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So, I just finished The Genius: Rules of the Game season 1. I enjoyed it a lot! Is it worth it to continue on to season 2?
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# ? Dec 10, 2014 03:41 |
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# ? May 26, 2024 14:39 |
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It super is, if you liked 1 you'll love 2.
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# ? Dec 10, 2014 04:08 |
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s t a t y o u r s e l f a n d f a c e t o b l o o d s h e d
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# ? Dec 10, 2014 05:17 |
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Alien Rope Burn posted:So, I just finished The Genius: Rules of the Game season 1. I enjoyed it a lot! Is it worth it to continue on to season 2? It's not as amazing as the first season, but there's enough to like. At least it'll get you excited for the latest season. (Self-reminder to change my username to Garnet Chaebol.)
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# ? Dec 10, 2014 05:29 |
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The main issue with it is that it can never be as amazing as the first season, because everyone who plays in later seasons is playing knowing what went on then. The first season's most amazing trait was that it all developed organically, without anyone having expectations.
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# ? Dec 10, 2014 06:41 |
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Fuego Fish posted:I have been working on a tutorial for making maps based off my I just realised we don't have a map/map making thread! They are dammned usefull for RPG's - especially if you play over the internet, and having a thread with tips/resources would be extreamly useful. I'm okay at making my own maps for things, but help is always useful. What do you lot think?
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# ? Dec 10, 2014 08:49 |
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Worst that can happen is nobody posts there and it dies off.
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# ? Dec 10, 2014 09:05 |
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I could be up for a map thread. Me and my illustrator have been sort-of working at putting together a map for my game and there's interesting stuff you learn.
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# ? Dec 10, 2014 10:20 |
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Here's a game where you could play yourself guiltfree: pokeymans
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# ? Dec 10, 2014 10:45 |
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Also I wish AmiYumi would put more dots in posting because he's been rolling a lot of duds lately
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# ? Dec 10, 2014 10:46 |
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Forums Terrorist posted:Here's a game where you could play yourself guiltfree: pokeymans
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# ? Dec 10, 2014 16:55 |
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Forums Terrorist posted:Here's a game where you could play yourself guiltfree: pokeymans
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# ? Dec 10, 2014 17:21 |
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Sometimes E for Everyone really can mean everyone.
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# ? Dec 10, 2014 21:47 |
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Astus posted:Hell, Gundam would be perfect as well, the shows already tend to be about regular people being thrown into a war just because one of the sides involved needs more bodies in mobile suits. bonus if you are a teenager or early twenties.
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# ? Dec 10, 2014 22:10 |
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Was talking with my friends on skype about games that take one fantasy archetype and make a whole game based around it. Like Ars Magica with wizards and Pendragon with knights. We couldn't, however, think of one for thieves. Anyone know if there are any for thieves?
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# ? Dec 10, 2014 23:56 |
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Covok posted:Was talking with my friends on skype about games that take one fantasy archetype and make a whole game based around it. Like Ars Magica with wizards and Pendragon with knights. We couldn't, however, think of one for thieves. Anyone know if there are any for thieves? Hm, there was a game called I think "Dark" that was about thieves that got Kickstarted recently. I haven't heard much about it though. EDIT: Ah, found it: Project: Dark. Looks like it's still being worked on.
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# ? Dec 10, 2014 23:59 |
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Thieves Guild: http://heroworlds.blogspot.com/2014/03/retrospective-thieves-guid-and.html
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# ? Dec 11, 2014 00:48 |
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Leverage comes to mind if you want to expand past fantasy thieves. And for that matter, Shadowrun or any other heist game.
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# ? Dec 11, 2014 01:17 |
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Spincut posted:Hm, there was a game called I think "Dark" that was about thieves that got Kickstarted recently. I haven't heard much about it though.
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# ? Dec 11, 2014 02:29 |
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clockworkjoe posted:Thieves Guild: http://heroworlds.blogspot.com/2014/03/retrospective-thieves-guid-and.html Also: for fantasy games built around everyone playing the same archetypes: Iron Heroes for fighters.
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# ? Dec 11, 2014 02:32 |
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AmiYumi posted:Pretty sure most of us here aren't 11, actually. Man, gently caress this team rocket bullshit. A party of a collector and breeder, a trainer, a poke-scientist, and a poke-fashion consultant go on a quest to find the shiny Nosepass and save Puce Town from the rampaging herd of Zigzagoons (what could be causing their strange behaviour?), all while winning first prize at the pageant! Is it juvenile? Sure, but you can't tell me that pretending to be a magical nerd, a roided up moron, and a criminal beating up skeletons and saving the world is the height of grown-up behaviour.
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# ? Dec 11, 2014 05:20 |
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Jimbozig posted:Man, gently caress this team rocket bullshit. That actually sounds like "Ash's sidekicks from the anime all get together to get their own series". Which sounds pretty neato.
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# ? Dec 11, 2014 05:24 |
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FMguru posted:Thieves' Guild owned. Super crunchy rules for thieves, scenarios for parties of thieves, a big sprawling fantasy city (Haven) full of opportunities and institutions for thieves, etc. I could never find the actual Thieves' Guild books, but I've still got the Haven stuff in a three ring binder somewhere. Mostly I remember that one of the sample adventures was literally just a 1930s Crosby and Hope "Road" movie, with the party escorting two halflings named Bing and Bob. (Bing sings, Bob tells jokes) to their next performing gig.
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# ? Dec 11, 2014 05:28 |
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Jimbozig posted:Man, gently caress this team rocket bullshit. I wanna DO THIS!
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# ? Dec 11, 2014 05:33 |
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I know the old fan made Pokemon RPG got Fatal and Friends-ed fairly hard, and rightly, but there's actually a newer version called PTU that's...it's not GREAT but it's way less lovely and basically possible to have a good time with other pokemon nerds who are also RPG nerds without needing a separate side book of houserules. Also it's hard to hate on a game that lets you play a Martial Artist who fights along side his pokemon. Like, they super hard threw out the concept that only the pokemon fight and you can just slug the other trainer or dropkick his annoying Pikachu and it rules. In my group's last game one of us may have wound up reinacting that Russian(?) statue of the dude fighting a bunch of babies when we found a school and demanded pokemon logic be applied and thus for some reason everyone inside, especially the tiny children, are trainers.
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# ? Dec 11, 2014 06:11 |
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Pokemon is too juvenile which is why I wrote a Pokemon/The Wire RPG (using GURPS)
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# ? Dec 11, 2014 06:36 |
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KirbyJ posted:Pokemon is too juvenile so like this? http://viridiancitypokecenter.tumblr.com/
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# ? Dec 11, 2014 06:48 |
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Tatum Girlparts posted:I know the old fan made Pokemon RPG got Fatal and Friends-ed fairly hard, and rightly, but there's actually a newer version called PTU that's...it's not GREAT but it's way less lovely and basically possible to have a good time with other pokemon nerds who are also RPG nerds without needing a separate side book of houserules. I'm in a game of Pokemon Tabletop United (which you can find here) too, and I feel like I should temper expectations a bit. It's still way more playable than PTA, don't get me wrong, but it could still be better. It still sticks closer to Pokemon's video game mechanics than a tabletop game really should without a good way to automate it. (I would completely refuse to even touch stuff that affects combat stages if I wasn't using a spreadsheet like this one to automate it.) It still has unfun moneysinks like fishing that are only there because... I don't know, because Pokemon needs to have fishing and thus you need to have to buy bait and have the chance of a fish snapping the line and swimming off. We still had no idea that our pokemon XP vs trainer XP vs money was completely out of line with what the expected rates were until some of the other players went to their IRC channel because they don't say how much money or how many pokemon they expect a level five trainer to have so it's all in the hands of the GM to decide. It's still playable. It's just annoying. On the plus side PTU's way more of an actual game than PTA was and other than the whole "doesn't set good expectations for how fast the three types of advancement should advance" thing it does actually have good GM advice, so it's not a complete waste of time to read if you want to look at a Pokemon tabletop.
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# ? Dec 11, 2014 07:05 |
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Had a really good session of X-COM FATE today. Two characters who should have met a long time did and there was a great back and forth between them. One was a military general while the other was a grizzled, old veteran (me). Completely unintentional, the grizzled vet kept making stabs at the general for not being on the battlefield and sending men to die in battle. He's always been a little of a cynic so I thought it made sense. Then, due to a challenge we ran into, I had to evacuate the general from a room filling with poison. I was wearing a skeleton suit -- which has a grappling hook built in -- and there was an exposed hole in the roof. We had a few other young soldiers with us. I am, quite literally, the 1,000,000 man since I have cybernetic enhancements from alien tech: humanity needs me alive for, if nothing else, the tech inside me. The general is one of the commanders so we have to evacuate him from the FUBAR base. So, I had to give the soldiers some false reassurance I would send the skeleton suit back down to them. They gave me some false bravado even though the GM let it drop that they knew they were going to die. I did keep my word and drop the armor back, but only one guy made it out. Had a great little exchange like "So it this what it's like to be a general?" "Yes" "Glad I never got promoted. Now, help me get this guy out of here. I don't want all this kids to die today." When we blew the base, I was given the option of pulling the trigger, but refused because some of our men were still inside and I couldn't bear having anymore blood on my hand. On our way out, I even had a dialogue with the survivor about trying to stay sane through all this and remind him what we're fighting for: reminded him of his wife and how he's got to get home to her when this was all over. It was pretty frikken good session especially since it's normally more on the light hearted side.
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# ? Dec 11, 2014 07:06 |
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Oh yeah, and the final nail in the "playing yourself is unfun" argument is the tale of Grendel, the fat and goony Dark Heresy 1e Adept who single-handedly killed a Charnel Daemon of Khorne with a knife.
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# ? Dec 11, 2014 08:15 |
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Grey Hunter posted:I just realised we don't have a map/map making thread! I would be cool with that, gently caress the haters. I'd post in it all the time.
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# ? Dec 11, 2014 08:20 |
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Fuego Fish posted:I would be cool with that, gently caress the haters. I'd post in it all the time. Maybe a thread on maps, handouts, character sheets and other paraphernalia. I create lots of things for So77 that aren't exactly maps but are along the same lines (like handouts) that I would love to share. I have a friend who does nutty things for his Traveler games, laminated ID cards, travel papers and even starship paychecks.
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# ? Dec 11, 2014 08:28 |
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Tatum Girlparts posted:Also it's hard to hate on a game that lets you play a Martial Artist who fights along side his pokemon. Like, they super hard threw out the concept that only the pokemon fight and you can just slug the other trainer or dropkick his annoying Pikachu and it rules. Gonna be honest, if I'm gonna play a pokemon game I don't actually want the trainers to be fighting. I'd prefer a game that actually focused on the pokemon part and got that handled and done real well. Something real cool and fun there. I have a ton of other games about punching guys. Like, I feel like when you go 'and the most awesome thing is totally throwing out the main premise of pokemon battling as the way things are done' you may be missing the point of playing a pokemon rpg.
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# ? Dec 11, 2014 08:31 |
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Mors Rattus posted:Gonna be honest, if I'm gonna play a pokemon game I don't actually want the trainers to be fighting. I'd prefer a game that actually focused on the Pokemon part and got that handled and done real well. Something real cool and fun there. I have a ton of other games about punching guys. Oh thank god i didn't want to be the jerk who said it first but If i want to play Pokemon i want to play something more like the show or games in spirit (the comics do have people sort of fighting alongside their Pokemon but not really) i know how much people hate it but i was thinking that something along a *world hack would work ok for Pokemon.
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# ? Dec 11, 2014 09:45 |
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I'd love a map thread - one of my biggest hurdles is making up rooms and room lay-outs and "interesting terrain" on the fly.
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# ? Dec 11, 2014 09:51 |
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Lurks With Wolves posted:I'm in a game of Pokemon Tabletop United (which you can find here) too, and I feel like I should temper expectations a bit. It's still way more playable than PTA, don't get me wrong, but it could still be better. It still sticks closer to Pokemon's video game mechanics than a tabletop game really should without a good way to automate it. (I would completely refuse to even touch stuff that affects combat stages if I wasn't using a spreadsheet like this one to automate it.) It still has unfun moneysinks like fishing that are only there because... I don't know, because Pokemon needs to have fishing and thus you need to have to buy bait and have the chance of a fish snapping the line and swimming off. We still had no idea that our pokemon XP vs trainer XP vs money was completely out of line with what the expected rates were until some of the other players went to their IRC channel because they don't say how much money or how many pokemon they expect a level five trainer to have so it's all in the hands of the GM to decide. It's still playable. It's just annoying. Yea it's still rough, I was comparing it to pta where a leap from total poo poo to clunky but works is a huge step up. Mors Rattus posted:Gonna be honest, if I'm gonna play a pokemon game I don't actually want the trainers to be fighting. I'd prefer a game that actually focused on the pokemon part and got that handled and done real well. Something real cool and fun there. I have a ton of other games about punching guys. Pokemon still do the bulk of things even for fighting classes, when it happens it's less "now YOU are the fighter" and more you go on all fours behind the other guy and your pokemon kicks him over you. And the other guy is some kid who wanted to show his bugs off. Trainer combat happens since rpg party size monkeys with encounter sizes compared to the games. A cost of shifting mediums was needing a way to deal with the fact that suddenly at starting levels the heroes are dealing with swarms of beedrill rather than just one, and they needed something for when six angry bee monsters decide to go after the human instead other than saying "don't have that happen because reasons". But yea, one of its major failings is trying to use the tone and all from the games, anime, and comics all at once so you have poo poo like a Lasher class that literally beats pokemon to make them meaner and fight better, and fuckin cheerleaders and fashionista classes. On one hand it's nice to have a toolbox, but on the other it feels very Frankenstein.
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# ? Dec 11, 2014 09:59 |
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I don't know a whole lot about Pokemon beyond watching friends play it on Game Boys back in high school, but I think that a game about fantastical animals engaging in sanctioned duels would be just about perfect for lots of social combat: backroom dealings and match rigging and betting and bookies. Don King: The Game, with small magical animals.
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# ? Dec 11, 2014 10:09 |
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Bucnasti posted:Maybe a thread on maps, handouts, character sheets and other paraphernalia. I create lots of things for So77 that aren't exactly maps but are along the same lines (like handouts) that I would love to share. I have a friend who does nutty things for his Traveler games, laminated ID cards, travel papers and even starship paychecks. That's cool with me because I've done other stuff I could yammer on about, like flags and coats of arms and stuff like that.
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# ? Dec 11, 2014 10:38 |
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Tatum Girlparts posted:Trainer combat happens since rpg party size monkeys with encounter sizes compared to the games. A cost of shifting mediums was needing a way to deal with the fact that suddenly at starting levels the heroes are dealing with swarms of beedrill rather than just one, and they needed something for when six angry bee monsters decide to go after the human instead other than saying "don't have that happen because reasons". It doesn't happen because you have a trained murder beast between you and them. Also according to actual game lore pokemon respect an ancient pact to fight fairly and any dude actually fighting pokemon would be breaking that and thus bringing the whole loving wrath of all murderbeasts onto humanity a a whole.
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# ? Dec 11, 2014 10:51 |
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# ? May 26, 2024 14:39 |
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Elfgames posted:It doesn't happen because you have a trained murder beast between you and them. Also according to actual game lore pokemon respect an ancient pact to fight fairly and any dude actually fighting pokemon would be breaking that and thus bringing the whole loving wrath of all murderbeasts onto humanity a a whole. Sounds like a plot to me. "Some asshat wrecked things for everyone. You! Ten-year-old girl! Go and fix it."
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# ? Dec 11, 2014 11:12 |