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jBrereton posted:Did a second and subsequent part of The Cassandra Complex ever get made? Who knows, though. Several years later, other people turned The Nameless Mod from a forum in-joke into a functional, complex, actually enjoyable campaign, so they might have just given up too easily.
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# ? Nov 18, 2014 14:51 |
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# ? Jun 4, 2024 05:27 |
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The problem with the Nameless Mod's city is its just too loving massive. The first thing I do is give myself the aug to speed through it.
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# ? Nov 18, 2014 16:04 |
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Party Plane Jones posted:The problem with the Nameless Mod's city is its just too loving massive. The first thing I do is give myself the aug to speed through it. True to the first part, "how" to the second.
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# ? Nov 18, 2014 16:07 |
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Xander77 posted:True to the first part, "how" to the second. You can spawn aug canisters in the console, they're pretty random as to what you get so you might have to spawn multiples. Then you just need to find a medbot (the closest is inside the forum moderator building) or spawn a medbot.
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# ? Nov 18, 2014 16:09 |
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Here's the game engine for the next Deus Ex. It's called the Dawn Engine, and it's based off the tech used in Hitman Absolution. It looks pretty snaz.
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# ? Dec 4, 2014 18:49 |
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Here's hoping the Dawn Engine doesn't run on ios/android. edit: woo, exclusively for PCs and latest consoles.
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# ? Dec 4, 2014 18:58 |
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Orcs and Ostriches posted:Here's hoping the Dawn Engine doesn't run on ios/android.
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# ? Dec 4, 2014 18:59 |
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Basic Chunnel posted:My favorite thing about the game is that I always took Paul at his word and left out the window, taking it as dramatic steering of the story / giving JC the motivation to take down MJ12. Then 5-6 years later, in my fourth or fifth playthrough, I decide what the gently caress, I'm going down with poor hapless Paul. Only he lives and says he'll see me around. I was absolutely dumbfounded. At least in earlier playthroughs I'd managed to warn the arms dealer before Gunther could get to him. This post gave me warm fuzzies.
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# ? Dec 4, 2014 19:23 |
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The Kins posted:Here's the game engine for the next Deus Ex. the_shit_that_gets_my_dick_hard.jpg
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# ? Dec 4, 2014 19:32 |
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Hitman Absolution had really bad level design, but there was absolutely nothing wrong with the graphics. They were loving awesome.
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# ? Dec 4, 2014 23:40 |
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I hope that is a shot from the game, because I really liked the black and gold motif. I hope it returns if we are closer to HR than DE1 in terms of the timeline.
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# ? Dec 5, 2014 00:22 |
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Yeah the art style in the new game was so good.
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# ? Dec 5, 2014 00:27 |
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gently caress yes.
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# ? Dec 5, 2014 02:11 |
Gyshall posted:Yeah the art style in the new game was so good. Definitely. It was cohesive and pursued some sort vision that was at least partially rooted in reality. It was a very interesting, tactile aesthetic.
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# ? Dec 5, 2014 02:17 |
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How did everyone feel about the light gold filter applied to everything that the original had? I've only played the Director's Cut so all I know is that it was something removed from DC. I've only seen the original played on a 360 so it didn't seem fair to compare that to the visuals on my PC.
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# ? Dec 5, 2014 05:21 |
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It looked like crap and added little to the visuals. I pretended it was just the inside of Adam's shades tinting everything and not an omnipresent "the future is yellow" color filter. If this one runs on the Hitman Absolution engine it will probably look like someone ran the game through an instagram filter or two or three, but let's hope they don't delve into that aspect of it.
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# ? Dec 5, 2014 05:22 |
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Speaking of the DC, I can't believe how much more tolerable the Barrett fight is in the Director's Cut. I'm still not a huge fan of the whole concept of the boss fights (or Jensen just casually walking through the room like it's nothing, allowing him to get ambushed in the first place) but if we've gotta have them, the DC version is so, so much better.
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# ? Dec 5, 2014 05:41 |
Pope Guilty posted:Speaking of the DC, I can't believe how much more tolerable the Barrett fight is in the Director's Cut. I'm still not a huge fan of the whole concept of the boss fights (or Jensen just casually walking through the room like it's nothing, allowing him to get ambushed in the first place) but if we've gotta have them, the DC version is so, so much better. Haha, yeah, I've said it before, but the cinematic disconnect between player mannerisms and cutscene-Jensen's mannerisms was obnoxious at times. Spends previous six hours silently wriggling through air ducts like a greased-up worm, evading everything he comes across. Sees ominously lit warehouse ahead. Brazenly strolls into the middle of the place, where he proceeds to get the poo poo kicked out of him by a hulking cyborg man who "sneaks" up on him by clomping into melee range. I mean, I sort of understand why they wanted to put the character through scenarios like that, but I wish they would have done a better job giving reasons for how it gets to that point. Like, when you get ambushed shortly after arriving at an LZ and before you can really do anything, that makes a lot more sense than when you've spent a painstaking amount of time infiltrating a compound when cutscene-Jensen suddenly decides to start stomping around the place. Cream-of-Plenty fucked around with this message at 06:07 on Dec 5, 2014 |
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# ? Dec 5, 2014 06:05 |
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They did manage to include an alternate stealth cutscene for when you use the air ducts to snoop on Tong in the Hive. There may have been more planned like that.
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# ? Dec 6, 2014 06:53 |
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Cream-of-Plenty posted:Haha, yeah, I've said it before, but the cinematic disconnect between player mannerisms and cutscene-Jensen's mannerisms was obnoxious at times. All the bosses have CASIE augs, obviously.
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# ? Dec 6, 2014 06:59 |
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Replayed this again last month, got to the part in Area 51 where Bob Page encourages you to jump into that massive turbine. I died laughing, then desperately wished there was more of this side of him in the game.
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# ? Dec 19, 2014 15:11 |
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I want to go back and play HR again, but I'm still sore after basically hoarding the whole game and using no items, and then the game ending about ten hours earlier than I expected it to.
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# ? Dec 19, 2014 15:19 |
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So I am planning to save up some weapon upgrades for use at a later date. If I leave them in Paul's apartment (or wherever but why not Paul's apartment) will they remain there till my last visit? I have played this game a squillion times but I honestly can't remember if objects persist or not.
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# ? Dec 27, 2014 05:27 |
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They do if you just leave the map and come back, but if you make story progress and return to find that time has passed, the map has actually been replaced with a completely different one, and any items you dropped will disappear. Shifter has a feature that makes JC's office in UNATCO HQ an exception to this, and I think it may have been extended to Paul's closet in later versions, but you'd have to look it up to find out for sure.
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# ? Dec 27, 2014 06:44 |
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You can't trust housekeeping with your valuables, really.
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# ? Dec 27, 2014 06:47 |
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Janitor seems alright though.
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# ? Dec 27, 2014 08:30 |
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horse mans posted:I want to go back and play HR again, but I'm still sore after knocking out and putting every single cop from the police station into one bathroom stall and getting zero recognition from the devs for doing this in the form of an achievement. Yup.
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# ? Dec 27, 2014 08:57 |
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fuckpot posted:So I am planning to save up some weapon upgrades for use at a later date. If I leave them in Paul's apartment (or wherever but why not Paul's apartment) will they remain there till my last visit? I have played this game a squillion times but I honestly can't remember if objects persist or not. which weapon are you holding out for?
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# ? Dec 27, 2014 09:51 |
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fleshweasel posted:which weapon are you holding out for? Lo'Bruto. Might not even be moddable.
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# ? Dec 27, 2014 09:52 |
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horse mans posted:I want to go back and play HR again, but I'm still sore after basically hoarding the whole game and using no items, and then the game ending about ten hours earlier than I expected it to. But they had to use that dev time to shove zombies in there man e: I just remembered that I did a playthrough where I just hoarded as many candy bars as I could so I had a full inventory of them by that point and just went on a hardcore knockout spree on all the zombified augs. it was pretty cool
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# ? Dec 30, 2014 01:14 |
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Blasting mobs with the PEPS after hoarding ammo was also worthwhile
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# ? Dec 30, 2014 03:06 |
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Hard Clumping posted:I just remembered that I did a playthrough where I just hoarded as many candy bars as I could so I had a full inventory of them by that point and just went on a hardcore knockout spree on all the zombified augs. it was pretty cool I did similar, but with the grenade launcher.
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# ? Dec 30, 2014 10:18 |
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Hey guys, can anybody help me with something? I recently decided to do a new run of Deus Ex and reinstalled it with New Vision, HDTP and Shifter for the first time. The new textures work just fine (game looks brand new, drat!) but I'm not sure Shifter is totally working like it's supposed to. I just finished Liberty Island and went back to UNATCO to try out the new EMP Discharge aug but when I bring the aug menu up with a medibot it says my options are Combat Strength and Microfibral Muscle, like usual. Is that how it's supposed to be or is something screwed up somehow? It doesn't show any levels for the flashlight augmentation either, but other updates (like XP on stealth takedowns, not picking up yet another loving knife when I have my baton, etc.) do work.
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# ? Jan 2, 2015 08:46 |
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It's because you haven't installed Biomod, which adds the functionality you are describing. Biomod is all you need to install because it also adds the Shifter enhancements. Everyone including new players should be playing with Biomod. gently caress vanilla it makes the augs next to useless. Also I can confirm that items persist if you leave them in JC's office at UNATCO HQ. They even get stacked neatly on your shelf.
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# ? Jan 2, 2015 08:56 |
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get pills against my orders
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# ? Jan 2, 2015 09:03 |
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SolidSnakesBandana posted:Some more HDTP wonders: Please notice me, Agent Denton, s-s-senpai
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# ? Jan 2, 2015 09:14 |
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Transient People posted:Hey guys, can anybody help me with something? I recently decided to do a new run of Deus Ex and reinstalled it with New Vision, HDTP and Shifter for the first time. The new textures work just fine (game looks brand new, drat!) but I'm not sure Shifter is totally working like it's supposed to. I just finished Liberty Island and went back to UNATCO to try out the new EMP Discharge aug but when I bring the aug menu up with a medibot it says my options are Combat Strength and Microfibral Muscle, like usual. Is that how it's supposed to be or is something screwed up somehow? It doesn't show any levels for the flashlight augmentation either, but other updates (like XP on stealth takedowns, not picking up yet another loving knife when I have my baton, etc.) do work.
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# ? Jan 2, 2015 11:00 |
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I thought I was supposed to make a separate Shifter folder, make a System subfolder and put the modded Int, U and FR files in there? Also, isn't Biomod incompatible with Shifter 1.9? People on moddb were talking as if they didn't go together.
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# ? Jan 2, 2015 11:32 |
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Biomod and Shifter aren't separate mods. Biomod is Shifter+
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# ? Jan 2, 2015 13:17 |
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# ? Jun 4, 2024 05:27 |
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And check that you have latest version of Deus Exe, only 6.2+ supports .int files which previously you had to put in the Deus Ex\System-folder and overwrite the original file. Now just extract BioMod/Shifter into its own directory and check from Deus Exe that it has detected the directory.
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# ? Jan 2, 2015 17:52 |