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Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
There are going to be a few people who want to learn to play X-Wing at the gaming store tomorrow. I don't really know where to start with building teaching squads, I feel pulled in too many different directions. I know that the one X-wing vs two TIEs from the starter can be pretty sucky, and the victims inductees are probably familiar enough with board games to handle a full game. Anybody got any good in introductory lists? I can build basically any reasonable squad that doesn't have more than 1 of a given large ship or 6 TIEs.

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Chill la Chill
Jul 2, 2007

Don't lose your gay


Try the 2013 worlds finals. It's a good swarm vs. 4-ship rebel list. Just upgrade the ties to black/obsidian accordingly.

Biggs+B+B+rookie, howl runner and friends

Merauder
Apr 17, 2003

The North Remembers.

Poopy Palpy posted:

There are going to be a few people who want to learn to play X-Wing at the gaming store tomorrow. I don't really know where to start with building teaching squads, I feel pulled in too many different directions. I know that the one X-wing vs two TIEs from the starter can be pretty sucky, and the victims inductees are probably familiar enough with board games to handle a full game. Anybody got any good in introductory lists? I can build basically any reasonable squad that doesn't have more than 1 of a given large ship or 6 TIEs.

Phone posting so I can't dig it up easily myself, but I posted I think 8 lists that I put together earlier this year (pre current wave) to introduce a bunch of friends to the game, 4 Rebel and 4 Imperial, which you should find pretty easily in my thread post history. Using my collection they were all able to be built concurrently, but none used more than 1 large ship and I think I have only 5 TIEs. Some were definitely more complex/synergy-based lists to play than others, but there were some good straight forward lists in there as well.

E: poo poo, apparently they were in the old thread. :( I'll see if I can dig them up all the same.

E2: here you go! Awful App has gotten a lot better since I last used it for anything other than reading. :v:

http://forums.somethingawful.com/showthread.php?threadid=3508115&perpage=40#post432224392

Merauder fucked around with this message at 01:24 on Dec 29, 2014

unicr0n
Sep 8, 2003

jivjov posted:

Even if I don't get to play as often as I like, I'm getting really nifty little Star Wars ship models and I can always set them up on a shelf or something to look cool.

This is true, I picked up the starter kit, Rebel Aces and the Decimator over Christmas, they're all sitting on the stands on the computer desk. The other day the wife walked passed and went 'oh they're pretty cool.'
She never said that about the warhammer collection, so that's something.

Chill la Chill
Jul 2, 2007

Don't lose your gay


unicr0n posted:

This is true, I picked up the starter kit, Rebel Aces and the Decimator over Christmas, they're all sitting on the stands on the computer desk. The other day the wife walked passed and went 'oh they're pretty cool.'
She never said that about the warhammer collection, so that's something.

Hm. I'm gonna try getting a goons.jpg style pic of me with x-wing models in the background and put it up on tinder. I'll post a trip report.

Asphyxious
Jun 25, 2012

I'm trying to explain that I'm a person who wishes to live a very quiet life.
I just want to check I'm doing this right, dropping a bomb doesn't count as an action right? Like I'm fine to drop a bomb, establish a target lock and fire a missile all in the one turn?

banned from Starbucks
Jul 18, 2004




Only proximity mines require an action

Asphyxious
Jun 25, 2012

I'm trying to explain that I'm a person who wishes to live a very quiet life.

zVxTeflon posted:

Only proximity mines require an action

God I love tie bombers.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So as hour 14 of being stranded at the airport descends upon me, i sit here wondering to myself "How would you even build a squad that uses bombs effectively?

Lemon-Lime
Aug 6, 2009
Use Emon Azzameen in the Andraste? That's kind of all I can think of if you want to really go for broke on bombs.

We need more pilots that do funky things with bombs.

Reynold
Feb 14, 2012

Suffer not the unclean to live.

HOOLY BOOLY posted:

So as hour 14 of being stranded at the airport descends upon me, i sit here wondering to myself "How would you even build a squad that uses bombs effectively?

I tried many times to do something like cut out some academy TIEs from a swarm and replace them with a pair of bombers with seismic charges to drop into and around traffic jams, but it hasn't really worked out for me. Which is a drat shame because I love TIE bombers.

Phrosphor
Feb 25, 2007

Urbanisation

My folks asked me if I wanted anything to open on Christmas Day, so I told them I would be happy with a Tie-Fighter or a Tie-Advanced to get me going, or if they were feeling really nice Rebel or Imperial Aces.

Come Christmas Morning I find myself with Imperial Aces, Rebel Aces, a Tie-Expansion and a Tie-Advanced expansion. Which was a pretty big surprise. I think I have a pretty decent starting point for playing Imperial now. Though I need to expand my Rebels a bit.

What do people think about A-Wings? They have always been my favorite rebel ship and the cards in Rebel Aces look pretty good. There is a games club that meets after work in the city I want to start going to, and I want to show up with some decent 100pt teams to start playing straight away if possible, though all I have played so far is the starter box.

Also I realised I can run all six of my imperial ships, 3xTie Fighter, 2xIntercepter and 1xAdvanced if I take all unnamed pilots and no upgrades. It comes to exactly 100 points. Is this a really dumb idea? I like the idea of a swarm of no-name ties.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


A-Wings suffer a bit from having only two attack dice. With Rebel Aces, however, they aren't bad. With the refit, you can get a 15 points low PS pilot that is more survivable than a Z-95, although you'd have to weigh if it is worth it to spend 3 extra point on a better dial, more actions and one more agility. The best two A-Wing pilots are Jake and Tycho (Tycho isn't present within Rebel Aces however), Jake is extremely decent and works well with Push the Limit/Prototype Pilot/Expose, allowing him to turn from an A-Wing to an X-Wing at will (losing one agility to gain one attack by spending an action): Tycho can do the same but since he doesn't care about stress, you can put Experimental Interface on him as well and let him get 2 stress a turn while still doing 3 (potential) actions a turn.

I like Proton Rockets on my A-Wings but due to the Refit, keep in mind that they cost 5 points instead of just 3. I still find a lot of utility out of them: I've flown squads with Tycho/Jake in which both had Proton Rockets and if you manage to attack the same target on the same turn, they can do a LOT of damage. Still, 5 points is an hefty cost for a single round of 5 attack.

Overall A-Wings tend not to be used in the competitive setting due to their lack of offence, but in a more casual setting I think they are just fine.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

HOOLY BOOLY posted:

So as hour 14 of being stranded at the airport descends upon me, i sit here wondering to myself "How would you even build a squad that uses bombs effectively?

I run 4x Bombers, 3x Scimitar SQN pilots with rear end Missiles and Seismic Charges, and Jonus with a Proton Bomb and something else with Swarm Tactics.

Basically I just run the Bombers up in formation and hope for the best, I managed to table a Falcon + Escorts in about 3 turns because of this, the Falcon got owned by the rear end missiles and the escorts got finished off by the bombs dropped by the TIE Bombers.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I ran a two bomber (and something else, I think it was a shuttle with HLC) squad once, with Major Rhymer with Advanced Proton Torpedoes (:q:) and PtL and Jonus with one assault missile, one cluster missile. Faced against a YT-2400 and YT-1300 and managed to win pretty convincingly. APTs are a gimmick though and even though they sorta work on Rhymer with PtL thanks to the range bonus, taking two of them is still the equivalent of a single TIE Fighter Academy Pilot.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
TIE Bombers are actually pretty cool, it's just you've really got to have a set role for them and not overspend on ordnance.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Leo Showers posted:

TIE Bombers are actually pretty cool, it's just you've really got to have a set role for them and not overspend on ordnance.
TIE Bombers are probably the more versatile of all quote unquote 'bombers', having access to all types of ordnance, having 2 agility dice and a decent dial. They are surprisingly resilient in comparison to B-Wings and Y-Wings even with only 6 total hull (compared to 8 total for the other two), but just suffer from not having 3 attack like the B or access to a turret like the Y, which means that once they use up their ordnance they are left to plink uselessly at the enemies.

Dulkor
Feb 28, 2009

I've run doomshuttle with Jonus and a basic Bomber each loaded with one cluster and one concussion missile. So long as you get your ordinance off while you've got the re-rolls, it can hit like a goddamn truck. It's just really easy to predict and runs out of steam quickly if you miss.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Dulkor posted:

I've run doomshuttle with Jonus and a basic Bomber each loaded with one cluster and one concussion missile. So long as you get your ordinance off while you've got the re-rolls, it can hit like a goddamn truck. It's just really easy to predict and runs out of steam quickly if you miss.
Basically if they have any arc-dodgers and they get behind you, you are screwed.

Dulkor
Feb 28, 2009

Yeeeep, but it can be fun to throw out when you're not trying to bring your A game, definitely.

KO Derf
Jan 14, 2003

Doctor Rope
All this talk of bombers makes me want to swap one in for my normal Phantom, what do you think?
Soontir Fel — TIE Interceptor 27
Push the Limit 3

Omicron Group Pilot — Shuttle 21
Adv Sensors 3
Tactician 2
Tactician 2
Engine Upgrade 4

Major Rhymer — TIE Bomber 26
Lone Wolf 2
Proton Rockets 3
Proton Rockets 3
Stealth Device 3

99 points
Just not sure about SD. It combos with Prockets and LW nicely, but I could have a two F-Torps in there instead.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
nah gently caress that it needs more bombers

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Major Rhymer with Prockets and SD was actually something that me and a friend of mine were talking about, actually, but I'd need to test it to see how it works out in the end. 3 points for a range 1-2 4 attack isn't bad though, even without the SD, especially considering that you don't need a target lock. Not really sure if it is worth loading up Rhymer with 2 torps/2 missiles: he'll be more than likely dead by before you can get 4 rounds of shooting out.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Bombers are beautiful to see in action in epic games. The local player around here who is known for playing bombers won this year's nova open epic tourney with them. Their role in a dogfighting game is limited, is it necessarily (but regrettably) should be. The difference is that as someone said above, turrets and 3 attack make certain bombers more useful than others.

I do wish there were more epic games and hopefully the imperial epic ship will solve that.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

http://www.fantasyflightgames.com/edge_news.asp?eidn=5282

Scyk preview.



I feel like it's dead on arrival. 18 pts for 2 attack dice, 1 shield, 2 hull. All this customizablity isn't worth spending on a ship that will get 1 shotted.

Much rather have a Y-Wing, I think. Interested to see how it shakes out, though.

Chill la Chill
Jul 2, 2007

Don't lose your gay


In gonna buy a Scyk cuz it was my only ship in Galaxies but it looks p bad. If it had a boost it would be a decent scum interceptor. Going to be fun to draw things on, though!

long-ass nips Diane
Dec 13, 2010

Breathe.

I wonder how cheap that 2 piloting skill guy is. If it's way closer to 10 points I could see them being useful as battlefield clutter for a few turns.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We haven't seen the dial yet, if it has a lot of green and is an A-Wing/Squint equivalent, it's not going to be bad and might actually be a really decent . I'm also wondering about the low PS pilot and at least you can add cannons to them to make them a lot more viable, especially with HLC or 3 dice at all ranges. Since Howlrunner is a PS8 pilot at 18 points, I would imagine that the PS2 pilot would at least be 14, but I could be wrong.

If the ship is a viable PtL platform I can see getting some use out of it. It all depends on the Dial. At least its easier to add boost to the action bar than it is to add barrel roll.

Tekopo fucked around with this message at 18:05 on Dec 29, 2014

Lemon-Lime
Aug 6, 2009

quote:

Piloted by a Cartel Spacer, the cheapest of these Scyk interceptors costs you only fourteen squad points.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yep, found it just as you posted it, which is in line with what I thought. It all depends on the Dial now. Shame that you can't fit authrusters on it though :(

long-ass nips Diane
Dec 13, 2010

Breathe.


Reading is hard, ok?

I'll probably try some dumb gimmick build with the one that lets you reroll a defense die.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Swagger Dagger posted:

Reading is hard, ok?

I'll probably try some dumb gimmick build with the one that lets you reroll a defense die.
My dumb build is 3 PS2 with Heavy Scyk and HLC and Serissu with Heavy Scyk and HLC :q:

Edit: Seriously though, this is the cheapest cannon platform currently available, beating the HLC Shuttle by 5 points. Sounds good to me.

Tekopo fucked around with this message at 18:17 on Dec 29, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


It's kind of lovely that Leatin doesn't have EPT though. If this is gonna be an a-win/intie equivalent, the only viable pilot will be the PS8 one.

pbpancho
Feb 17, 2004
-=International Sales=-

Tekopo posted:

My dumb build is 3 PS2 with Heavy Scyk and HLC and Serissu with Heavy Scyk and HLC :q:

Edit: Seriously though, this is the cheapest cannon platform currently available, beating the HLC Shuttle by 5 points. Sounds good to me.

Yep that puts out the hurt.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
So does the advent of Armada coming out soon mean X-Wing will likely not have any larger ships? Are my dreams of having a huge battle with a Star Destroyer a pipe dream?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Popete posted:

So does the advent of Armada coming out soon mean X-Wing will likely not have any larger ships? Are my dreams of having a huge battle with a Star Destroyer a pipe dream?
It was always a pipe dream if they wanted to remain to scale. They aren't gonna bring out anything bigger than the Tantive IV.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Popete posted:

So does the advent of Armada coming out soon mean X-Wing will likely not have any larger ships? Are my dreams of having a huge battle with a Star Destroyer a pipe dream?

Fighter combat just isn't the same as fleet combat. Even the small navy vessels like the Tantive are clunky for the game and stretch its mechanics. Sorry bud.

pbpancho
Feb 17, 2004
-=International Sales=-

Popete posted:

So does the advent of Armada coming out soon mean X-Wing will likely not have any larger ships? Are my dreams of having a huge battle with a Star Destroyer a pipe dream?

That was never going to happen. They just announced the first Imperial huge ship too, so it doesn't appear they're ignoring them for armada. Bigger than the raider/cr-90 will never happen though.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

After everyone said the E-Wing would get a great dial for its cost I'm a little cautious about looking forward to new dials.

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Phrosphor
Feb 25, 2007

Urbanisation

Tekopo posted:

A-Wings suffer a bit from having only two attack dice. With Rebel Aces, however, they aren't bad. With the refit, you can get a 15 points low PS pilot that is more survivable than a Z-95, although you'd have to weigh if it is worth it to spend 3 extra point on a better dial, more actions and one more agility. The best two A-Wing pilots are Jake and Tycho (Tycho isn't present within Rebel Aces however), Jake is extremely decent and works well with Push the Limit/Prototype Pilot/Expose, allowing him to turn from an A-Wing to an X-Wing at will (losing one agility to gain one attack by spending an action): Tycho can do the same but since he doesn't care about stress, you can put Experimental Interface on him as well and let him get 2 stress a turn while still doing 3 (potential) actions a turn.

I like Proton Rockets on my A-Wings but due to the Refit, keep in mind that they cost 5 points instead of just 3. I still find a lot of utility out of them: I've flown squads with Tycho/Jake in which both had Proton Rockets and if you manage to attack the same target on the same turn, they can do a LOT of damage. Still, 5 points is an hefty cost for a single round of 5 attack.

Overall A-Wings tend not to be used in the competitive setting due to their lack of offence, but in a more casual setting I think they are just fine.

Cheers, this and Keylan + BWing/E2 + Kyle Katarn + Push the Limit was what I was looking at the start with till I get some more models. Thanks for the info.

Edit: For my first 100 point imperial list I am currently looking at:

Darth Vader (Tie Advanced) - 29pts
    Proton Rockets - 2pts
    Squad Leader - 2pts
Carnor Jax (Tie Interceptor) - 26pts
    Opportunist - 4pts
Saber Sqd Pilot (Tie Interceptor) - 21pts

Winged Gundark (Tie Fighter) - 15pts

Any thoughts?

Phrosphor fucked around with this message at 20:19 on Dec 29, 2014

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