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It's not the most fun part of the game, but I never thought it was that bad. What is your party?
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# ? Dec 19, 2014 07:24 |
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# ? May 30, 2024 14:20 |
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Draile posted:Never go inside the Firewine Ruins. There is nothing in there and the area is terrible. Just visit the outskirts for the weapon mastery bracers. Draile posted:I don't hate Cloakwood but I understand people who do. Two areas are filled with undetectable web traps and the dungeon at the end no different than the Nashkel Mines.
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# ? Dec 19, 2014 08:51 |
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Mzbundifund posted:Bring Minsc to make best use of a special treasure there! Which treasure, exactly? Is it something that already was in the base game (if so, I'd have a pretty good idea what you're referring to), or a new EE item?
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# ? Dec 19, 2014 11:52 |
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Nycticeius posted:Which treasure, exactly? Is it something that already was in the base game (if so, I'd have a pretty good idea what you're referring to), or a new EE item? I assume it's the +2 two-handed sword that grants free action. One of the best weapons in the game, for sure.
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# ? Dec 19, 2014 13:19 |
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Draile posted:Never go inside the Firewine Ruins. There is nothing in there What are you talking about? There's tons of kobold archers in there!
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# ? Dec 19, 2014 15:02 |
Flip Yr Wig posted:Well right after asking about Cloakwood I get to its actual plot point, so I guess I'll see if it's the hell it seems to be described as.
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# ? Dec 19, 2014 15:29 |
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IMO the worst area from a game design perspective is the basilisk area. its either impossible or just free exp if you use protection from petrification. i remember the first few times i played the game, back in the day, i just skipped it because i didn't understand english well enough to realise you only need a lvl 1 spell protection to completely murder them.
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# ? Dec 19, 2014 16:03 |
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Who needs protection from petrification when you have Korax the friendly ghoul.
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# ? Dec 19, 2014 16:16 |
Dyna Soar posted:IMO the worst area from a game design perspective is the basilisk area Second time's just really rude.
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# ? Dec 19, 2014 16:30 |
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Isn't there one in a random warehouse once you reach Baldur's Gate also?
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# ? Dec 19, 2014 16:32 |
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Yes, and a few on the roof of Durlag's Tower.
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# ? Dec 19, 2014 16:33 |
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Hulk Krogan posted:Isn't there one in a random warehouse once you reach Baldur's Gate also? Yes but this one you get warned about in a quest so you can prepare for it or just avoid the bastard.
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# ? Dec 19, 2014 16:35 |
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There is a basilisk random encounter ("you have been waylaid by monsters and must defend yourself") which is by far the biggest bullshit the game can throw at you. Yes, you can trivialize basilisks with a level 1 spell. But you're not going to have time to get that spell off if you get ambushed. I will actually carry a potion of mirrored eyes in a quickslot on my main dude during ironman runs just because I fear that encounter that much. I did, however, learn that random encounter maps are actually all the same in each area. I learned that when Coran got turned to stone during an ironman and I didn't have stone-to-flesh scrolls, so I kept moving. Several in-game weeks later, I got ambushed on that side of the world map, and there's the Coran statue. This also works if you get the "recruit Dorn" ambush and you have to abandon a party member in the wilderness. S/he'll still be there assuming you get that encounter map again.
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# ? Dec 19, 2014 17:14 |
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I have had BG1EE on my ipad for months but cant get into it. The touch controls are just too annoying. I assume there is no way to get it to work with a bluetooth keyboard and mouse? I have an old rear end netbook that I might revive an turn into my "traveling old RPG" system.
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# ? Dec 19, 2014 17:20 |
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FairGame posted:This also works if you get the "recruit Dorn" ambush and you have to abandon a party member in the wilderness. S/he'll still be there assuming you get that encounter map again. Shouldn't you be able to console yourself to that encounter map?
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# ? Dec 19, 2014 17:34 |
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Hulk Krogan posted:Isn't there one in a random warehouse once you reach Baldur's Gate also? Dootman posted:Yes, and a few on the roof of Durlag's Tower.
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# ? Dec 19, 2014 21:16 |
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The firewine ruins is the most baffling place to me. It's a giant maze inside of a bridge? That also has an Egyptian tomb aesthetic? And there's next to no reward for going in there? There's a good bit of Baldurs Gate that really feels half finished, or feels as though the developers builts the areas first and then mashed a narrative into them second.
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# ? Dec 19, 2014 22:26 |
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Dyna Soar posted:its either impossible or just free exp if you use protection from petrification. I said this a few pages ago, but this is totally the story of so much in these games. FairGame posted:There is a basilisk random encounter ("you have been waylaid by monsters and must defend yourself") which is by far the biggest bullshit the game can throw at you. Also I've played this game countless times in the last 15 years and never had that encounter. I dont disbelieve you, just sayin~
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# ? Dec 19, 2014 23:29 |
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Zeniel posted:The firewine ruins is the most baffling place to me. It's a giant maze inside of a bridge? That also has an Egyptian tomb aesthetic? And there's next to no reward for going in there? There's a good bit of Baldurs Gate that really feels half finished, or feels as though the developers builts the areas first and then mashed a narrative into them second. Coming back to the original Baldurs Gate after polishing off IWD makes this very apparent. There's some real care put into the dungeon design in Dale while the BG ones are a series of tiny corriders with a few traps and some enemies milling about. They could not have planned on a six man squad when building the indoor areas because it's such a pain in the rear end navigating a full party. I'm drawing near the end of my original Baldurs Gate run and I recall the dungeon design in the sequel to be far better.
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# ? Dec 19, 2014 23:50 |
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Metal Meltdown posted:Coming back to the original Baldurs Gate after polishing off IWD makes this very apparent. There's some real care put into the dungeon design in Dale while the BG ones are a series of tiny corriders with a few traps and some enemies milling about. They could not have planned on a six man squad when building the indoor areas because it's such a pain in the rear end navigating a full party. I'm drawing near the end of my original Baldurs Gate run and I recall the dungeon design in the sequel to be far better. The dungeons definitely get much better in the sequel. I recently refinished BG 1 and had a ball of a time. Finally managed to kill Aec'Letec without losing anyone to his death gaze, although Jaheira did have to bludgeon Imoen to death to do this and it took waay to many tries. Having started BG2 for the first time in ages. I'm finding that I really can't get into to it. BG 1s writing is all over the shop but it's not anywhere near as grating as it is in BG2. Minsc never shuts up and his quips are very long winded. Imoen keeps going into morbid detail about her torture in a the writer was a major creep kinda way. And dear god why did I never notice how friggen whiny Aerie was when I was younger. Everyone is so one dimensional, which wouldn't be so bad if their one dimension wasn't so insufferable and of course the romances, ugh, why did any of that poo poo become popular its loving awful . I don't think I can carry on with it any more. Icewind Dale on the other hand I'm having a blast revisiting. I do have one question though, why was Brother Poquelin trying to build a giant iron boat to sail on lava? Apart from the obvious reason that that would be awesome. Zeniel fucked around with this message at 01:19 on Dec 20, 2014 |
# ? Dec 20, 2014 01:10 |
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Metal Meltdown posted:Coming back to the original Baldurs Gate after polishing off IWD makes this very apparent. There's some real care put into the dungeon design in Dale while the BG ones are a series of tiny corriders with a few traps and some enemies milling about. They could not have planned on a six man squad when building the indoor areas because it's such a pain in the rear end navigating a full party. I'm drawing near the end of my original Baldurs Gate run and I recall the dungeon design in the sequel to be far better. They started getting dungeons right in TotSC, Durlag's Tower is the best dungeon in any of the IE games I've played. I was expecting something similar to Durlag's Tower and Watcher's Keep when I did Trials of the Luremaster, that place was a bit of a letdown. It is more of an IWD-style choice than anything since it focuses more on mobs than puzzles/quests.
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# ? Dec 20, 2014 01:51 |
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Zeniel posted:Icewind Dale on the other hand I'm having a blast revisiting. I do have one question though, why was Brother Poquelin trying to build a giant iron boat to sail on lava? Apart from the obvious reason that that would be awesome.
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# ? Dec 20, 2014 02:33 |
Metal Meltdown posted:Coming back to the original Baldurs Gate after polishing off IWD makes this very apparent. There's some real care put into the dungeon design in Dale while the BG ones are a series of tiny corriders with a few traps and some enemies milling about. They could not have planned on a six man squad when building the indoor areas because it's such a pain in the rear end navigating a full party. I'm drawing near the end of my original Baldurs Gate run and I recall the dungeon design in the sequel to be far better. Dungeons are the only thing IWD does.
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# ? Dec 20, 2014 02:47 |
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fong posted:Also I've played this game countless times in the last 15 years and never had that encounter. I dont disbelieve you, just sayin~ I've played this game countless times in the last 15 years and never once have gotten the "infiltrate the bandit camp" stuff to fire successfully, and instead just have to murder my way through it. I think you got the better end of the deal in terms of "poo poo that can happen but is rare" Especially since Tazok apparently doesn't even stay dead within BG1, to say nothing of popping back up in Firkraags dungeon.
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# ? Dec 20, 2014 03:07 |
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Zeniel posted:The dungeons definitely get much better in the sequel. I recently refinished BG 1 and had a ball of a time. Finally managed to kill Aec'Letec without losing anyone to his death gaze, although Jaheira did have to bludgeon Imoen to death to do this and it took waay to many tries. Having started BG2 for the first time in ages. I'm finding that I really can't get into to it. BG 1s writing is all over the shop but it's not anywhere near as grating as it is in BG2. Ditch Aerie and Minsc. Grab Mazzy and either Viconia or Anomen (Anomen can be a little annoying, but he's not whiny and if you're a dude he doesn't try and hit on you). Imoen has very little dialogue after you rescue her.
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# ? Dec 20, 2014 03:15 |
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Draile posted:I assume it's the +2 two-handed sword that grants free action. One of the best weapons in the game, for sure. Yeah, figured as much. Thanks!
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# ? Dec 20, 2014 03:33 |
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Skwirl posted:Ditch Aerie and Minsc. Grab Mazzy and either Viconia or Anomen (Anomen can be a little annoying, but he's not whiny and if you're a dude he doesn't try and hit on you). Imoen has very little dialogue after you rescue her. I would do but I'm a cleric so I've no need to take another one and I rolled with Anomen the last time I played this game way back when. I was definitely considering Mazzy. Honestly its also the fact that I've completely forgotten where most of everything is and a decent approach to the game. I think I'm just kind of over BG2. All good though IWD is still tons of fun, just started HoW, drat babarian skeletons are giving my rockin party a good lesson in humiliation.
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# ? Dec 20, 2014 04:47 |
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Zeniel posted:I would do but I'm a cleric so I've no need to take another one and I rolled with Anomen the last time I played this game way back when. I was definitely considering Mazzy. Honestly its also the fact that I've completely forgotten where most of everything is and a decent approach to the game. I think I'm just kind of over BG2. If you have a high enough level cleric one of the silliest tactics you can deploy on that island is to activate turn undead and then have a wizard throw invisibility on him. You can then run around at your leisure as all manner of undead simply explode from your undetectable presence. This actually works anywhere in the game with a lot of undead but that island was probably the first time in the game my turn undead was potent enough for the trick.
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# ? Dec 20, 2014 05:00 |
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Zeniel posted:I would do but I'm a cleric so I've no need to take another one and I rolled with Anomen the last time I played this game way back when. I was definitely considering Mazzy. Honestly its also the fact that I've completely forgotten where most of everything is and a decent approach to the game. I think I'm just kind of over BG2. Oh, in that case you don't need either. Grab Edwin, Nalia or Jan; or Haer'Daelis if you don't feel the need for a full mage until you get Imoen back (Jan might be a little grating actually, since you can't stand Minsc).
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# ? Dec 20, 2014 05:08 |
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Edwins out because I'm a do gooder who likes to do good and all that. I'm cool with Jan, he's never really bugged me the same way Minsc does, it's just his sound prompts are so long winded and they seem to repeat more than everyone elses. I can only hear, "A DEN of STINKING evil..." and boos incessant squeaking so many times. I probably wouldn't find Jan as entertaining as I used to, but then again, most of the writing in this game seems a lot worse these days. I've currently got Nalia, but she feels pretty dead weight and her "FOR THE NEEDY!" lines cracks me up every time for how stupid it is. I'd totally regrab Haer'Dalis, I loves me NPCs with unique character profiles that you can't just pick yourself and he's just so cheerful even when he dies. Plus he's played by Michael Bell and he's also from Sigil and a blade to boot! What's not to love about that guy?
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# ? Dec 20, 2014 06:46 |
If anyone hasn't seen the Star Trek Next Generation episode Chain of Command, it has David Warner (Irenicus) kidnap the main character and torture him in a dungeon.
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# ? Dec 20, 2014 07:00 |
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I can't believe I just found out today that BGEE is steam play for Mac now.... Only problem is that the font when you tab over an item ignores the system font scaling and I can't read it on a rMBP. Anyone know if there's a fix for it?
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# ? Dec 20, 2014 07:00 |
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Zeniel posted:Edwins out because I'm a do gooder who likes to do good and all that. Edwin's not that Evil he's just a selfish rear end in a top hat. Nalia's a fine replacement, you just need to equip her with all the thief enhancing gear available if she's your main thief. No one who levels up as a mage is dead weight, in fact she can cast the most damaging non epic spell and Edwin can't, which is kinda important at later level.
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# ? Dec 20, 2014 07:09 |
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Skwirl posted:Edwin's not that Evil he's just a selfish rear end in a top hat. Nalia's a fine replacement, you just need to equip her with all the thief enhancing gear available if she's your main thief. No one who levels up as a mage is dead weight, in fact she can cast the most damaging non epic spell and Edwin can't, which is kinda important at later level. What spell are you referring to? Edwin's a Conjurer, which locks him out of Divination magic. Divination doesn't have any damaging spells at all.
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# ? Dec 20, 2014 07:48 |
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Mzbundifund posted:What spell are you referring to? Edwin's a Conjurer, which locks him out of Divination magic. Divination doesn't have any damaging spells at all. I thought he also didn't get Necromancy, I might just be thinking of Jan. Horrid Wilting is the spell I was thinking of.
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# ? Dec 20, 2014 08:59 |
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Yeah I'm pretty sure Necromancy is counter aligned to Illusion magic so Jan won't be able to get that spell.
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# ? Dec 20, 2014 09:53 |
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Skwirl posted:Edwin's not that Evil he's just a selfish rear end in a top hat. Nalia's a fine replacement, you just need to equip her with all the thief enhancing gear available if she's your main thief. No one who levels up as a mage is dead weight, in fact she can cast the most damaging non epic spell and Edwin can't, which is kinda important at later level. Edwin laughs when paladins die and tries to kill Elminster. Though so does my MC usually so maybe he's not so bad.
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# ? Dec 20, 2014 10:39 |
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Best character in Baldur's Gate is the doppelganger of Winthorp.
Zeniel fucked around with this message at 11:02 on Dec 20, 2014 |
# ? Dec 20, 2014 10:44 |
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Wow... So I'm starting my Ironman game for the next thread since I have some free time, and while I've played BG off and on for the past 21 years, I just now noticed that Kahlid is a fighter/mage. I always thought he was just a lovely fighter. Even better he starts with identify. I'm still going to kill his rear end but at least he'll help make some money first.
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# ? Dec 20, 2014 17:41 |
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# ? May 30, 2024 14:20 |
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Hughlander posted:Wow... He's actually just a fighter but some mod makes him a fighter/mage
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# ? Dec 20, 2014 17:50 |