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F. Lobot posted:They're doing everything they can to not be taken seriously. It's Touhou, though, no one's taking them seriously anyway.
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# ? Jan 9, 2015 15:04 |
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# ? May 29, 2024 21:08 |
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Nothing says fun like an attack that freezes the other player in place for like ten seconds.
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# ? Jan 9, 2015 20:20 |
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Rorus Raz posted:Nothing says fun like an attack that freezes the other player in place for like ten seconds. It honestly just look like a boss character vs ZeldaShiek It may have gotten more groundswell a few years ago before Dolphin got better and wide-spread of tutorials on loading project M / melee into dolphin.
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# ? Jan 9, 2015 20:22 |
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Any tips on getting better for someone who's at around 30% winrate? I'm trying to main Falco at the moment, but am I right in that he kinda sucks? His attacks are all very slow, his recovery is pretty rubbish, his jab can be interrupted even after the first hit, his movespeed is very slow and he has a hard time actually killing... On the other hand, if I can get good at him I should be able to get good at all better characters.
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# ? Jan 9, 2015 20:40 |
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Your Computer posted:Any tips on getting better for someone who's at around 30% winrate? I probably wouldn't start out with Falco. He can be good and I've definitely played good Falcos but I'd say he's more difficult to master than most. Honestly, the most important part of beating people is to be able to read them. Having the basics down, when to shield, when to dodge, when to chase, etc, is important but that's something you can more or less perfect with a few days of practice. What differentiates the good players from the bad is how effectively you can adapt in the moment. Just be aware that the other player is a human with their own bad habits and strategies. Once you can recognize that and start predicting their reactions you'll start winning a lot more.
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# ? Jan 9, 2015 20:59 |
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What exactly are you supposed to spend the coins on in Smash besides gambling? I have 40k coins and I'm not really sure what to do with them besides gamble with them and get more coins.
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# ? Jan 9, 2015 21:21 |
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DoYouHasaRabbit posted:What exactly are you supposed to spend the coins on in Smash besides gambling? I have 40k coins and I'm not really sure what to do with them besides gamble with them and get more coins. Trophy Rush. Trophy Shop. Trophy Wives. Crazy Orders.
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# ? Jan 9, 2015 21:25 |
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DoYouHasaRabbit posted:What exactly are you supposed to spend the coins on in Smash besides gambling? I have 40k coins and I'm not really sure what to do with them besides gamble with them and get more coins. go through master orders and do all the easy events with custom moves. inbetween, buy trophies at the shop.
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# ? Jan 9, 2015 21:50 |
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Your Computer posted:Any tips on getting better for someone who's at around 30% winrate? Oh man time to make an effort post. Falco is definitely not top tier, but he's not too bad either. I play him as my 'second' behind Ganon. More than other characters however he definitely requires you to be well acquainted with some more medium-level techniques (short hopping, ledge trumping, off stage kills) than many other characters, so I wouldn't recommend you start with him. I imagine you will ignore that last bit of advice and carry on anyway, so at the risk of this post being formatted poorly, Im just gonna go down attack by attack and offer comments. Ground: Neutral A Combo: Quick, high priority and a good source of damage. Keep in mind that you can throw out the first two jabs without having to commit to the spin, so avoid spamming the A button when the enemy is near. You should aim to launch two exploratory jabs and then see if you want to spin after that. Err on the side of releasing early to ensure you get the 'combo finisher' Side Titlt: Fast, dece range. Good to interrupt enemies nearby and create some breathing room. Use this liberally. Uptilt: Spammable against fast falling enemies at low percents. Generous hit box around you, and can hit larger enemies even if they are behind you. Down Tilt: Short ranged, but a good launcher. If you feel you can overpower the other player in the air, use this to get them up there. Side Smash: Strong, decent range and a good finisher. Your go to smash as it launches enemies off stage, where you can followup and secure the kill. Up Smash: Situational. You can do it out of a run, but as it's a two part attack it will not always connect as intended. Can kill, but is not something you want to use on a regular basis. Down Smash: Also situational. Launches opponents off stage at a low angle, but is shorter ranged than side smash. Good for predicting rolls in front of/behind you, but not much else. Air: Neutral A: Fast, longer active frames and decent knockback. Good to interrupt other characters in the air, and as a followup to a throw or hit. The longer active frames also mean its easier to land against someone spamming air dodge. Don't rely on it to kill though. Fair: A drill type move, the first few hits tend to keep the opponent locked in as the last his has good knockback. It has an odd start up and terrible landing lag, so make sure to use it when you have a generous amount of air time below you (e.g. after a high jump). It can kill, but don't rely on it. Dair: Monstrous meteor smash. It is however, very difficult to land due to its start up and small sweet spot. The sour spot however makes it a good bet for punishing a player recovering low, as it may knock them into the stage if it doesn't smash them down to their death. Do not perform on a grounded enemy, as the hitstun is not enough to guarantee safety on your part (the attack does not appear to 'bounce' the enemy as other spikes do if you land it against a grounded enemy). Bair: The aerial you want to be using the most. It knocks enemies almost completely horizontally making it your number 1 edge guard move. It also has a sweet spot that kills at surprisingly low percent. Short hop it. Full hop it. Spam it off the stage. Get it out there. Uair: Good as a follow up if your enemy has gone up too high, but not a good finisher unless you're already near the top of the stage. Specials: Neutral B: Not really that good. At range, spam it in bursts of two for some easy damage against all-melee foes. It has a long recovery, so err on the side of stopping the laser stream early rather than later. Side B: Your main recovery tool. It no longer puts you in a recovery state, so you can use aerials or your up b after its done. If your opponent is getting set up at the ledge, the horizontal recovery is enough that you can just recovery high on to the middle of the stage if they've committed to something. Keep in mind you can side b directly to the ledge, if you aren't doing that already. It also spikes if you catch someone in it, and you can get fancy spiking someone with side b then use up be to recovery (assuming you side b toward the stage) but this is risky. Down B: The forward kick of the shine doesn't do a lot of damage but it does trip opponents. Unfortunately due to the end of the lag, this doesn't do anything particularly useful for you. You can use it to interrupt dash type attacks/specials (I believe it will knock Ganon and Capt. F out of their side Bs for exmample) but you still pretty much use it for reflecting stuff. Up B: You use this to recovery vertically. Don't use it for anything else. I believe Falco has the highest natural jump in the game along with having a wall jump, so it's worth it to get well acquainted to learn just how far off (and below) stage you can go and still get back. This will be very helpful in securing kills. It's worth learning just how high you can throw your aerials out, because Falco covers so much vertical distance so quickly you can catch people off guard with a super high Uair or Bair. if they are recovering high.
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# ? Jan 9, 2015 22:08 |
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Waverhouse posted:Oh man time to make an effort post. Excellent I'm by no means a beginner, I've played Smash since the first game on the N64 but I haven't learned a lot of "tech" since I've never had any problem beating any of my friends. Now, with online play I'm getting crushed :P I'm decent at short-hopping, but I could stand to get better at the rest. A lot of the characters I like seem to have good-to-amazing Bairs, but I'm having a hard time using it. I'm assuming it's possible to somehow run, turn, jump and Bair while keeping forward momentum? Or are you just supposed to keep your back to your enemy (seems a bit.. obvious)? Thanks for the great summary of his moves. e: other than Bair, what use is short hopping really for Falco, by the way? Nair doesn't get to do any damage and Fair has some serious lag Still training short hops for Captain Falcon though, my alternate choice for main at the moment. Your Computer fucked around with this message at 23:32 on Jan 9, 2015 |
# ? Jan 9, 2015 23:18 |
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There's a motion you can commit to muscle memory to launch low-hop bairs going forward. It's back, jump, forward, bair just like you predicted and it does work, it's just kind of a pain to do. I like to try it for Pikachu's endless ungrabbable helicopter kick but when i can't get the timing I'll just bair in the moments where you're both on the ground with your backs to each other. It's sort of a flick to do it on the ground going forward.
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# ? Jan 10, 2015 00:02 |
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Falco's pretty bad in this game but due to the relative balance it doesn't actually mean too much unless you're fighting top 5. Just make sure you don't over commit and you'll do fine. Generally don't touch is B moves unless you're using Illusion or his recovery.
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# ? Jan 10, 2015 01:45 |
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Holding a amiibo tourney and watching Nabbit's animations makes me realize he's just reskinned TAC. I kinda want TAC to be in Great Cave Offensive now.
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# ? Jan 10, 2015 01:47 |
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Your Computer posted:I'm assuming it's possible to somehow run, turn, jump and Bair while keeping forward momentum? Or are you just supposed to keep your back to your enemy (seems a bit.. obvious)? There's a dumb made-up name for everything: Reverse Aerial Rush https://www.youtube.com/watch?v=pwk3VgZDuEs
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# ? Jan 10, 2015 02:34 |
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F. Lobot posted:There's a dumb made-up name for everything: Reverse Aerial Rush These god drat names It's surprisingly a lot easier than I thought it'd be, I can get it most of the time now after only a little bit of training. It's much more risky as Falco than many others though, since if you screw up and do a Fair instead you're incredibly vulnerable laplace posted:Falco's pretty bad in this game but due to the relative balance it doesn't actually mean too much unless you're fighting top 5. Just make sure you don't over commit and you'll do fine. Generally don't touch is B moves unless you're using Illusion or his recovery. e: the blaster is literally worthless though, unless you can time it really well on someone trying to recover e2: Used to really dislike Falco, 'cuz drat what an ugly character: ..but in this game he's ~*~fabulous~*~ (I'm also amazed at how good SSB4 screenshots look!) Your Computer fucked around with this message at 06:02 on Jan 10, 2015 |
# ? Jan 10, 2015 04:04 |
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Falco's reflector in this game is super predictable and as with all of his B-moves, randomly has added lag like his blaster, so it's not really worth using against good opponents unless you get the extremely lucky stageclip spike. Phantasm is still useful because it knocks people downwards on sweetspot, but that may be tricky with ledge trumping taking priority. The name for Reverse Aerial Rush comes from Marvel I think, because it has the same input as a technique where you can dash backwards while attacking in one of those games.
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# ? Jan 10, 2015 08:50 |
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I'm having a lot of fun as the Fat Man online, winning roughly 60% of the time. But I'd like better opponents to avoid getting in a rut. Bring it goons My ID is hyperialguard My Wario needs to be trounced. edit: I've had trouble finding anything I would consider a combo for Wario. Anyone aware of any moves that reliably flow into each other, like Ness's PK Fire into a grab? Space Cob fucked around with this message at 20:47 on Jan 10, 2015 |
# ? Jan 10, 2015 20:41 |
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Space Cob posted:I'm having a lot of fun as the Fat Man online, winning roughly 60% of the time. But I'd like better opponents to avoid getting in a rut. He doesn't really have many true combos. At certain percentages you can do a short-hop, two forward airs followed by a forward tilt when you land. At certain percentages you can also go down tilt, down tilt, forward tilt for a good chunk of damage. I've managed to pull off a body slam (short hop, neutral air, fast fall) into up smash once or twice but this doesn't always work. In general Wario's moves either have too much wind-up or too much recovery to be strung together quickly, though.
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# ? Jan 10, 2015 21:44 |
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ThisIsACoolGuy posted:I kinda want TAC to be in Great Cave Offensive now. The biggest shame with the Great Cave Offensive is that we didn't get it's boss battle. https://www.youtube.com/watch?v=e3FP2cNSxyw
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# ? Jan 10, 2015 22:39 |
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Space Cob posted:I'm having a lot of fun as the Fat Man online, winning roughly 60% of the time. But I'd like better opponents to avoid getting in a rut. some crazy wario tech i saw today is that if you put your bike near the edge, and you have a charged fart, you can fart on your bike, which extends the hitbox to a ridiculous extent, and anyone near the ledge will absolutely die.
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# ? Jan 11, 2015 03:56 |
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mabels big day posted:some crazy wario tech i saw today is that if you put your bike near the edge, and you have a charged fart, you can fart on your bike, which extends the hitbox to a ridiculous extent, and anyone near the ledge will absolutely die. Huh. I'll test this now in training and see if I can notice this.
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# ? Jan 11, 2015 04:00 |
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mabels big day posted:some crazy wario tech i saw today is that if you put your bike near the edge, and you have a charged fart, you can fart on your bike, which extends the hitbox to a ridiculous extent, and anyone near the ledge will absolutely die. Farting on your bike to kill people? Smash tech has gone too far!
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# ? Jan 11, 2015 04:00 |
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Space Cob posted:Huh. I'll test this now in training and see if I can notice this. I don't know if he does it in this specific match, but the wario here is the best Wario I've seen and he definitely does it at some point in the stream at 1:20 he has a match with a megaman and he does it like three times through the set mabels big day fucked around with this message at 04:28 on Jan 11, 2015 |
# ? Jan 11, 2015 04:06 |
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mabels big day posted:I don't know if he does it in this specific match, but the wario here is the best Wario I've seen and he definitely does it at some point in the stream I'll give this a look and see if I can find that. Also, thanks for the link. I've been wanting to look around for more Wario tips as playing online randomly is only showing me so much. edit: I finally fought another Wario in 1v1 online today and it was a close and stupid. I giggled during our Torque-like bike duels. edit 2: That Wario play is inspiring. I'll never be that good, but I'll aspire to be so. Thanks! Lots to study. Space Cob fucked around with this message at 05:29 on Jan 11, 2015 |
# ? Jan 11, 2015 04:12 |
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# ? Jan 11, 2015 06:33 |
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This is possibly the nicest of these I've seen. Definitely got me as a Captain Falcon player, though. Yes.
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# ? Jan 11, 2015 06:38 |
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I don't play much Little Mac or Rosalina but I can say their descriptions apply for me; Punch Out is rad as hell and that dude spending $35000 on amiibos out of spite is so out there it's hilarious.
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# ? Jan 11, 2015 06:41 |
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Missing Ken's theory that all peach players are either fat, gay, or some combination of both.
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# ? Jan 11, 2015 06:53 |
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mabels big day posted:I don't know if he does it in this specific match, but the wario here is the best Wario I've seen and he definitely does it at some point in the stream Reflex and I both mained Wario in Brawl and we were study buddies for a few weeks when Smash 4 came out. He insists that Wario is better than in Brawl but I just don't see it. He doesn't get grab released anymore, and that alone is a massive plus, but he's taken so many nerfs to his playstyle and his damage output that he's just not anything compared to what he was. Reflex has always had these weird-rear end opinions and ideas in Professional Smash Brothers, but he's the one winning these tournaments, so I guess I just don't know. Thanks for listening.
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# ? Jan 11, 2015 06:59 |
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Your Computer posted:Any tips on getting better for someone who's at around 30% winrate? General consensus is that Falco is much, much worse. He was one of my mains in both Melee and Brawl and I think he's just so different that it'll take people time to adjust - he has some nice new tricks but unfortunately loses a lot of his old ones. I think he's better than people think, but it'll take time for people to get used to him, if they even bother. He used to have amazing lasers and the best down air in the game, and you mentioned being better at shorthops - he used to be able to shorthop lasers to get them out really quickly. Cute trick you can do with his forward air - it sucks people in while you're hitting them. If you hit someone off the platform and then fast fall, it sucks them downwards with you, and usually puts them in a very bad position.
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# ? Jan 11, 2015 07:23 |
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THE AWESOME GHOST posted:Cute trick you can do with his forward air - it sucks people in while you're hitting them. If you hit someone off the platform and then fast fall, it sucks them downwards with you, and usually puts them in a very bad position. Pseudo kamikaze grab? Too bad Fire Bird is a pretty lovely recovery move, or else you might be able to do that and get away with it. So far the only use I've found for short-hopping with Falco is Bairs and at higher percents a combo of Dair to Fsmash. Only works at a pretty high percentage since Dair for some weird reason doesn't bounce people like most (all?) other spikes, but if you do it right you will probably KO the opponent (and it looks really rad!)
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# ? Jan 11, 2015 07:45 |
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# ? Jan 11, 2015 14:20 |
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oh god, Bob and George it's true
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# ? Jan 11, 2015 17:14 |
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Armada's Diddy at BEAST V is making me depressed. Commentators described three uairs in a row after a downthrow as hype And then the sheik SD'd with grenade. Lol. And then switched to diddy.
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# ? Jan 11, 2015 18:51 |
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laplace posted:Armada's Diddy at BEAST V is making me depressed. Commentators described three uairs in a row after a downthrow as hype Armada and Android did a fantastic job at 2's today in melee. the synergy was too real, the fairs too strong
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# ? Jan 11, 2015 19:11 |
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Doubles was wacky and fun and pretty intense, at least the GF was. Mang0 and Baxon could have played a little better.
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# ? Jan 11, 2015 19:13 |
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So is there matchmaking in this game and I'm just so lovely that even people who are bottom of the barrel are mopping the floor with me? I don't get it, it's like everyone's attacks happen faster or take priority over mine. Everything I do feels like it's queued up.
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# ? Jan 11, 2015 20:46 |
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no matchmaking
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# ? Jan 11, 2015 20:47 |
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There's no real matchmaking in the game at all.
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# ? Jan 11, 2015 20:47 |
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# ? May 29, 2024 21:08 |
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Well that's a relief at least.
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# ? Jan 11, 2015 20:50 |