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Woolie Wool posted:For 4.0.0 the mind control spell seems to have been removed but an MCM function called Force Recruit did the trick. Now he's an armored dog! I can't teach him spells though because he has zero magicka. Could you give him something with +magicka and then teach him spells? Or if you can't give him an enchanted item do followers drink buff potions? You might be able to make a healing and +magicka buff and he should drink it when he takes some damage. Hopefully then you can get a magic armored dog!
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# ? Jan 3, 2015 21:57 |
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# ? Jun 4, 2024 10:17 |
I keep having this issue with OneTweak where every so often my cursor will leave the game. That is, it'll appear over the game screen (keep in mind this is borderless windowed), as if I alt-tabbed away from it, without focus shifting to another program. I'm running the game through MO and using the SKSE launcher and everything. This only started happening recently and I have no idea what's causing it.
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# ? Jan 3, 2015 21:59 |
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Wanted to showcase a mod that's listed on page 1, but I glossed over it way back when, and reeeeeally wish I had checked it out sooner... Konahriks Accoutrements adds some drat good rewards for slaying the dragon priests around, as well as a quest to become the Konahrik, or warlord. When you kill a priest, they drop their mask as usual, but also some cursed gear (robes, gloves, and boots). Using a new cleansing scroll/spell on them unlocks their enchantments (different for each priest) and let you wear them. Here's my guy wearing Zahkriisos' full set: Mask: Increases Shock Resistance by 50% and Shock spell damage by 25% Boots: Shock spells cost 15% less to cast and Shock Runes are twice as powerful Gloves: Shock spells cost 15% less to cast and damage Magicka equivalent to Health Robes: Shock spells cost 20% less to cast. While wearing full Zahkriisos armor, the wearer is surrounded by a wall of lightning, damaging nearby enemies I'm having way too much fun with shock runes now... Each set has different abilities, the gloves/boots are armored. Robes are clock, but can be remade into an armored version as well. Here's more: Have them displayed in the Jaggarsfeld trophy hall as I obtain them. You can also create your own sets: steel, ebony, stalhrim, etc. The Heart Stone set looks badass. Also by the author is Dragon Priests Enhanced, which makes the priest battles themselves more unique, giving each priest a different spell/staff/ability. Gonna have to go over page 1 again to see what else I've missed.
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# ? Jan 4, 2015 02:04 |
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LtSmash posted:Could you give him something with +magicka and then teach him spells? Or if you can't give him an enchanted item do followers drink buff potions? You might be able to make a healing and +magicka buff and he should drink it when he takes some damage. Hopefully then you can get a magic armored dog! I gave him a magicka circlet and he has magicka now. I haven't yet seen him cast a spell, but there's not a whole lot he could do with only 50 magicka.
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# ? Jan 4, 2015 04:18 |
That Ignorant Sap posted:Dragon Priests That mod also has an addon for the dragonborn museum. for those who have it. So you can collect all the robes and masks, and display them.
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# ? Jan 4, 2015 04:27 |
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I would spend another just for a 64-bit version of Skyrim, $30 if it uses 16 bits for the load order instead of 8 (so you have 65,536 available plugin slots instead of 256). Do you need multiple words of Whirlwind Sprint to complete the Kyne's Fire challenge in Thunderchild? I end up losing the fire as soon as High Hrothgar comes into view. Woolie Wool fucked around with this message at 06:39 on Jan 4, 2015 |
# ? Jan 4, 2015 04:53 |
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Regarding Skyrim GEMS: the link in the OP doesn't work because you have to use exactly https://skyrimgems.com for the URL; https://www.skyrimgems.com does not work anymore.
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# ? Jan 4, 2015 09:44 |
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Woolie Wool posted:I would spend another just for a 64-bit version of Skyrim, $30 if it uses 16 bits for the load order instead of 8 (so you have 65,536 available plugin slots instead of 256). No, but you need to be sprinting anytime (you get infinite stamina while you have the fire, or at least superfast regen) you're not using whirlwind sprint, and time your whirlwind sprints for maximum effectiveness. I've done it a couple of times with only one word. It's tough but doable.
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# ? Jan 4, 2015 10:05 |
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That Ignorant Sap posted:Wanted to showcase a mod that's listed on page 1, but I glossed over it way back when, and reeeeeally wish I had checked it out sooner... I'm using that one. As a companion to it, I'd also recommend Apophysis Dragon Priest textures. Makes the masks look baller as hell. Especially the Konahrik mask. http://www.nexusmods.com/skyrim/mods/15052/
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# ? Jan 4, 2015 11:02 |
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Agents are GO! posted:No, but you need to be sprinting anytime (you get infinite stamina while you have the fire, or at least superfast regen) you're not using whirlwind sprint, and time your whirlwind sprints for maximum effectiveness. I've done it a couple of times with only one word. It's tough but doable. I was already trying that but I guess I suck at timing my shouts/not running into things. I sitll don't get how you're supposed to get the jump off a ledge one, because the minimum height appears to be well above the height at which you take fatal fall damage (and Kyne apparently knows if you have god mode on!).
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# ? Jan 4, 2015 21:32 |
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Agents are GO! posted:No, but you need to be sprinting anytime (you get infinite stamina while you have the fire, or at least superfast regen) you're not using whirlwind sprint, and time your whirlwind sprints for maximum effectiveness. I've done it a couple of times with only one word. It's tough but doable. It used to be really easy to cheese this challenge with the old Apocalypse spell pack with that one speed increase spell. Just pop a fortify Alteration potion, cast Impetus, and bolt the way up.
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# ? Jan 4, 2015 21:39 |
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Woolie Wool posted:I was already trying that but I guess I suck at timing my shouts/not running into things. I sitll don't get how you're supposed to get the jump off a ledge one, because the minimum height appears to be well above the height at which you take fatal fall damage (and Kyne apparently knows if you have god mode on!). You can become temporarily invincible with the "become ethereal" shout.
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# ? Jan 4, 2015 21:50 |
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Woolie Wool posted:I was already trying that but I guess I suck at timing my shouts/not running into things. I sitll don't get how you're supposed to get the jump off a ledge one, because the minimum height appears to be well above the height at which you take fatal fall damage (and Kyne apparently knows if you have god mode on!). If you do it from a sufficient height, Kyne will teleport you back up before you die. The trigger is quite slow though, so you need some extra distance after the quest completes.
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# ? Jan 4, 2015 22:08 |
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RPATDO_LAMD posted:You can become temporarily invincible with the "become ethereal" shout. You need a shout (Whirlwind Sprint) to jump off the ledge and trigger it so you'd end up losing your invulnerability while recharging to do Whirlwind Sprint.
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# ? Jan 4, 2015 22:13 |
I'm going to mention a hilarious mod I found that I absolutely love now. The Gemstone Collector adds in a bunch of real world gems and minerals as well as armor and weapons made from them. Most of them are pretty badly textured, but they have item descriptions that are weird science facts about the rocks which is basically the sole reason I have it. I take a great joy in opening a box, finding a horrible neon sword that tells me some weird tidbit about uranium and magma temperatures or something.
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# ? Jan 5, 2015 09:02 |
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Kilroy posted:While we're on the subject of the OP, I'll mention DynDOLOD again for anyone who hasn't got it or heard about it. I'm having a real gently caress of a time trying to make this work out right. Mostly because I have Skyrim Flora Overhaul. I might just chuck that poo poo. But god drat it, those pictures look so good.
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# ? Jan 5, 2015 19:47 |
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So I want to re-roll a new character who is extremely crafting-centric (Smithing, Alchemy, Enchanting). Obviously with vanilla Skyrim that's a death sentence for your char unless you also have some good combat skills and don't over level the crafting, but can this be made viable with mods? I have SPERG already but anything that a) makes it easier to play a crafting/non-combat-focused character and b) makes crafting more fun/rewarding would be appreciated.
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# ? Jan 5, 2015 20:00 |
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OSheaman posted:So I want to re-roll a new character who is extremely crafting-centric (Smithing, Alchemy, Enchanting). Obviously with vanilla Skyrim that's a death sentence for your char unless you also have some good combat skills and don't over level the crafting, but can this be made viable with mods? I have SPERG already but anything that a) makes it easier to play a crafting/non-combat-focused character and b) makes crafting more fun/rewarding would be appreciated. The cool thing about Skyrim on PC is that you can use the Community Uncapper to make it so that leveling any crafting skill doesn't affect your overall level, which means you can go for all three craft skills and still have a fighting chance as long as you level up combat skills. That was the first thing I did when I got my hands on the Community Uncapper, I tweaked all of the skills so that only direct combat skills would be major contributors to my overall level. Stuff like Speech, Crafting, and Pickpocket/Lockpick got relegated to second/third tier.
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# ? Jan 5, 2015 20:08 |
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OSheaman posted:So I want to re-roll a new character who is extremely crafting-centric (Smithing, Alchemy, Enchanting). Obviously with vanilla Skyrim that's a death sentence for your char unless you also have some good combat skills and don't over level the crafting, but can this be made viable with mods? I have SPERG already but anything that a) makes it easier to play a crafting/non-combat-focused character and b) makes crafting more fun/rewarding would be appreciated. Why not just get a good follower mod and find a few followers who can do all the killing for you? They'd benefit from your crafting and you'd be able to keep your hands clean, so to speak, and it'd make crafting more rewarding because you could play Barbie dress-up with multiple characters instead of one.
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# ? Jan 5, 2015 20:32 |
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kedo posted:Why not just get a good follower mod and find a few followers who can do all the killing for you? They'd benefit from your crafting and you'd be able to keep your hands clean, so to speak, and it'd make crafting more rewarding because you could play Barbie dress-up with multiple characters instead of one. Pro Dragonborns run with a posse of scantily clad waifus with soulless eyes, if nexus is to be believed.
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# ? Jan 5, 2015 21:17 |
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Has anyone ever made a mod that adds a rudimentary percent complete to the stats menu? I know with radiant quests and mods, "completion" can be debatable. But some sort of progress calculator for non-radiant quests/locations discovered/whatever for number nerds would be cool.
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# ? Jan 5, 2015 21:19 |
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BurntCornMuffin posted:Pro Dragonborns run with a posse of scantily clad waifus with soulless eyes, if nexus is to be believed.
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# ? Jan 5, 2015 21:22 |
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OSheaman posted:So I want to re-roll a new character who is extremely crafting-centric (Smithing, Alchemy, Enchanting). Obviously with vanilla Skyrim that's a death sentence for your char unless you also have some good combat skills and don't over level the crafting, but can this be made viable with mods? I have SPERG already but anything that a) makes it easier to play a crafting/non-combat-focused character and b) makes crafting more fun/rewarding would be appreciated. When I last did vanilla skyrim, i went full retard on the crafting and it was far from being a death sentence. Make sure to keep your armor and weapons in top conditions and have the best gear you can craft+enchant and you shouldn't have that much trouble. For crafting, there's quite a bunch of mods that adds more crafting. Check the op for a list and link.
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# ? Jan 5, 2015 21:25 |
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The only thing that will make crafting a death sentence is if you just go nuts and do an extremely unfun long grinding session and knock it out at once. As long as you are going out and completing quests and collecting ingredients and just doing your smithing/enchanting/alchemy as you go you shouldn't have any real problems. It's also way more fun.
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# ? Jan 5, 2015 21:28 |
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Grinding crafting means you can have ebony gear with improvements and enchantments at level 18.
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# ? Jan 5, 2015 21:37 |
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BurntCornMuffin posted:Pro Dragonborns run with a posse of scantily clad waifus with soulless eyes, if nexus is to be believed. Well someone has to craft those Ebony Nighties and Daedric G-Strings.
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# ? Jan 5, 2015 22:01 |
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So since this thread has been good on specific mod requests, I have another one. I enjoy using the dawnbreaker to smack Draugs and make them explode, but the force of the explosion knocks poo poo around and it's annoying to scan the ground for loot. Is there a mod that removes the physical force from the explosion?
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# ? Jan 5, 2015 22:12 |
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With crafting and level scaling, why not just adjust difficulty mid game? IIRC, all it affects is damage scaling against the player. Adjust it downward until its no longer impossible and raise it when you feel things are getting too easy.
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# ? Jan 5, 2015 22:29 |
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Hey, one other thing: I'm getting the brawl bug (brawls cause bounties/can't finish fights) and I'm not sure what mod is doing it. Any ideas?
Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm SPERG.esm Uncle Sheo.esp SkyUI.esp Hothtrooper44_Armor_Ecksstra.esp Bounty Gold.esp dragonaspectredone.esp Brawl Bugs CE.esp Thieves Guild Requirements.esp Weapons & Armor Fixes_Remade.esp Hothtrooper44_ArmorCompilation.esp TheChoiceIsYours.esp Run For Your Lives.esp RiversideLodge.esp Hideout_HF_Main.esp BooksOfSkyrim.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp Apocalypse - SPERG Compatibility Patch.esp TheChoiceIsYours_Dawnguard.esp Ish's Souls to Perks.esp Unique Uniques.esp SPERG.esp TheChoiceIsYours_Dragonborn.esp When Vampires Attack.esp
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# ? Jan 5, 2015 23:30 |
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That's basically how I've played my current character. I used Uncapper to remove all crafting from affecting overall character level and also used whichever option that lets you adjust how much of a multiplier you get at specific skill levels -- I can barely understand what I'm doing there but somehow managed to make it so it only takes a few uses to run alchemy/smithing/enchanting up to 100 to avoid all grinding because gently caress that poo poo after this many times through it. Once it hits 100, skill-ups go back to normal (or actually less than normal, I set it to take a lot longer to improve for 100+). This character is a mage that I wanted to keep pretty squishy so I'm only using gloves & boots for armor and mostly using smithing to beef up my followers, who early on did most of the fighting and hit-taking and damage-dealing and are still my character's primary line of defense. With alchemy maxed, I usually keep a few different strengths of various potions on hand so I'll have like the regular strength stuff that's just for normal battles and then have a few extra-strength oh-poo poo potions made with enchanted equipment for when things get really out of hand. I'm also using a modified setting closer to SPERG default but not quite so that I get a perk point every 1.5 levels or something like that so I'm not completely shorting myself points like the default setting but aren't busting them out every level either. I don't use Auto Perk because I'm pretty selective for ~role-playing~ reasons on what perks to use, so there's also a little manual gimping happening there by skipping a few that reduce costs or whatever. As the character built better magic skills and could actually start dishing out some pain, I adjusted the difficulty upwards gradually as things started feeling too easy. I'm also using SkyTweak and Skyrim Immersive Creatures with High Level Enemies (this is all off the top of my head so sorry if any of the mod names aren't correct) to make enemies more dangerous, so it's still fairly challenging and having more than like 2-3 dudes in a room or if I get separated from my posse and have to take on a couple of guys alone is pretty exciting. Leveling slower by excluding all the crafting and most of the other non-combat skills has really stretched out that portion of the game I find the most engaging when you aren't quite to your endgame god-tier level yet and still have to pay attention to what you're doing and use a little strategy but aren't such a weak baby that it's more frustrating than fun. Everything Burrito fucked around with this message at 23:41 on Jan 5, 2015 |
# ? Jan 5, 2015 23:38 |
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OSheaman posted:Hey, one other thing: I'm getting the brawl bug (brawls cause bounties/can't finish fights) and I'm not sure what mod is doing it. Any ideas? I have a similar load order to this and can't brawl and it's driving me crazy. SPERG brawl mode and/or the brawl bug patch don't seem to do anything.
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# ? Jan 5, 2015 23:52 |
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Well, you could carefully, one by one, check each mod you're using to figure out which arcane script interaction is causing it. Or you could just install the motherfuckin' Brawl Bugs Cheat Patch and get back to having fun. This patch simply makes it so you can do anything in brawls without it turning into a real battle. Note: I didn't make this, I just rescued it from an obscure mediafire link, but I swear by it now. You need to install it over the standard Brawl Bugs Patch.
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# ? Jan 5, 2015 23:56 |
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Nuebot posted:I'm going to mention a hilarious mod I found that I absolutely love now. The Gemstone Collector adds in a bunch of real world gems and minerals as well as armor and weapons made from them. Most of them are pretty badly textured, but they have item descriptions that are weird science facts about the rocks which is basically the sole reason I have it. I take a great joy in opening a box, finding a horrible neon sword that tells me some weird tidbit about uranium and magma temperatures or something. I LOVE THE DESCRIPTION BECAUSE CAPS LOCK AND MULTIPLE EXCLAMATION POINTS RULE!!!! aahahaha
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# ? Jan 6, 2015 00:22 |
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Agents are GO! posted:Well, you could carefully, one by one, check each mod you're using to figure out which arcane script interaction is causing it. Beautiful, thank you!
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# ? Jan 6, 2015 01:20 |
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Tin Tim posted:So since this thread has been good on specific mod requests, I have another one. There's something sorta similar in this Dawnbreaker enhancer thing: http://www.nexusmods.com/skyrim/mods/22610/ There's a lot of enhancements to the blade to pick from, but there's also a "peaceful" explosion thing that's separate from the rest of it. It'll keep it from knocking poo poo around. (I also like the version that adds in actual Dawnguard sun damage to the blade) Midnight Voyager fucked around with this message at 01:54 on Jan 6, 2015 |
# ? Jan 6, 2015 01:51 |
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Nuebot posted:I'm going to mention a hilarious mod I found that I absolutely love now. The Gemstone Collector adds in a bunch of real world gems and minerals as well as armor and weapons made from them. Most of them are pretty badly textured, but they have item descriptions that are weird science facts about the rocks which is basically the sole reason I have it. I take a great joy in opening a box, finding a horrible neon sword that tells me some weird tidbit about uranium and magma temperatures or something. Judging solely from the single user-submitted image, the gemstones themselves don't seem to look that awful in-game. I wouldn't want any of the other junk it adds but the gemstone-only version might be interesting if it didn't conflict with anything, but it looks like even that version has some sort of mining script in it? edit: ooooh I was also interested in something that took the physical blast off of Dawnbreaker because I love using it but hate picking up afterwards so it usually just sits on a weapon plaque. Everything Burrito fucked around with this message at 01:59 on Jan 6, 2015 |
# ? Jan 6, 2015 01:56 |
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OSheaman posted:So I want to re-roll a new character who is extremely crafting-centric (Smithing, Alchemy, Enchanting). Obviously with vanilla Skyrim that's a death sentence for your char unless you also have some good combat skills and don't over level the crafting, but can this be made viable with mods? I have SPERG already but anything that a) makes it easier to play a crafting/non-combat-focused character and b) makes crafting more fun/rewarding would be appreciated. No offense, but are you mental? That's like the holy trinity of skills for making a broken character. Ithink it was fixed a while ago, but in vanilla Skyrim you used to be able to.. Make an improve enchanting potion. Drink Enchant some improve alchemy gear. Equip. Make a better improve enchanting potion. Drink. Enchant some better improve alchemy gear. Equip. Make a betterer improve enchanting potion. Drink. etc. Eventually you get ridiculously strong improve smithing potions and can temper weapons up to 5,000 damage or so. This is also why a number of mods remove those enchanting/potion affects and replace them with others.
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# ? Jan 6, 2015 04:30 |
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Oh boy EnaiSiaion released his THIRD racial overhaul mod. Imperious - Races of Skyrim
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# ? Jan 6, 2015 04:46 |
Buried alive posted:No offense, but are you mental? That's like the holy trinity of skills for making a broken character. Ithink it was fixed a while ago, but in vanilla Skyrim you used to be able to.. I remember watching a Morrowind speedrun that involved this exploit, except the runner made a crazy strong levitate potion and flew to the final boss.
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# ? Jan 6, 2015 06:11 |
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# ? Jun 4, 2024 10:17 |
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Buried alive posted:No offense, but are you mental? That's like the holy trinity of skills for making a broken character. Ithink it was fixed a while ago, but in vanilla Skyrim you used to be able to.. Yeah I meant without using that exploit and actually leveling the skills.
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# ? Jan 6, 2015 06:31 |