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goatface posted:You get even more dudes that require upkeep once the province provides no money? i think the void freespawns are free actually.
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# ? Jan 4, 2015 15:30 |
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# ? May 28, 2024 10:22 |
jsoh posted:i think the void freespawns are free actually. Yeah this. Once everyone dies the freespawn improves significantly. Generally you have to get your aquatic only chaff killed off to the best of your ability continuously. So drop them all in a province to starve and disease. Pillage it until it's zero pop to increase the rate. You obviously have to take an awake god (Void Lord being the usual) to expand and are heavily reliant on managing to get onto land. If you don't manage to get onto land you will stagnate and die. You have to get enough provinces early to be able to afford some rp. If allowed to get research rlyeh is actually very very annoying and difficult to fight. I would play them but the micro is incredibly terrible. Insane guys keep insanity orders after they stop acting insane so hitting N doesn't catch idlers. You need to check every province for freespawn or insane guys to herd them around. Every turn. Forever. Some of them are S1 so it is actually critically important to do this too. And different freespawn needs different orders/positioning. Elder things particularly are important to group up into a ball. EDIT: And having a neighbor with good scales pushing onto some of your higher pop provinces is really nice to have if you can manage it. It acts as an income battery. Don't just spread your poo poo dom around early as it's counter productive and involves wasting gold you should be spending on getting more mages. Nuclearmonkee fucked around with this message at 20:43 on Jan 4, 2015 |
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# ? Jan 4, 2015 20:37 |
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Time for an effort post! Today's subject: What is it? A hellpower communion bomb uses a small communion of mages like bait. However instead of attracting fish, you're attracting man-eating Horrors that then devour both armies involved in the fight. They're a great tool for Blood nations that are weaker in the early parts of the game. Nations like LA Marignon normally live in fear of being rushed by elite infantry. This technique gives them a way to repel the invaders and continue festering in their own bloody depravity. It only takes Blood 2 to make it work, which you can easily have online in the first year. Here are some of the mechanics involved:
Here's a detailed example of a Hellpower Communion Bomb in practice. 8 Mages and 15 PD shall defend Faircliff. I don't think there is anything 'fair' about what's going to happen at Faircliff. LA Marig has:
Note: Our Astral Master set to cast Returning is positioned far away from where the horrors are going to show up. I've had comical failures where the master gets spooked by the horrors and makes a run for it, letting the communion get gobbled up instead of evacuating them. That's Dominions Four for you. LA Marig's total investment here is 735 gold, 12 blood slaves and 2 pearls. LA Pythium has:
(Note: A normal army would have a few guys guarding the commanders, especially while invading a nation with assassins. This is just to illustrate that even with everything thrown at the horrors, it doesn't go well for the infantry.) LA Pythium's total investment here should have been 1425 gold. Here's what happens. The armies line up. The communion does its thing. The horrors show up. There's some detail here that's worth pointing out. Our Astral Master is set to cast several spells before he casts Returning. The reason is because with each subsequent turn, more and more Horrors show up for our Communion. The longer we can hang in there, the more Horrors we'll leave in our wake. Casting spells like "Twist Fate" "Luck" and "Mirror Image" are going to buy us a little time before we jet. I'd say it's about a 20-25% chance per turn per Hellpowered slave for a Lesser Horror to show up. Big Horrors seem to show up about 10% of the time instead of a Lesser Horror. Next, the communion peaces out. The horrors clean up. They have great combat stats, good protection, good base HP, life stealing and they're ethereal. They also have a Fear 10 aura, which is usually more than most armies can deal with if they don't have mage support to kill them quickly. Roll credits. Note something interesting: the battle says we (LA Marignon) lost, and that an army is still sieging our fortress. However, upon further inspection... Since Pythium's army was wiped out and routed, we immediately reclaim the province and can go back to recruiting and/or add Province Defense back to it. If there was no fort here, the province would go "indy", at which point we could reclaim it by moving any commander to it. Our commanders who Retreated are in our fort or neighboring provinces, and our Communion Slaves were successfully Returning'd back to our base. Next up: Suicide Hellpower Communions. If you don't care about the lives of your slaves and want something truly traumatic, you can get a lot more Horrors by letting the slaves sit around until they're killed off. They attract a lot more horrors this way. Here are the results of the same mages scripted without the evacuation included: (We kept the province, Pythium's army fled) A few last points to keep in mind:
Have Some Flowers! fucked around with this message at 22:33 on Jan 4, 2015 |
# ? Jan 4, 2015 22:28 |
Cool... going AI in piggypoopballs.
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# ? Jan 4, 2015 22:41 |
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you forgot that hellpower boosts your physical stats a bunch. also my testing seemed to show that horrors in fact will kill mindless mages that have hellpower on them via a communion and dont really target anything else preferentially unless it shorror marked, so your dumb golem slaves will still get punched
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# ? Jan 4, 2015 23:33 |
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Turin Turambar posted:And in the "worthless items" category, today we have this level 8 bad dude look at the stats on that thing it's great
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# ? Jan 4, 2015 23:35 |
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Hmm, I know that the Jewish giant nations can do some really batshit insane stuff with hellpower since all their sacreds are ridiculously robust guys with magic weapons and their mages are also really tough.
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# ? Jan 5, 2015 01:12 |
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jsoh posted:you forgot that hellpower boosts your physical stats a bunch. also my testing seemed to show that horrors in fact will kill mindless mages that have hellpower on them via a communion and dont really target anything else preferentially unless it shorror marked, so your dumb golem slaves will still get punched Re: the horror marks and mindless mages, I found that casting Hell Power did not mark mindless targets, but they could still be temporarily horror marked by Horror's attacks. If they survived the fight, those marks would disappear. I didn't mean to give the impression that horrors completely ignore mindless mages. They just don't seem to give them any special preference like a horror marked target has. Horrors come for everything eventually, and it's just that mindless mages sit around attracting horrors longer than ones that get horror marked and certainly attacked/killed. amuayse posted:Hmm, I know that the Jewish giant nations can do some really batshit insane stuff with hellpower since all their sacreds are ridiculously robust guys with magic weapons and their mages are also really tough. One way to cast a 'late' Returning (after the normal 5 turns of scripting) would be to intentionally fatigue your Astral master past 100 before he casts Communion Master, so he wakes up later in the fight and then casts Returning. I find that your own armies quickly rout to either Horror Fear or HP loss though, so this may be tough to judge.
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# ? Jan 5, 2015 05:29 |
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ATTENTION Big rule change: quote:2015-01-04 19:43:22 +0100 In other words, Dom strength has been nerfed, as now it isn't as important to buy high scores likes 8-9-10 to survive Dom pushing. Before Dom 1 gave you 10% chance of increasing your Dominion for every temple check, now Dom 1 gives you 55% chance. A good change, imo. Before it didn't make sense to have a scale of the score going from 1 to 10 if in practical terms 5 or 6 was the minimum. Particularly it was a trap for noobs. Now the new 1 is like the previous minimum, 5.
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# ? Jan 5, 2015 09:57 |
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oshi more points for scales edit: stealth buff for human scale pretenders
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# ? Jan 5, 2015 10:25 |
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that's actually really cool
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# ? Jan 5, 2015 10:47 |
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Having low dom score would still be pretty dangerous, since it determines the max candles per province. But something like 5 could be doable now I guess. Or just flood the world with temples.
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# ? Jan 5, 2015 11:11 |
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It also determines the number of holy troops you can recruit, so nations with good sacreds will still want to have a high dominion score. It's a step in the right direction at least. The most pressing issue is nerfing blood though.
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# ? Jan 5, 2015 11:15 |
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cool marignon buff
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# ? Jan 5, 2015 11:19 |
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Ok what the hell hidden site fires off a +30 unrest event every turn because this is the start of a game and the same province has gotten hit by it three turns running?
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# ? Jan 5, 2015 11:28 |
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Turin Turambar posted:ATTENTION the power of your candles to destroy established enemy candles and (indirectly, through the per-province dominion cap) defend against the same pressure from enemy candles is still based on your domstrength, so 1 domstrength will still get you killed very quickly
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# ? Jan 5, 2015 11:37 |
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Samog posted:the power of your candles to destroy established enemy candles and (indirectly, through the per-province dominion cap) defend against the same pressure from enemy candles is still based on your domstrength, so 1 domstrength will still get you killed very quickly You are right, I had forgotten that rule. In fact I see now that the new scaling is more or less baed on the same value of 50%+5%*maxDom: 50% + yourMaxDom*5% - enemyDomProvince*5% . So against a province with 4 enemy candles: with Dom 4: 50 + 20 - 40 = 30% chance. with Dom 8: 50 + 40 - 40 = 50% chance. Still it's a decent buff for rainbow humans pretenders which maybe have Dom 6 instead of Dom8.
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# ? Jan 5, 2015 12:51 |
Turin Turambar posted:ATTENTION Using that plus everything including sound and graphics modding, you can genuinely at this point make a proper total conversion of dominions.
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# ? Jan 5, 2015 14:24 |
Still need 9 on your Dragon.
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# ? Jan 5, 2015 15:05 |
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Samog posted:cool marignon buff Dom 2 Marignon will be interesting to see.
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# ? Jan 5, 2015 16:01 |
Finally I can start using the Shrapnel guides that talk about using a dominion strength 4 pretender.
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# ? Jan 5, 2015 16:02 |
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How will that affect existing games?
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# ? Jan 5, 2015 16:19 |
Blood sac will be even better if low Dom becomes more popular. Low candles are super easy to roll back with even a little blood sac.
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# ? Jan 5, 2015 16:21 |
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blood sac should just fail some of the time oh poo poo your priest dropped the dagger into the chest of the slave now he's gotta fish it out and everyone's really bummed but they're trying super hard not to show it but really they're embarassed for the guy
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# ? Jan 5, 2015 18:00 |
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Kitfox88 posted:blood sac should just fail some of the time quote:Now you hosed up! You have hosed up now!
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# ? Jan 5, 2015 19:18 |
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I've been checking Pymou's nation mods, Ledan and Plavendel, and the guy has real teal. Great art, cool imaginative theme, unique ideas, full-fledged complete nations with lots of options including unique Pretenders and summons.
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# ? Jan 5, 2015 22:11 |
I just started my first war ever. I have no idea if I will win or not because I have never fought against a person, but even if I don't win I am reasonably sure that, because it is so early in the game, I can ensure that we both lose.
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# ? Jan 7, 2015 21:14 |
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Jester Mcgee posted:I just started my first war ever. I have no idea if I will win or not because I have never fought against a person, but even if I don't win I am reasonably sure that, because it is so early in the game, I can ensure that we both lose. Ah yes, another jerk player has been born. Always start early wars
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# ? Jan 7, 2015 21:30 |
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if you start early wars you're a hyper hitler mk2
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# ? Jan 7, 2015 21:34 |
Newbie game http://forums.somethingawful.com/showthread.php?threadid=3498140&pagenumber=146&perpage=40#post439913530
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# ? Jan 7, 2015 21:36 |
I Love You! posted:Ah yes, another jerk player has been born. IRC peer pressured me into it.
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# ? Jan 7, 2015 22:01 |
I Love You! posted:Ah yes, another jerk player has been born. :ironycat:
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# ? Jan 7, 2015 22:53 |
Decrepus posted::ironycat:
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# ? Jan 7, 2015 23:05 |
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# ? Jan 7, 2015 23:07 |
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Decrepus posted::ironycat: I think you're missing something because I always start early wars
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# ? Jan 8, 2015 00:03 |
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Jester Mcgee posted:IRC peer pressured me into it. You fell into their trap!
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# ? Jan 8, 2015 00:04 |
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I started fighting Neruz and his Abyssia vs my T'ien Chi. I might be losing everything but I regret nothing!
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# ? Jan 8, 2015 00:04 |
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Excelsiortothemax posted:I started fighting Neruz and his Abyssia vs my T'ien Chi. I might be losing everything but I regret nothing! The flails of my burning ones met the blades of your warriors of the five chainsaws. Flails won so hard.
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# ? Jan 8, 2015 00:59 |
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It's just brutal how they are getting stomped. I love it!
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# ? Jan 8, 2015 01:16 |
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# ? May 28, 2024 10:22 |
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Hm. How do I get a Desura profile if I bought this via steam?
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# ? Jan 8, 2015 01:27 |