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ChaosArgate posted:The one where he has EVA in a chokehold? None of Ocelot's cutscenes in that game were really anything to be ashamed of, I thought. A reminder that Ocelot once called his Ocelot Unit in to attack by meowing quite loudly in MGS3. Because you know. He's an ocelot.
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# ? Dec 28, 2014 22:02 |
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# ? May 16, 2024 17:17 |
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He must have been fairly happy with the sound, too. Because ocelots are proud creatures, you see. E:
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# ? Dec 28, 2014 22:32 |
cyberbug posted:What brings this game down for me is the goddamn final boss fight (although I have no idea how many "this isn't even my final form":s are coming, but this is the one where you fight artificially Valkyried Maximillian). I have tried it about 10 times and I still have NO idea of what I should be doing. There are these pylon thingies which are powering him but they are coming online on some random (maybe?) schedule and also recovering (maybe?) and destroying them before they are active seems to do nothing and goddamn, I lost again and still have no idea what I did right and what wrong. Dammit, if I wanted obtuse game mechanics, I would be playing Resonance of Fate. I don't know if you ever beat this, but turn 1, use 2 shocks to kill the nearby pylons, use a sniper to kill the far one. Move Edelweiss and Shamrock up, mortaring the now shield less Maximilian (as much as you can). His health should be around halfway. Max should use one action to move up, and another to attack one of the tanks. Turn 2, which you may need to savescum a bit to make sure things hit, use Lancers/Shocks/Sniper to shoot the new pylons, use an Attack Up Order on your highest damage shocktrooper, then move a Shocktrooper up next to Maximilian and unload multiple times. I think it takes about 4-5 solid actions of firing into him to finally kill him.
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# ? Dec 28, 2014 22:44 |
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poptart_fairy posted:Which section of the game have you gotten up to? There's a surprising amount of variety, particularly in the second half of the game. I just got back to samuels and taylor with the medical supplies, where you go through medsci and then have to repair the elevator on the way back. Part of what's getting to me is it feels like I'm the only loving thing in the universe the alien cares about, because it does not matter if I just took an elevator up 10 stories or a tram across the entire station, I get 5 minutes at best (usually 0) before the thing is back and teleporting around me again in the new area. It will follow me from one end of the area to the other and back again but completely ignore everything else in the area. The 5-10 minutes I got in the part with the requisitions android where it actually went away until I completed the objective was the most refreshing thing that's happened so far. There's a point where it stopped being tense and just became tiresome. It feels like playing against an AI in a strategy game that's coded to react to knowledge it shouldn't have, like knowing about units you're building in fog of war which it has never actually seen. Regardless of how little evidence I leave of my location it will always be within 30 meters of me and teleport the instant I drop the motion tracker, meaning I have to glue my face to it and never drop it (since the alien actually moves normally while you're tracking it) or just repeatedly check the tracker over and over again because the location it last displayed last isn't accurate, starting the instant you put it down. At one point it showed that the alien ran all the way off the screen in one direction, so I turned in the direct opposite direction and put the tracker down, and within 10 seconds when I next checked the tracker it was somehow in front of me over there. It hasn't been really difficult to stay safe when I play how it apparently wants me to play, but it's getting pretty drat tedious. The graphics (lighting especially) are nothing short of fabulous, especially how well they're optimized, and the pacing and atmosphere have been great so far. I just can't see this gameplay holding up for another 5-10 hours or however long it is. VVV just Normal Owl Inspector has a new favorite as of 22:55 on Dec 28, 2014 |
# ? Dec 28, 2014 22:50 |
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What difficulty are you playing on? The higher the difficulty, the closer the alien sticks to you.
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# ? Dec 28, 2014 22:53 |
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Gestalt Intellect posted:Regardless of how little evidence I leave of my location it will always be within 30 meters of me and teleport the instant I drop the motion tracker, meaning I have to glue my face to it and never drop it (since the alien actually moves normally while you're tracking it) That's strange. My gripe with the motion tracker (at least from watching someone else play) was that it seems to act as an alien whistle.
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# ? Dec 28, 2014 23:00 |
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Byzantine posted:The Roman Empire, for all its brutality, was incredibly successful, safe, and pretty much the best time/place to live on Earth until the rise of modern medicine. And FO:NV wasn't the only game to do this. As much as I liked Red Dead Redemption, it was far more beneficial to be "Good Guy Marsden" than it was to be the bad guy. melon cat has a new favorite as of 23:50 on Dec 28, 2014 |
# ? Dec 28, 2014 23:37 |
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melon cat posted:It was your choice of siding with either the overstretched, battle-fatigued, but ultimately well-meaning NCR or the ultra-violent slavers that everyone hated. Mr. House was a nice nuanced choice though? There was also the wildcard option (which could royally screw the region or not depending on earlier choices.)
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# ? Dec 28, 2014 23:47 |
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Mokinokaro posted:Mr. House was a nice nuanced choice though? There was also the wildcard option (which could royally screw the region or not depending on earlier choices.) He's kind of a sack of poo poo though. It's better than Legion, but still not great.
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# ? Dec 28, 2014 23:49 |
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House is a cool dude.
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# ? Dec 29, 2014 00:06 |
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Mokinokaro posted:Mr. House was a nice nuanced choice though? There was also the wildcard option (which could royally screw the region or not depending on earlier choices.) House vs NCR is really, really well-balanced, and I would dare say one of the best "moral choice" setups in video game history. It pretty much comes down to what you the player value more. Wildcard's mostly a non-ending cause it's the failsafe you can do no matter what, so it doesn't commit to much.
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# ? Dec 29, 2014 00:11 |
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2house2fly posted:House is a cool dude. Unless you're somehow in the way of his "vision."
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# ? Dec 29, 2014 02:35 |
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House just wants a wasteland free of scrubs.
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# ? Dec 29, 2014 03:26 |
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Mokinokaro posted:What difficulty are you playing on? The higher the difficulty, the closer the alien sticks to you. I'm playing thru on Easy and the bastard is literally all over me all the drat time. Got several recordings on my Xbone of the alien killing me in the exact same room over and over again as I try to pick up a keycard. Didn't matter what I did, he kept popping up! Made me stop playing for a while because all the fun had been sucked out the game. Getting the flamethrower was the best thing to happen to me since it made the alien manageable.
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# ? Dec 29, 2014 03:38 |
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Kimmalah posted:Unless you're somehow in the way of his "vision." Like...?
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# ? Dec 29, 2014 03:43 |
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Byzantine posted:Like...? If you get the Kings to make peace with the NCR and side with Mr. House, he will kill them to the last man despite the fact that they have stabilized the slums he has neglected for his overarching goals. There is a bunker of fairly well equipped but largely outmatched cultists known as the Brotherhood of Steel, and if you want to play House's game, you have to kill them to the last man because they could possibly pose a threat. Somehow. I mean, don't get me wrong, House is a smart guy and knows exactly what he's doing, and he's not really different from anyone who's ever been in power ever, but it's easier to have a problem with the "breaking a few eggs to make an omelette" philosophy when it's being imposed by a single technocratic capitalist overlord.
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# ? Dec 29, 2014 03:59 |
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Tweet Me Balls posted:If you get the Kings to make peace with the NCR and side with Mr. House, he will kill them to the last man despite the fact that they have stabilized the slums he has neglected for his overarching goals. The other endings for the Kings pretty much state that the bad things that happen to them is more out of spite than anything else. Which isn't much better.
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# ? Dec 29, 2014 04:20 |
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I always feel a bit bad about killing House, but the way his system is set up, there's kind of no other choice. The man has a direct neural link to dozens of attack robots and he's a 250-year-old tech mummy physically attached to his casino's basement, so it's not like he can just quietly leave.
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# ? Dec 29, 2014 04:39 |
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In Assassin's Creed Unity there is a side mission where you are supposed to be solving murder mysteries. You get a dead body, evidence, a crime scene and suspects/witnesses and you're supposed to figure out who did it and accuse the suspect. I was doing one where there was only one person hanging out at the crime scene so I guess they did it. For some reason they didn't even put in one other suspect so I would at least have a chance of getting it wrong.
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# ? Dec 29, 2014 04:43 |
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Tweet Me Balls posted:If you get the Kings to make peace with the NCR and side with Mr. House, he will kill them to the last man despite the fact that they have stabilized the slums he has neglected for his overarching goals. Don't forget filling Vault 21 with concrete and driving its inhabitants into the wasteland (where most of them probably died because, well it's the wasteland).
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# ? Dec 29, 2014 05:13 |
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Tweet Me Balls posted:There is a bunker of fairly well equipped but largely outmatched cultists known as the Brotherhood of Steel, and if you want to play House's game, you have to kill them to the last man because they could possibly pose a threat. Somehow. The BoS is fundamentally opposed to anybody but them having Pre-War technology, and House is nothing but Pre-War tech. Vault 21 is dug under the strip and a potential weak point into House's bunker. The Kings being allied to NCR puts the Republic in control of the way in to Vegas.
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# ? Dec 29, 2014 06:13 |
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Byzantine posted:The Kings being allied to NCR puts the Republic in control of the way in to Vegas. Given that the Strip relies on NCR money, it's hard to see this as a problem. If anything, House should be thanking the Kings for not attacking his revenue stream.
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# ? Dec 29, 2014 06:38 |
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Ironically, House filled in Vault 21 because he didn't want an impregnable fortress that could be used against him across the street from his home which is a pretty prudent attitude, but the disused tunnels were used by Benny to sneak out of Vegas, so the vault ended up getting used against House in a way it couldn't have been if he'd left it alone.
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# ? Dec 29, 2014 07:46 |
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Cleretic posted:But the one thing I feel like I can confidently express disappointment in is the Harmony affinity. The idea with that is that you're integrating yourself into the planet's ecosystem, which in theory would lead to great interactions with the game's resources, especially the aliens. But despite all the flavor, units and buildings relating to Harmony learning to live with the aliens instead of against them, their actual interactions with the aliens are exactly as violent as anyone else's. I haven't played the game, but I think Harmony's message isn't "Living in peace with the aliens and its environment" as much as "Working within the ecosystem to set yourself up as the apex predator of it". You're still pushing Harmony, you're just demanding the ecosystem harmonize with you in a way it understands. My minor beef of the moment is Skyrims hotkey / favorite weapon system. If I have a shield set as Hotkey 2, accidentally hitting 2 while I already have a shield equipped unequips the shield completely, which I never have a reason to do. It also makes duel-wielding a PITA. Hit 1 twice, equip two of the same weapon? Nope, equip one and then unequip it.
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# ? Dec 29, 2014 08:30 |
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Byzantine posted:The BoS is fundamentally opposed to anybody but them having Pre-War technology, and House is nothing but Pre-War tech. Vault 21 is dug under the strip and a potential weak point into House's bunker. The Kings being allied to NCR puts the Republic in control of the way in to Vegas. The brotherhood only cares about advanced prewar weapons, and even then they are a neutered force that looks to be going the way of the remnant due to their conservatism and recent defeats thinning their numbers. Mr. House is willing to oppress and destroy whoever it takes to fulfill his vision of humanity's future. Whether you think he's capable of pulling it off, think his ends justify his means, or you're comfortable with one man having all that power is entirely up to you, but the guy does some unsavory things.
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# ? Dec 29, 2014 08:44 |
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Advanced prewar weapons like the ones on House's robots. Edit: vvv House isn't ruthless or crazy 2house2fly has a new favorite as of 18:14 on Dec 29, 2014 |
# ? Dec 29, 2014 16:13 |
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Byzantine posted:The BoS is fundamentally opposed to anybody but them having Pre-War technology, and House is nothing but Pre-War tech. Vault 21 is dug under the strip and a potential weak point into House's bunker. The Kings being allied to NCR puts the Republic in control of the way in to Vegas. That's kind of my point though? I don't see how it's so hard to get that maybe not everybody thinks an absolutely ruthless crazy dictator with an "ends justify the means" philosophy and a robot army is a good thing. Caesar's pretty ruthlessly practical in a similar way (and even has you do a lot of the same stuff as House), maybe he's just a cool dude too. Anyway, this poo poo's probably going to go on forever because you could debate the good and bad of every faction all day. Kimmalah has a new favorite as of 18:13 on Dec 29, 2014 |
# ? Dec 29, 2014 18:09 |
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Kimmalah posted:
Unlike the writing in DA2, which definitely dragged the game down, because instead of having sides with any kind of pros vs. cons, you just had "Devil Lunatics vs. Literal Actual Nazis who call their plan a final solution".
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# ? Dec 29, 2014 18:45 |
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cyberbug posted:Stacking every Order (=temporary buff) you have on Alicia and having her run all the way to the objective by herself is amusing when it works, but it's not an option all that often, since the missions are quite varied and figuring out the optimal solution to each of them is challenging every time. The game would be a lot more interesting if you had more defense / evacuation missions (a longer first part with the protagonists being on the losing side). Also - if you got one turn for every unit on the field and CP's were extra turns / orders.
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# ? Dec 29, 2014 19:33 |
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StandardVC10 posted:Given that the Strip relies on NCR money, it's hard to see this as a problem. The Strip is only dependent on NCR money for now. House's plan is to retake all the industry around the city (most of which he owned before the War) and make Vegas self-sufficient. Having a foreign power controlling your trade/access isn't ever good for a city-state. Kimmalah posted:Anyway, this poo poo's probably going to go on forever because you could debate the good and bad of every faction all day. Pretty much! That's why it sucks so bad that the Legion is Pure Evil On Earth; there's actual, interesting debate to be had between supporting House or the NCR beyond the usual video game "well i did this path last time" or "i wanna see the content". With the Legion, nothing. Unless you really like the idea of rape camps and female slavery, but then that's a different problem.
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# ? Dec 29, 2014 21:09 |
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Byzantine posted:Unless you really like the idea of rape camps and female slavery, but then that's a different problem. Imagine a fedora tipping over a human face, forever. M'lady. Seriously, Legion has zero depth and it's annoying because even villains should have some ambiguity about them.
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# ? Dec 29, 2014 21:17 |
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Screaming Idiot posted:Seriously, Legion has zero depth and it's annoying because even villains should have some ambiguity about them.
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# ? Dec 29, 2014 22:41 |
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The breaking point for me with Mr. House is really that its Brotherhood genocide or nothing. Now, if I knew that up front, I'd be slightly less aggravated, even though new Vegas is usually really good about having multiple ways of dealing with problems. But the quest to do so only comes after you reach the point of no return with the NCR and the Legion, which is lovely. There's no talking it over with Veronica, no exploring different ways to make the Brotherhood not a threat. Your choices are boiled down to "do I kill them by destroying their bunker, or do I kill them all by hand", and you don't even get to see what kind of deal the NCR will make for you instead because they've blacklisted you at that point.
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# ? Dec 29, 2014 23:20 |
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I actually kind of like that about it to be honest. House has had a while to watch them and has decided that their goals are simply mutually exclusive and it is pretty true given how the Brotherhood is about pre-war tech. In real life there's no pleasing everybody. Now, if there was some way to scare them off or a non-lethal approach to getting rid of them it wouldn't be a bad thing either.
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# ? Dec 30, 2014 00:06 |
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House is voiced by Odo so House erry day. FFXIII-2 is a bit better with options and stuff than XIII on PC was, but why the hell are my only windowed mode options 1280x800 and 1920x1080? What if I want a window with literally any other loving size?
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# ? Dec 30, 2014 00:37 |
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Mokinokaro posted:I actually kind of like that about it to be honest. That's the thing. You're House's right-hand man. In a game with enough dialogue options that you might not even see a lot of them in multiple playthroughs, why is there no giving House some kind of ultimatum? Lord knows the man is pragmatic enough to understand that he doesn't want another Benny on his hands, especially one that has proven to be much more sturdy, resourceful, and deadly.
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# ? Dec 30, 2014 01:30 |
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They took it out to make the choice more difficult to make, and because the point of giving you a choice is neutered when you can just do anything you want.
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# ? Dec 30, 2014 01:43 |
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Also you can leave the Brotherhood alive in the Independent ending, and surprise, surprise, they start blockading the highways and seizing any technology they find.
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# ? Dec 30, 2014 01:55 |
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Byzantine posted:Also you can leave the Brotherhood alive in the Independent ending, and surprise, surprise, they start blockading the highways and seizing any technology they find. Yeah, the only non-rear end in a top hat ending is if they work for the NCR and even then they trade prewar tech for their services.
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# ? Dec 30, 2014 02:01 |
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# ? May 16, 2024 17:17 |
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The final boss fight in the original MGS is truly awful where you have to fight Liquid on top of metal gear. The game makes you fist fight him but the combat engine is utter dreck. Quite often your first punch will knock him out of reach long enough that your follow up hits land during his 'invincible after being hit' animation. Which would be fine except if you don't land a perfect combo on him he instantly counters and takes off a lot of health.
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# ? Dec 30, 2014 02:48 |