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I think this bike chase is pretty realistic, if you had a guy continously swinging a massive sword while successfully riding a motorcycle I'd stay the hell away from him too.
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# ? Jan 11, 2015 00:56 |
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# ? May 28, 2024 01:09 |
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Hot Poppin Bunnz posted:Other way around. PSX was designed to be a 3D machine from the start. It was the Saturn that was built to be a 2D powerhouse; Sega had to scramble to beef up its 3D capabilities once they learned what Sony was up to, which is why the Saturn has such architecture or whatever. Ah, right. The PSX just sucked But yeah, N64 texture memory is a sad thing.
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# ? Jan 11, 2015 00:56 |
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Your Computer posted:The cartridges are just for storage, all the power is in the machine itself I think Square said that FF7 would have needed 6 cartridges or some poo poo. It's old hat, but I really think that carts for the N64 killed them in the mainstream, even if I did (and still do) prefer them for the complete lack of load times.
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# ? Jan 11, 2015 00:58 |
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wait today is the last day? Why did I think this marathon went until tomorrow afternoon? I guess we aren't hitting a million after all
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# ? Jan 11, 2015 00:59 |
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Cubey posted:I think Square said that FF7 would have needed 6 cartridges or some poo poo. They also cost a hell of a lot more than case at the time. It's sad how good in theory was busted by stupid decisions.
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# ? Jan 11, 2015 00:59 |
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Gamma Nerd posted:ugh this is a conflict, i want to listen to the commentary but i absolutely cannot stand the ff7 soundtrack What. How. I mean, I wish they had higher-quality samples back then, but the composition is top notch and really contributes a lot of great atmosphere to the game.
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# ? Jan 11, 2015 00:59 |
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Shimrra Jamaane posted:wait today is the last day? Why did I think this marathon went until tomorrow afternoon? A million was hit last year during the bonus stream.
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# ? Jan 11, 2015 01:00 |
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Shimrra Jamaane posted:wait today is the last day? Why did I think this marathon went until tomorrow afternoon? I think they're still waiting for the Humble Bundle donation. Probably won't be $200k on it's own but there are a lot of big runs for tonight.
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# ? Jan 11, 2015 01:00 |
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Shimrra Jamaane posted:
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# ? Jan 11, 2015 01:01 |
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gently caress SNEEP posted:A million was hit last year during the bonus stream. No it wasnt, it was hit during Chrono Trigger
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# ? Jan 11, 2015 01:01 |
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Did they do the humble bundle thing last year too? If not then donations are still way down.
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# ? Jan 11, 2015 01:01 |
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gently caress SNEEP posted:A million was hit last year during the bonus stream. They hit a million near the end of Chrono Trigger, which was the last of the regular stream.
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# ? Jan 11, 2015 01:01 |
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Zurreco posted:I think they're still waiting for the Humble Bundle donation. Probably won't be $200k on it's own but there are a lot of big runs for tonight. The t-shirt money usually comes in at the last minute too.
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# ? Jan 11, 2015 01:01 |
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The most expression Sephiroth has ever had.
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# ? Jan 11, 2015 01:02 |
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The_Franz posted:The t-shirt money usually comes in at the last minute too. Yetee has already donated like $15k. I just assumed that was the majority of what they've earned so far.
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# ? Jan 11, 2015 01:02 |
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The_Franz posted:The t-shirt money usually comes in at the last minute too. Yetee has been donating throughout. Think its up to 30k from them so far. e: 40k actually. Bloody hell thats a lot of shirts.
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# ? Jan 11, 2015 01:03 |
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FF7 has the most beautiful soundtrack. I won't even quote the pleb who disparaged it.
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# ? Jan 11, 2015 01:03 |
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Lloyd Van Buren posted:No it wasnt, it was hit during Chrono Trigger Does anyone still have that great picture that Zari did for the Wonder Shot?
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# ? Jan 11, 2015 01:03 |
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What are they doing with ocarine of time since its almost 5 hours long?
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# ? Jan 11, 2015 01:04 |
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Erebus posted:They hit a million near the end of Chrono Trigger, which was the last of the regular stream. I can't remember exactly what the total was before cosmo's run, but I think it was somewhere between 750-850k.
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# ? Jan 11, 2015 01:04 |
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Depths posted:What are they doing with ocarine of time since its almost 5 hours long? Blinfold child dungeons run then 100% run
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# ? Jan 11, 2015 01:05 |
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Depths posted:What are they doing with ocarine of time since its almost 5 hours long? 100%
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# ? Jan 11, 2015 01:05 |
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Who the gently caress decided it was a good idea to give Sephiroth that doofy looking mouth?
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# ? Jan 11, 2015 01:06 |
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Your Computer posted:Ah, right. The PSX just sucked Eh, it was pretty good for the time. The big launch game for the PS was Ridge Racer and that was impressive then, but the console was really limited in what 3D it could do well. It had no z-buffer so it was necessary to carefully design your models to be easy to draw them back-to-front at all angles you wanted to view them, or they'd flicker weirdly as the hardware didn't know what part should be in view. Racing games work well as a result since cars (or futuristic hovercraft) are basically concave blobs, full 3D action games not always so much. It's just that 90s 3D looks like 90s 3D.
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# ? Jan 11, 2015 01:07 |
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Kill's now only behind 3.5k
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# ? Jan 11, 2015 01:08 |
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Tracula posted:Who the gently caress decided it was a good idea to give Sephiroth that doofy looking mouth? Xerophyte posted:Eh, it was pretty good for the time. The big launch game for the PS was Ridge Racer and that was impressive then, but the console was really limited in what 3D it could do well. It had no z-buffer so it was necessary to carefully design your models to be easy to draw them back-to-front at all angles you wanted to view them, or they'd flicker weirdly as the hardware didn't know what part should be in view. Racing games work well as a result since cars (or futuristic hovercraft) are basically concave blobs, full 3D action games not always so much.
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# ? Jan 11, 2015 01:08 |
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Tracula posted:Who the gently caress decided it was a good idea to give Sephiroth that doofy looking mouth? Earlier they said that was an issue with the PC version.
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# ? Jan 11, 2015 01:09 |
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Tracula posted:Who the gently caress decided it was a good idea to give Sephiroth that doofy looking mouth? Someone who really wanted Sephiroth to look like a blowup doll?
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# ? Jan 11, 2015 01:09 |
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Leeham721 posted:FF7 has the most beautiful soundtrack. I won't even quote the pleb who disparaged it. They really nail the overall mood and atmosphere in VII with the music. Out of context there are definitely better soundtracks around but in-game it works pretty much perfectly.
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# ? Jan 11, 2015 01:10 |
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SWMadness posted:What. Those Chosen By The Planet isn't too bad, but overall I'm much more partial to the Xenogears soundtrack if we're looking at stuff from this era. FF7's boss and random battle themes just annoy the hell out of me and I have no idea why. Never really liked Uematsu much.
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# ? Jan 11, 2015 01:10 |
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Rirse posted:Does anyone still have that great picture that Zari did for the Wonder Shot? There are also two of her Wondershot tees on the couch too made for Crystals for Life a while ago.
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# ? Jan 11, 2015 01:10 |
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Tracula posted:Who the gently caress decided it was a good idea to give Sephiroth that doofy looking mouth?
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# ? Jan 11, 2015 01:11 |
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Your Computer posted:The cartridges are just for storage, all the power is in the machine itself Not really -- you could stick a lot of power in the cartridge too The first round of NES cartridges were simple -- they were just a slab of ROM, and maybe some RAM, with a tiny bit of glue logic to allow you to switch pages of ROM in and out (called a mapper). However, that mapper glue logic quickly got replaced with dedicated chips, that then got expanded with extra functionality. For example: * Zelda and Metroid had a custom chip (MMC1) that made it easier to implement the screen scrolling and have save-games. * Super Mario Bros 2 and 3 added hardware on top of that (MMC3) to count scan lines and notify the CPU when the TV was drawing a specific part of the screen, so that you could easily do status bars. * Castlevania III's mapper (MMC5) gave you extra RAM, extra sound channels, specialized hardware for tile index expansion, and a tiny math coprocessor. * Some of the Japanese-only releases went even farther -- the most notable for the NES was an RPG called Lagrange Point, where the cartridge has an entire Yamaha FM synthesizer on it and generates the game's soundtrack on the cart. This continued in the SNES generation as well; most people know of the SuperFX chip in Starfox, but the real king of this is Super Mario RPG. The SMRPG cart actually has a full second CPU in it that is capable of interrupting the SNES CPU (and runs faster than it), turning the SNES into a dual-core machine. This is why SMRPG didn't work on many emulators until a few years ago, and why it doesn't work on most SNES flash carts.
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# ? Jan 11, 2015 01:12 |
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Outside of the mouth making it kind of comical, the way the music changes when Sephiroth walks off is a good example of how well this game uses music.
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# ? Jan 11, 2015 01:12 |
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Kanfy posted:They really nail the overall mood and atmosphere in VII with the music. Good lord the sequence in Shinra tower is creepy as all gently caress thanks to the music that plays there.
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# ? Jan 11, 2015 01:13 |
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Kanfy posted:
The Nintendo 64 had more memory and faster processor than the PS1
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# ? Jan 11, 2015 01:13 |
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pichupal posted:
That's the one. I like this picture a lot.
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# ? Jan 11, 2015 01:13 |
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Killing might be in the lead now, holy poo poo.
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# ? Jan 11, 2015 01:13 |
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ullerrm posted:Not really -- you could stick a lot of power in the cartridge too You're talking about NES and SNES though, not N64 But yeah, if the system is designed to take advantage of it you can certainly put extra chips in the cartridge. Baltazar Robotnik posted:Killing might be in the lead now, holy poo poo.
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# ? Jan 11, 2015 01:14 |
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# ? May 28, 2024 01:09 |
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$1.2k lead for save still but its gonna be smashed
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# ? Jan 11, 2015 01:16 |