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I'm just happy the the whole NCA starter is included, plus most of the mercs I like (even if I can't include them if I go NCA). Plus, the most expensive Swiss Guard now seems to be cheaper than 25% of a 300 team, so will no longer be able to hold the fort on his own. Also, mines named Drop Bears. Must go hand in hand with Krazy Koalas. I hope they come out with CSU models soon and I hope they look like rentacops (and not that boob window lady). The breaker rifles seem interesting in hacker support (do Bolts make for good hackers?), but their ARM 0 seems dicey.
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# ? Dec 16, 2014 05:20 |
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# ? May 26, 2024 22:35 |
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Corbeau posted:From what I've read, I think this is aimed more at distributors than consumers. Yeah, consumers would buy the books for the fluff, but CB can make a much better argument to distributors to stock HS & Paradiso if they make a big thing out of how N3 doesn't "obsolete" them. This is bad business practice though as it gives retailers a false sense of value as the books will actually be obsolete once the new online profiles come out and the Army builder plus the wiki is updated. N3 should have been really the jump-off point for the game from here on out, with the new expansion due next year being the next big book value item. The only value in HS and Paradiso is the fluff, artwork, and for Paradiso some of the ITS rules. They're hardly going to be worthwhile buying except for those who want the books for the previous stated reasons. Kind of bummed that CB didn't take this opportunity to do a firm, one book setup for their game.
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# ? Dec 16, 2014 07:12 |
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Looking at the rules pdf, did they remove the ability to make mercenary armies? You know, half AVA on everything, but you weren't limited by factions. What a shame.
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# ? Dec 16, 2014 07:35 |
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Azran posted:Looking at the rules pdf, did they remove the ability to make mercenary armies? You know, half AVA on everything, but you weren't limited by factions. What a shame. Merc armies were never tournament legal. So if your local group agrees, go ahead and build all-merc armies for casual games. Official support should be coming with Acheron's Fall, since that'll introduce mercenary sectorial armies that'll be tournament-legal.
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# ? Dec 16, 2014 07:37 |
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I am really unsure how I feel about the loss of disabling weapons and equipment. I'm sure it will speed things up a bit, but I really appreciated there being some advantage to the rifle.
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# ? Dec 16, 2014 10:22 |
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If it actually gets Ariadna involved in the more info/tech-war part of the gameset then it's better for the game IMO. I came to gently caress bitches, and crush tiny YJ manlets.
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# ? Dec 16, 2014 12:01 |
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Joan of Arc is amazing now. As fighty as Achilles, better leadership skills, religious, +1SWC options, linkable, for 20-30 points less. You can get a small link-team of her and Hospitalers for around 100 points and get 7 wounds of high-armor, dead-eyed, fast combat monsters. I like how Impetuous is much more controlable now (mostly because of bikes, as now you don't have to dismount all the time to stay alive) and Extremely Impetuous is the actual liability version. Can't wait for ALEPH to ger updated. though I wonder how they'll manage to fit all of Achilles' little bonuses (Such as the Courage, Stealth and 6Th Sense he got from the old MA) into a singe statline. I assume most of them will be gone.
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# ? Dec 16, 2014 13:01 |
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Welp, goodbye old ugly Squalo. You were kinda useful in the one game I used you, where you lost a shootout to a Sogarat.
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# ? Dec 16, 2014 13:03 |
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Should I buy an Anathematics to proxy as a Charontid or should I wait for a re-sculpt (considering its now supposed to be on a larger base I assume a new one isn't far off)?
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# ? Dec 16, 2014 13:17 |
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I imagine there is a resculpt coming. Might be worth waiting. Got in a quick game this morning using .PDFs on pads today with a buddy, using HS profiles as their current points value so our lists were a bit innaccurate, but it was more to test the mechanics. Managed to hit BS18 with a Tsyklon thanks to a combination of Spotlight + Assisted Fire, gunning down a pair of Wu Ming in short order.
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# ? Dec 16, 2014 15:32 |
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Not a viking posted:Should I buy an Anathematics to proxy as a Charontid or should I wait for a re-sculpt (considering its now supposed to be on a larger base I assume a new one isn't far off)? http://www.infinitythegame.com/infinity/en/2011/miniatures/the-charontids-2/ That guy is a hell of a lot harder to pick out without its disco colors.
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# ? Dec 16, 2014 19:09 |
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Bear Throne posted:http://www.infinitythegame.com/infinity/en/2011/miniatures/the-charontids-2/
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# ? Dec 17, 2014 00:15 |
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So, uh, guys. I just played a small N3 test game. Coordinated orders and suppression fire are both a really huge deal. For short-to-mid range fire lanes, suppression is just a shocking wall of "gently caress off." Spending orders trying to go head to head with it feels absolutely awful - you do not want to waste your active orders on coin flips (worse than dealing with a TR bot in many ways, since the suppression penalty makes it more likely that nothing at all happens). Furthermore, you can use move+move coordinated orders to get lots of dudes up the table really fast. It'll burn through your command tokens, but you quadruple your order efficiency for movement. Which means you can put a bunch of dudes in striking distance, put them in suppressive fire, and dare your opponent to slam their head into a brick wall. If they decline, then you're close to them with a bunch of offensive pieces on your next active turn. This is the Infinity that I thought I was signing up for years ago. Positional and controlling, yet the order pool mechanic still keeps it extremely dynamic once a chink in the armor is found. N3 owns. Oh, and I'm playing Joan of Arc for sure now. Inspiring Leadership looks batshit insane now that I'm seeing the power of coordinated orders. Corbeau fucked around with this message at 01:09 on Dec 17, 2014 |
# ? Dec 17, 2014 01:07 |
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Yeah the new command token system is loving brillaint, I'm loving the new mechanics and it's definitely the Infinity that was missing from N2 if that makes sense. I've had two games today and loving loved it. Also god bless hacking devices, new hacking is great and really interactive when used, it's good fun. E: Joan in particular is loving ridiculously awesome and what I wanted out of her models when I first picked her up years ago. Combined with her MA, unique co-ord order and Inspiring Leadership she is a loving beast. Cheaper Hospitallers makes her far, far easier to link too.
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# ? Dec 17, 2014 01:21 |
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Flipswitch posted:
I laughed way too much at this. By the way, if NCA is just smash poo poo without any subtleties, what is MO play style? Plus, the new website introduces PanO as a welfare and almost leisure society, so that sounds nice.
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# ? Dec 17, 2014 02:30 |
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JcDent posted:I laughed way too much at this. Smash poo poo without any subtlety while yelling DEUS VULT
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# ? Dec 17, 2014 02:35 |
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JcDent posted:Plus, the new website introduces PanO as a welfare and almost leisure society, so that sounds nice.
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# ? Dec 17, 2014 02:37 |
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Pierzak posted:Err, but it was that way before? Assuming you have the money for the newest toys corps push on you. Doesn't welfare means "state gives at least one and a half poo poo about poor people"? JoshTheStampede posted:Smash poo poo without any subtlety while yelling DEUS VULT But doesn't it imply a lot of "stick them with the pointy end", considering frenzy on many of the knights? Like some dude spends a cheerleader to make you knight impetous and then you impetous him into many, many AROs?
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# ? Dec 17, 2014 02:50 |
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JcDent posted:Doesn't welfare means "state gives at least one and a half poo poo about poor people"? No, it means "state pays for most people to not work/live a life of leisure", and the small portion that is still poor gets abused/exploited. It's not a huge 1%/99% thing, it says there's a huge, healthy, well off middle class, and then like 1% on either end of the bell curve either living in unimaginable opulence or hand to mouth squalor.
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# ? Dec 17, 2014 02:53 |
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Yeah the bottom class of PanOceania are called Ateks? It's been a long time since I've read it but its part of Valeryia Gromoz back setting, which is basically forgotten by society whilst the rest of PanO enjoys the finest of being by far and away the strongest human facction in the game, hence the term hyperpower. For PanO sects. NCA is PanO up to 11, a technology supremacy bulldozer that rumbles over people. Add lots of HFTs on expendable auxbots for true realism. ASA is a speedy mechanized lightning bruiser sectorial that trades durability for speed and overwhelming firepower. For MO imagine the pope as a space knight armed with a machine gun and a power fist. The sectorial is a blunt object like a brick in a sock that you swing at people. Flipswitch fucked around with this message at 03:24 on Dec 17, 2014 |
# ? Dec 17, 2014 03:08 |
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The Military Orders play very differently from NCA. Yeah, MO also has a lot of in-your-face firepower (unless you want TAGs), but they've got unlimited access to some of the best infiltrators and jack-of-all-trades specialist troops in the game: Order Sergeants. Being able to throw out AVA:T TO Camo Infiltrators is a Pretty Huge Deal for a PanO sectorial. NCA flat out can't do that; they're stuck in their own deployment zone. In other news, I just realized that Suppressive Fire is no longer canceled at the start of each turn. Put a dude into suppression mode and he stays there indefinitely. Mind blown. Corbeau fucked around with this message at 03:52 on Dec 17, 2014 |
# ? Dec 17, 2014 03:50 |
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Having looked through the book, I'm overall pretty happy with it. I like that the background and the rules were split into two books. Honestly though, I'm pretty much still in a state of "what is your malfunction? How is this even hard?" towards CB right now that is ruining this release. This is almost entirely based on having painted JSA in anticipation of N3, and then the additional realization that I only play sectorials and we don't have any sectorial rules. All of which would be less shocking, if they'd just communicate what was going on with the road map. This whole ¡Mañana, mañana! stuff is really loving stupid. I wouldn't have even focused on painting my JSA in prep for N3 and picked something else to focus on if they had some some proper communication to let us know that "N3 will be out in early to mid December, and will have the rules for the N2 core rulebook only, and we will have PDFs for all the updates for HS/CP" actually meant "We will put out the core rulebook in early to mid December and in addition to not containing rules or model stats from HS/CP, it will also be missing rules for models that were originally in the N2 core rule book. We will release the PDFs containing the HS/CP units sometime before ITS 2015 starts one and a half to two months later. We are also totally not going to tell you when of if we are going to release the rules for the models missing from the book that were not in HS/CP either." I guess there was something about maybe they might release them this week. But then again who loving knows because it was just some sort of a hint at there being an additional "Christmas Present". As absurdly tone deaf as they have been up to this point, it could be just be a picture of someone at CB reading the HS/CP rules with a smirk on their face.
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# ? Dec 17, 2014 04:07 |
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I thought Ateks were some sort of future Amish. Eventually, after some mulling around, I might just buy both starters and see where it takes me. Getting to CC might be a little too hard for me (I also hear that my future meta is mostly Nomads... that eastern european nerds for ya), but I heard that such thing as "getting better at stuff" exists, at least as a concept. Plus, "YJ tears" exist, nut "MO Tears", though /tg/ usually has a lot of discussion at how viable are those guys. What about that hacker knight character dude? I never see him mentioned.
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# ? Dec 17, 2014 04:24 |
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Whats most friendly to a new player, MO, NCA or Morats?
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# ? Dec 17, 2014 04:38 |
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Morats are very simple to play (apply brick to face) and fun to learn the mechanics with and later branch into vanilla CA, but weren't competitive in ITS tournament format as a sectorial list because of no AD/camo specialists. This may all change if Rasyat gets a specialist option.
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# ? Dec 17, 2014 04:41 |
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Cyclomatic posted:Having looked through the book, I'm overall pretty happy with it. I like that the background and the rules were split into two books. Yeah, if the Christmas Surprise is the rest of the model stats, then everything is fine and everyone will forget they were mad. If it's some bullshit like a zoomed in picture of a model that will come out in February, then they really just have no idea what the gently caress they are doing.
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# ? Dec 17, 2014 04:50 |
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DJ Dizzy posted:Whats most friendly to a new player, MO, NCA or Morats? MO is easier to play in the long run because they get TO Camo Infiltrating specialists. NCA and Morats are simplier in terms of rules, so perhaps for learning the basics, but that same... directness can make them harder to employ effectively in scenario play. Morats look loving awesome though, and N3 looks to be a big improvement for them already, so I say go Morat. JcDent posted:I thought Ateks were some sort of future Amish. MO is not about melee. It's about knights looking badass and sergeants doing all the real work. De Fersen is good, but expensive point-wise. Some people take him. Some don't. I've never tried him because I've never felt the lack of a hacker. That's likely to change in N3, but we already know that Father-Knights can be hackers (and are apparently getting Haris in MO, according to alleged Bostria statements). Corbeau fucked around with this message at 04:54 on Dec 17, 2014 |
# ? Dec 17, 2014 04:51 |
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Corbeau posted:MO is easier to play in the long run because they get TO Camo Infiltrating specialists. NCA and Morats are simplier in terms of rules, so perhaps for learning the basics, but that same... directness can make them harder to employ effectively in scenario play. All three have a reputation for being straightforward and powerful but bad at ITS, though I'm not sure how accurate that is.
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# ? Dec 17, 2014 04:52 |
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Nca are fine with auxilia fir its but Asa can struggle sometimes with weird specialist options.
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# ? Dec 17, 2014 04:59 |
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JcDent posted:What about that hacker knight character dude? I never see him mentioned. I just bought de Fersen and have been trying him out, he's pretty sweet. Heavy infantry specialists are great for scoring points and BS14 Spitfires are the staple beatstick in MO. Only problem is he's 65 points and 2 SWC. That's waaaaay too many points sunk into a model to let them sit back and hack away all day and more than enough points for him to have a bullseye painted on his shiny head. Very much a high-risk, high-reward piece. DJ Dizzy posted:Whats most friendly to a new player, MO, NCA or Morats? MO is pretty straightforward and has some very strong specialist options but has limited options vs. camouflage heavy armies. NCA has a really sweet selection of toys and an answer to just about everything BUT tends toward very low model count and trouble against lists with lots of dudes. Short answer: those are the three armies IMO that succeed with the least finesse; pick whichever you like the look of best.
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# ? Dec 17, 2014 05:04 |
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Well poo poo. I can't decide between Morats and NCA then. Thanks for the advice guys!
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# ? Dec 17, 2014 05:08 |
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Also Morats give no fucks if they lose their Lt, which means you can play badass Lts without risk.
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# ? Dec 17, 2014 05:51 |
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so, MULTI Snipers. There's a different profile in the weapons section than there is at the end, and I'm wondering which one is right. From the weapons section: D14 B2 AP D15 B2 DA From the back, both are listed as Damage 15. Also, why would you ever not fire Double Action all the time?
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# ? Dec 17, 2014 07:43 |
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Signal posted:Also, why would you ever not fire Double Action all the time?
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# ? Dec 17, 2014 07:44 |
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Interesting thing of note: Sniper Rifles are Shock now.
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# ? Dec 17, 2014 12:31 |
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gently caress sake angel calm down, makes me want to
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# ? Dec 17, 2014 13:06 |
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looking through the new rulebook I could be blind but it looks like t2 (tesseum the stuff they want to steal from the ariadnian planet) ammo has been removed? Anyone know if it has a replacement? Looking at usa Grunts 10 points for hvy flamer and light shotgun! yes please. So far I like all the changes to the Ariadna profiles Foxtrots, Minutemen, SAS, Scouts (marksmen!) and Moblots all got good changes. Though many of them were just big points reductions. Ugh just realised all those profiles no longer have their msv versions if they had them. Hoboskins fucked around with this message at 14:51 on Dec 17, 2014 |
# ? Dec 17, 2014 14:11 |
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Corbeau posted:Also Morats give no fucks if they lose their Lt, which means you can play badass Lts without risk. But arent some of their figures really old?
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# ? Dec 17, 2014 19:23 |
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DJ Dizzy posted:But arent some of their figures really old? Yep. I just started Infinity a couple months ago with Morats. A few of them are ancient and look gross. The newer sculpts are very bulky and some of the older models are skinny and have goofy hair. Honestly the only model that is a big turnoff for me is the Yaogat, which is unfortunately the main line infantry you are going to want 5 of. Allegedly there is a resculpt coming one of these days but it could be a while. I'm doing OK without them so far but I would buy them in a heartbeat if they got redone.
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# ? Dec 17, 2014 20:17 |
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# ? May 26, 2024 22:35 |
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Morats are one of the 2-3 factions on my short list once I exhaust all the fancy new stuff for Haqq and MO in N3. Might even pick them up if we do another escalation league here. Their new sculpts are great and N3 granting them blanket Veteran is a huge, huge deal. The only other factions on my short list are sectorials that don't even exist yet (Svalarheima and Sygmaa). If I can play Haqq without Djanbazans, whose minis I hate, then I'm pretty sure I could deal with waiting for Yaogat resculpts.
Corbeau fucked around with this message at 20:22 on Dec 17, 2014 |
# ? Dec 17, 2014 20:20 |