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During the day, get on mumble and be willing to drop against furries a few times if there's no Laio pubbies around to fill out your queue.
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# ? Dec 17, 2014 15:49 |
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# ? Jun 6, 2024 13:48 |
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Paramemetic posted:Yeah so in the off hours how does this work? Do we assemble with euros? Do we just solo drop for ages on attacks? Just don't bother playing until this evening? You guys can bash clanners around on kurita borders and rasalhague. Ghost bear tends to bring a hefty zerg with them and they've got an attack route to one of our planets today. I think people wobble and waver between fighting them and just waiting for later times of the day when more IS players are active though. It's totally possible to beat them up at the moment, but it feels very different than fighting another IS faction and not in a good way.
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# ? Dec 17, 2014 15:51 |
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Paramemetic posted:Yeah so in the off hours how does this work? Do we assemble with euros? Do we just solo drop for ages on attacks? Just don't bother playing until this evening? I have seen little point in playing outside of the 5pm to 11pm est window, otherwise its pretty hard to get matched up. edit: There are games to play, but it's pretty hit or miss on how often you'll actually get in one. It was too frustrating for me to keep trying and sit through the awful waits.
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# ? Dec 17, 2014 15:52 |
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Rivv posted:I have seen little point in playing outside of the 5pm to 11pm est window, otherwise its pretty hard to get matched up. I'm not sure what their timezone is exactly, but I know smoke jaguar has 1 or 2 12 man groups and they're both russians who complain a lot about how bored they are of not getting to fight anything, so they might be a good go-to in off-hours as they're usually by themselves.
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# ? Dec 17, 2014 15:56 |
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I haven't herded cats against clans, that's a skill I'm going up need for the eventual seige on butte hold. Guess I'd better go get me some clan experience. We ought to set up a lend lease with some of the longer term liaos. Send them some military advisors to educate them q bit. Tmerc if you can set it up in return for some firm alliances, I'm willing to herd pubs as well.
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# ? Dec 17, 2014 16:02 |
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Saq said terrible things to me last night and I think I'm back. The fuckers erased my stats. ~*~My 8:1 KDR~*~
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# ? Dec 17, 2014 16:09 |
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Paramemetic posted:I haven't herded cats against clans, that's a skill I'm going up need for the eventual seige on butte hold. It can't be that hard. Just threaten to go commisar on them and core them from behind if they don't perform. And even if they do, core them anyways.
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# ? Dec 17, 2014 16:16 |
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Paramemetic posted:I haven't herded cats against clans, that's a skill I'm going up need for the eventual seige on butte hold. Guess I'd better go get me some clan experience. I haven't done any clan CW matches yet. Would a full Firestarter/Raven rush be the way to go in attacks, considering the IS advantage in lights?
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# ? Dec 17, 2014 16:38 |
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Pattonesque posted:I haven't done any clan CW matches yet. Would a full Firestarter/Raven rush be the way to go in attacks, considering the IS advantage in lights? Depends on the map and the other composition. In testing, the turrets are useless against 12 lights, but it's unlikely that the clans would commit far enough forward to just blast past them. If they're goofy enough to roll a bunch of assaults, maybe, but I would suspect the first line for Clans is going to be oodles of T-dubs and they have the speed to make it back unless they have drastically overcommitted. The winning strategy on the winter map might be to goad them into overcommitting then jumpjet over the other gate and haul balls, but I'm not sure. On the caustic map IS gets a slight advantage for heat and because you can force brawler ranges where we do much better. I'll have to take a look at what clan drops are doing.
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# ? Dec 17, 2014 16:43 |
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Pattonesque posted:I haven't done any clan CW matches yet. Would a full Firestarter/Raven rush be the way to go in attacks, considering the IS advantage in lights? Last night we absolutely crushed the Ghost Bears as attackers on sulfurous. Clan mechs just do not like how hot it is there, and IS mechs really do have an advantage (I can only imagine the tables turn as badly on boreal). I managed to cockpit 2 Timber Wolves in a laserdrill when they'd shut down due to overheat, and we won handily just following the same standard goon doctrine we've been using against the Davions, with the vast majority of us not even needing our 4th 'mechs before we'd killed all 48 of them. That being said, and to more directly answer your question, I don't think full light rush is any better against clans than it is IS(so it's still drat effective). In fact, it might actually be slightly worse if only due to the fact that clans can generally hit you from farther out with all their ER stuff.
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# ? Dec 17, 2014 16:44 |
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FatCow posted:Saq said terrible things to me last night and I think I'm back. It should be visible under archived stats in your profile.
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# ? Dec 17, 2014 16:51 |
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Pattonesque posted:I haven't done any clan CW matches yet. Would a full Firestarter/Raven rush be the way to go in attacks, considering the IS advantage in lights? That's definitely one way to go. The main thing clans have on you is their lasers. Longer burn time, but way more damage and range. They will absolutely gently caress your IS team if you try to do any sort of sniper fight (_unless_ you make a premade with several er ppcs to out range their lasers). Brawling is what works best on them, though the trick is getting in close enough to brawl in the first place. Lights are great against them and they can't match IS lights well at all. Definitely use waves of light rushes when you're on offense. Clan mechs are also real beefy with wide hitboxes, and the organized groups know how to use that to their advantage. A common thing I've seen some of them do is go for 12 man timber wolf rushes where they all jump jet the gate and beeline for the cannon. In that sort of instance you're hosed if you try to engage and slow them down normally, what you gotta do is leg them one by one so they can't get to the objective in time so you can finish them off. I don't know how WoL works but I'd heavily recommend calling primaries (with those letters above the heads of targets) to focus down clan heavies and assaults as they can be a lot deadlier than IS mechs left alone due to clan XLs letting most of them boat a lot more firepower than their weight class would suggest. On non light rushes when attacking, I'd emphasize never, ever stop moving. At the same time, leg or arm the clan mechs so they lose some of that firepower and you get more survivability as your group lumbers towards omega. Sometimes they'll get smart and mass eject to bring a zerg of dropships to gently caress over your rush but hey, at least they're down a wave too now.
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# ? Dec 17, 2014 16:52 |
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Scoops posted:That's definitely one way to go. The main thing clans have on you is their lasers. Longer burn time, but way more damage and range. They will absolutely gently caress your IS team if you try to do any sort of sniper fight (_unless_ you make a premade with several er ppcs to out range their lasers). Brawling is what works best on them, though the trick is getting in close enough to brawl in the first place. This is pretty much our standard practice, though we don't always perform well under pressure
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# ? Dec 17, 2014 17:00 |
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Here's a site with some suggested IS drop decks. I don't own a lot of these so I can't comment on the effectiveness, but the logic seems solid: http://metamechs.com/community-warfare/is-dropship-ladder/
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# ? Dec 17, 2014 17:00 |
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Wait... Is this game not dead? It looks suspiciously like the game is not dead. Is it worth picking up again if I haven't really played much since beta?
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# ? Dec 17, 2014 17:32 |
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I've been busy protesting in NYC and preparing for a trip overseas, but I should be on tonight and tomorrow night before I leave. Then, I'll be back again for 2015
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# ? Dec 17, 2014 17:33 |
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I managed to lead a group of rag-tag pugs to victory in counter attacking clans. It's pretty brutal, but still manageable if you can keep the team together and focused. I had to verbally spritz pubs since: "ignore mechs and go past them" equates to 4 guys surrounding a wounded kitfox and gunning him down. The other thing is getting to a point close to the generator and running into 2 direwolves just blasting holes in people-- that is hard to get around. I haven't defended against them yet, so can't say. Also, apparently even with the Marik/Liao ceasefire there are some Purple on Green action. From what 4TCR has said, it's M-M: Marine Mechs, that is a house Davion representative, has cancelled their contract and is under the Marik flag attacking Liao trying to undermine the ceasefire. Keep an eye out on the planets near Marik and don't just ignore them.
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# ? Dec 17, 2014 17:57 |
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Stalkerr posted:I've been busy protesting in NYC and preparing for a trip overseas, but I should be on tonight and tomorrow night before I leave. Then, I'll be back again for 2015 Bravo sir! What the hell do those Internet service providers think gives them the right to tell us we cannot watch all the midget and donkey show porn we want! I steal my wifi just like everyone else.
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# ? Dec 17, 2014 18:01 |
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demonR6 posted:Bravo sir! What the hell do those Internet service providers think gives them the right to tell us we cannot watch all the midget and donkey show porn we want! I steal my wifi just like everyone else. There is a good chance they meant the Eric Garner police protests but great job jumping to conclusions on that one and implying it must be a worthless internet cause.
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# ? Dec 17, 2014 18:04 |
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Jimbosaurus posted:I managed to lead a group of rag-tag pugs to victory in counter attacking clans. It's pretty brutal, but still manageable if you can keep the team together and focused. I had to verbally spritz pubs since: "ignore mechs and go past them" equates to 4 guys surrounding a wounded kitfox and gunning him down. The other thing is getting to a point close to the generator and running into 2 direwolves just blasting holes in people-- that is hard to get around. I haven't defended against them yet, so can't say. Dire Wolves seem like they'd be an interesting problem for both sides. They boat so much firepower that getting past them is going to hurt, but they're so slow that once you do get past them, they might be straight-up out of the fight. You could solve this by leaving them at the base or in kind of a midway point (say, a few hundred meters in front of the gun on Boreal), but then you run the risk of being weak at the point of the push. Might could be we end up seeing more Warhawks? What I'm really worried about is a bunch of Stormcrows swanning up one side at 106 kph and arriving at the base fresh enough to SRM it to death.
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# ? Dec 17, 2014 18:08 |
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Just tried to cat herd a pub match. Was told I'm bad at robots by a pissy dude who brought 4 LRM boats. In fact, there was a squad of CH Davs who also brought 4 LRM boats. So, in my experience, 16 LRM boats does not do well against clans. Then it turns out the Davs were just farming cash something something, and that our beating them last night was because we logged on while nobody was around and we ghost won etc. etc. So basically, pubs are shitlers, something is literally wrong with the brains of people who signed Dav, and catherding through the keyboard is impossible, it's clearly my sexy calm voice that helps.
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# ? Dec 17, 2014 18:09 |
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Jimbosaurus posted:Also, apparently even with the Marik/Liao ceasefire there are some Purple on Green action. From what 4TCR has said, it's M-M: Marine Mechs, that is a house Davion representative, has cancelled their contract and is under the Marik flag attacking Liao trying to undermine the ceasefire. Keep an eye out on the planets near Marik and don't just ignore them. I saw that too, but apparently M-M is going to honor it now. Although they are pretty pissed off at 4TCR for yelling at them so much. e: Where did you hear that they are trying to undermine the ceasefire on purpose? HexDog fucked around with this message at 18:28 on Dec 17, 2014 |
# ? Dec 17, 2014 18:10 |
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Paramemetic posted:Just tried to cat herd a pub match. Was told I'm bad at robots by a pissy dude who brought 4 LRM boats. In fact, there was a squad of CH Davs who also brought 4 LRM boats. We've been absolutely beating the poo poo out of Davion drat near every time we match up with them. We even beat a PL 12-man a few nights ago when we had a full lance of mediocre pubs. Your voice has more power than you know.
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# ? Dec 17, 2014 18:11 |
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that Poop Lords drop we completely shut down at the gates last night.
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# ? Dec 17, 2014 18:15 |
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I'm pretty sure the solution to all this CW lineup debate is more Thunderbolts. You can bring 3 of those fuckers and they all punch above their weight.
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# ? Dec 17, 2014 18:19 |
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I love that there's false flag operations running. That's just superb.
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# ? Dec 17, 2014 18:22 |
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Fender posted:I'm pretty sure the solution to all this CW lineup debate is more Thunderbolts. You can bring 3 of those fuckers and they all punch above their weight. The 7MPL build? Or is there another really good build for Thunderbolts?
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# ? Dec 17, 2014 18:25 |
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various cheeses posted:that Poop Lords drop we completely shut down at the gates last night. Nothing says quality unit like getting killed by the top gate turret. HexDog posted:The 7MPL build? Or is there another really good build for Thunderbolts? There's 3 T-Bolts that are good. The 7MPL one, the LPL one and the lightning making GBS threads ER-PPC one.
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# ? Dec 17, 2014 18:27 |
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3 Er PPCs on that thunderbolt are nuts. You can stand a kilometer away and murder people to death, and even up close you can still poo poo out 30 points of damage a volley.
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# ? Dec 17, 2014 18:31 |
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So I tried the Dragon-1N. I am shocked at just how good that thing became with the AC/5. I still haven't maxed it out yet(this requires me upgrading TWO other Dragons, which sounds like a pain in the rear end to do), but I can't really say no to 67% Cooldown on AC/5 on that thing. It's like having a machine gun that actually kills people dead. Quirks are kind of awesome.
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# ? Dec 17, 2014 18:38 |
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Dropship mode sounds fun, I might play this again.
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# ? Dec 17, 2014 18:39 |
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People still play this?
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# ? Dec 17, 2014 18:40 |
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ArtIsResistance posted:People still play this? Yes, T Rizzo.
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# ? Dec 17, 2014 18:41 |
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Iron Tusk posted:There's 3 T-Bolts that are good. The 7MPL one, the LPL one and the lightning making GBS threads ER-PPC one. I'm not impressed with any Thunderbolt that is not the 5SS MPLas one. The 5S and 9SE suck dongs. Is the 9S with ER-PPCs really that good?
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# ? Dec 17, 2014 18:51 |
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novaSphere posted:I'm not impressed with any Thunderbolt that is not the 5SS MPLas one. The 5S and 9SE suck dongs. Try it out. Sure it runs a little hot but it's loving great.
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# ? Dec 17, 2014 18:53 |
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Fil5000 posted:Try it out. Sure it runs a little hot but it's loving great. But for 3 ER's it doesn't run hot at all. And it 's got great a peak sniping layout. If you go all torso, the two in the right are right at cockpit level, and the third is just below it. On a heat neutral map you can fire the top pair constantly about 10 (17 times for a cold one) times before you overheat. On something like Boreal, you can set it to chain-fire and lay down ER-PPC suppressing fire. Even on the hot maps with a little more judicious use you can keep the ER's running at a high rate.
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# ? Dec 17, 2014 19:46 |
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Yeah, to chime in as someone playing as clans, light rushing as IS on Sulphur is pretty much unstoppable. Maybe a full 12 man clan group with lots of SRM boats could counter it, but the gates are so close to the generator, plus the heat, it's pretty much a done deal if they have 2 rush waves. On the other map, its easy for smart groups to line up and deal a lot of damage as the lights come in, then mop up at the base. Still could work, but it's not a foregone conclusion. Stormcrows and Hellbringers are probably more useful in CW than the T wolf. They can boat better, and the Hellbie has ECM which shuts down anyone rocking LRMs. Defending as clans is way easier for sure. Lacking the ability to light rush on offense is a pretty big deal. Plus dire wolves are gods when they can set up and wait for people to come to them. Slab Squatthrust fucked around with this message at 19:50 on Dec 17, 2014 |
# ? Dec 17, 2014 19:47 |
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Iron Tusk posted:But for 3 ER's it doesn't run hot at all. And it 's got great a peak sniping layout. If you go all torso, the two in the right are right at cockpit level, and the third is just below it. On a heat neutral map you can fire the top pair constantly about 10 (17 times for a cold one) times before you overheat. On something like Boreal, you can set it to chain-fire and lay down ER-PPC suppressing fire. Even on the hot maps with a little more judicious use you can keep the ER's running at a high rate. It's really good at softening things up before the push, especially on defense. That's really important in this game, because the earlier you take out the first mech or two, the more likely you can collapse on the push and stop it before it does too much damage.
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# ? Dec 17, 2014 19:49 |
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ArtIsResistance posted:People still play this? maybe you Gave Up some of us know that The Way Out Is Through
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# ? Dec 17, 2014 19:54 |
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# ? Jun 6, 2024 13:48 |
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MWO still making waves with the gaming press! http://www.destructoid.com/mechwarrior-online-s-community-warfare-has-taught-me-what-it-feels-like-to-be-the-frustrated-parent-285078.phtml quote:It's certainly been a long road, so what does three years of work and anticipation look like? Not freaking much, as it turns out. quote:I've had a revelation. MWO has taught me what it feels like to be the parent of a disappointing child. quote:But at the end of the day, all Community Warfare seems to be is two maps, some weak stat tracking, and a broken lobby system. It isn't much to write home about. Keep up the good work PGI!
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# ? Dec 17, 2014 20:09 |