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Myrmidongs posted:I went through mine to see if all these pictures were just an exaggeration. Nope. It's probably worse in person. The cards I have that are affected: Is this a problem with all the expansions? I only picked up Hidden Agenda from a LGS, but didn't look that closely at the cards before chucking them back in the box. E: They seem to be fine, must be a KS edition or Hostile Intent problem. EBag fucked around with this message at 02:08 on Dec 31, 2014 |
# ? Dec 30, 2014 20:32 |
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# ? May 11, 2024 15:51 |
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EBag posted:Is this a problem with all the expansions? I only picked up Hidden Agenda from a LGS, but didn't look that closely at the cards before chucking them back in the box. Don't know, I got mine from the kickstarter.
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# ? Dec 30, 2014 20:34 |
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S.J. posted:I'm aware of it, but I haven't heard anything good about it. It hasn't sold much at all where I work. I did a mini review a page or two back. I enjoy it but I still haven't played it enough to know if there's any flaws down the line.
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# ? Dec 30, 2014 20:37 |
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http://www.amazon.com/s/ref=ty_deal...rd_i=2241292011 Amazon year-end sale.
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# ? Dec 30, 2014 20:52 |
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Dang, there's actually some decent games there. I might pick up Agricola: All Creatures Big and Small. Is Ghost Stories pretty simple to teach? I could use a decent "straight" co-op and I'm tired of Pandemic. The guy also made a game called Samurai Spirit but the release date keeps getting pushed back.
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# ? Dec 30, 2014 21:09 |
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Samurai Spirit already came out, but they didn't publish enough in the first print run.
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# ? Dec 30, 2014 21:13 |
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Countblanc posted:Dang, there's actually some decent games there. I might pick up Agricola: All Creatures Big and Small. Is Ghost Stories pretty simple to teach? I could use a decent "straight" co-op and I'm tired of Pandemic. The guy also made a game called Samurai Spirit but the release date keeps getting pushed back. He also made Hanabi . Samurai Spirit released on CoolStuff last week.
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# ? Dec 30, 2014 21:20 |
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S.J. posted:Samurai Spirit already came out, but they didn't publish enough in the first print run. I snagged a copy last week and it's actually pretty drat cool. Haven't beat it yet, but I really like how it plays. Haven't had an issue with quarterbacking yet, but as with all co-ops I can see where it could happen.
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# ? Dec 30, 2014 21:20 |
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I would've picked it up but we were pretty under allocated, so I gotta wait for another print run. It does look solid though, and seems like it would play relatively quick.
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# ? Dec 30, 2014 21:24 |
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Oh dang, my bad. I might just pick that up instead, it seems super easy to explain as you play which is a huge plus for a co-op (for me at least, since I generally use them to play with more casual people)
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# ? Dec 30, 2014 21:49 |
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It's official. Nobody should ever give money to IB&C.
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# ? Dec 30, 2014 22:30 |
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Yowza, that's hosed Countblanc posted:Dang, there's actually some decent games there. I might pick up Agricola: All Creatures Big and Small. Is Ghost Stories pretty simple to teach? I could use a decent "straight" co-op and I'm tired of Pandemic. The guy also made a game called Samurai Spirit but the release date keeps getting pushed back. only played ghost stories the once, but I remember it being reasonable to teach. It's definitely more complex than pandemic, but it's still not super hard to teach IIRC. e: oh, how was tzolk'in? only game in that sale that i'm both interested in and doesn't belong to me or a friend Fungah! fucked around with this message at 23:30 on Dec 30, 2014 |
# ? Dec 30, 2014 23:25 |
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I've only played Tzol'kin once and had no idea what I was doing, but it felt like a fun and interesting take on worker placement.
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# ? Dec 30, 2014 23:49 |
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NuclearPotato posted:While we're on the subject of Dominion, I got the Alchemy expansion for Christmas, which I'm jazzed about, since it means I never have to pony up any money to buy Alchemy. (I also got Agricola ). So, two questions: Apprentice is the best card in the expansion and one of the best in the game. Alchemist and Golem have some interesting interactions, and Apothecary has one or two powerful combos, Familiar is ridiculous. The rest aren't amazing, though I'd disagree with Broken Loose's interpretation of University; it has some very interesting interactions with draw-to-x-cards cards and power 5s like Lab, Hunting Party, Minion etc. The rest aren't much cop, and the potion costs are awkward. broadly speaking a potion is ABOUT 3 money's worth, but that's not strictly true. Just having potions in play does have some occasionally interesting interactions with cards which care about money or unique cards though. But overall, apprentice aside, it's probably the worst set IME, though I've not played Guilds. Today I tried three new games - the intro game of Dungeon Lords, which i heartily enjoyed and in which I came second. It broke my frigging brain trying to optimise my action choices though arg seriously. great game though, really want to try the expansion out at the next possible opportunity. Praetor was an OK WP game with a couple of interesting mechanics, which I massively hosed up but would be interested to play again. [b]Love Letter/b] was quick, fluffy, very portable fun, to the point where I'm seriously considering getting a copy and just keeping it in my backpack. I'd love to try T'zolkin, especially as I have the mini-expansion for it that came in DL Anniversary Edition.
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# ? Dec 31, 2014 00:21 |
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Elyv posted:I've only played Tzol'kin once and had no idea what I was doing, but it felt like a fun and interesting take on worker placement.
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# ? Dec 31, 2014 00:22 |
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Samurai Spirit is pretty great at being an easy-to-teach co-op with enough challenge to be fun, despite suffering from what you'd expect a turn-based coop to suffer from (quarterbacking ahoy!). The compact box is also quite welcome. And it is hard.
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# ? Dec 31, 2014 00:46 |
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Poison Mushroom posted:That was my experience, too. I played on BGA, and I kind of felt like I was just along for the ride. But not in a bad way? I imagine a better grasp of the rules and what's required would change that, so I guess my impression is 'would play again, if I could be taught by an actual person'. Learning complex games on BGA is a nightmare because nobody ever wants to take the time to teach you anything.
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# ? Dec 31, 2014 01:12 |
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Lottery of Babylon posted:I know people who will keep talking in Space Alert during a Communications Down and then get annoyed at me when I shoosh them. Just make a really loud SSSHHH noise to help the computer to make it impossible for them to be able to talk during Communications Down or don't play that game with that group of people. Elyv posted:I've only played Tzol'kin once and had no idea what I was doing, but it felt like a fun and interesting take on worker placement. I just played it for the first time a couple of hours ago too. I liked it more than I expected, though I wonder if the temple of skulls, whatever it is called, is a bit unbalanced compared to the rest of the game and maybe wonders as well. I mean there are a lot of thigns you can do, but it feels like nothing is as powerful as those two in terms of accumulating victory points.
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# ? Dec 31, 2014 02:00 |
Whereas most people consider the temple tracks (the three colors that get you points and resources at harvest time) to be way more important than either of those two. It's a good game, whether or not it's somewhat broken depends on who you talk to, but it's a solid worker placement and the wheel gimmick is cool, while as noted, kinda gimmicky.
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# ? Dec 31, 2014 02:12 |
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Played Keyflower for the first time the other night. This game scratches so many itches, including that feeling of having your hopes and dreams ruthlessly stomped on when someone snipes one winter tile with a green before you can act. Said tile would have gotten me 30+ points
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# ? Dec 31, 2014 02:32 |
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I...uh...bought a couple things over the holidays: The Brother Bastian thing is for a friend. Not pictured: Sushi Go, which I thought was Sushi Dice. Took a backpack, luggage case, and another bag from the store to lug this stuff back to my city. I played a single game of Galaxy Trucker at a cafe in Toronto, and knew immediately I had to have it. Played a few games of Contagion with my sister and brother in law, and had a decent amount of fun - I think it'd be good to bring in to play at work. I have a friend who enjoys King of Tokyo, so I think he'll be psyched for New York, and oh my poor wallet Edit: feel a little bad about supporting the Coup guys now, given that awful Kickstarter quality poo poo...I'll have to remember to not give them any more money in the future. Morpheus fucked around with this message at 03:07 on Dec 31, 2014 |
# ? Dec 31, 2014 03:00 |
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Countblanc posted:Dang, there's actually some decent games there. I might pick up Agricola: All Creatures Big and Small. Is Ghost Stories pretty simple to teach? I could use a decent "straight" co-op and I'm tired of Pandemic. The guy also made a game called Samurai Spirit but the release date keeps getting pushed back. Relatively easy to teach, but hard as balls. Plan on losing horribly every time,
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# ? Dec 31, 2014 03:04 |
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Am I wrong in thinking the Naalu Collective in Twilight Imperium is too good? They just build a massive fleet, then stomp all over any non-military races because you can't diplomacy them before they can crush at least one of your systems.
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# ? Dec 31, 2014 03:27 |
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Lately I figured out one can play 7 Wonders over the internet via BSW. I've spent basically the entirety of the past day playing it with some 30 odd games or so and have only won two. i am terrible at this dumb game but I love it so much
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# ? Dec 31, 2014 03:54 |
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Deviant posted:Am I wrong in thinking the Naalu Collective in Twilight Imperium is too good? They just build a massive fleet, then stomp all over any non-military races because you can't diplomacy them before they can crush at least one of your systems. Come on over to the Twilight Imperium thread! I took the liberty of quoting and responding to your post there. http://forums.somethingawful.com/showthread.php?threadid=3651978&userid=0&perpage=40&pagenumber=1
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# ? Dec 31, 2014 03:54 |
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Durendal posted:Played Keyflower for the first time the other night. This game scratches so many itches, including that feeling of having your hopes and dreams ruthlessly stomped on when someone snipes one winter tile with a green before you can act. It looks so charming when you see the box and the art but it's probably one of the most cut throat games I own, there are so many ways to gently caress other players over or get screwed yourself. It also has a great build up to the end, you never really know where you stand or who is going to win. I love it, probably my favorite worker placement, just wish I was able to play it more often.
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# ? Dec 31, 2014 04:15 |
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Yeah, Keyflower is a knife fight with meeples. Dickery and counter-dickery abounds. Awesome game. Still need to try out The Farmers. Maybe I'll get to it before Merchants shows up.
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# ? Dec 31, 2014 04:21 |
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Keyflower is probably one of my favorite games and is probably the reason I've gone through the trouble of getting every promo for it. People expect such a different game because of the art it's usually a deer in the headlights effect when the game gets underway
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# ? Dec 31, 2014 04:53 |
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I played my first game of Paperback tonight. Word games are a whole lot harder in person. I watched the Rahdo video beforehand, and I was yelling at my screen what words he should have been making, but when I was playing the game myself, I was making just as many mistakes. Neat game, though. I would immediately go out and buy a copy for myself, but (a) you have to order it from the publisher; ie, no FLGS or Amazon Prime, and (b) they want $30 for it. I mean, it's neat and all, but it's still just a card game.
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# ? Dec 31, 2014 04:54 |
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Echophonic posted:Yeah, Keyflower is a knife fight with meeples. Dickery and counter-dickery abounds. Awesome game. Still need to try out The Farmers. Maybe I'll get to it before Merchants shows up. They just mailed me today saying that they are getting ready to ship Keyflower: The Merchants to the Kickstarter backers. Can't wait to lay my hands on it. Will probably be the cutest game in my collection. I mean... just look at it. And to think of all the dark claims you are all making about this pretty and innocent game...
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# ? Dec 31, 2014 04:58 |
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What's the rationale behind Dominion forbidding you to look through your own discard pile? Theoretically you can know the cards in it.
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# ? Dec 31, 2014 04:59 |
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Echophonic posted:Yeah, Keyflower is a knife fight with meeples. Dickery and counter-dickery abounds. Awesome game. Still need to try out The Farmers. Maybe I'll get to it before Merchants shows up. I have the Farmers, waiting for the Mechants to come still but should be soon. I like the addition of the wheat especially, the animals are nice to have but only feel necessary if you're frequently playing with a lot of players so that there is more tile variety and alternative strategies.
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# ? Dec 31, 2014 05:00 |
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StashAugustine posted:What's the rationale behind Dominion forbidding you to look through your own discard pile? Theoretically you can know the cards in it. So you don't slow the game down with your incessant optimizing. I know the counter-argument that it just necessitates card-counting. But that's the rationale.
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# ? Dec 31, 2014 05:01 |
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Goddamnit, I got to play Key Market for a second time tonight and the whole "my board gaming tastes have changed since I last played it, it probably wasn't that great" rationale that I'd been telling myself turns out to have been incorrect. It got me saying things like "I've spent more than that on X-Wing or Netrunner..." but I do play those games every week. A dry economic euro isn't going to see that kind of play.
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# ? Dec 31, 2014 05:59 |
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echoMateria posted:They just mailed me today saying that they are getting ready to ship Keyflower: The Merchants to the Kickstarter backers. Can't wait to lay my hands on it. Holy poo poo that's a lot of greens. That person is playing hardball.
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# ? Dec 31, 2014 06:28 |
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Somewhat due to this thread, I've picked up Tragedy Looper because it seems pretty unique and fun, even though I tend to avoid games over an hour. "Time loop deduction board game" is still pretty out there as far as categories go...
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# ? Dec 31, 2014 07:44 |
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I've played quite a bit of Tzolk'in and I think it's pretty drat great. In the base game there are probably only a few viable strategies, but the expansion really shakes that up and just generally comes with a ton of stuff and rounds out the game. The caveat here is, the game isn't very friendly to new players. Playing the game really well is about getting exactly as many resources as you need just before you actually need them, and this means you generally have your next 2-4 turns already planned out. It takes a couple games to get into the swing of things and new players will feel like they're just farting around, they never have what they need when they need it, and they'll end the game with a pile of junk that they never managed to turn into a meaningful amount of points.
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# ? Dec 31, 2014 08:39 |
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Lhet posted:Somewhat due to this thread, I've picked up Tragedy Looper because it seems pretty unique and fun, even though I tend to avoid games over an hour. I like it with two players. Plays like a cat and mouse chess game.
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# ? Dec 31, 2014 09:31 |
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So I played some games recently: Illuminati - been some time since I played this. It's munchikin, but with more book keeping, fiddliness, maths, and even less jokes. Mainly, it about trying to achieve an objective, and the gameplay quickly becomes everyone trying to stop one player from winning. Ca$h n' Gun$ -Second edition, then first edition. Personally, I want to shove the two editions together alongside Incan Gold, see how it plays if you allow the remaining players to divide as far as possible, not only if they can divide it exactly. Second edition felt more like trying to give everyone something to do, but was less chaotic as a result. First edition felt like a mad scramble to get a divisible amount of people in there. This was fun, but absurd, with our first game one person getting a huge windfall one round, and a later jackpot being shared 3 ways wasn't worth as much (we should have shot him more). The second game no one ever got any money, It was never divisible correctly - the winner was the only player who never got any shame tokens. edit - oh hey, this is how the rules work, but it's hidden later in the manual and the person who had played before didn't know this. Kemet - wanted to play after having it talked up so much. Despite stumbling over rules for some time, the game played simply and seemed to work well. We played a short game, so it was over rather quickly, particularly as I likely didn't emphasise enough to the other players how great battle VP were. I won on I think the third or fourth turn, with 2 VP for holding 2 temples, 2 temporary VP for holding temples, and 4 battle VP. Definitely seemed like a game where the overload of symbols, upgrades, etc. would be much more manageable second game onwards. I felt bad about trying to explain the rules while I wrapped my head around them, completely unlike... DC Deck Building Game - I was reading through the manual and eventually asked another person who had played before "is there any significant way this isn't dominion?" - there is not. You have locations, you start with a power, when you gain a supervillain (province) the next one does an attack on you, there are no duchys, gold, estate or copper available to buy and the cards available change all the time (therefore not as balanced), but it plays the same. After one game I don't think the game would change much between plays and I've seen all it has to offer, which is a bit sad. It's as mediocre as I was warned it would be. Sheriff of Nottingham - After fixing what the rules are about your decleration ('you must make a decleration of a number of a legitimate good')game works quite simply. We quickly reached a problem where we didn't allow the sheriff to pick up the parcel until they decided (as the weight would give away a lie about numbers), but I'm sure some people would argue that's against the spirit of the game. I suck at deception and lost horribly. Would play again. Also, this thread keeps making me want more and more, Tragedy Looper sounds amazing. Wazzu fucked around with this message at 12:31 on Dec 31, 2014 |
# ? Dec 31, 2014 12:25 |
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# ? May 11, 2024 15:51 |
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Two player Keyflower is surprisingly quick and remarkably brutal. It doesn't help that I played badly and my wife beat me 50 to 34.
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# ? Dec 31, 2014 13:00 |