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Actually, it's about ethics in Underworld demonocracy...
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# ? Dec 16, 2014 17:00 |
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# ? May 16, 2024 17:11 |
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Psychonauts is an amazing game, one of the all-time greats, but the gameplay parts of it could really have used some more polish. The platforming is kinda floaty and hard to control at times, and the combat is a little clunky with a huge-rear end pause after the standard three-hit combo. Also, loving seriously, a lives system in 2005? I get it, DoubleFine, it's an homage to N64 platformers, but really?
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# ? Dec 16, 2014 17:03 |
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What's his forums user name?
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# ? Dec 16, 2014 17:04 |
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Red Dead Redemption is god-drat phenomenal, but it has the most languid story I've ever seen in a video game. It starts off fairly strong, like, your mission is to kill Bill Williamson, that's your entire goal; but then you realize that achieving that is going to involve jumping through a series of hoops and fetch quests as you increasingly lose interest in anything that's going on.
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# ? Dec 16, 2014 17:10 |
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Kimmalah posted:I don't think it pisses most people off, it's more like "Oh, it's that again." Similar to the feeling I get when I see the 5 million "Praise the sun" messages on the way into town. So if one wants to piss off Dark Souls spergs, all you have to do is leave a message that a game mechanic is poo poo, if this thread and the title of the last one is anything to go by
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# ? Dec 16, 2014 17:30 |
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DStecks posted:Psychonauts is an amazing game, one of the all-time greats, but the gameplay parts of it could really have used some more polish. The platforming is kinda floaty and hard to control at times, and the combat is a little clunky with a huge-rear end pause after the standard three-hit combo. Also, loving seriously, a lives system in 2005? I get it, DoubleFine, it's an homage to N64 platformers, but really? It's not all bad... right up until you hit the meat circus. That level was some bullshit.
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# ? Dec 16, 2014 17:48 |
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DStecks posted:Red Dead Redemption is god-drat phenomenal, but it has the most languid story I've ever seen in a video game. It starts off fairly strong, like, your mission is to kill Bill Williamson, that's your entire goal; but then you realize that achieving that is going to involve jumping through a series of hoops and fetch quests as you increasingly lose interest in anything that's going on. Yeah, recently I wanted to play that game because everyone goes on and on about it. I got to Mexico, and all my motivation is just flying out the door as I meet new characters I don't give a poo poo about in a location that feels like an addendum to the rest of the game (but is twice as dull) fighting a battle I don't care about to chase someone that doesn't matter.
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# ? Dec 16, 2014 17:49 |
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DStecks posted:Red Dead Redemption is god-drat phenomenal, but it has the most languid story I've ever seen in a video game. It starts off fairly strong, like, your mission is to kill Bill Williamson, that's your entire goal; but then you realize that achieving that is going to involve jumping through a series of hoops and fetch quests as you increasingly lose interest in anything that's going on. It's been a while since I've played it, but doesn't the main character basically get as fed up with all the fetch quests as you do?
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# ? Dec 16, 2014 17:52 |
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triplexpac posted:It's been a while since I've played it, but doesn't the main character basically get as fed up with all the fetch quests as you do? Yeah, but then he does them anyway, constantly threatening the people that if they don't help him, he'll shoot or abandon them, and then they ask him to do just one more thing, and he always capitulates. The writers just couldn't think of any reason for Marston to do this stuff except because he's forced to, and it really, really shows. At least the stuff with Bonny was good.
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# ? Dec 16, 2014 18:22 |
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A thing that drags games down for me is when they do that self-aware thing that nobody likes having to jump through all these hoops and then make you jump through the hoops anyway. "haha you want me to kill rats in a basement, quest giver? What a cliche haha" *heads off to basement to kill the rats*
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# ? Dec 16, 2014 18:56 |
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ChaosArgate posted:No? Dude there are creepy fans of literally everything. You might as well say everything you've ever enjoyed has been brought down by their creepy fans. Isn't that what SomethingAwful.com is founded over?
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# ? Dec 16, 2014 20:15 |
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MeatwadIsGod posted:Two things dragging down Metal Gear Solid: Ground Zeroes: I'm an idiot and discovered Ground Zeroes has both of these features when using the bottom-left corner of the TouchPad on the DS4.
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# ? Dec 16, 2014 20:35 |
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Jordbo posted:I don't get it, don't you feel at least a little uncomfortable with people saying sexual things about fantasy characters..? I'm not pissed off, but I think it's weird Haha do you? There's actual problems in the world greater than some teenager writing "AMAZING CHEST AHEAD" and I don't mean this in the tumblr PEOPLE ARE DYING IN AFRICA way I just mean it's so utterly insignificant on any level whatsoever MeatwadIsGod posted:I'm an idiot and discovered Ground Zeroes has both of these features when using the bottom-left corner of the TouchPad on the DS4. gently caress that button
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# ? Dec 16, 2014 20:50 |
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2house2fly posted:A thing that drags games down for me is when they do that self-aware thing that nobody likes having to jump through all these hoops and then make you jump through the hoops anyway. "haha you want me to kill rats in a basement, quest giver? What a cliche haha" *heads off to basement to kill the rats* GTA V did the exact same thing. The characters would constantly bitch about not getting paid, but they would then continue to do constant bitch work for the exact same people, and then complain again when they continued to not get paid. To my knowledge there was never really any pressing reason for them to be putting up with these people, other than some vague threats from the police or something. I think the most egregious example of this were the tow-truck missions as Franklin. You drive around, bitching the entire time about how you shouldn't be doing this work and how you won't do it again, but 20 minutes later your rear end is in the seat again. I don't even think you get paid for doing that mission string, your only reward is the option to buy the company so you can play that lovely mission again. GTA V is just a giant list of super dumb decisions wrapped up with some really good ones.
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# ? Dec 16, 2014 20:53 |
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My favorite part about Gwynevere (Amazing Chest Ahead) in Dark Souls is how for a while everyone thought it was supposed to signify another character's gender and self-body issues because of his backstory, then in an interview it just turned out that one of the artists just really likes breasts.
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# ? Dec 16, 2014 20:58 |
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2house2fly posted:A thing that drags games down for me is when they do that self-aware thing that nobody likes having to jump through all these hoops and then make you jump through the hoops anyway. "haha you want me to kill rats in a basement, quest giver? What a cliche haha" *heads off to basement to kill the rats* Every goddamn RPG these days thinks they are being oh so clever and meta about having a giant rats in the basement quest. Guess what guys, it's still cliche even if you acknowledge the cliche.
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# ? Dec 16, 2014 21:30 |
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RBA Starblade posted:My favorite part about Gwynevere (Amazing Chest Ahead) in Dark Souls is how for a while everyone thought it was supposed to signify another character's gender and self-body issues because of his backstory, then in an interview it just turned out that one of the artists just really likes breasts. That sounds par the course for the internet. Tumblr hassled one of the writers of Pacific Rim because they wanted to know if there were any GLBT pilots. And then got hostile when all he said was yes. They wanted full back stories of these people who weren't involved with the movie in any way.
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# ? Dec 16, 2014 23:12 |
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RBA Starblade posted:My favorite part about Gwynevere (Amazing Chest Ahead) in Dark Souls is how for a while everyone thought it was supposed to signify another character's gender and self-body issues because of his backstory, then in an interview it just turned out that one of the artists just really likes breasts. Yeah, the official story is that she was supposed to be a very 'pure virgin' looking sort of character, looking a bit like Astraea in Demon's Souls, but then the concept artist drew the big boobed thing you see in the official artbook and he seemed really happy and excited about it. And the game director just went "well I guess it's good enough" and into the game it went.
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# ? Dec 16, 2014 23:27 |
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He just couldn't find the heart in him to tell the artist no because he was so super hyped and enthusiastic about it.
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# ? Dec 16, 2014 23:29 |
Inco posted:It was probably all in Codec calls, which you could be forgiven for never seeing because they're completely optional, somewhat lengthy, very numerous, and they trash the game's flow. I've never bothered listening to them outside of a couple from the first level, because that's valuable time I could be using slicing mooks in half and harvesting their cyborg spinal fluids. I listened to almost all of them via Chip Cheezum's LP.
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# ? Dec 17, 2014 01:49 |
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Heavy Lobster posted:I got Rogue Legacy a while back having heard a lot of complaints about the controls and I really don't understand it. They're really consistent and I can't think of a single time in the entire game where I thought something was bullshit and out of my control, and I'm not entirely sure what I'm missing or what people had problems with. This isn't a dig at anyone, just legitimately wondering if I just totally missed something. This probably isn't what bugs other people about the controls, but I have trouble controlling 2D platformers where the character is a big gangly cartoon. For example Mario is a rectangle and Sonic is a ball so their hitboxes are pretty easy to figure out. The characters in Rogue Legacy are too animated. My real problem with that game is that it combined a bunch of roguelike features with a huge emphasis on grinding stats that persist between playthroughs. I feel like those two things just don't go that well together.
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# ? Dec 17, 2014 02:04 |
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Morpheus posted:The writers just couldn't think of any reason for Marston to do this stuff except because he's forced to, and it really, really shows. Well, yeah. The only reason he's doing anything in the game besides tending his ranch is because he's forced to.
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# ? Dec 17, 2014 02:30 |
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Morpheus posted:The writers just couldn't think of any reason for Marston to do this stuff except because he's forced to, and it really, really shows. And they couldn't think of any reason to motivate every other character in the game other than "the gubmint is bad", it's almost funny how almost everything in the game winds up being blamed on the government. The Moon Monster posted:This probably isn't what bugs other people about the controls, but I have trouble controlling 2D platformers where the character is a big gangly cartoon. For example Mario is a rectangle and Sonic is a ball so their hitboxes are pretty easy to figure out. The characters in Rogue Legacy are too animated. The enemies have really bad hitboxes in general, which combined with the fact that touching an enemy's hitbox means you usually get damaged means that you'll get a lot of deaths just from an enemy being near you even if you never touch them. I feel like if they had had a rudimentary city/kingdom management game as an additional source of income it would have made the grind for upgrades a lot more tolerable. As is despite the huge focus on playing as your descendants is little more than set dressing for a random character generator and an upgrade tree.
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# ? Dec 17, 2014 02:45 |
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I never got very far in Red Dead Redemption because I fail at cover systems and console shooters forever, I've just been playing PC games for too long. I think I'd have rather just played an Old West Moseying Simulator, because they did make a pretty nice atmosphere.
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# ? Dec 17, 2014 02:52 |
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The Moon Monster posted:My real problem with that game is that it combined a bunch of roguelike features with a huge emphasis on grinding stats that persist between playthroughs. I feel like those two things just don't go that well together. Well, as the flip of your coin, I was grateful for the persist stats, and it's why I hate most Rogue-likes. I hate playing for an hour+ and having nothing to show for it with a couple seconds bad play.
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# ? Dec 17, 2014 03:44 |
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...of SCIENCE! posted:And they couldn't think of any reason to motivate every other character in the game other than "the gubmint is bad", it's almost funny how almost everything in the game winds up being blamed on the government. Marston and everyone he knows are the last remnants of an untamed outlaw culture being choked out and stamped flat by encroaching federal influence, of course the government are the villains. The fact that Marston and co. are all murderous ne'er-do-wells mitigates this somewhat.
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# ? Dec 17, 2014 05:10 |
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...of SCIENCE! posted:And they couldn't think of any reason to motivate every other character in the game other than "the gubmint is bad", it's almost funny how almost everything in the game winds up being blamed on the government. The bit where a U.S. Marshal says he distrusts you for fear you might be a federal agent and rants about how awful the government is was my favorite part.
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# ? Dec 17, 2014 05:22 |
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The camera in Dragon Age: Origins is really annoying. Low maximum height, and you have to have a character onscreen at all times in isometric mode. Enemies can shoot you with arrows from outside targeting range. Really irritating.
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# ? Dec 17, 2014 06:30 |
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FF14: How basic the macro system is. I'm not asking for the ability to make a macro that allows me to activate it and walk away from the pc for a few hours. I just want 2 things: 1: Conditional macros, as a healer I want to know if my "oh poo poo" button went through, I make it make a sound so I at least know I pushed it and the game registered it, but did it actually hit or was I too far away? There is a message that'll tell me my target is too far away, but its out of the way, hardly noticeable and the sound it makes is really subdued. I'd just like it to make a different sound and put a message in my chat box that I am too far away 2: You can set the macro to wait before doing the next line in the macro, but the game only limits you to 1 wait time. Also I may be wrong, but I swear that if you use one macro with a timer, then use another macro that doesn't have a timer it nullifies the timer of the first one. So I use my macro that beeps me at 30 seconds to let me know I can cast another skill, then I use another macro that just says "Skill used on X" with no timers attached to it. Then 30 seconds later and I don't get beeped and told about my other macro telling me I can use another skill that I was to wait 30 seconds for.
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# ? Dec 17, 2014 07:40 |
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I don't get how companies can release an mmo without macro/ui customizing and try to complete with WoW. The addons in that game are a power house.
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# ? Dec 17, 2014 10:09 |
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...of SCIENCE! posted:And they couldn't think of any reason to motivate every other character in the game other than "the gubmint is bad", it's almost funny how almost everything in the game winds up being blamed on the government. A lady in Undead Nightmare even blamed the zombies on the government. Although, I think it was meant to be taken as a joke given how much they beat you over the head with it in the main game.
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# ? Dec 17, 2014 10:36 |
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Leal posted:FF14: How basic the macro system is. I'm not asking for the ability to make a macro that allows me to activate it and walk away from the pc for a few hours. I just want 2 things: The last patch fixed a lot of that. Look through the list again, there's one that guarantees you can't cast another macro or skill until the current macro is finished. edit- also you shouldn't have macros for healing other than setting up before a fight or swiftcasting resurrect. At least at the higher level stuff.
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# ? Dec 17, 2014 11:11 |
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darkhand posted:I don't get how companies can release an mmo without macro/ui customizing and try to complete with WoW. The addons in that game are a power house. Most of them aren't trying to compete, they're just riding the wave. WoW is so insanely popular that if you cobble something together that vaguely resembles it or its gameplay mechanics, you'll make money.
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# ? Dec 17, 2014 12:22 |
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Holy poo poo, the controls in Metal Gear Solid are really loving bad. Punching people is the most awkward thing because you'll somehow punch past them half the time, or you're not quite in the right spot/not facing the right direction and miss completely. The Grey Fox fight sucked. It didn't suck half as much as the Sniper Wolf fight, which I'm certain I'll never beat because the sniper controls are the worst controls I've ever seen. The crosshair shakes like Michael J. Fox in the midst of a 4-day bender, and in the most nauseating way, and the camera moves painfully slowly until it suddenly rockets way past the target. It's impossible to control.
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# ? Dec 17, 2014 12:36 |
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You have to use Diazepam to stop the shaking when using the sniper rifle.
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# ? Dec 17, 2014 12:41 |
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Is there something special I have to do? I tried to use it, but nothing happened when I hit the action button with it equipped.
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# ? Dec 17, 2014 12:53 |
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The number should go down, it'll make a noise, and your crosshairs will be perfectly steady for a short while. It's not an easy fight, granted.
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# ? Dec 17, 2014 13:26 |
I'm just going to take you at face value. You eat them just like rations, pressing the Action button when you have them selected in the open inventory.
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# ? Dec 17, 2014 13:26 |
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Yeah, okay, I got it to work now. The shaking's gone, but I still can't hit her because the crosshair is slow as poo poo until it moves uncontrollably fast, so it's really easy to overshoot, and I don't have enough time to correct it before she shoots me. It's frustrating as hell.
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# ? Dec 17, 2014 13:41 |
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# ? May 16, 2024 17:11 |
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Inco posted:Yeah, okay, I got it to work now. The shaking's gone, but I still can't hit her because the crosshair is slow as poo poo until it moves uncontrollably fast, so it's really easy to overshoot, and I don't have enough time to correct it before she shoots me. It's frustrating as hell. First fight or second? Because if the second it's way easier to use Nikita Missiles. You can use stingers for the first but I'm pretty sure you aren't supposed to have them there and only get them if you cheat but I might be remembering wrong.
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# ? Dec 17, 2014 13:48 |