|
Iron Shrapnel is a must-have for Rhino, not because it's really useful (it is, refresh your armor and deal damage), but because you instantly ragdoll just about any basic enemy in its effect radius.
|
# ? Jan 3, 2015 11:07 |
|
|
# ? May 28, 2024 18:50 |
|
Sweet, that's what I picked for my final Steel Meridian tier reward and my Rhino Prime finishes tomorrow!
|
# ? Jan 3, 2015 11:14 |
|
My approach to Rhino is a bit different partially due to the fact I'm like a day or two out from getting Iron Shrapnel. It's just all the health and shield, armor and then max power strength, gently caress everything else. This makes me pretty much an ultra durable gun delivery system but I got other frames for being fancy and using powers
|
# ? Jan 3, 2015 12:28 |
|
The Shortest Path posted:My rhino prime finishes tomorrow! Power strength, power strength, power strength. All of Rhino's abilities benefit from power strength, especially his best two: Iron Skin and Roar. Duration is nice as a quality of life when Roaring over and over. Stomp's stun is a constant, and is not effected by duration. Hilariously, rhino charge IS based on duration, and higher duration will let you get across a room faster than anyone save a Nova. Range only increases the range of Rhino's stomp and roar's ally buff, a maxed stretch, even with maxed narrow minded is plenty for a level 30 rhino. Making your stomp too large is dangerous, as you can't use it again while an enemy is in it's effect. Efficiency is always good, but Rhino can get away with less than most, since you shouldn't be pressing buttons too frequently. http://goo.gl/vAZh3C Is the Rhino build I used for the longest time. You can roar endlessly, and stomp still works as a panic/don't-die-while-reviving-someone button. I just added another v polarity in preparation for when I get my primed continuity ranked up, and I've been toying with the idea of replacing blind rage with transient fortitude when I do so. P.S. Rhino can get away with a lot less health than other frames, since iron skin protects from damage that ignores shields. Always have iron skin up. Always be roaring. EroticBlacksmith fucked around with this message at 21:00 on Jan 3, 2015 |
# ? Jan 3, 2015 20:50 |
|
So I just started this stupid game yesterday. My dog attacked my coffee while I was doing the rank-up mission thing and thusly died because of the liquid fire all over my leg. Should I bother doing any quests while my rank-up meter-thing is full? Will I still accrue points in missions and by killing poo poo if my rank-up mission is on cooldown?
|
# ? Jan 3, 2015 22:24 |
|
Mastery rolls over, so don't worry about it.
|
# ? Jan 3, 2015 22:33 |
|
Tyorik posted:So I just started this stupid game yesterday. My dog attacked my coffee while I was doing the rank-up mission thing and thusly died because of the liquid fire all over my leg. Should I bother doing any quests while my rank-up meter-thing is full? Will I still accrue points in missions and by killing poo poo if my rank-up mission is on cooldown? Go ahead, you still get mastery even when you have enough for the next rank-up mission. You won't miss out on anything.
|
# ? Jan 3, 2015 22:33 |
|
Mastery accumulates all the time. It's possible to level enough weapons that once you finish the test for rank1, you're eligible to take the rank2 test. But you still have to wait 24 hours between tests. So play away.
|
# ? Jan 3, 2015 22:33 |
|
DelphiAegis posted:Mastery accumulates all the time. It's possible to level enough weapons that once you finish the test for rank1, you're eligible to take the rank2 test. But you still have to wait 24 hours between tests. So play away. You gonna come get that Mag augment and Rhino Prime helmet or what?
|
# ? Jan 4, 2015 00:12 |
|
Morglon posted:You gonna come get that Mag augment and Rhino Prime helmet or what? Maybe. I got another goon to accept a stupid amount of plat for the hat, but I'll trade the thingie with the doohickey.
|
# ? Jan 4, 2015 04:37 |
|
If anyone has spare Loki prime parts, I'd happily trade arcane helms or whatever for them.
|
# ? Jan 4, 2015 07:18 |
|
PathAsc posted:If anyone has spare Loki prime parts, I'd happily trade arcane helms or whatever for them.
|
# ? Jan 4, 2015 07:26 |
|
If the PS4 clan is still a thing, can I get an invite? I haven't seen anybody talk about in the last dozen pages or so. PSN: Metoron127
|
# ? Jan 4, 2015 09:50 |
|
Still got 2xBoar Prime BP, Boltor Prime BP, Ember Prime Systems BP and a Reaper Prime BP for trade. Or if you're into stupid Helmets: Arcane Aura Helmet BP, Arcane Avalon Helmet BP, Arcane Cholra Helmet BP, Arcane Menticide Helmet BP (x2), Arcane Vanguard Helmet BP, and an Arcane Vespa Helmet BP. e: got what I wanted, but I'm leaving the list up if anyone is in need of arcane helmets on that list, just tell me. Feindfeuer fucked around with this message at 16:17 on Jan 4, 2015 |
# ? Jan 4, 2015 16:03 |
|
Yeah I can hook you up, just hanging out right now.
|
# ? Jan 4, 2015 16:10 |
|
You can only trade built Arcane helmets.
|
# ? Jan 4, 2015 17:17 |
|
TheRationalRedditor posted:Whatcha got? Arcane: Aura, Chlora, Flux, Locust, Scorpion, Squall, Storm, Pendragon, Swindle, Thrak (lol), Gambit If there's something else you're looking for, just ask. IGN: Nanopathogen
|
# ? Jan 4, 2015 18:05 |
|
Sandweed posted:You can only trade built Arcane helmets. Guess I'll have to push those BP through the forge than.
|
# ? Jan 4, 2015 18:16 |
|
So is this the place to sign up for the PS4 clan? I'm guessing you would need my PSN... anything else? I just started like yesterday if it matters at all. e: whoops, PSN: BeStillAsBright
|
# ? Jan 4, 2015 18:54 |
|
Feindfeuer posted:Or if you're into stupid Helmets: I would LOVE the Vespa, I tried my damndest to get it before the stat helmets were retired but it just didn't happen and Nyx one of my favorite frames. I don't have a lot of plat right now (only 20ish?) but I'd do my damndest to come up with somethin you need. Username Gamwhiz if you've got the time to pm.
|
# ? Jan 4, 2015 20:11 |
|
So apparently nullifier bubbles in Cataclysm are just completely invincible.
vOv fucked around with this message at 23:35 on Jan 4, 2015 |
# ? Jan 4, 2015 23:30 |
|
You can still run inside and kill the nullifier, but yes they are.
|
# ? Jan 4, 2015 23:53 |
|
Yeah, I definitely noticed this while playing Limbo. I like Nullifiers, and I like Limbo, but they do not work well together.
|
# ? Jan 5, 2015 00:08 |
|
aegof posted:I like Nullifiers. You're a monster.
|
# ? Jan 5, 2015 00:25 |
|
Nullifies are literally the holocaust for the Tenno.
|
# ? Jan 5, 2015 03:59 |
|
Alad V did nothing wrong.
|
# ? Jan 5, 2015 04:03 |
|
Nullifiers are an alright idea to diversify mob types but the real issue with them is how certain weapons are still erroneously ineffective against their shields which is stupid and bad.
TheRationalRedditor fucked around with this message at 04:12 on Jan 5, 2015 |
# ? Jan 5, 2015 04:09 |
|
Yeah like my bow that does 50k crits taking 10 arrows to kill a bubble.
|
# ? Jan 5, 2015 04:11 |
|
The two big issues are a) their horribly overpowered Lankas and b) crits not working on destructible objects. And seriously those loving Lankas. They're not heavies, they have no right to have both a protective bubble and stupidly strong guns.
|
# ? Jan 5, 2015 04:32 |
|
PathAsc posted:Arcane: Aura, Just looking for loki p chassis now, thanks 2DMAXX above is what arcanes I have left that are already built
|
# ? Jan 5, 2015 04:38 |
|
Kyte posted:The two big issues are a) their horribly overpowered Lankas and b) crits not working on destructible objects. It's not just crits -- I suspect that it also ignores multishot. It takes 7-8 shots from a maxed out four-forma Marelok to drop one, which is 1-2 shots more than a full magazine.
|
# ? Jan 5, 2015 04:40 |
|
ullerrm posted:It's not just crits -- I suspect that it also ignores multishot. It takes 7-8 shots from a maxed out four-forma Marelok to drop one, which is 1-2 shots more than a full magazine. I think that's because it only shrinks up to a set upper limit per shot, so overkill damage is wasted. (The shrinkage also appears to take a bit of time to register and set properly, so if you fire too fast it seems the extra shots get wasted as well) Remember multishot only adds more pellets, it still counts as "one shot" (same as shotguns).
|
# ? Jan 5, 2015 04:56 |
|
ullerrm posted:It's not just crits -- I suspect that it also ignores multishot. It takes 7-8 shots from a maxed out four-forma Marelok to drop one, which is 1-2 shots more than a full magazine. Sounds like you need a Vayker Marelok. It has 10 shots in its clip!
|
# ? Jan 5, 2015 05:04 |
|
The fundamental concept of Nullifiers is fine - it's what this game needs, enemies that need to be actively countered through gameplay rather than more poo poo that you just hard counter en masse with a dumb-fire effect like mprime, Peacemaker, or a javelin build. I realize some will immediately come out and say to just play the game with some ~super skill~ build like a melee Volt or whatever, be the change I want to see in the (video game) world, but yeah, I also find it fun to be effective and right now those two things are often mutually exclusive in this game. Ideally I'd like to see the same concept from Nullifiers applied to things other than powers, like mobs that can only be melee'd down or have specialized shields that, say, only work in certain arcs, or can only be taken out by single enormous hits. Mobs that throw large projectiles which have to be manually dodged, grenades which can be thrown back, enemy weapons which can be stolen, etc. Basically, the game needs stuff that requires the player to actually have to look at the game, make a decision to Do a Thing, and execute, rather than 'shoot mans if few, explode mans with powers if many'. That being said, I do think there's room to make a third exception for Nullifier shields, and make sniper rounds or arrows automatically penetrate them. So much of this game and what you can do in it is entirely about what guns, frames, and mods you've grinded up, and how you fitted them. I realize there's a lot of people (Denzine being the biggest example) who value that sort of gameplay over everything else, treating Warframe like a CCG, or building a munchkin character in a pen and paper game - i.e. finding the perfect build, no matter how one-sided, overpowered, and boring to use it is. In that paradigm, actually fielding the build - beyond the point of assembling and ranking up the components - is considered the easy part. In that regard, I think corrupted mods can actually be considered the worst thing that's happened in this game, because of the super-pigeonholed builds they made the game all about. Using CCGs as a further example along that line of how these kind of systems fall apart, pure constructed tournaments are often considered the antithesis of fun by almost everyone, and usually about which neckbeard spent the most money on some bullshit unbeatable millstone strategy - which is why stuff like sealed or draft tournaments became big. Fortunately, this is a PVE game, so the issue isn't as glaring. I think there's a lot of room left to make Warframe more of an FPS, and less of an incredibly fancy skin on a CCG. Nullfiers actually piqued my interest when they were re-introduced as those, together with the new infested mobs, represented a pretty big departure philosophically from how the game had been built since beta. Given, the infested mobs and their bee swarms and all ended up being more of an annoyance than a challenge, but it was still an indication of another level of gameplay aside from super builds.
|
# ? Jan 5, 2015 05:24 |
|
Coldbird posted:The fundamental concept of Nullifiers is fine - it's what this game needs, enemies that need to be actively countered through gameplay rather than more poo poo that you just hard counter en masse with a dumb-fire effect like mprime, Peacemaker, or a javelin build. I realize some will immediately come out and say to just play the game with some ~super skill~ build like a melee Volt or whatever, be the change I want to see in the (video game) world, but yeah, I also find it fun to be effective and right now those two things are often mutually exclusive in this game. You've put more thought into this than DE.
|
# ? Jan 5, 2015 05:30 |
|
2 questions guys: What are some good loki builds? In missions i just kind of run around uselessly and am only able to deal with 1 or 2 targets at a time. Are there any easy builds to become a little more useful/solo stuff easier? Also, whats a good way to get lots of fusion cores fast? I go through them way faster than i can find them.
|
# ? Jan 5, 2015 05:43 |
|
Not sure about Loki, but I find a lot of my gold fusion cores from void defense and interception missions.
|
# ? Jan 5, 2015 05:47 |
|
Loki can't Mash 4 To Win, but he can Mash 4 To Neutralize All The Enemies. Radial/Irradiating Disarm takes all the enemy's guns away and makes them charge into your bullets/start smacking each other around. Invisibility is wonderfully useful and gives a huge bonus to melee. Decoy is an excellent distraction. Switch Teleport is useful sometimes I guess. But yeah, you want a good gun, and maybe a team smart enough to take advantage of all the openings Loki can make.
|
# ? Jan 5, 2015 05:57 |
|
Loki is a lot like Ash in that their abilities other than invisibility don't really matter. You mod to get the most out of invis and mod the gently caress out of your weapons, then give zero fucks about anything that can't one shot you during the brief period of time you aren't invisible. Old trinity was like this too except with actual immunity instead of the quasi immunity invis gives. Radial disarm is hella good though.
|
# ? Jan 5, 2015 06:06 |
|
|
# ? May 28, 2024 18:50 |
|
Loki? Skip power strength. Disarm wants efficiency and range. If you want to get some use out of Decoy and Invis for situations like reviving, you have room to throw on some duration to offset the hit from efficiency. Efficiency and range also let you get the most mobility out of the Decoy / Switch Teleport combo. Invis wants duration. Duration, duration, duration. I haven't done a permainvis build yet myself so I can't really tell you if the duration is insanely long enough for you to get away with not doing efficiency, though. Taking this to the point of a max narrow minded will hit your range, so that will not be a NO GUNS FOR ANYONE build. Also, if you ever find yourself invis-reviving people in the middle of an extremely high damage swarm, make sure nobody tries to help you revive. They mean well, sure, but it gets you shot.
|
# ? Jan 5, 2015 06:14 |