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Asymmetrikon posted:It's illustrated by Phil Foglio. I think we've ended up in board game hell. Wow, I had to google this guy but that's some Deviant Art reject poo poo right there.
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# ? Jan 3, 2015 19:24 |
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# ? May 15, 2024 02:57 |
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EBag posted:Wow, I had to google this guy but that's some Deviant Art reject poo poo right there. Which sucks, because he did a set of decks back in the day for James Ernest's Brawl, and Button Men, two of the best games I've ever played.
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# ? Jan 3, 2015 19:34 |
EBag posted:Wow, I had to google this guy but that's some Deviant Art reject poo poo right there. I remember seeing Phil Foglio at a Comic Con or some other convention about a decade or so back, and instead of promoting Girl Genius or, uh, whatever else he does (old school Magic art?), it was just a bunch of prints of cartoon titties.
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# ? Jan 3, 2015 19:44 |
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It reminds me a lot of Dirty Duck, right down to the titties and coloring.
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# ? Jan 3, 2015 19:55 |
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Countblanc posted:Archipelago definitely has too many hidden objectives to work with two people, I agree, but I think it's fine with four or five (assuming everyone has access to a player aid so you don't have to memorize that poo poo). Archipelago has proportionally less hidden information the lower the player count goes, though. You may not be able to guess what your opponent has quite so easily, but you know two of the three scoring conditions so it's less important.
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# ? Jan 3, 2015 20:43 |
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Honestly I think Ticket to Ride is one of the best "hidden victory condition" games, because the whole point is to figure out what your opponent's goals are and to stop them from doing that while advancing your own.
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# ? Jan 3, 2015 21:10 |
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GrandpaPants posted:I remember seeing Phil Foglio at a Comic Con or some other convention about a decade or so back, and instead of promoting Girl Genius or, uh, whatever else he does (old school Magic art?), it was just a bunch of prints of cartoon titties. I actually liked Phil Foglios Magic card art. I guess I have bad taste in art too
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# ? Jan 3, 2015 21:49 |
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GrandpaPants posted:I remember seeing Phil Foglio at a Comic Con or some other convention about a decade or so back, and instead of promoting Girl Genius or, uh, whatever else he does (old school Magic art?), it was just a bunch of prints of cartoon titties. He and his wife used to do cartoon porn, basically. They stopped when they had kids. They also used to illustrate a column in Dragon, and have done a couple of reasonable comics. Buck Godot in particular is good.
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# ? Jan 3, 2015 22:18 |
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http://bigcomicpage.com/2015/01/03/boom-studios-munchkin-1-to-come-with-exclusive-playable-game-card/ An official Munchkin comic, co-written by Tom Siddell of Gunnerkrigg Court. I am... conflicted.
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# ? Jan 3, 2015 22:21 |
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Everybody complaining about Phil Foglio's art, are you really saying you want more John Kovalic?
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# ? Jan 3, 2015 22:30 |
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Tendales posted:An official Munchkin comic, co-written by Tom Siddell of Gunnerkrigg Court. All you had to add was "published by Andrew Hussie" and I'd be ready to burn down the entire internet.
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# ? Jan 3, 2015 22:30 |
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Super Munchkin with at by Rob Liefeld
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# ? Jan 3, 2015 22:32 |
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Kai Tave posted:Everybody complaining about Phil Foglio's art, are you really saying you want more John Kovalic? I would say yes if that's the ultimatum because Kovalic's simplistic, newspaper comic-style stuff isn't that terrible, it's just tired and doesn't really deserve to be as prominent as it is. Foglio's art is bad in an unsettling way. It's hard to look at, and whenever people rave about how much they loved his old Magic card art I feel like I've entered the loving bizarro universe.
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# ? Jan 3, 2015 22:34 |
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Never Forget: http://boardgamegeek.com/boardgame/1627/xxxenophile
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# ? Jan 3, 2015 22:36 |
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Kai Tave posted:Everybody complaining about Phil Foglio's art, are you really saying you want more John Kovalic? You act like this is an either-or.
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# ? Jan 3, 2015 23:17 |
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Gumdrop Larry posted:I would say yes if that's the ultimatum because Kovalic's simplistic, newspaper comic-style stuff isn't that terrible, it's just tired and doesn't really deserve to be as prominent as it is. Foglio's art is bad in an unsettling way. It's hard to look at, and whenever people rave about how much they loved his old Magic card art I feel like I've entered the loving bizarro universe. Kovalic's art is basically really good for Munchkin, and not good for anything else. People like Foglio's Magic art entirely for the novelty factor, if it wasn't so different from Magic's usual art style no-one would care about it at all.
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# ? Jan 3, 2015 23:20 |
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Jabor posted:Kovalic's art is basically really good for Munchkin Of all the insults people have leveled against Munchkin in this thread, this might be the most cutting.
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# ? Jan 3, 2015 23:32 |
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Kai Tave posted:Everybody complaining about Phil Foglio's art, are you really saying you want more John Kovalic? I think the root is that we want less Munchkin.
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# ? Jan 3, 2015 23:34 |
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Kai Tave posted:Of all the insults people have leveled against Munchkin in this thread, this might be the most cutting. I don't even mean it in a "they're both bad so they're made for each other" way. Munchkin's only notable feature is that it's chock full of one-liner jokes, puns, and D&D references. Having art that looks like a cleaned-up version of the notebook doodles kids do when they're bored in class is thematically fitting.
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# ? Jan 3, 2015 23:49 |
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Played Imperial Assault for the first time today and everyone had so much fun that we only played it the whole day. As the Imperial player, I won the worthless tutorial mission and lost the Introduction and first Side Mission, barely at the last moments. Highly recommended.
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# ? Jan 3, 2015 23:52 |
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What are some good games with an auction mechanic?
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# ? Jan 4, 2015 00:36 |
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Got to sit down and play a 7 hour game of Avalon Hill's Dune. If you haven't heard of this game, i'd really recommend playing it by any means possible. It is fantastic but don't take my word for it, check out this informative video: https://www.youtube.com/watch?v=iQwPqToLwjU Was super excited to get this game out of its box here in ole Pennsylvania. When I played in Austin, I often played with pretty aggressive wargamers. Our games lasted maybe 3-4 hours. However, in Pennsylvania I had a whole bunch of traditional game loving folks who had actually played it before, read the Dune novels, and actually liked the idea of making deals. I had to set up a whole extra room in order to accommodate for the degree of strategy meetings folks needed to have. I got stuck with the Bene Gesserit and I wrote down that Harkonen would win on turn 6. What ended up happening was that my troops spread around the world as spiritual advisers and after partnering up with the Fremen, I made a move to take over all of Arakkis at once! Only...the Attreides were on to my plans and blew up the barrier protecting the northern fortresses from the sand storm while the storm itself blew onto the fortress my Fremen allies wanted to take. On the next turn, all of the Bene Gesserit save 4 were murdered during the storm phase of the next turn. Ultimately, the Guild won on the last turn by default as no one could muster enough troops to stop them. After playing, I decided I really need to try the 9 player variant for this game. I can't even imagine what chaos it would create given the powers they've given the Ix and the Bene Tleilaxu...
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# ? Jan 4, 2015 00:37 |
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Jabor posted:I don't even mean it in a "they're both bad so they're made for each other" way. Munchkin's only notable feature is that it's chock full of one-liner jokes, puns, and D&D references. Having art that looks like a cleaned-up version of the notebook doodles kids do when they're bored in class is thematically fitting. This is why replacing Gloom's Edward Gorey-ish theme with Munchkin is so baffling. The theme is basically all Gloom has going for it - why not replace it with a lovely D&D parody?
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# ? Jan 4, 2015 00:52 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Archipelago. Of course, as always, it'll depend on what exactly you want out of the auctioning and how large a part you want it to be of the game. It's been snuck in in various incarnations into everything from
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# ? Jan 4, 2015 00:52 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Planet Steam
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# ? Jan 4, 2015 00:53 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Power Grid.
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# ? Jan 4, 2015 00:55 |
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I reckon Power Grid, Panic on Wall Street and Chicago Express are the three that come to mind where the game really hinges on the auction, particularly with more players.
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# ? Jan 4, 2015 00:56 |
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Keyflower
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# ? Jan 4, 2015 01:07 |
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Yeah assuming you mean auction as "players bidding greater and greater amounts for poo poo" Keyflower is tops. But if you mean shouty auctions the only one I can think of is Panic on Wall Street
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# ? Jan 4, 2015 01:26 |
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Dungeon Petz also has a nice little hidden auction mechanic to it.
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# ? Jan 4, 2015 01:30 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Does there have to be more? Modern Art is basically all auction, all the time and it's a cool game.
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# ? Jan 4, 2015 01:33 |
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Countblanc posted:Archipelago definitely has too many hidden objectives to work with two people, I agree, but I think it's fine with four or five (assuming everyone has access to a player aid so you don't have to memorize that poo poo). In the two player game each player gets two objectives, with the Pacifist and Separatist removed. I've found tracking objectives in a two player game much more manageable than in a multiplayer match most of the time. The game needs more loving player aids and game tracking than is in the box though. I've gotten some good print outs for objective references, but I'd really want to make a custom player board for tracking how close end-game conditions are to possibly happening.
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# ? Jan 4, 2015 01:35 |
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PuttyKnife posted:Got to sit down and play a 7 hour game of Avalon Hill's Dune. If you haven't heard of this game, i'd really recommend playing it by any means possible. It is fantastic but don't take my word for it, check out this informative video: Dune is a fantastic game. FFG has released Rex, a mechanically equivalent re-theme set in the TI Universe. It is also excellent.
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# ? Jan 4, 2015 02:00 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Santiago, Ra, Biblios
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# ? Jan 4, 2015 02:03 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? A great short game with auctions is Biblios
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# ? Jan 4, 2015 02:04 |
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Countblanc posted:Yeah assuming you mean auction as "players bidding greater and greater amounts for poo poo" Keyflower is tops. If you like Keyflower you should try League of Six by Vladimir Suchy, who did Last Will. You have a circle of six towns each supplying goods of different types, guards and horses; the types can be chosen within limits, but the amounts vary each turn. You start by bidding guards to take the spot of your choice, with the winner paying the loser to move on. The catch is that the loser doesn't want to move too far, as moving also costs guards that you could be using to bribe someone else. Once everyone is in a town, you choose what you're going to get from it. Goods score points when used to fill orders, but horses let you choose which order will be filled first. The trick is that you get a bonus if your order is completed, you're under no obligation to pick an order you can fill, and if you can't fill an order yourself, everyone else has to fill it for you. So you can get screwed out of the goods you want and still score well while depriving other players of goods they need to achieve their own goals.
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# ? Jan 4, 2015 02:13 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Princes of Florence is a very interesting one. It is very elegantly designed game with an interesting balance between scoring and income that is quite unique. I also hate the game, but there's a reason I'm recommending it to you. Trust me on this one.
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# ? Jan 4, 2015 02:14 |
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Vegas Showdown has an interesting multiple simultaneous auctions mechanic. You can only win one auction per round, but if you get outbid at one auction you can just go to a different auction instead. The bidding ends when everyone's got a winning bid. Cargo Noir is a slow motion auction. You bid on a batch of goods on your turn, and if it makes it all the way to your turn again without being outbid, you get that stuff; but you're very limited on actual turns. Fighting one coin at a time over the good stuff is just too slow to work, so you have to try to bid high enough to win on the first try, without wasting money.
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# ? Jan 4, 2015 02:27 |
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Jedit posted:If you like Keyflower you should try League of Six by Vladimir Suchy, who did Last Will. You have a circle of six towns each supplying goods of different types, guards and horses; the types can be chosen within limits, but the amounts vary each turn. You start by bidding guards to take the spot of your choice, with the winner paying the loser to move on. The catch is that the loser doesn't want to move too far, as moving also costs guards that you could be using to bribe someone else. Once everyone is in a town, you choose what you're going to get from it. Goods score points when used to fill orders, but horses let you choose which order will be filled first. The trick is that you get a bonus if your order is completed, you're under no obligation to pick an order you can fill, and if you can't fill an order yourself, everyone else has to fill it for you. So you can get screwed out of the goods you want and still score well while depriving other players of goods they need to achieve their own goals. This sounds sick and brutal
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# ? Jan 4, 2015 02:36 |
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# ? May 15, 2024 02:57 |
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Big Ol Marsh Pussy posted:What are some good games with an auction mechanic? Neue Heimat. Nothing but auctions, it's vicious, and you can win a round without being able to score any points other than the money you have in your hand.
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# ? Jan 4, 2015 02:43 |