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scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

Sparr posted:

They're actually 3-d models, I just presented them all at a isometric angle. They're part of my evolution project and more specifically my evolution 'game'. I get non-artists (mostly children) to "evolve" lifeforms through drawings, and I made a 'game' where you can walk around and see a specific point of life on the planet. This gives you some idea
https://www.youtube.com/watch?v=mUHminW2f5k

This should open a version of the game in your browser. https://dl.dropboxusercontent.com/u/59922961/evolution%20game.html

That's pretty rad and really kind of adorable.
Animation wise though it looks like some of their legs are having problems, specifically that "pop" thing.

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SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I'm part of the Frederator network, and it's been pretty cool so far. The quality of animators is kind of all over the place though. The network provides you with a lot of best practices documents and templates and helps promote you a bit - some of my cartoons have been shared by their twitter and tumblr and they comment on my cartoons as I make them too. They also have hangouts where they talk best practices for social media and youtube, and occasionally classes and stuff - they had a pretty neat one about drawing poses a week or two ago with Ken Fountain that I enjoyed. I dunno if they just run better ads or what, but I'm making more with my ads on Youtube than I was before and I'm slowly getting more subscribers. I'd say it's been a good thing for me, but it hasn't been a magic bullet that makes my cartoons all super popular or anything.

DiHK
Feb 4, 2013

by Azathoth
https://www.youtube.com/watch?v=6sxAI9XW6IQ


New music video with the same artist I did the last one with.

I am one of those suckers that did the private college animation program thing. I am severly disappointed about the whole experience and owe about 60 grand in stafford loans. There are a couple of working PA's at Nick and a storyboard artist at WB from my graduating class and that's all fine and good but I am not really interested in hollywood/burbank. I have been able to string together some low paying freelance work but I still have a part-time McJob to barely makes bills between the two.

I am planning to work up a couple of educational animations to fill out that edge of the portfolio. I am not really a cartoonist and I would be perfectly happy doing mo-go work.

DiHK fucked around with this message at 06:02 on Nov 17, 2014

Sparr
Jan 17, 2006

How sick of that song were you by the time you finished?

DiHK
Feb 4, 2013

by Azathoth

Sparr posted:

How sick of that song were you by the time you finished?

This is how I deal:

Buttsicle Buttsicle
Up in your butt
It went so deep I'm gonna nut.

mareep
Dec 26, 2009



Thanksgiving thing. Had a Halloween one in a similar style that I was a lot more pumped about but just got so bogged down with other stuff I didn't finish. Will probably cobble that one together at some point though.

magnificent7
Sep 22, 2005

THUNDERDOME LOSER
What's the difference between Anime Studio and Toon Boom Studio?

Ccs
Feb 25, 2011


Anime Studio is Smith Micro's attempt to get into the vector animation biz and provide a better alternative to Flash. But it's a sucky system that combines the worst elements of CG animation with the worst elements of Flash-based tweening.

Toon Boom is a Canadian company with many ties to the animation industry that structured their software around what studios asked for and is quickly becoming industry standard. It uses traditional animation terminology and tries to be as appealing to classically trained animators as possible. It's also got some pretty advanced node-network abilities for advanced character rigging, and people can write scripts to extend its functionality. A lot of TV shows being made in Canada by studios like Guru, Mercury Filmworks and DHX now use Toon Boom.

If you were trained from classical animation using exposure sheets for timing and painting on cells, you'll find Toon Boom is not that difficult to get used to. If not, just go through the online tutorial videos and read up on some animation production history to get a sense of why the program is structured the way it is.

magnificent7
Sep 22, 2005

THUNDERDOME LOSER
Thanks. I've dl'd the demo. I'll check it out.

mareep
Dec 26, 2009

Ccs
Feb 25, 2011


Awesome, which program did you make that in?

mareep
Dec 26, 2009

Illustrator to make the snowflakes, then After Effects to animate! Essentially just using Trim Paths and offsetting the animation.

tuna
Jul 17, 2003

redcheval posted:

Illustrator to make the snowflakes, then After Effects to animate! Essentially just using Trim Paths and offsetting the animation.

Nice, I always wondered how people did that style "sketching" and handwriting kind of animation.

bitmap
Aug 8, 2006

made some things this year when I was meant to be making my student film (but didnt! gosh!)

Dumb ways to die 2 trailer: http://youtu.be/_s_iiiBwtds
Candy crush promo: http://vimeo.com/104581378
AU universities animation: http://vimeo.com/90718905
the whole loving dumb ways 2 game animations, thoughtfully butchered by in house web designers for the promo site: http://dumbwaystodie.com/
Loops. http://vimeo.com/105324442 http://vimeo.com/99815124

Ccs
Feb 25, 2011


Awesome, it's pretty incredible you've done all that while still a student. So many people know about the Dumb Ways to Die video, so your portfolio will be awesome when you graduate.

DiHK
Feb 4, 2013

by Azathoth

bitmap posted:

made some things this year when I was meant to be making my student film (but didnt! gosh!)

Dumb ways to die 2 trailer: http://youtu.be/_s_iiiBwtds
Candy crush promo: http://vimeo.com/104581378
AU universities animation: http://vimeo.com/90718905
the whole loving dumb ways 2 game animations, thoughtfully butchered by in house web designers for the promo site: http://dumbwaystodie.com/
Loops. http://vimeo.com/105324442 http://vimeo.com/99815124

Dumb Ways gave the musician I've worked with the idea for the characters in Bicycle, so thanks for the work.

mareep
Dec 26, 2009

bitmap posted:

made some things this year when I was meant to be making my student film (but didnt! gosh!)

Dumb ways to die 2 trailer: http://youtu.be/_s_iiiBwtds
Candy crush promo: http://vimeo.com/104581378
AU universities animation: http://vimeo.com/90718905
the whole loving dumb ways 2 game animations, thoughtfully butchered by in house web designers for the promo site: http://dumbwaystodie.com/
Loops. http://vimeo.com/105324442 http://vimeo.com/99815124

This is all awesome. What was the turnaround time for the AU Universities animation? Seems like that would be a pretty decent time investment.

Vilgefartz
Apr 29, 2013

Good ideas 4 free
Fun Shoe

bitmap posted:

made some things this year when I was meant to be making my student film (but didnt! gosh!)

Dumb ways to die 2 trailer: http://youtu.be/_s_iiiBwtds
Candy crush promo: http://vimeo.com/104581378
AU universities animation: http://vimeo.com/90718905
the whole loving dumb ways 2 game animations, thoughtfully butchered by in house web designers for the promo site: http://dumbwaystodie.com/
Loops. http://vimeo.com/105324442 http://vimeo.com/99815124

Hey i saw the universities animation on the telly a week ago, that's awesome. I assume you study in aus?

bitmap
Aug 8, 2006

DiHK posted:

Dumb Ways gave the musician I've worked with the idea for the characters in Bicycle, so thanks for the work.

I share a studio with Julian Frost so I will pass on the thanks but I think I speak for both of us when I say "take them please take the characters we never want to draw them again"

redcheval posted:

This is all awesome. What was the turnaround time for the AU Universities animation? Seems like that would be a pretty decent time investment.
six weeks total, but the agency fell apart on us while we were making it and all the great animation got cut

Eastdrom posted:

Hey i saw the universities animation on the telly a week ago, that's awesome. I assume you study in aus?
Just finished animation at RMIT. I recommend it. I may be teaching there this year??

On a real cool thing today, making a super short gumball ident for cartoon network. I love gumball and would gay marry Ben Bocquelet in a heartbeat. Hooray!

Mr Underhill
Feb 14, 2012

Not picking that up.
rad animations, bitmap! rock on.

Here are a couple of gifs from an adventure game we're planning to kickstart this coming spring.

Gameplay mockup



Some of the main character's animations.



HNY2015 and all that, fellow animator goons

neonnoodle
Mar 20, 2008

by exmarx
Those backgrounds are gorgeous. Truly SCUMM-worthy.

Here's a promo I animated for my friend's new project:
https://www.youtube.com/watch?v=IsmXLdfYxHY

bitmap
Aug 8, 2006

Mr Underhill posted:

Here are a couple of gifs from an adventure game we're planning to kickstart this coming spring.

that looks hella legit.

Here's an excerpt from some bullshit which will never see the light of day.



Mr Underhill
Feb 14, 2012

Not picking that up.
Great work guys. What software are you guys using? We've gone from Flash to Toon Boom in 2012 and it's just heavenly. Then again, it's the only 2d animation tool I've ever used besides Flash (which I assume pales in comparison with anything). I'm not getting paid to advertise for Toon Boom but it's the tits, especially Harmony.

neonnoodle
Mar 20, 2008

by exmarx
TVPaint crew

bitmap
Aug 8, 2006

neonnoodle posted:

TVPaint crew

:hfive:

bitmap
Aug 8, 2006


Loopdeloop entry for the theme of "faces". Always wash your fruit.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
I'm working on a Dark Souls cartoon. I haven't really animated complex characters in a long time, so it's kinda refreshing and intimidating to work on humanoid guys. The torso gets a little long at the end, but I'm mostly happy with it so far:

Mr Underhill
Feb 14, 2012

Not picking that up.

bitmap posted:


Loopdeloop entry for the theme of "faces". Always wash your fruit.

:roflolmao: Those fruit had me in stitches. Great job!

magnificent7
Sep 22, 2005

THUNDERDOME LOSER

bitmap posted:

that looks hella legit.

Here's an excerpt from some bullshit which will never see the light of day.




wang.

Mr Underhill
Feb 14, 2012

Not picking that up.
'nutha character rough

Ccs
Feb 25, 2011


I wouldn't change the brow positions so rapidy, you need to hold them for a bit so the emotion can register. 8 frames is about the minimum. Also making the brow go down a bit during the blink will help sell it a lot.

Nice secondary action on the hair!

bitmap
Aug 8, 2006

Yeah I'm a little confused by the eyebrows but that's a real strong pose when she holds her hand up at the end.

edit- in fact such a strong pose would maybe benefit from a slightly trailing wrist breakdown near the end?

bitmap fucked around with this message at 09:27 on Jan 15, 2015

Mr Underhill
Feb 14, 2012

Not picking that up.
Good eye, guys. Going back to this animation today, gonna fine tune it a little. I'm not crazy about the lack of ease when she goes back to the frontal pose with the fishie in her hands, it needs work.

I forgot to mention, this isn't really an animation per se, they're just building blocks in succession. I'm animating eye, mouth, eybrow, head etc separately, so we can build custom animations for each line of dialogue (this being an adventure game). Basically, she has something like 20 dialogue lines, plus reactions - rather than animate each and every one of them as uniques, we'll just load up the audio file and move around/copy paste eyebrow/mouth movement to match what she's saying. I'd love to make uniques but we need to have a vertical slice demo with some polish by the end of spring and we really need to cut corners.

I would've loved to do proper lip sync, too, but it's impossible if you're a 3 person team working on a game (2 artists, 1 programmer). Howeveeeer, there's a very neat Toon Boom feature which unfortunately isn't a lot of help/very reliable right now, but might be great if they work on it a little. Basically, you draw the phonemes and assign them to TB's phoneme list, and TB analyzes the audio file and does the lips sync automatically. It doesn't really get everything right, and the fact that you have to tweak it afterwards is what made us drop it, but it's a neat feature and could be a world of help in the future.

Travakian
Oct 9, 2008

Anyone going to F5 in NY, this April?

magnificent7
Sep 22, 2005

THUNDERDOME LOSER

Travakian posted:

Anyone going to F5 in NY, this April?
Your link doesn't work - or - THE link doesn't work, it's not your fault.

Here's a thing I just finished after three days. I'm trying to get into this "explainer videos" business, and about half of the ones I've seen are painful to watch, as far as animation is concerned... the animation is linear, no real animation foundation in them, just more like smooth tweens. And I get it, I did a ton of that, but I've been lurking in this thread for a long time, trying to raise my skills a lot. I know this video might not illustrate that perfectly, but it's the first drat thing I've started and actually completed in about half a year.

Please help me. Where did I overdo it? (if at all). I wanted it to be lo-fi, low res, trying to use 3D to create something closer to flat 2D animation... and then, somewhere in the middle of it, I decided oh gently caress it, it's going to be 3D.
https://www.youtube.com/watch?v=fmq8Dhqyg60

Ccs
Feb 25, 2011


Not a substantive critique, but I noticed at 21 second in the blue sky background doesn't go all the way to the top off the screen. Dunno if that was intentional but it looks strange to me.

magnificent7
Sep 22, 2005

THUNDERDOME LOSER

Ccs posted:

Not a substantive critique, but I noticed at 21 second in the blue sky background doesn't go all the way to the top off the screen. Dunno if that was intentional but it looks strange to me.
I just saw that too. Thanks.

Mr Underhill
Feb 14, 2012

Not picking that up.

Ccs posted:

Not a substantive critique, but I noticed at 21 second in the blue sky background doesn't go all the way to the top off the screen. Dunno if that was intentional but it looks strange to me.

Was gonna say the same thing.

I like it overall, you could add little exaggerations here and there to drive the point home; e.g. when bricks are being dumped in the trunk, you could do a squash & horizontal stretch on the car. Also, adding some relevant sound effects would really spruce things up. Also, watch out for stuff like... when the bricks are being dump, first the car reacts to it, but then all of a sudden it stops and it messes with the consistency.

But yeah overall some sound fx would do wonders for your video. I really like that stretching the car does when it's turning corners. Overall, I'd 'cartoonify' everything, not have all planes be so parallel, play around with squash and stretch a bit. I feel like you're 90% there, just add some fun to it and you're good.

magnificent7
Sep 22, 2005

THUNDERDOME LOSER

Mr Underhill posted:

Was gonna say the same thing.

I like it overall, you could add little exaggerations here and there to drive the point home; e.g. when bricks are being dumped in the trunk, you could do a squash & horizontal stretch on the car. Also, adding some relevant sound effects would really spruce things up. Also, watch out for stuff like... when the bricks are being dump, first the car reacts to it, but then all of a sudden it stops and it messes with the consistency.

But yeah overall some sound fx would do wonders for your video. I really like that stretching the car does when it's turning corners. Overall, I'd 'cartoonify' everything, not have all planes be so parallel, play around with squash and stretch a bit. I feel like you're 90% there, just add some fun to it and you're good.

Fantastic feedback - thanks a TON. The bricks dropping - I've spent all my time agonizing over whether to change their color so they don't disappear into the garage door. I should fix that too. Thanks. Sound effects makes total sense. I hate them on the other explainer videos - they're always too loud so it's distracting, I suppose that's why I left them out. I'll give it a try.

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Mr Underhill
Feb 14, 2012

Not picking that up.
Yeah, at least give sound fx a try, if only in the background. A good site I always use is https://www.freesound.org it's free to register and the most you have to do is maybe give credit to the guy whose sound you use in the description; most of them don't require that, though.

In other news, here's a sped up animation process video of an angel we'll be using in our game. It took roughly 4 hours and it's edited down to 7 minutes. I'm not very thrilled with how it came out - for some reason being aware of being recorded makes me somewhat nervous and hesitant - but it'll do for the demo, I hope I'll have time to re-do it wholly. It appears in-game over your shoulder whenever you make a "good" decision (ethically, that is).

Mr Underhill fucked around with this message at 10:12 on Jan 20, 2015

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