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Grondoth posted:I thiiink you have to change the fire mode for turrets. I don't use them cause I fight in an eagle and do no combat when I'm doin' other things, but I've heard they have a fire at will setting you need to switch to fire at your target. I thought he was talking about the bug where sometimes things fire backwards, but I guess that's dumbfires, not cannons.
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# ? Jan 2, 2015 02:51 |
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# ? Jun 1, 2024 22:00 |
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This guy. This guy https://forums.frontier.co.uk/showthread.php?t=90272 quote:All in all i spent around 90 minutes in MP, attacking stations... before quickly getting destroyed by a security vessel while paused in the options menu looking for keybinds - which i could've done in solo mode anyway.
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# ? Jan 2, 2015 02:55 |
Someone should reply him with galtse.
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# ? Jan 2, 2015 03:04 |
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peter gabriel posted:This guy. This guy That is some pretty lowgrade trolling, even for the official forums i'm amazed it got 8 pages.
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# ? Jan 2, 2015 03:06 |
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Stanko-Prussian posted:That is some pretty lowgrade trolling, even for the official forums i'm amazed it got 8 pages. Yeah I'm reading the rest now and it does seem so, shame
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# ? Jan 2, 2015 03:07 |
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Despite server fuckery I made it to Pipe (Stem) Sector QY-RB4-4! It's dark.
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# ? Jan 2, 2015 03:08 |
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wow the Python is pretty insane to try and kill in a viper. It just seems like a so much better ship despite being twice the size
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# ? Jan 2, 2015 03:14 |
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peter gabriel posted:Yeah I'm reading the rest now and it does seem so, shame https://forums.frontier.co.uk/showthread.php?t=90057 This one though... lmao
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# ? Jan 2, 2015 03:25 |
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Stanko-Prussian posted:https://forums.frontier.co.uk/showthread.php?t=90057
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# ? Jan 2, 2015 03:28 |
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Stanko-Prussian posted:https://forums.frontier.co.uk/showthread.php?t=90057 Hahah goddamn
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# ? Jan 2, 2015 03:31 |
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Stanko-Prussian posted:https://forums.frontier.co.uk/showthread.php?t=90057 Hell yeah
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# ? Jan 2, 2015 03:35 |
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hogofwar posted:Can't find any decent FSDs for my cobra, all I find are 4 LY range tops, Remember that FSD's have classes just like weapons. For example anything under class 4 isn't suitable for a Type 6.
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# ? Jan 2, 2015 03:42 |
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Stanko-Prussian posted:https://forums.frontier.co.uk/showthread.php?t=90057 I'm not even sure what's going on here. Is it that he's so dumb that he doesn't realize that the fuel scoop isn't causing heat generation, or is he so dumb that he doesn't understand that you can accelerate in SC, or is it a combination of both dumbs to create one larger, much more profound dumb?
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# ? Jan 2, 2015 03:51 |
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That guy has to be trollin
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# ? Jan 2, 2015 03:54 |
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Server seems to behaving itself again
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# ? Jan 2, 2015 03:55 |
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KakerMix posted:Server seems to behaving itself again Ya looks like
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# ? Jan 2, 2015 03:56 |
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KakerMix posted:Server seems to behaving itself again Thanks for the update! Wanted to wait it out for awhile.
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# ? Jan 2, 2015 04:05 |
I love Frontier. https://www.youtube.com/watch?v=GlOoSsfU6cM
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# ? Jan 2, 2015 04:05 |
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Note to those who don't read the PG thread: We're largely relocating to LTT 700 - It's an independent system with both federal and imperial presence and 8 total stations, and we're going to support the Imperials and try to get a huge-rear end civil war going in it.
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# ? Jan 2, 2015 04:08 |
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kalstrams posted:I love Frontier. Ha yeah the names can be great. This one I posted in PG for what ever reason makes it looks like the name is using characters your ship computer does not have installed
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# ? Jan 2, 2015 04:17 |
Stevefin posted:Ha yeah the names can be great. This one I posted in PG for what ever reason makes it looks like the name is using characters your ship computer does not have installed
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# ? Jan 2, 2015 04:25 |
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Game is still hosed. My Asp's cargo hold is still full of ghosts and is useless and unsellable (yeah I did create a ticket).
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# ? Jan 2, 2015 04:30 |
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Any idea what the absolute furthest jump range you can get is? In any ship.
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# ? Jan 2, 2015 04:31 |
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Acquire Currency! posted:Any idea what the absolute furthest jump range you can get is? In any ship. Was going to ask this myself. Also what are good recommendations for exploration ships? I was thinking a Hauler would do a decent job because it has a longish jump range and a decent sized fuel tank for the price. Is needing to see out the windows that big a deal? (because apparently the Hauler has a problem with visibility). The Cobra crops up as a good all rounder but its more expensive to fit, would it be that much better? Im wanting to go out to the edge more than closer to the middle of the galaxy so bigger jump range could be important, but really Id like to find some cool places not many people go.
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# ? Jan 2, 2015 04:40 |
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The Adder is great at starting exploration. A good, cheap fit is to put "D" class everything except the FSD. With a class B FSD and D fittings you should hit ~20LY.
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# ? Jan 2, 2015 04:42 |
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Effortpost incoming. So a few days ago I saw someone in here mentioning the EDTracker, which is an Arduino-based accelerometer you stick on your head and use it for headtracking. I had some Christmas money, so I decided to order the parts and give it a go. I picked the parts for mine up from Amazon, there's a lot of stores on there that stock the Arduino and the accelerometer boards. I have a benchtop CNC mill out in my garage and I ended up using that to cut the circuit board that connects them together. CNCing circuit boards is a pain in the rear end, but it was easier than etching. The accelerometer board side, and my fugly custom board. The Arduino side, and a sense of scale. It's a pretty small gadget. I had to run a bodge wire to a ground pin that my CNCing disconnected. I cut a box for it as well, I used red oak and milled out the pocket for the bits. I also put the screws too close to the edges, so wood broke off because I fail. After a coat of laquer. I slapped some velcro on there to attach it to the top of my headset. Now, lessons learned. If you don't have the means to produce your own circuit board to slap the two together, you could use some hole-grid board from radio shack and wire it up manually. It'd be ugly, but it would work. The EDTrack guys are based in the UK, and sell stuff there. I'm not sure if they do international, but they sell the middle board themselves. Make sure you get enough SIP headers (The connectors between the boards). The accelerometer board came with a header, but the seller on Amazon I got the Arduino from didn't include any, and I messed up ordering them on Mouser so I only got one. I had to build my own out of bodge wire for one side of the Arduino. Make sure you download the drivers for the Sparkfun Pro Micro Arduino. The EDTrack guides don't really mention this. The EDTrack software is quite good, but be aware that this thing is VERY temperture sensitive. The software tries to compensate for the left/right yaw motion of your head, as the sensors aren't perfect. But as the temperture of the device changes, this will get off. If it's bad, I have to recenter the thing every 15 minutes or so in game. Make sure you take your time doing the calibration steps that EDTrack has a guide for, it's more important than you think. Overall, it's really neat. I've used other non-TrackIR headtracking systems before like a webcam and a bodged-up IR setup. This is much more accurate and easy to use than those. Definately reccomend it if you've got the desire to do some tinkering, it's only around $50.
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# ? Jan 2, 2015 04:43 |
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The Type-6 is a surprisingly good explorer - I think 30ly unladen range with no weapons, all Ds and A-grade FSD + 2A fuel scoop. Plenty of slots for scanners and I guess you can fit a class 4 scoop for faster refuelling.
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# ? Jan 2, 2015 04:45 |
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Xae posted:The Adder is great at starting exploration. I'm making the loop at about 1,000 ly in a cobra with 24 ly. I came to the realization that my type 6 might get great range kitted out right. There's an old official (October) post detailing a 43 ly capable type 6 Additionally the 6 can just loving sit on a star to refuel where the cobra has issues with a good sweet spot
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# ? Jan 2, 2015 04:45 |
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Acquire Currency! posted:Any idea what the absolute furthest jump range you can get is? In any ship. I seem to recall someone fitting an Anaconda out to 35+ly. I've got an Asp that can do out to a bit over 32 and a half. Asp is probably your best bet, because you can undersize some modules and still have adequate performance.
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# ? Jan 2, 2015 04:47 |
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My Type-6 does 29.9LY unladen with a class A FSD and no weapons. I could probably get a little bit more range out of it were it kitted only for exploration with minimal cargo but I'm not sure how much more.
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# ? Jan 2, 2015 04:49 |
Acquire Currency! posted:Any idea what the absolute furthest jump range you can get is? In any ship. Edit: See Asp post above.
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# ? Jan 2, 2015 04:50 |
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Okay but check this out gently caress I bet this was nerfed too
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# ? Jan 2, 2015 04:50 |
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kalstrams posted:40s on Asp, I think, assuming role-functional unladen ship. That was possible in one of the Betas, but I think they nerfed that since.
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# ? Jan 2, 2015 04:51 |
Shipon posted:That was possible in one of the Betas, but I think they nerfed that since.
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# ? Jan 2, 2015 04:53 |
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Acquire Currency! posted:Okay but check this out The interface on that screenshot looks old. This is most likely from the betas, and was since tweaked. I don't think you'll get more than 24-26 on an Adder.
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# ? Jan 2, 2015 04:53 |
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Pochoclo posted:The interface on that screenshot looks old. This is most likely from the betas, and was since tweaked. I don't think you'll get more than 24-26 on an Adder. Beta 2.06
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# ? Jan 2, 2015 04:57 |
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Yeah it was. A more recent post puts the asp at like 35 ly when kitted right. I think a big help to explorers would either be a ship designed for exploring or have the route planner be better. As it stands it takes a bit over an hour to hit 1,000 ly in distance. So about 25 to hit the galactic core and 50 hours for a round trip.
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# ? Jan 2, 2015 04:59 |
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Acquire Currency! posted:Yeah it was. A more recent post puts the asp at like 35 ly when kitted right. I think a big help to explorers would either be a ship designed for exploring or have the route planner be better. As it stands it takes a bit over an hour to hit 1,000 ly in distance. So about 25 to hit the galactic core and 50 hours for a round trip. I think the big problem is the route planner. When I travel a long distance, it's usually 10 minutes of planning and galaxymapping and searching a web tool, and 5 minutes of actual in-game jumping.
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# ? Jan 2, 2015 05:05 |
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Pochoclo posted:I think the big problem is the route planner. When I travel a long distance, it's usually 10 minutes of planning and galaxymapping and searching a web tool, and 5 minutes of actual in-game jumping. Exactly! Additionally 3rd party nav tools don't cover these out there systems, but you can't blame anyone for that. The rout planner having the ability or a function to just directly hit one system you pick instead of trying to make the big bubble it does would make exploration easier and more fun.
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# ? Jan 2, 2015 05:07 |
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# ? Jun 1, 2024 22:00 |
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KakerMix posted:Frontier posted on their forums that thruster strength and overall ship weight directly affects your flight model. Lower weight plus stronger thrusters = better. This is definitely true, you can see it in cruising and boosting speed yourself. It'd this reason that I don't believe when people talk about the shield thing being a hard line, thrusters and ship weight aren't so why would shields be? Yeah but the thruster tooltip says 'mass' and the shield one says 'hull mass'. It makes a kind of sense in that thrusters would care what your total mass is, but shields only care about the physical dimensions of your ship (your base hull mass, since adding mass is always internal stuff). Shields don't give a gently caress how heavy your ship is, only that the actual size of the ship is smaller than the size of the shield. Then again I didn't make the game so what do I know?
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# ? Jan 2, 2015 05:18 |