they need different classes of ships in the whole naval area to reflect the emergence of stuff like Torpedo boats and submarines. Crowsbeak fucked around with this message at 23:37 on Dec 5, 2014 |
# ? Dec 5, 2014 23:31 |
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FreudianSlippers posted:A Paradox game focused on the Third World in the mid 20th century where you would play as a leader of a country recently independent from some European power and have to try to get your country in order while dealing with foreign powers trying to influence or depose you would be neat. There's an old DOS game called Hidden Agenda that's pretty much exactly this. It always goes to poo poo in practice; if you try to align with the US you almost have to go Maximum Hitler, and if you try to go neutral or align with the Soviets the US funds hard-right death squads who go around blowing up all the poo poo you're trying to build. I did manage to do fairly well in one game by going extreme left on domestic policy and extremely pro-US on foreign policy. The US hated me because I nationalized a bunch of land and poo poo like that but stopped just short of actively trying to overthrow me because I did their bidding on the international stage; the leftists in my own country were pissed that I was an imperialist stooge but were happy about me expropriating all the aristocrats and giving their land to the peasants. I still had rightist death squads but they were easier to deal with without CIA backing. Mister Bates fucked around with this message at 01:39 on Dec 6, 2014 |
# ? Dec 5, 2014 23:37 |
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Crowsbeak posted:What I would like to see would be a game that would take the ideas of CK and turn it into a game about crime families, with you trying to advance certain types of criminal enterprises while ensuring your crime family doesn't die out due to other families, or different national governments. Also make it an option for the player to take over third world governments if they accumulate enough power. A cross between Gangsters: Organized Crime and CK2 would be pretty much perfect.
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# ? Dec 6, 2014 00:07 |
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Ghost of Mussolini posted:No, it was much better but it wasn't spergy enough so it won't get a sequel For what it's worth, I liked how abstract it was. The problem is that it wasn't really solid as an RTS, and the unit control was extremely finicky. Game balance was bleh and the only ruses that got used were the ones with direct gameplay effects.
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# ? Dec 6, 2014 03:00 |
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A remake of Hidden Agenda that has a "you can actually pull a non-depressing win out of this" difficulty level would be pretty sweet.
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# ? Dec 6, 2014 05:21 |
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I've been slowly working on a Cold War turn based strategy game. It's heavily inspired by the ancient game Balance of Power. I posted about it back in the Spring but couldn't work on it for a long time, but I've gotten back to it recently and have made a ton of progress. Here are a few screenshots! (pretend it's not 1999 )
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# ? Dec 6, 2014 05:57 |
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Sheng-ji Yang posted:I've been slowly working on a Cold War turn based strategy game. It's heavily inspired by the ancient game Balance of Power. I posted about it back in the Spring but couldn't work on it for a long time, but I've gotten back to it recently and have made a ton of progress. Neat! What are you building it in? Is the engine hand-made?
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# ? Dec 6, 2014 06:33 |
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Dibujante posted:People are the most expensive part of any software enterprise. Companies could switch to a part-time/commission/contract model and avoid this, but that would just dislocate the instability of the process to employees, who are the least able to absorb those kinds of shocks. Frankly, it's long, long past time that the games industry adopted the Hollywood project model for making games. Keeping staff on hand at all times will lead to wasted money no matter what. But that would require unionizing, so good luck with that in an industry dominated by upper-middle-class to wealthy white male STEM majors (who statistically skew libertarian).
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# ? Dec 6, 2014 07:44 |
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Two words, Dirigible Kings
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# ? Dec 6, 2014 07:55 |
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VerdantSquire posted:Yeah, I know, right? Since they have exact same level of infrastructural development and social progress, why would ever need terms to identify African or middle-eastern nations as being different from countries in Western Europe or North America? I can't think of a single fact that would indicate that someone living in Afghanistan or Somalia does not share the same quality of life as a financially stable upper middle class citizen in Northeastern America. This is why you use the term, "developing countries." Also your entire argument of there being such a thing as social progress, and placing infrastructural development as a key marking of how developed a country is, is patronizing on the one hand, and imperialist garbage on the other hand. Like I'm not trying to say that poo poo is good for Afghanis and Somlians, but there is no objective metric for determining how developed a country is, so just say developing countries so you can avoid the unfortunate racist/imperialist implications from the term third world.
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# ? Dec 6, 2014 08:03 |
Sheng-ji Yang posted:I've been slowly working on a Cold War turn based strategy game. It's heavily inspired by the ancient game Balance of Power. I posted about it back in the Spring but couldn't work on it for a long time, but I've gotten back to it recently and have made a ton of progress. This looks cool! Now it's really making me want a modern remake of Shadow President, though.
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# ? Dec 6, 2014 08:59 |
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Yeah those screenshots remind me of Shadow President more than anything else. Really all they need to do is spiffy up the controls and interface a little and it'd still be an eminently playable game.
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# ? Dec 6, 2014 09:00 |
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Sheng-ji Yang posted:I've been slowly working on a Cold War turn based strategy game. It's heavily inspired by the ancient game Balance of Power. I posted about it back in the Spring but couldn't work on it for a long time, but I've gotten back to it recently and have made a ton of progress. can you explain your design more in depth for this game because i really want it
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# ? Dec 6, 2014 09:04 |
gradenko_2000 posted:Yeah those screenshots remind me of Shadow President more than anything else. Really all they need to do is spiffy up the controls and interface a little and it'd still be an eminently playable game. And have speed settings. I'd play the gently caress out of Shadow President if days didn't crawl the gently caress by.
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# ? Dec 6, 2014 09:54 |
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Sheng-ji Yang posted:I've been slowly working on a Cold War turn based strategy game. It's heavily inspired by the ancient game Balance of Power. I posted about it back in the Spring but couldn't work on it for a long time, but I've gotten back to it recently and have made a ton of progress. If you ever intend on releasing it as a commercial product, copyrighted images for leaders are a pain to deal with. I had to scour lots of internets for public domain images of leaders for East vs West, so if you need help there, hit me up! Or ask in the game making thread, I lurk there a lot too.
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# ? Dec 6, 2014 10:38 |
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Mans posted:It really isn't, it's about their political-ideological position in regards to the western and eastern bloc. That's right. The label was created by a Frenchman comparing the state of the world to the pre-revolutionary Estates of France. First Estate: Nobles Second Estate: Clergy Third Estate: Everyone else It is not imperialist.
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# ? Dec 6, 2014 10:43 |
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Riso posted:That's right. The clergy were the first estate.
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# ? Dec 6, 2014 10:44 |
Riso posted:That's right. And the swastika was created by people in India hundreds of years ago. It's totally not a Nazi symbol. Terms and symbols can evolve over time to take on new meanings!
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# ? Dec 6, 2014 10:45 |
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# ? Jun 3, 2024 22:52 |
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GSD posted:The clergy were the first estate. Oh, right. I keep mixing them up. But the third is still everyone else!
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# ? Dec 6, 2014 10:47 |