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Drawing 3 cards will never not be awesome.
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# ? Dec 19, 2014 00:37 |
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# ? Jun 7, 2024 21:37 |
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I am having a lot of fun playing Holiday Cube and forcing the Voltaic Key/Time Vault combo as much as I possibly can. Got it off turn 1 last time thanks to Black Lotus.
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# ? Dec 19, 2014 01:07 |
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BizarroAzrael posted:loving christ, I drafted an amazing Mardu deck online, win the first game quickly, have to wait 30 minutes for round 2, win the first game super quick, and the fucker just stalls me until I run out of time in game 2. Yeah I've worried about this before -- If your opponent has his jimmies sufficiently rustled by game 1 and decides he just wants to sit there on his turn and wait out the clock, what happens? Does the game draw? Does it count a loss for the player who went to time? I know in Hearthstone there are time limits to each turn, so if you just want to be an asshat and sit there like a pouty baby, your turn ends and your opponent can beat you anyways. What happens on MTGO?
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# ? Dec 19, 2014 01:11 |
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Both players essentially have a chess clock on modo. Whenever it's your priority, the clock counts down. Run out of time and you instantly lose the match. If you time out, it's nobody's fault but your own.
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# ? Dec 19, 2014 01:13 |
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Dungeon Ecology posted:Yeah I've worried about this before -- If your opponent has his jimmies sufficiently rustled by game 1 and decides he just wants to sit there on his turn and wait out the clock, what happens? Does the game draw? Does it count a loss for the player who went to time? You start with 25 minutes on your clock. Whenever you have priority your clock counts down. When your clock reaches 0, you lose the match. There is no way to lose on time because of your opponent. There's little tricks you can use to take a few seconds off of your opponent's clock, but that's it.
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# ? Dec 19, 2014 01:14 |
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I think you have about 5 minutes to do something? Might be more. Hate those dicks.
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# ? Dec 19, 2014 01:14 |
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You lose the match at ten minutes of inactivity, I think. Repeatedly waiting nine and a half minutes to piss your opponent off is a punishable offense though, I believe.
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# ? Dec 19, 2014 01:20 |
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Do you guys offer your opponent's any leeway for infinite combos online? A couple iterations of the cube ago I was playing an absurdly slow opponent and with about 3 minutes left on his clock, >10 left on mine, he assembled Palinchron + Mirari's Wake + 6 lands for infinite mana (very slowly, like 20 clicks per mana generated) and Capsize to bounce all my permanents. I didn't scoop, he raged and then timed out. Dick move or standard?
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# ? Dec 19, 2014 01:43 |
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cheetah7071 posted:You lose the match at ten minutes of inactivity, I think. Repeatedly waiting nine and a half minutes to piss your opponent off is a punishable offense though, I believe. It's punished by the fact that you'll lose on time by doing that
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# ? Dec 19, 2014 01:46 |
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Victory Lap posted:Do you guys offer your opponent's any leeway for infinite combos online? V good.
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# ? Dec 19, 2014 01:49 |
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Victory Lap posted:Do you guys offer your opponent's any leeway for infinite combos online? I make exceptions for Twin, but yes; I scoop if I would be dead in paper. ie If they assemble Melira's/Viscera Seer/Finks, I give it to them, because even though I'm not technically dead, I can't win and they're just going to scry until they find a Redcap. If you have Force of Will or something in your deck, I could almost see not scooping because you have outs to his infinite bounce, but if you were just doing it to not lose, that's pretty lame. I've scooped to people who had MTGO crash halfway through our match and were about to time out with lethal Valakut triggers on the stack because for some stupid reason there's no "same target for all" button.
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# ? Dec 19, 2014 01:54 |
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Victory Lap posted:Do you guys offer your opponent's any leeway for infinite combos online? If clock isn't a factor I just scoop, if there's a chance they timeout I don't. Frankly 25 minutes is plenty of time to finish a match and it is your own fault if you run out regardless of how finicky your combo is.
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# ? Dec 19, 2014 01:58 |
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People clicking their infinite combo a bunch gives you more time for the other queue that you are in, just like sideboarding.
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# ? Dec 19, 2014 01:58 |
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I think they changed the prize structure for Swiss vs Single Elim this cube? The breakdown actually seems skewed to the swiss events, with a winning record there getting you another free draft and first place making a 50% profit. I seem to remember getting more points by NOT doing swiss, which was the whole motive to do those as it was a lot easier to go infinite. I could be wrong, but I just seem to remember it being a lot more of a difference.
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# ? Dec 19, 2014 02:18 |
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The cube payout is the same as it's been forever, Swiss always gave you more phantom points it just didn't give out boosters.
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# ? Dec 19, 2014 02:33 |
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I occasionally play familiar storm in pauper. Once you get infinite there is a loop that takes about 12 clicks to generate 1 mana, another loop to turn 2 mana and 12 clicks into drawing 2 cards, and then a third loop once you find your one of sages row denizen to mill the opponent using 12 clicks. No one ever scoops. It's also impossible to actually play three games. The fastest I can combo off is 8 minutes. My super secret pro strat is that if I win game 1, I instantly scoop game 2. That way I at least get to be on the play.
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# ? Dec 19, 2014 02:39 |
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suicidesteve posted:I make exceptions for Twin, but yes; I scoop if I would be dead in paper. ie If they assemble Melira's/Viscera Seer/Finks, I give it to them, because even though I'm not technically dead, I can't win and they're just going to scry until they find a Redcap. If you have Force of Will or something in your deck, I could almost see not scooping because you have outs to his infinite bounce, but if you were just doing it to not lose, that's pretty lame. I've scooped to people who had MTGO crash halfway through our match and were about to time out with lethal Valakut triggers on the stack because for some stupid reason there's no "same target for all" button. I've had everybody scoop to Mindslaver online even without the combo. The only people I've had make me play it out were Scapeshift and Burn. I played out the Slaverlock in a modern tournament last night, just a casual match, nothing serious, just killing time. Bastard made me play out his turns. As Vampires. With Doom Blades and no burn or removal that worked on Vampires.
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# ? Dec 19, 2014 03:06 |
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I had a guy do a slaver lock on me in a Modern tourny online and then he asked me to scoop until I pointed out that he did it wrong and couldn't win the game.
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# ? Dec 19, 2014 04:05 |
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I'm definitely OK with people making you play out Slaverlock. You knew what you were getting into when you built it.
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# ? Dec 19, 2014 04:16 |
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Angry Grimace posted:I had a guy do a slaver lock on me in a Modern tourny online and then he asked me to scoop until I pointed out that he did it wrong and couldn't win the game. How this sounds hilarious. Dungeon Ecology posted:I'm definitely OK with people making you play out Slaverlock. You knew what you were getting into when you built it. In paper you can just demonstrate a lock I believe though. I remember reading it on some judge blog like 1000 years ago so it could be different.
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# ? Dec 19, 2014 04:19 |
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Snacksmaniac posted:In paper you can just demonstrate a lock I believe though. I remember reading it on some judge blog like 1000 years ago so it could be different. You need to actually be able to win too. Same reason you should sometimes force people to play out their Vault/Key combo. Sometimes they still die to their Mana Crypt.
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# ? Dec 19, 2014 04:26 |
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suicidesteve posted:You need to actually be able to win too. Same reason you should sometimes force people to play out their Vault/Key combo. Sometimes they still die to their Mana Crypt. You win by decking them because you keep drawing Mindslaver unless there's a lock other than ruins/slaver we're talking about.
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# ? Dec 19, 2014 04:29 |
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Yeah this deck turned out ok.
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# ? Dec 19, 2014 05:00 |
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Snacksmaniac posted:You win by decking them because you keep drawing Mindslaver unless there's a lock other than ruins/slaver we're talking about. No, I'm just an idiot and forgot you're drawing the same card repeatedly.
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# ? Dec 19, 2014 05:05 |
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It's ok friend. If you're in extra turns you're screwed though!
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# ? Dec 19, 2014 05:06 |
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Snacksmaniac posted:You win by decking them because you keep drawing Mindslaver unless there's a lock other than ruins/slaver we're talking about. I don't remember the board state, but he wasn't decking either me or himself. Angry Grimace fucked around with this message at 07:54 on Dec 19, 2014 |
# ? Dec 19, 2014 05:55 |
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Angry Grimace posted:I don't remember the board state, but he wasn't decking either me or himself. That seems impossible given that if he's got you in the lock you have no way of stopping him outside of Pact of Negation. Which he'd use to counter some spell and make you lose anyway.
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# ? Dec 19, 2014 08:02 |
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Count Bleck posted:That seems impossible given that if he's got you in the lock you have no way of stopping him outside of Pact of Negation.
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# ? Dec 19, 2014 08:24 |
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Holiday Cube seems pretty bad, Vedalken shackles just guarantees tedium.
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# ? Dec 19, 2014 13:26 |
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BizarroAzrael posted:Holiday Cube seems pretty bad, Vedalken shackles just guarantees tedium. Aint gunna stop turn 1 Sundering Titan yaaaall
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# ? Dec 19, 2014 14:19 |
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Holiday Cube owns forever. Nothing but haymakers or unplayable hands that do nothing.
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# ? Dec 19, 2014 14:28 |
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En Fuego posted:Aint gunna stop turn 1 Sundering Titan yaaaall Daze probably does, and this guy had it too. And Top.
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# ? Dec 19, 2014 14:47 |
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Snacksmaniac posted:Holiday Cube owns forever. Nothing but haymakers or unplayable hands that do nothing. I cast an Isochron Scepter exiling Fire/Ice, used that to draw a couple cards before my opponent Repealed it. So I recast it exiling Memory Lapse. Loving this Cube.
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# ? Dec 19, 2014 15:05 |
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I've only had one chance to draft it. I drafted a weird S+T/Tinker deck with two Eldrazi but no Blightsteel (is he still in?) I felt kind of bad for knocking off a nuts storm deck round one but I lost round two to Pattern of Rebirth/Emrakul.
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# ? Dec 19, 2014 15:18 |
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Snacksmaniac posted:I've only had one chance to draft it. I drafted a weird S+T/Tinker deck with two Eldrazi but no Blightsteel (is he still in?) I felt kind of bad for knocking off a nuts storm deck round one but I lost round two to Pattern of Rebirth/Emrakul. Blightsteel is back. Tried to build an Eureka deck (it was really bad), and couldn't get both of em in my hand.
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# ? Dec 19, 2014 15:21 |
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Haven't seen poo poo for Power in five Holiday Cube game so far
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# ? Dec 19, 2014 15:29 |
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Gyshall posted:Haven't seen poo poo for Power in five Holiday Cube game so far I keep getting both Time Walk and Timetwister. I've even passed on the latter a few times and had it table to the point of being a last pick once. Got to live the dream once and Time Walked, Timetwister on my extra turn after emptying my hand, redrew Time Walk with 2 up to recast it. In my second extra turn I gambled on a Memory Jar and drew both Tezzeret and Time Vault for the lock, though I only needed two more extra turns to hard cast Emrakul.
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# ? Dec 19, 2014 15:51 |
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I saw a pearl P3P2 but that's it. Haven't seen vault yet either
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# ? Dec 19, 2014 15:59 |
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I see vault a lot because I think a lot of players don't understand the combo. Evidence: I got Cliqued last night the turn I was going to go off with both pieces in hand and my opponent thought about it for a while then declined to take a card. It took me a second for the shock to wear off before I cast both cards, triggered the extra turn, and my opponent immediately scooped.
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# ? Dec 19, 2014 16:02 |
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# ? Jun 7, 2024 21:37 |
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In my mess of a draft I had Vault and Tezz the Seeker, but my manabase was bad and I was bad. I also had a Jet, which was fun, but never got to cast it.
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# ? Dec 19, 2014 16:14 |