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Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Zedsdeadbaby posted:

Quake 2 on the PS1 is a pretty good technical achievement too. They rejigged some layouts to fit the architecture of the console, but didn't diminish the quality at all.
You could also plug in the PS1 mouse and use it for aiming with the d-pad in your left hand replacing WASD.

Duke 3D for the Saturn also supports this control scheme, along with the even rarer Saturn keyboard!

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Rupert Buttermilk posted:

I love E1M1 in Quake so much :swoon:

Go on...

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...


It's one of, if not the best starting levels in any video game. I love how it's built, I love the secrets, how it's kind of a loop. It's a great deathmatch level, too. Then again, I always loved single player maps turned into deathmatch levels; outside of UT/UT2K4, I'm not a fan of 'built-for-multiplayer' maps.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Rupert Buttermilk posted:

It's one of, if not the best starting levels in any video game. I love how it's built, I love the secrets, how it's kind of a loop. It's a great deathmatch level, too. Then again, I always loved single player maps turned into deathmatch levels; outside of UT/UT2K4, I'm not a fan of 'built-for-multiplayer' maps.

Oh yeah its a decent level.

For some reason I forgot the Quake maps were also divided by episodes, when you said E1M1 I assumed you meant Doom E1M1 and that somebody had ported it to Quake, so I was like oh hey, where can I get this Knee Deep pack for Quake? :cheeky:

Quake E1M1 never seemed as great as Doom's E1M1 or even Doom 2's Map01 to me.

poo poo I need to play through the full campaign of Quake again now that I think about it. Haven't done it all the way through since I was a kid.

closeted republican
Sep 9, 2005
I have more of a soft spot for Start.bsp. There aren't any enemies, but it's a fun and relatively safe space to get used to the controls and has some interesting secrets. Being able to select your difficulty by walking through a portal is cool as poo poo.

Plus, it's hilarious to play in DM. If you have a lot of bots or players in it, the map starts out with a giant chain of telefrags that lasts for two or so minutes.

Woolie Wool
Jun 2, 2006


ToxicFrog posted:

Serious question: is there any game, FPS or not, that had good sewer levels? I can think of a lot where they were complete poo poo, and a few where they were merely boring and blandly inoffensive, but none where they were actually good.

Project Totengraeber, a Wolfenstein 3D TC had good sewer levels but they were just regular Wolf3D levels but yellower.

RyokoTK
Feb 12, 2012

I am cool.

closeted republican posted:

I have more of a soft spot for Start.bsp. There aren't any enemies, but it's a fun and relatively safe space to get used to the controls and has some interesting secrets. Being able to select your difficulty by walking through a portal is cool as poo poo.

Plus, it's hilarious to play in DM. If you have a lot of bots or players in it, the map starts out with a giant chain of telefrags that lasts for two or so minutes.

Having Nightmare difficulty be hidden in a secret is the reason why this map is cool.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
So this is gonna sound kind of weird, but I've mostly stopped killing people in Jedi Outcast. Once I discovered that an enemy disarmed by force pull just throws his hands up in surrender, I sort of lost the will to butcher these idiot stormtroopers en masse. The constant conversations you hear them having don't help, either. I'm not sure why they put those in at all, because when I'm riding a lift and I hear a stormtrooper talking to his commander saying that he's never fired his blaster at another person I feel like a dick for running in there at 400% speed and slicing his arm off.

Also, having a hangar bay full of stormtroopers just gasping and shouting in fear and running around aimlessly is really funny to me. Sometimes they even do these little backrolls away from me! This is how I discovered that NPCs can apparently pick up medkits if they touch them.

Geight fucked around with this message at 05:39 on Dec 18, 2014

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The NPC's can also pick up guns that are on the ground, so make sure you dump some of that blaster ammo into the wall. Also once you hit 3-4 pull you'll end up killing the stormtroopers by bashing their brains against the wall or floor anyway.

Zat
Jan 16, 2008

Angry_Ed posted:

I dunno. I remember Descent running smooth as silk on my family's IBM Aptiva back in the day, and it only had a 75 MHz processor.

A lot of people had 33 MHz 486s when Descent 1 was released, and it really didn't run smooth as silk on that.

Cat Mattress
Jul 14, 2012

by Cyrano4747
I had an AMD 386 and I don't remember framerate issues with the Descent and Descent 2 demos.

SCheeseman
Apr 23, 2003

My old AMD 386-40mhz thing ran Descent OK, had to turn the detail down a little but it was smooth enough.

Zat
Jan 16, 2008

Fair enough, and my memory may be hazy. We had a 33 MHz 486/SX with 4 MB of RAM, and I seemed to remember Descent running not that great on that until we upgraded to a 66 MHz DX2.

Zat fucked around with this message at 13:13 on Dec 18, 2014

SCheeseman
Apr 23, 2003

Zat posted:

Fair enough, and my memory may be hazy. We had a 33 MHz 486/DX2 with 4 MB of RAM, and I seemed to remember Descent running not that great on that until we upgraded to a 66MHz DX2.

Those old AMD 386s were pretty competitive CPUs for their time, as I recall.

A Fancy 400 lbs
Jul 24, 2008
I had the true superior processor, a Cyrix. :smuggo:

:negative:

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

A Fancy 400 lbs posted:

I had the true superior processor, a Cyrix. :smuggo:

:negative:

I had a Cyrix MII 233MHz that we got in maybe 1995 or so. I didn't upgrade from that until..just before Unreal 2 came out? I still used that piece of poo poo (and a Voodoo 4 on a 2x AGP bus) to play UT99 and Q3A at loving 320x240, maybe 10fps if I was lucky.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Elliotw2 posted:

The NPC's can also pick up guns that are on the ground, so make sure you dump some of that blaster ammo into the wall. Also once you hit 3-4 pull you'll end up killing the stormtroopers by bashing their brains against the wall or floor anyway.

Yeah I've got it down pretty well now, fire a few shots into the air as I force pull, so most of the time I grab their gun before it hits the ground and nobody has to get hurt.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

So, this looks like fun:

https://www.youtube.com/watch?v=daUEA4024yI

I'd love a huge, definitive list of every FPS that has (worthwhile) remakes of Goldeneye levels made for them.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Half Life 2 has a mod that is literally Goldeneye, if that counts.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Elliotw2 posted:

Half Life 2 has a mod that is literally Goldeneye, if that counts.

Oh, I know. Looks fun.

Jehde
Apr 21, 2010

I recreated the facility multiplayer map in Active Worlds long ago, does that count? It had a simple script where clicking on an avatar caused it to respawn.

Guillermus
Dec 28, 2009



I hate that someone (I think it was Nintendo) stopped the Xbox360 arcade release of Goldeneye.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Guillermus posted:

I hate that someone (I think it was Nintendo) stopped the Xbox360 arcade release of Goldeneye.

When you really think about it, the Perfect Dark XBLA release is just as good. My two problems with the original were low-framerate and no online multiplayer, being an N64 game and all. This release takes care of both of those things :)

Casimir Radon
Aug 2, 2008


I remember thinking that GoldenEye hadn't held up well in 2001ish. Can't imagine what it feels like now.

A Fancy 400 lbs
Jul 24, 2008
Once again, everyone always forgets Jet Force Gemini. :sigh:

ToxicFrog
Apr 26, 2008


Elliotw2 posted:

Half Life 2 has a mod that is literally Goldeneye, if that counts.

Isn't that multiplayer only? Or did they finally get around to implementing singleplayer?

I still want a PC version of Perfect Dark, I always liked it a lot more than Goldeneye and playing it in emulation is pretty awkward.

Casimir Radon
Aug 2, 2008


A Fancy 400 lbs posted:

Once again, everyone always forgets Jet Force Gemini. :sigh:
No I didn't. It's a million times better than GoldenEye, the only issue it has is that fetch quest bullshit to finish the game, which is why I've owned it for 15 years and still haven't beat it.

Keiya
Aug 22, 2009

Come with me if you want to not die.

ToxicFrog posted:

Isn't that multiplayer only? Or did they finally get around to implementing singleplayer?

I still want a PC version of Perfect Dark, I always liked it a lot more than Goldeneye and playing it in emulation is pretty awkward.

Perfect Dark was fun. Jo's original design was so much better than her PD0 design. Though if you dyed her PD0 hair back to the more muted orange-brown of her original look it'd be fine.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

ToxicFrog posted:

Isn't that multiplayer only? Or did they finally get around to implementing singleplayer?

I still want a PC version of Perfect Dark, I always liked it a lot more than Goldeneye and playing it in emulation is pretty awkward.

Perfect Dark works perfectly on the 360, and if you emulate it, use the two controller/dpad move scheme. You can just set it up like a modern controller scheme.

Goldeneye Source is multiplayer only though, as far as I know.

ToxicFrog
Apr 26, 2008


I don't have a 360, and no real interest in getting one just to play Perfect Dark.

And the main reason I want PD on PC is so that I can play it with mouselook, which PJ64 doesn't get you no matter how much fiddling with controls you do. Having something that Just Works rather than needing an hour of loving around with plugin configuration would be a secondary benefit.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
I actually didn't sit down and play all the way through Goldeneye until 2008 or so. Up until then, I'd thought it a game that had aged really badly. Then I discovered there was a C-buttons-move, analog-aims control scheme that kinda-sorta worked about as well as modern control schemes (albeit southpaw, since movement is right hand and aiming is left), and just played through the whole game on Agent like that. Played that way, it's actually not too bad! I can't imagine higher difficulty levels would hold up quite as well, but on Agent, where you can almost just barge through it like it was a then-traditional FPS, it's good mindless fun.

Didn't care as much for Perfect Dark, however. It had a lot of instant-fail-gotta-restart-the-entire-stage stealth segments, which I'm already not a huge fan of, but then they're also in areas that I'd never seen before, nor had the time to come to grips with as it liked to slap arbitrary time limits to said segments as well. One mission in Area 51 stands out as the most egregious case of this, as after escorting a bomb to a weak wall (which you have to be careful with, as enemy guards can detonate it and if it blows up prematurely you can't finish the mission), you then have to rush to Elvis's rescue in a room you won't know the exact location of your first time through while in a disguise that has a not-terribly-forgiving time limit to its effectiveness (and if it expires, once again, can't finish the mission, start 'er over). Had to do that mission so many times. I'd probably be more forgiving toward all that trial-and-error if I had access to quicksaves like I do with most FPS titles (or poo poo, even checkpoints would've been nice - I don't believe Perfect Dark has any), but wasting time doing the same section over and over again because I couldn't possibly be expected to know exactly what to do my first try... eh.

Multiplayer, though? Perfect Dark, no questions asked.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Goldeneye's best normal control scheme is Solitare, which is Dpad move, joystick aim. PD also has this scheme if you have to play the N64 version.

Nintendo Kid
Aug 4, 2011

by Smythe

Guillermus posted:

I hate that someone (I think it was Nintendo) stopped the Xbox360 arcade release of Goldeneye.

Yes. Microsoft + Rare, the people who own James Bond, and the then current owners of the Bond game license at the time (I think it was EA) had allll agreed on the rights and release for Goldeneye 007 to be ported to 360 and offered Nintendo massive royalties on the release with Nintendo not having to pay a cent.


Nintendo refused to sign on, preventing the release.

closeted republican
Sep 9, 2005
Daiaktana 1.3 received a small update that fixes a bug with the HUD's weapon screen. You can pick it up here.

Also, you can pick up DK for a cool $1.74 on Steam if you want to satisfy your morbid curiosity. If you actually want to make it a good game, follow these guides.

The Kins
Oct 2, 2004

ToxicFrog posted:

And the main reason I want PD on PC is so that I can play it with mouselook, which PJ64 doesn't get you no matter how much fiddling with controls you do. Having something that Just Works rather than needing an hour of loving around with plugin configuration would be a secondary benefit.
I once tried a controller plugin for Project64 that tried shoehorning m+kb controls into Goldeneye and some other games like Turok. It worked better than you'd expect, but not nearly as well as native ports since you're effectively still manipulating the analog stick, so there's still a limit to how fast you can turn.

I haven't seen that plugin again in years so I suspect it was a failed experiment.

Reive
May 21, 2009

never actually played Daikatana before, do you have to set processor affinity if you're using the 1.3 fan patch?

closeted republican
Sep 9, 2005

Reive posted:

never actually played Daikatana before, do you have to set processor affinity if you're using the 1.3 fan patch?

I haven't had to.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

Elliotw2 posted:

Goldeneye's best normal control scheme is Solitare, which is Dpad move, joystick aim. PD also has this scheme if you have to play the N64 version.
I dunno, C-buttons at least lets you easily access A, B and R. D-Pad would only let you easily access L. Conveniently, though, we're talking about the same control scheme (1.2: Solitaire - D-Pad and C-buttons both move/strafe in that control scheme), so we can agree on that much.

Nintendo probably should've put two buttons on the left side of the controller, thinking about it. But, ah well, that's practically 20-year-old history at this point (also: Jesus Christ, the N64 is almost 20 years old).

ToxicFrog
Apr 26, 2008


The Kins posted:

I once tried a controller plugin for Project64 that tried shoehorning m+kb controls into Goldeneye and some other games like Turok. It worked better than you'd expect, but not nearly as well as native ports since you're effectively still manipulating the analog stick, so there's still a limit to how fast you can turn.

I haven't seen that plugin again in years so I suspect it was a failed experiment.

You haven't seen it because these days those features are built into the standard controller plugin (plugins?). There's options you can set for wiring up the mouse to the analog stick in various ways.

It's better than playing with an actual stick but not nearly as good as real mouselook.

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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
There were a few games that let you use dual-analogue controls by holding a controller in each hand: Goldeneye, PD, the Star Wars pod racer game, Robotron... one of the Turok games, maybe?

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