SurreptitiousMuffin posted:Okay, I get it now. I understand what's going on. It took over 10 hours of playtime but I've got the basics down. I managed to become King of Ireland after a long and bloody 50 years, and I'm happy leaving that game there. We have no major claims elsewhere and I think King Donnagal Hedonist Heretic Coward the 1st will go down in history well enough. If you like that kind of slow consolidation of power then most of your options outside of Ireland in 1066 will be vassals, not kings. Pick a count or duke in France or the HRE that doesn't have all that much land and start from there. Eventually you can make a bid for independence or the crown or whatever to become a king.
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# ? Dec 5, 2014 13:08 |
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# ? Jun 4, 2024 02:57 |
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Edison was a dick posted:My Sušureyjar game has been fun. Probad posted:I ran a Crimean republic once, but I had to huddle under the Byzantine Empire almost as soon as I flipped the switch because becoming a republic tanked my armies and the neighboring Tengri were all too willing to pile on.
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# ? Dec 5, 2014 13:33 |
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Deceitful Penguin posted:Yea, thought as much. Could you try going under the local Tengri king instead? I mean, aside from troop numbers, steppe tribals are now laughable poo poo because of how they don't actually get enough horses to really do dick. Certainly would be easier to kick them over once you've got mad retinues yourself. I probably could have, but this was a while ago so I just went with the Orthodox guys after I converted to Orthodox to form the republic.
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# ? Dec 5, 2014 15:09 |
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I had just won the First Crusades through a series of lucky assists to the Pope's army as Ireland, and now had more lands than I had vassals to endow with said lands. 4 years later, I die, my daughter takes over, loses a long war against a revolt and a jihad, but because I left a duke in power in the middle east, I am now the beautiful Queen of Jerusalem, defender of the faith, living in the verdant hills of Mumu. I love this loving game so much
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# ? Dec 5, 2014 15:10 |
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Ofaloaf posted:Aw goddamnit, I want that 480 Migration Period mod to work out, but between the "We won't release it until it's perfect! " attitude they've been carrying on with (moderated by their vow to release by the end of this year, or maybe this winter) and their indecision over certain integral parts of CK2 modding- despite the AARs and observer games they've been running, they still haven't sorted out how tech levels are going to work, especially since they seem sure they want to keep the end date for the mod at 1453- I fear that project will never actually be released. If it's any consolation it's times like these that get me into the mood to continue work on my Islam mod. Also thank you for pointing out the tech issue in that thread because that had totally slipped my mind. Of course my mod's timeline is from 610 - 769 so I have a lot less to worry about.
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# ? Dec 5, 2014 19:01 |
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Achievement unlocked - 'Seven Centuries'. All hail Karloman XXV ...I am never playing a complete ironman game again and I hope there is never another timeline expansion because that was about 50 hours' worth of CKII, despite having an unassailable and impossibly stable empire for 500+ years.
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# ? Dec 5, 2014 20:17 |
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The Mighty Biscuit posted:I would also suggest this if you wanna do Muslims: Medina and San'aa are really good duchies in their own right and you could probably play a whole game with that as your demesne. HOWEVER The Arabian Peninsula is some of the shittiest terrain in the game outside of the extreme NE steppe provinces, and doing anything at all takes forever and a half. I quit my Rassid game because I got sick of spending, no poo poo, a full year getting my troops together every time I wanted to go punch the Caliph in the nose.
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# ? Dec 6, 2014 00:59 |
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After a really long time of pretty much just playing Irish dukes, I decided to pick a Holy Roman Count and I accidentally became Kaiser. I've been Kaiser for 3 generations or so, I formed the Empire of Italia and the Pope is my bitch. Early on in the game, I formed the Kingdom of Jerusalem by winning a Crusade for that area. I'm now fighting the Caliphate's third Jihad for it. The trouble is, at this point, I've blobbed so much that the Jihad is pretty much just a war against me. This means there's basically no allies who can help me and I must mobilise 60,000 soldiers to kill all the people trying to disrupt my little Gazan Reich. How the gently caress do you manage 60k troops? Counting boats and poo poo to ship everyone over to the Middle East is really finickity and stupid and I don't know if I'm doing it wrong or something. I can tell them all to take a walk through the Byzantine Empire but half of them will die because of supply/attrition. So how do I effectively fight this war? What obvious and intelligent things am I not doing to make the management of 60k troops easier?
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# ? Dec 6, 2014 01:18 |
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What's the status of those big mods? Game of thrones, Elder Kings, Lux invicta and After the End? Of those, are any up to date with ck2 in a stable way?
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# ? Dec 6, 2014 01:38 |
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Nobody Interesting posted:After a really long time of pretty much just playing Irish dukes, I decided to pick a Holy Roman Count and I accidentally became Kaiser. I've been Kaiser for 3 generations or so, I formed the Empire of Italia and the Pope is my bitch. break it into smaller armies. The Arabian interior is awful and cant handle all 60k troops in one provence, so might as well break em up into smaller 10-20k chunks before heading over. Remember that each boat represents 100 points of transport. If push comes to shove, abandon Jerusalem. Pulling out and saving you resources for more favorable fights is totally a good idea.
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# ? Dec 6, 2014 03:01 |
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Quantumfate posted:What's the status of those big mods? Game of thrones, Elder Kings, Lux invicta and After the End? Of those, are any up to date with ck2 in a stable way?
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# ? Dec 6, 2014 03:09 |
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Nobody Interesting posted:So how do I effectively fight this war? What obvious and intelligent things am I not doing to make the management of 60k troops easier? Not so obvious, and gamey as gently caress, but one trick would be to grant your major European vassals a county each in the east. Then you can raise their entire levy from the Levant and not worry about boats at all.
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# ? Dec 6, 2014 03:21 |
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paranoid randroid posted:The Arabian Peninsula is some of the shittiest terrain in the game outside of the extreme NE steppe provinces, and doing anything at all takes forever and a half. I quit my Rassid game because I got sick of spending, no poo poo, a full year getting my troops together every time I wanted to go punch the Caliph in the nose. That bad, huh? I noticed it was taking me a full year to get troops from one end of Cumania to the other just to holy war one of the fucks standing in the way of the Most Serene Jewish Republic of Tartaria. As interesting as the eastern third of the map is, I think I might stick mostly to Europe in future. The Spanish Caliphates look interesting, at least.
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# ? Dec 6, 2014 05:48 |
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Dareon posted:That bad, huh? I noticed it was taking me a full year to get troops from one end of Cumania to the other just to holy war one of the fucks standing in the way of the Most Serene Jewish Republic of Tartaria. Yeah this was my biggest annoyance in my Hashimid Shia Caliphate game - just getting around the territory takes FOREVER except around Jerusalem. Plus the fact that the worst spots are inland (and the fact that the Suez canal didn't exist in the middle ages) means that you can't even speed it up by taking boats instead.
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# ? Dec 6, 2014 05:51 |
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The Mighty Biscuit posted:I would also suggest this if you wanna do Muslims: As others have said, playing there is awful. Also, Baghdad is not a coastal duchy and so it's strictly inferior to several duchies which are, like Brugge or Sicily for example. Where your cities can have the series of ports to generate even more money, and can profit from the trade post income bonus. Also, you have ships to quickly ferry your troops nearly everywhere, and in the case of Sicily you can only be invaded by land from one single direction. And of course, if you play a merchant republic then Baghdad is as bad as the worst duchy in the Russian steppe since you need a coastal province as your capital.
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# ? Dec 6, 2014 07:25 |
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paranoid randroid posted:The Arabian Peninsula is some of the shittiest terrain in the game outside of the extreme NE steppe provinces, and doing anything at all takes forever and a half. I quit my Rassid game because I got sick of spending, no poo poo, a full year getting my troops together every time I wanted to go punch the Caliph in the nose. It's awful, and Russia is just as bad. It's why I can never play in those regions in CK or EU, it just takes too long to march anywhere.
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# ? Dec 6, 2014 07:36 |
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SeaTard posted:It's awful, and Russia is just as bad. It's why I can never play in those regions in CK or EU, it just takes too long to march anywhere. On the other hand, poo poo-gently caress godawful terrain is the only thing that saved my Karen dynasty Zoroastrian empire from the Mongol hordes. While I ultimately lost the first Ilkhanate invasion, it took them over 30 years to force my surrender and lost almost of their troops in the process. Taking the land back was trivial.
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# ? Dec 6, 2014 08:10 |
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That and attrition. Nothing pisses me off more than taking 5,000 soldiers to a county that has like 500 dudes, and winding up not being able to siege a holding because attrition killed too many off. 100.00 supply limit.
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# ? Dec 6, 2014 12:48 |
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Russian attrition.png.
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# ? Dec 6, 2014 15:03 |
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I love that graphic. (For those that don't know what it represents, it's a graph representing Napoleon's army during his Russian campaign - the Tan line is his troops on the way in, the black on the way out. Thickness of the line is the size of the army). One thing that bugs me about the really nasty high attrition areas in CK2 though is that the people that actually live there are just as vulnerable to it as invaders. They might not suffer from the Pagan homeland penalty, but the cap still kicks in pretty low compared to most other territories. You'd think steppe cultures would have some kind of bonus for adapting to that environment.
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# ? Dec 6, 2014 15:07 |
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Fuligin posted:Enlil himself seems pretty talented and levelheaded, but he's surrounded by an echo chamber of Paradoxian inanity and hanger-ons. I want to believe... and I could've sworn that he backed away from the hundreds-of-extra-provinces-in-North-Africa idea when people said that was dumb, but I guess not? There are apparently plans to show desertification somehow, but... augh, I want to believe, but it's a struggle. Hitlers Gay Secret posted:If it's any consolation it's times like these that get me into the mood to continue work on my Islam mod. Also thank you for pointing out the tech issue in that thread because that had totally slipped my mind. Of course my mod's timeline is from 610 - 769 so I have a lot less to worry about.
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# ? Dec 6, 2014 15:40 |
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I know I've probably made this clear already, Ofaloaf, but I just want to say again how gay I am for After the End. I reached burnout on CK2 last week but as soon as Way of Life drops and AoE is updated to be compatible with it, I'm jumping right back in.
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# ? Dec 6, 2014 15:56 |
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Torrannor posted:As others have said, playing there is awful. Also, Baghdad is not a coastal duchy and so it's strictly inferior to several duchies which are, like Brugge or Sicily for example. Where your cities can have the series of ports to generate even more money, and can profit from the trade post income bonus. Also, you have ships to quickly ferry your troops nearly everywhere, and in the case of Sicily you can only be invaded by land from one single direction. And of course, if you play a merchant republic then Baghdad is as bad as the worst duchy in the Russian steppe since you need a coastal province as your capital. Never, in any situation, ever buy your own boats. Give your vassals those super costal duchies so you don't have to pay a cent for the boats. The big thing you're missing is that the three super counties I listed give you metric poo poo tons of dudes. When you are getting just poo poo rolling, being able to raise 10k troops within 20 years of the old gods start from just your demesne alone is absurdly powerful. Plus Merchant republics are pretty boring, so whatever.
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# ? Dec 6, 2014 16:35 |
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Merchant republics have way more interesting internal politics. Feudal gets old fast, but hopefully the new DLC will change that.
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# ? Dec 6, 2014 18:36 |
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I haven't played/posted for a while, but um, my newest attempt has resulted in a first...
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# ? Dec 6, 2014 18:39 |
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BI NOW GAY LATER posted:I haven't played/posted for a while, but um, my newest attempt has resulted in a first... Username/post combo.
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# ? Dec 6, 2014 19:00 |
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an ugly homosexual incestual pedophile. Quite the combination
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# ? Dec 6, 2014 19:11 |
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Volkerball posted:Merchant republics have way more interesting internal politics. Feudal gets old fast, but hopefully the new DLC will change that. I wish I could see these interesting internal politics. The only real difference between a Merchant Republic and a Feudal Kingdom is having to press a plus sign until your chosen heir is cooler than everyone else's.
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# ? Dec 6, 2014 19:37 |
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Ofaloaf posted:The Github version of After the End's been working stably with 2.2.1 for a while now, but the Mediafire download is still set for 2.1.6. We're aiming to release a 2.2.1 v.0.3 Mediafire release soon (this weekend, I think), and then start getting the Github version working with the current beta. I got nothing to do this weekend, ah man. Just want to say your mod is the best out of all the Crusader Kings mods out there. Beats Game of Thrones stuff hands down. Just down over-swamp it with pointless events like they do and I will be forever in awe of your work.
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# ? Dec 6, 2014 19:37 |
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The Mighty Biscuit posted:I wish I could see these interesting internal politics. The only real difference between a Merchant Republic and a Feudal Kingdom is having to press a plus sign until your chosen heir is cooler than everyone else's. Family rivalries and wars over trade posts.
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# ? Dec 6, 2014 19:42 |
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Volkerball posted:Family rivalries and wars over trade posts. Wars over those trade posts my patricians never build. Yep. Family rivalries end up being a non issue, because what are my rival families gonna do? burn down a trade post? It's not like they are going to be able to start something when I have all the money to buy mercs.
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# ? Dec 6, 2014 19:49 |
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SeaTard posted:That sounds really bad; event popups in the middle of battles would make wars take forever. Maybe if it was mostly just duels and even then it had to be over a claim or between rivals or vendetta related and was actually very rare in battle. Also if if most of the time the duel would end with the loser yielding and losing prestige and being taken prisoner if in battle and death and serious injury were rather rare. Also if traits played a part. Like if you were deceitful you could pay the other dudes squire to blunt his weapon, if you were gregarious you could talk your way out of the duel without losing prestige or if you were wroth or cruel you couldn't let your opponent yield.
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# ? Dec 6, 2014 21:42 |
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Excelzior posted:an ugly homosexual incestual pedophile. Quite the combination If it was his son rather than his brother I think we'd hit peak CK2 with that image.
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# ? Dec 6, 2014 23:04 |
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The Cheshire Cat posted:If it was his son rather than his brother I think we'd hit peak CK2 with that image. There's still time for that, obviously.
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# ? Dec 7, 2014 03:56 |
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Is that a de jure map? I'm a fan of acknowledging that the Garamantes existed but jfc that is absurd.
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# ? Dec 7, 2014 07:24 |
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paranoid randroid posted:Is that a de jure map? I'm a fan of acknowledging that the Garamantes existed but jfc that is absurd. It's the only way to historically depict the might of the Garamantes against the Byzantines. The only thing worrying is that Serbia's provincial density is so low so that its might is improperly depicted.
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# ? Dec 7, 2014 07:45 |
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Okay seriously what the hell is going on with the Mediterranean heads. Here we see some sort of hideous hunk of flesh with hosed up eyes: 10 years later said hunk of flesh has progressed to the middle-age portraits and now resembles an actual human being, though his skin is now grey: Has it always been like this and I just haven't noticed? Or have Paradox started playing around with Mediterranean heads?
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# ? Dec 7, 2014 08:59 |
So I'm playing the newest version of the GoT mod and there's seriously never a week of peace. There are basically never civil wars within Westeros because the crown and the various independent (thanks to the megawar system) high lordships are fighting the 56th Iron Throne-Tyroshi Embargo War. It's just nonstop embargo wars for absolutely no reason. Is there a way I can disable embargo wars from happening at all, or at the very least tweak the mod so they occur at their normal vanilla frequency (ie: rarely)?
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# ? Dec 7, 2014 12:29 |
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BBJoey posted:Okay seriously what the hell is going on with the Mediterranean heads. They've always been like that. I never thought they were that bad honestly. I mean compared to some of the better portraits they not great, but I've never seen them as super hosed up.
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# ? Dec 7, 2014 14:34 |
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# ? Jun 4, 2024 02:57 |
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Drone posted:So I'm playing the newest version of the GoT mod and there's seriously never a week of peace. There are basically never civil wars within Westeros because the crown and the various independent (thanks to the megawar system) high lordships are fighting the 56th Iron Throne-Tyroshi Embargo War. It's just nonstop embargo wars for absolutely no reason. To disable them entirely, go to the defines.lua file in C:\Users\Yourname\Documents\Paradox Interactive\Crusader Kings II\Mod\A Game of Thrones\Common, search for Ask_to_Embargo_Interaction_Enabled, and change the 1 to a 0.
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# ? Dec 7, 2014 16:05 |